Humans have often launched animals into space to examine the effects of vacuum and zero gravity on the eggs and organs of various species, and along those lines, in 2032, a satellite (named DSREB-1112* or “The Enterprise”) containing various species of insect and other samples ranging from egg to tissue to preserved specimens was launched, intended to loop around the moon, then the sun, and back before being studied. However, the propulsion system malfunctioned and misfired, sending the probe into deep space, unable to return; it was deemed a loss and NASA moved on, forgetting it for some time.
*Deep Space Radiation Effects on Biological specimens
Unbeknownst to them, an advanced race of beings known as the Kuana came across the pod when it exited the solar system. They took a fascination with the objects inside and returned to their corner of the galaxy where they began to work on the samples, breaking down the genomes and studying the life present on the curious little rock they'd been monitoring since the planet unfroze itself [thousands of years ago by earth time]. Among the samples, they were very fond of the angry, flying needles and determined them to be worthy of the status as a core genome sample.
Wasps became the majority focus of the gene manipulation and they incorporated aspects of their own DNA, as well as pieces from other samples that were on the satellite, and even certain amounts of bio-enhanced technology to create a sapient race of wasp beings to serve as companions, soldiers and living weapons. Human mental evolution fascinated the Kuana, and with the organ tissues of humans being present from which to derive the genome they sought, they made sure to give their wasp beings most of the emotional capacity found within humans, allowing them rational thought, free will and expression, wrapped in a roughly humanoid shape that would seem familiar. From them, the Kuana gave them advanced light sensitivity and organelles within their eyes that would indicate mood and status with colors, even those in ultraviolet and infrared spectrums that humans cannot detect on their own. Finishing their project off, they enhanced some of the natural aspects of wasps themselves by lacing carbon into their chitin to enhance its strength, giving them advanced mental processes for being able to quickly assess stimuli, boosting their immunity and antibodies to make them disease and toxin resistant, and equipping them with rechargeable stingers in their abdomens.
Biology
Viispaas stand roughly anywhere between 6’7” to 10’3” at full height when standing (add about 6-9” if their legs are stretched to full) and are predominantly male (60% male, 40% female). They have 6 limbs and 2 sets of wings: one set of proper arms with hands tipped with two fingers and a thumb, a vestigial set of arms that are weaker but just as functional, and digitigrade legs tipped with two claw-like toes which are sensitive to vibration and chemical traces. Their wings are able to vibrate fast enough to displace air like a rotor and lift them off the ground, however their flight performance is affected by air density; on earth, most Viispaa can fly above most buildings, ranging from 2-4 stories off the ground, but above 6 stories they expend more energy than is deemed worth the result, as falling from that height from exhaustion can cause injuries.
Female Viispaa rarely pass 8’7”, are thinly built and deemed “speedsters”, equipped with long stingers for swift actions. Male Viispaa are rarely under 7’8”, are broadly built and deemed “tanks”, equipped with smaller stingers but are capable of moving forces up to 5x their mass and can deadlift things 3x heavier than what most humans can generally accomplish. Most Viispaa can live between 90 and 110 years old, close to that of humans.
Both sexes have genitalia reminiscent of humans respective to their biological sex and reproduce in a manner familiar to humans as far as positions are concerned, however Viispaa cannot readily reproduce with humans. Male Viispaa produce soft, fertilized egg-like pods about the size of a goose egg they can insert into a female Viispaa where her muscles carefully tuck the pods into a womb-like part of her abdomen; the pods attach and the second half of the genes are introduced, fertilizing the pods and turning them into proper eggs. The embryos develop in the safety pods for about a month before the female seeks out a safe area to lay her clutch, producing anywhere from 5-15 fist-sized eggs which are expelled through a cloaca near her stinger. Over the course of a month, the eggs hatch into larva and then metamorphose into young Viispaa with features like human preteens. They reach adult size within a year.
When not having sex for breeding, males can release a semen-like fluid at climax instead of insert fertile pods, and females experience pleasure much like human females do. Viispaa male genitals have unique muscles that allow them to adjust within their partner and some more experienced lovers can simulate friction through penile muscles alone, without thrusting or grinding, which works well when paired with a smaller partner.
Humans and Viispaa can have sex with each other, but those unions will be sterile without intervention from Kuana genome technology.
