Re: the Fanille cards: it's not that there's ALSO a Ragnarok card, it's that they ARE the Ragnarok card. You turn the two cards over and put them together on the table, each card has one half of the giant Ragnarok card on their backside instead of the normal Magic card back. (To get around having cards with unique card backs in a deck, you either use card sleeves to hide the back or use a substitute card with a normal back).
While double-sided Magic cards are something the game revisits on a regular basis, The Fanille cards are noteworthy in that they're only the 7th "Melding" pair in the entire game so far.
As for how Magic is played, here's a simplified rundown:
Most cards cost mana to put on the table, and some card abilities cost mana to use. The symbols you see on the cards are mana costs.
Mana are imaginary points, produced by Land cards. Lands are free to play, but you can only play one land on your turns. As the game progresses, you'll have more and more Land cards, which will allow you to produce the mana needed for more expensive cards, or just more cards on a single turn.
Mana comes in six types: white, blue, black, red, green, and colorless. Fang costs one black mana and two mana of any type to play. Vanille costs one green mana and three mana of any type to play. To play these cards together in a deck, you'll need a mix of lands that can produce at least black and green mana. More colors = more gameplay options, but less consistency and reliability.
These two are Creatures, usually the main way to bring your opponent's life points to 0. You attack your opponent with your creatures, and your opponent can use their own creatures to block. The two numbers on the bottom right of the cards are their attack strength and health per turn. (the 7/6 on each of them is just a reminder of the attack/health of the backside Ragnarok)
other cards types aside from lands and creatures are Enchantments and Artifacts (these sit in play and provide an effect), Planeswalkers (these sit in play act as an ally "player", but are an own-Magic-lore thing and won't be included in the FF crossover), and Sorceries and Instants (these go straight to the discard pile after being played).
Wow there’s so much that goes into this game 😮 I’m not much of a card game player but it’s so cool learning the mechanics of the game and how fanille’s cards work for it!! I think think this is all really helpful especially for new players looking into the game because of the collab!!