straight ahead and pose-to-pose
[could not find a fun relevant gif </3]
Straight ahead and pose to pose are two different methods of animating.
Animating straight ahead is essentially just animating as you go - drawing the first frame, then the second frame, then the third, etc etc. This method is more beneficial when animating movements that are unpredictable, like flames or explosions, which are much harder to plan out using pose to pose. Straight ahead animation also works better for overlapping actions like hair movement. For example, when I was working on my character head turn, I animated her body using pose to pose, then went back in and animated her ponytail using the straight ahead method, as it was easier to focus on how the hair would move separately from the rest of her body while still follow the action of her head turning.
Animating pose to pose involves drawing keyframes like the beginning and end of a movement, then filling in the frames in between. This method allows more control over the actions, as the keyframes give a pretty good indication of what the final animation will look like. It's easier to determine how an action will end and then work backwards to create smooth movements. It also allows for more consistency when it comes to the scale of objects or characters, as the scale can change easily when animating straight ahead. (That happened to me while I was working on the bouncing ball project)