Viispaa bodies are insectoid in appearance with milky blood-like fluid that starts mostly clear in the body and becomes opaque when exposed to air; their muscle tissues are reminiscent of cables and the matte black “skin” on parts of their bodies is rough, not unlike a coarse fabric mesh. While generally very tough creatures, Viispaa skin can still tear and the Kuana developed this mesh-like growth to facilitate quick repairs that stitch together easily. The chitin parts of the Viispaa body appear like polished metal or plastic but are also formed from a kind of pseudo-solid fiber not unlike a non-newtonian liquid developed specifically by the Kuana which is flexible and pleasing to the touch but extremely resistant to impact damage, though generally fairs better against high velocity, small surface area projectiles and angled blades over broad-coverage blunt force. Naturally reinforced with carbon fibers for durability, Viispaa chitin doesn’t restrict their movements or range of motion and protects most of their vulnerable areas from everything short of a long fall or being hit by a semi truck.
This soft armor feature is why Viispaa can create facial expressions without excessive plates.
Viispaa eyes are large and compound and have a visible spectrum that touches both infrared and ultraviolet hues humans cannot see but which they use to communicate with each other at a distance. The Kuana have similar faculties, which is where they derived the trait from, as they communicate in light and color more than sound, thus by watching the colors of the Viispaa’s eyes, they were able to determine their status. Hiding their emotions is difficult, as the color change is prompted by hormones and other chemicals from the brain, thus any change in mood can alter the visible hue of the lens, even if it’s only slightly. The colors appear solid and sparkle as light reflects off of the facets, but when changing it happens rapidly; using slow motion, one can see how individual facets of the eye lens act like pixels, changing color individually and starting at the outside edge before moving inward in a rough spiral, making the transition appear as a swirl in a majority of specimens though bursts (inside to outside) and fades (inner to outer or outer to inner sweeps) have been found as well. Complex feelings can produce interesting chromatic palettes such as gradients, flowing color rotations, and other things but these are usually accompanied by outbursts from the Viispaa due to distress.
UV and IR light patterns are activated by specific modified color changers in the eye lens that add specific layers to their emotional hue; UV flashes can be detected at range and used to communicate messages in a way similar to morse code (Viispaa on earth actually learn morse code to be able to click and blink in a way that can be decoded by human companions) while IR readings only appear in response to high stress and physical damage; IR signatures are uncommon on Viispaa due to their naturally low body temperatures with most hot spots on the body being a result of sunlight and black patterns. The eye lenses showing fields of intense IR activity are a sign the Viispaa has been injured or is in need of immediate assistance, even if they can’t communicate directly otherwise.
Viispaa have eyelids, however not for blinking; the translucent lid is used for high speed flight, rain and closed for sleeping because they cut out light signatures coming in and out so they aren’t distracted but can still see somewhat if they’re awake. It’s the only method of hiding their light signatures but is suspicious on its own so not really effective for that purpose.
Viispaa stingers are mostly retracted into their abdomens with males only leaving the tip exposed while females tend to have several centimeters visible at all times; when needed, Viispaa can contract muscles to unsheathe their stingers fully, which are black, curved and occasionally have rear-facing barbs to make removal much harder if they’re left in the target. A male’s stinger is generally 1-1.5 inches per foot in height while females can be twice to three times as long and are coated in a fluid that numbs the flesh around the stinger so it doesn’t cause pain if it’s ripped out during attack, but also can numb the wound of the target, making the sting undetectable for a certain period and thus likely to cause blood loss or worse injury. Unlike common bees, Viispaa will not die from losing their stingers; they rarely lose them unless they are at full draw when used, allowing them to use their stingers rather indefinitely unless they break off. At this point, there is another stinger stored within the abdomen that slides into place within an hour; at any time, a Viispaa has three stingers, one at the ready and two on standby, and they naturally replenish used stingers within about a month. During that time, they tend to crave things rich in iron, carbon and calcium.
