This week we looked at introducing character and character animation into unreal engine. To begin this week i had a lot of trouble trying to get the ARTv1 from the epic-games market place to work. I looked around to see what could be causing the issue with it but had no luck, i was especially confused as i was following along with the video tutorials. though today(monday 14th) i realised that i had been putting the usersetup.py in the wrong script fold. i had been putting it in the location on the drive maya is installed on rather than the my documents file path. once i had fixed this error of mine i set to work on understanding how to use ARTv1 in maya and moving between maya and unreal.
though from this weeks task i realised that all the models that are used by the art tool are rather basic they still have massive potential for use in general animation and in unreal. Like with the only needing to create one skelton/mesh and then applying multiple animation to the same skeleton and the same the other way.
I think that using the ART tool early on in the production process is best for a pipeline as it allows animators to work with a base model and start build an animation backlog that can be altered later if need be. but it also allows animators to see how the character and animation will interact with the world that they create.
Time breakdown
Troubleshooting - 7-8 hours
working-3-4 hours
experimenting- 1-2 hours
as stated at the start spent alot of time trying to make the art tool work. but looking to spend more time playing around with the tool.














