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Arch432 |Media Scape | Response to...
| Lynn, Greg. Animate Form. New York: Princeton Architectural Press, 1999.
“Animate Form” by Grag Lynn plays an important role as an initiator and has good potential of playing the role of index of what we try to discover for parametric design thinking. Even it has a clear language, facing with new terminology and new meanings for some phrases was hard for me to understand and comment on it. Especially for the second half of the text I am totally lost even I try reading more than one. If I have to list some phrases that I grasp form the text so far there will be: animation, motion, topology, form and parameters are ones that I may comment on. First aim of animated form is defining two terms animation and motion, clearly the difference between two. Briefly animation is evaluation and motion is movement. Related with this topic “Dagognet describes Mayer as pursuing “movement not moment” in his continuous date recordings.” I believe here “movement “represents motion and “moment” is animation. In my opinion but not sure if it is correct but, there is a process, an evaluation of something and a period of this change is what we see and define as animation. For the notion we experience not the change but movement and action in a period of time. Animation fills the in between of act and react.
For the topology, we have a form that can be both a perfect geometry but also and, under different forces applied over that outcome is a new form and at the end these two have same topology. So when we see varies forms we should know that they may share the same topology. What we get from knowing is it helps us to decide in what way we are going to treat that form. When I come to the page 26 I define myself sort of a chard like much like a loose group of words: as a star we have a form , with force applied we have new one. This force changes some parameters (parameters are qualities that define the form). Form also includes in itself curved lines and the changes we see on those lines caused by force are what we get as an animation. Further parts of the text slowly get in the computer evaluations. For that part I only able to comment as Mayer’s works are the base of computer animation. Remaining is for now a black hole but when I started to understand what he says I am mesmerized.
One thing I remember later that there is a term which I read in the text that I cannot relate clearly. So as I get from readings there is an approach to the state of “abstract”, “abstraction”; while I try to understand whole thing the term “Cartesian” disturbed me. What confuses me is while studying over something to define/ create that does not totally matches with strictly defined properties. Cartesian is same thing mathematically defined but I am not sure how it will be beneficial to start from it to achieve what is not defined before.
From the “Introduction” part of the Kolarevic’s book, first two things I remember clearly are blobs and boxes. I understand that before all these non-perfect geometry started to studied architects and other fields work with perfect geometry also called as known /used to ones because of the easy of studying with them. They like it because they are able to play with it. They are able to change the way they want with the operations of scaling, multiplication, combining… There is a struggle for these new forms that are not perfectly fit to this “Cartesian” for each of different quality people who works with them have to overcome all those qualities which are new and undiscovered. This digitalization’s very basic and powerful side is, it allow person to discover and learn what we say new.
Another subject is the situation of (I’m not sure if it is the wright word but) co-working, inspiration, interaction between different field with architecture. Given first example are ships then airplanes. When I read “From Ships to Buildings” and “Learning from Others” I satisfied by the condition of sharing and learning from others because it opens up new doors for future. Later in the further reading this situation made me feel doubtful and irritated.
Second chapter of the book “Digital Morphogenesis” works as dictionary of all but for me even I read it twice I am still lost. It helps to understand the background of how we should thing, how we are able to learn. The way he explains elements of this new system is what I really admired of him. All the outline of the book is shaped as when you continue to read you learn step by step, as additions. This second part as I understand tells the brief information about digital modeling.
From the last reading I learn the development of the digital modeling techniques. First new techniques developed for known/used to materials. Also both designs and end products are out of known geometry. With the new techniques it gives the ability to study over new materials. First, for the model production the technique defined by the qualities of the material. Later by the development models were define by the technique and proper material chosen related to that. For producing models at the beginning the main application is subtraction from a plane of material or a mass of it but in further ones material directly come out from machine as it was designed. All these changes give the ability to use unknown geometries before that architects were designing with perfect geometry because they are able to produce those geometries. New geometry also effect and improve the structural system of the design too so it becomes more than skin of a building. One step further materials became intelligent, materials that are able to detect acts and react to them. All this technology also gives the ability to produce more with variations in less time.
I am confused that architecture influenced by ships cars and airplanes. The technology and methods of constructions those sectors have are also used by the architects. So architecture doesn’t have unique/self-discovery methods (no car produced by architectural method/production style). This can also be seen in the case of combining something with architecture. Vans are cars which include low house qualities (beds, kitchen…) space station, luxury planes are also have house materials in their self. The thing is everyone embraces all these thing but not seen that there is architecture in them but if I even say people to image an house with wheels or houses that have motors that fly it around, people neither embrace nor image what I say so they will just lough. I believe one of this situations reason is the way they are represented. Architectural part of any design/construction/project never shown in the first place. Also I believe architecture is the very basic part of the life of a person so in the society because of these “used to” condition of the architecture people are not seeing it at the first place and people that are presenting it also not focusing on architecture. Representing the product from different perspectives open up more efficient doors to reach varied societies.
Arch432 | Media Scape | Response to...
| Kolarevic, Branko. “Digital Morphogenesis.” Architecture in the Digital Age: Design and Manufacturing
Intro
By the arrival of the digitalization not just improve the visualization of the finished design but design itself also adapted in to figuring out what possibilities can be reached by digitalization. There are several norms that we implement in our designs on the other hand digitalization brings us to see forward and actually think out of the box, which leads us to find variations and qualities that provide to our design. We are no longer “generate” from plans, digitalization gives us the power of manufacturing more variations in mass production. Digitalization set us free from the already known forms and provides us the possibility to of “finding form” and examine on them. Working with repetitions and symmetries is the easy parts that is safe and accepted we can produce easily and rapidly, by the digitalization we gain same ability implement same procedures to the variations, produce not singular but multiple.
Typology
A form can be changes by the forces applied on it but its topology did not. Topology is what defines the forms relations, when the force applied on it there can be variations of that relation, same topology different from. Homeomorphism is focus in relations but not geometry. There are two misunderstandings that; typology is not complex curvilinear forms and typologically produced geometries are not “Non- Euclidean”. Both Euclidean and non-Euclidean are under the same geometric universe.
Non-Euclidean
The cylinder, pyramid, cube, prism and sphere are the “primitive” geometries that create the starting point software. For Euclidean geometry there are 5 principles and the 5th principle is the one that cleats the defense of non-Euclidean geometries. 5th principle is through every point there is one and only one line parallel to any other line. Eugenio Beltrami’s ‘curved lines could appear straight, that spherical geometries could seem planer, and that curved space could appear Euclidean’ that also makes me believe that flatness is just one of the conditions of geometry. (What is flat may be curved in other dimension) Typology is defined by the parameters and parameters define a form, when we change the quantities of the parameters (force applied on the form) we define a new from but still the same typology. ‘boxes’ can be ‘blobs’ and blobs can be boxes.
NURBS
Nurbs curves are (Non-Uniform Rational B-Splines) easily to be controlled and provide numbers of variations by changing its values of “control points”, “weights “and “knots”. Changing the parameters of the curved line gives the multiplicity by changing the number of control point, weights that applied to points, intervals between control points, places of the knots. By digitalization it provides us to design and control all properties for the curved lines, surfaces even masses.
Parametrics
Marcos Novak ‘concerned less with the manipulation of relations, fields, higher dimensions, and eventually the curvature of space itself’. In history designs were shaped by the ability to design what you can produce. By the help of the digitalization we are able to define and control the parameters. Now we are also able to produce not just single form but multiple forms with same typology and achieve curved surfaces.
Chicago Fire Station #0 | ground floor plan
Fall 2015 TCAUP UG3 Studio: Blow Up, Boil Down critic: David Eskenazi