As for diets, Viispaa primarily ingest things rich in sugar and simple carbs, and can also consume roots, vegetables and fruits; they enjoy refined sugars in low amounts but avoid meat-based proteins and other things unless they have cravings, such as healing or recharging. Eggs, dairy and other animal byproducts are only as needed, but Viispaa generally will not eat meat of any kind; they also fair well with salt and sugar licks, as the Kuana often provided enriched mineral supplies to ensure they got what they needed while subsisting off of sugar water and nectar for energy. Breeding periods are often punctuated with increased cravings for minerals and vegetables to help the developing embryos while most of the fluid in the egg pods is sugar-based.
Viispaa have jaws and cheeks with tooth-like plates for consuming solid food, but many opt for juices or other liquids just for sheer ease of ingestion and quick intake into their bodies. The mandibles on their faces are for communication primarily, making clicks and hums they communicate in naturally and also helping in the event of eating solid foods. While they generally hum, buzz and click, they are capable of vocal speech dependent on their environment; high engagement and active teaching produce more eloquent Viispaa, as they’re easily distracted and unlikely to pick up on the nuances of language on their own save for key and common phrases. Females tend to develop speech faster than males but males are better at recognizing body language and expressions.
Uniquely, Viispaa have regenerative abilities as well; as long as they aren’t killed outright, have a steady supply of food, and rest, they can recover from most injuries. Cuts and piercing damage close within hours, broken plates and larger injuries can heal within a month, and while they cannot reattach lost limbs, a removed wing or body part will reform fully in about 6 months depending on resources.
Genome Inclusions
Vespula vulgaris, the common wasp; base genome derived from preserved specimens and eggs stored onboard the satellite
Apis mellifera scutellata, the East African Lowland Honey Bee; behavioral patterns were adapted from studying specimens cloned from preserved subjects, prompting the Kuana to change the lethal nature of bee toxin into a numbing agent in order to preserve the aspects of community and group behavior they found useful for their project; some varieties of Viispaa have recessive aggression and mobbing behavior from strong scutellata genes, however they are rare and typically not sent to make landfall unless the location is hostile
Camponotus consobrinus, the Banded Sugar Ant; a social insect to reinforce their sense of community, ability to work together with a purpose, preference for sweets and sugary substances for food, and the foundation of their strength
Anax strennus, the Giant Hawaian Darner; a member of the largest, fastest group of insects, these egg samples were used to derive the wing blueprint for the Viispaa and allows them to fly in all directions, hover, and reach speeds faster than most land vehicles
Homo sapiens, human beings; organ tissue from donated bodies including a liver, stomach and skin grafts, and blood, heart and brain samples from both a male and female cadaver (recently deceased) sent to study the effects of close exposure to the sun provided sequences for regenerating tissue, the extent of the human immune system, and initiated the fascination with human mental evolution; the human genome is the second blueprint used alongside vespula vulgaris to create the base of the Viispaa
Ambystoma mexicanum, the axolotl; preserved whole and partial specimens which were curiosities to the Kuana but ultimately provided the enhanced regeneration genes that allow the Viispaa to regrow limbs and heal from damage; axolotls are also popular pets for the Kuana because of their silly, simple natures
Externus adstrum sapiens lovecraft, the Latinized name for the Kuana; named for their Eldritch appearance and advanced, almost mystical technology evoking a sense of fascination and fear akin to Lovecraft’s tales, the Kuana are peaceful beings and masters of merging technology with biological components; they derived the light sensitivity, skin-respiration and color-changing eyes from their own genetic sequence, as well as a predisposition for friendly relations and curiosity to override the xenophobic and territorial behaviors found in both the insect and human specimens and orbital observations made over the course of human history
Most other features are created through artificial means (Kuana bio-tech) and other trace sequences taken from other species can be found but they are minimal, usually acting as catalysts or binders to ensure the genome is stable
Finally decided to make a Tumblr for my sci-fi project that's been languishing on Amino for literal years.
The City
Astar City sits in the heart of the Atlantic, an artificial island that breaches the boundary of earth and the greater reaches of space. I is here that the greatest minds are trained, taught and cultivated to carry humanity forward in the pursuit of betterment--and to avoid the mistakes of the past. Guiding them are our allies and friends from beyond the stars, each bringing to the table something unique that enriches the lives of those living with and without gravity keeping them on the ground.
At the northernmost point stands the base of the great Gravern-Tybbs Space Elevator, the hub of planetary travel and resource management for Astar City and the very reason for the island to be built. The city itself consists of three 'rings' with the outermost zone being subdivided at the cross-quarters:
Northeast: the docks that import and export goods from the elevator to the rest of the world.
