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seen from Yemen

seen from Sweden
seen from China
seen from Türkiye

seen from Australia
seen from Chile
seen from Sweden
seen from China
seen from Yemen

seen from Netherlands
seen from United Kingdom
seen from Sweden

seen from Spain
seen from Yemen
seen from Canada
seen from Yemen
seen from Spain
seen from Germany
seen from South Korea
seen from United States
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Boop you’re a cat!
Is this 2013? Am I dragging my parents to the bookstore so I can complete the Warriors series? Am I spending sleepless nights on WCRPG? Oh, StarClan, all the fanfictions! Why am I cat again!?!
Skill Points
Points Available: 71
Certain Skills can be upgraded using Skill Points. These points are awarded to you using the Average winning percentage of your Boss Battle Polls. You still earn Skill Points even if you lose a Boss Battle.
Skill Points are devided and added to the Skill based on the percentage of votes, so all skills can be upgraded regardless of the winning poll.
Points are used to manifest Willpower, they increase the likelihood of a skills success by boosting anon voices. The more Anons who want to use a skill the more likely it can be used, and the less The Cloister can interfere.
Some skills are already at their max power upon unlocking and cannot be boosted with points, points do not negate a debuff, rule, or limitation. Skill Points do not counteract the rule of improv and comedy, only increases the chances an improv act will succeed.
More skills will be available to upgrade as you unlock them.
Divide Skill Points
Accessories
The Foil
Barrier Crosser
Portal Jacking
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Anon Powers
Anons have mysterious abilities within The Cloister. These powers often manifest unintentionally based on the Anons will, but are often difficult to control.
Anons must learn by trial and error how to weild these abilities if they wish to help the Characters. Below are a list of Known Anon Abilities.
Accessories
+8
Anons can create or manifest props and accessories through Improv to assist them, this power appears to be restricted and requires the Anons to do or say something entertaining before the item can be generated.
Barrier Crosser
+21
Anons can pass through Barriers if they manifest a strong enough will. At times they can also assist a Character through the Barrier. This ability requires multiple Anons to work together.
The Foil
+10
Anons are able to push back and counter The Entity, manifesting a strange blue cloud similar to the red cloud of The Entity. What this power does and how it affects The Entity is unknown, but it appears to cause The Entity discomfort as it will retreat if contact is made. Surrounding a character in this cloud can create a temporary protective barrier.
Portal Jacking
+32
Anons can hijack a Portal from The Entity if they manage to enter it. Portals require The Entity's undivided attention to use and The Anons can often disrupt or distract The Entity and steal or redirect the items in a Portal. Currently The Anons do not have a greater focus than The Entity and direct confrontations require splitting The Entity's attention by sacrificing something to it.
TrueSight
Anons can bless a character with the ability to see through 1 illusion by kissing the character on the head. This power cannot be stacked and requires good rapport with the target character or else attempts to bestow it will be rebuffed. Anons cannot reveal this power to the Characters or hint that they have been blessed. The power activates when the Character encounters something attempting to influence their perception.
Fishing Rod
Anons can summon a Fishing Rod to grab and reel in characters. The Fishing Rod can attach itself like a bull whip or grappling hook and is strong enough to pull multiple characters at once, but can break if the character its attached to rejects it. The Fishing Rod is not restricted by the Improv rule as the use of the Fishing Rod already requires improv and is by itself comedic
Translator
Anons can read, hear, and interpret in every language used within The Cloister.
Collect Rings
Anons can collect Rings and hold them for characters
Teleportation
A subset of Portal Jacking and The Foil, Anons can transport Characters and Items to different locations through sheer force of will, but without a Portal the landing can be rough. The more territory and portals Anons possess the better they become at Teleportation. Level up Portal Jacking and The Foil to improve your Teleportation.
Backstory
Exchange 1 Fragment of the Chronicles of Merlin in exchange for information about an item or area. Limited to the title of the Fragment and will show scenes only in relation to the segments.
If the Item you try to use is incompatible with the Fragment the Fragment will be returned to your inventory unused.
Flashback still remains unchanged and does not need a Fragment to trigger.
New Anon Power Unlocked
BackStory
Evolution of The Flashback.
Anons no longer need a Character to prompt a Flashback, but can instead exchange a section of the scattered Chronicles of Merlin to uncover information about areas and items without a character present.
Flashback can still be used when Characters think back on events or to recall previous pages of the Comic without using the Chronicles. Chronicles of Merlin are limited to their title and will show scenes only in relation to the segments.
If the Item you try to use is incompatible with the Fragment the Fragment will be returned to your inventory unused.
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dave can do a kind of telaportation limbo to where hes invisible but his eyes can still be seen so he has to keep his eyes closed to be totally invisible