Before starting this project/assignment, my knowledge was limited when it came to working in unreal engine. I had only imported and created a scene using models outside of unreal. though with having completed the majority of the grey boxing for the scene I was very satisfied with the result that I was able to produce whilst still learning and adjusting to the building in unreal.
I found the process of grey boxing fun, you are able to achieve good results in a lot less time than traditional modelling. which is nice for creating a rough layout of a scene or environment, but I also enjoy the simple appeal of grey boxing and its style. I like the fact that you could grey box a scene and test out camera movements with ease, unlike other 3D programs where the task can be long and tiring.
Through some trial and error at the beginning of the project, I found that getting the scale set up right at the start makes life easier in the long run. I did this by creating a cylinder that was the average height of a person (170cm) to then compare to the structures that I was creating.
The render time using unreal is great I had no trouble rendering out the final images sequence in 10-20 seconds which made seeing results or changes in the final version good. But also real times’ ability to always run smooth and not get caught up in frame drops really is nice compared to sometimes in other 3D packages.
5-6 hours build and adjusting to Unreal
2-3 hours looking at Epic games out on sequencer and various other videos.
1-2 hours reflecting on the process and what I had done for the week and looking at what I would like to have done by the end of next week.