Northwest: the factories that shop materials used in the city itself or to be exported.
Across the midline is the Elgiss Channel that separates the industrial zone from the rest of the outer ring.
Southeast: Glassgow Park, a touch of nature to greet the incoming visitors and new citizens of Astar City.
Brightside amusement park lies at the southern tip of the island, full of neon and fiber optics.
Southwest: Elysium Square, named for the fields of heroes, this part of the outer ring is a type of nature reserve where festivals, recreation and camping occurs.
The secondary ring is the widest and most densely populated, hosting the library, museum, businesses, apartments, the university, etc. Different zones have developed based on local population and need, with various cultures carving out corners of the city for themselves, each connected by the monorail that covers the middle ring.
The inner ring is also known as Pillar Place and hosts only three buildings the locals refer to as "the ladies of Astar City" for their nicknames: Astrid, Ingrid and Ester.
Astar Technology, Research & Development (AsTReD) is the jewel of the city where the greatest minds of all species bring their skills together to move forward. There is a direct landing zone for small ships on the roof of the building which stands the tallest at 123 floors.
The Inter-Global Resource Department (InGReD), or “trade center”, manages the accounts and resources of Astar City, regulating repairs, jobs, money and relationships between earth and the colonies. Boasting 119 floors, it is the second tallest building in the city.
The third building is colloquially called “the ambassador apartments” but it's legally named the Exo-Endo Suites for Terran Relations (EESTeR) which are somewhere between a hotel, a timeshare and an apartment block for political figures to stay and to house the ambassadors of the Kuana which handle the translations and interactions on behalf of their patrons. The Lofted Gardens sit atop the spire, capping it at 115 floors.
No building in the city is allowed to exceed 100 floors as to not conflict with The Ladies.
The digital currency of the city is the kibb, which has an exchange rate of 100KBB=1.25 USD (kibb are counted like Japanese yen with no decimals or fractional dollars).
The Citizens
Boasting a colorful array of denizens, Astar City boasts not only the greatest diversity of new-earth cultures in one place, but also the most non-earth cultures as well. In the wake of The War for Change (also dubbed WWIII or the Eco-War), many cultures and countries on earth were fractured, lost or sub-divided as populations were deposed and borders redrawn. In an effort to preserve history and their memories, surviving groups were approached to document their culture and struggles post-war; some of these survivors eventually migrated to Astar City for work, settling in the new districts and reshaping their identities into what they are today.
Of the races/species represented, there are:
Humans, both Enhanced (robotic) and Modified (gene spliced)
Robots, the smallest faction, consisting of pure synthetic 'life' developed from rapidly advancing AI made by humans
Viispaa, currently majority Primes, some Curantis and Puer, a few Inimicus and Artifex (other subtypes coming soon)
Aska'a Thani, the second most common non-human under Viispaa
Kuana, though they remain in orbit and rarely come to the surface
Ravulcaba Mercs and Merchants, the most recent inclusion to the roster having appeared after responding to distress caused by stray Miscreant activity
Lem'iran, a single individual currently in hyper sleep with an unknown wake date
The System
By the onset of the 3030s, earth (also known as Terra, Geos or Gaia) and its resident sapient species, the humans, have touched the corners of their solar system and set up stations of one kind or another on most available surfaces. In 2375, the three races agreed that all space within 40 AU of Sol/Helios (our sun) would belong to humans by right and thus determined by them how it would be distributed and moderated. [dates are temporary and under reconsideration]
Moon/Luna/Selene: colonization of the moon started in 2260 as the first major unification project between the Kuana, Aska'a and humans. However, political and bureaucratic policies on earth forced the colony to declare independence in 2269, dubbing themselves the Greater Alliance Lunar Commonwealth, later dubbed Galuc. They celebrate the birth of the first off-world infant which opened the filed of psionics in 2272, with the colony town developing into something of a college-town. The University of Galuc is the only facility in the system greater than Astar University in terms of academic scope, with focus on the study of psionics, low-gravity survival and colonization of hostile landscapes, and deep-space communications and observation through the use of Arecibo II. Sim chambers are a staple of the lunar economy, with the short ride from the space elevator to the docking bay being little more than a train ride for citizens of Astar City.
Mercury: around 2380, in response to changes in the judicial system of earth, a high-security "reformation" station was built on Mercury though everyone knows its a prison. Intended to 'make use' of those who failed to contribute to society, the station ensures escape is impossible due to the harsh terrain of Mercury and its abysmal climate. Considered a one-way trip, the facility doubles as a factory for manufacturing and refining certain materials while utilizing a system similar to the moon's for being solar powered. After a failed uprising by inmates cause massive losses around 2600, the guards were replaced in majority with AI.
Venus: despite rovers surviving for upwards of 36 hours on the surface, in 2400 Venus was deemed "still hell" and quarantined as a waste dump for materials that don't decay, such as plastics; lack of terraforming technology has made planets like Venus "unsuitable" for colonization. Some materials such as radioactive waste are ejected into the sun for removal.
Mars: in 2375, after the Galuc colony debacle settled, Mars was considered for a new base of operations. The founding colony was established as a terraforming research facility, however as they gained space and samples, our alien allies began bringing embryos from other planets to help diversify our resources and fill niches that had not been needed on earth. While the technology for proper terraforming hit wall after wall, advancements in robotic AI allowed for opportunities to better mine asteroids for material. The Mars colony itself turned its focus to conservation and study of exotic animals, becoming the system's largest wildlife preserve and only place currently allowing the display of non-Sol species.
Belt: under control of the InAMi Corporation (Inner Astroid Mining Corporation) since 2727
Jupiter: with the onset of gravity-assist launching methods becoming standard practice and trial runs of quantum radio broadcasting, the year 2572 saw the beginning of Jovian lunar colonization to help facilitate asteroid mining. By 2586, the Jovian Lunar Bases dominate the field in terms of mining exports and AI development for industrial workplaces.
Saturn: while Saturn's moons were under observation for colonization since 2586, the first bases weren't established until 2601 due in part to the fuel requirements and resource limitations, but also from the mysterious, radioactive wreck found floating between Saturn and Uranus in 2590. The make of the ship was not familiar, life signs were absent and no race claimed a missing ship, thus it was hauled to an asteroid base for study and dubbed The Shell. High levels of radiation and no comparisons for deciphering the salvage brings the study to a crawl.
Uranus: 2697 saw the first attempt to colonize Uranus, however energy requirements caused major hiccups along the way, forcing the orbital station to be shut down until alternatives are found. Inami Corp funds a smaller station to facilitate the development of electro-magnetic generators while supplying fossil fuels to the station. A gamble is taken on whether or not Neptune's moon, Triton, has liquid water which could be used for hydro-electric power. After the prototype solar-powered hypercells are perfected, the colony station comes back online on restricted power in 2836 with a focus on using magnetic fields for energy.
Neptune: in 2735 the gamble paid off and a team was sent to try and establish a power facility in the back half of the system. Despite this, tensions arose between the sentient races regarding the withholding of technology, creating The Frozen Period where advancement and colonization effectively stopped until 2825. Proper colonization of Triton begins in 2862, growing it into a power station and foothold to the Kuiper belt by 2870.
Pluto: In 2881, a unknown signal from outside the solar system is detected; origins are unknown and unclaimed, but the possibility of more life on their level existing encourages a project for converting Pluto and the other demi-planets to be fitted with signal transmitters to boost and detect further broadcasts. In 2891, after siphoning most of the unstable radiation from The Shell and spending a considerable amount of time breaking down the remnant of a language, it's discovered the console received a signal whose imprint matched the mysterious signal from a decade prior, which had previously been written off as interference from sunspots. In 2913, the Exo-Solar Communications Station (ESCoS) comes online.
Kuiper belt: under control of Inami Corp's sister company, OKAMi (Outer-Kuiper Asteroid Mining) since 2878.
I may have gotten excited about Valentino as a moth variant of my bugs, and now I might color shift him into an OC cuz he looks FINE
Which is also especially morbid if I keep him as a villain/antagonist as his variant (Viispaa Curantis Avalon) are seen as protective, safe and positive. The fact he could lure in people seeking aid just because of what he is makes an amazing “wolf in sheep’s clothing” tale of warning.
But now I gotta figure out if I want him more blue, more purple, or if I should do something else..