One in five high school boys is diagnosed with attention deficit hyperactive disorder. Here’s how gaming may change that…
Churchill [School] specializes in educating children with attention problems, and as one of their therapies they’re piloting this game, created by a Massachusetts outfit called Atentiv. Developed in collaboration with Duke University neuroscientist Ranga Krishnan, it’s part of a burgeoning field called therapeutic neurogaming, which turns the mechanics of digital games into actual therapy that its proponents say can calm kids down, focus them, and help them overcome debilitating conditions like ADHD, anxiety disorder, depression, and even, in the near future, certain types of autism, so they can concentrate on schoolwork. It’s built on two basic ideas: First, that the brain is “plastic” for far longer than scientists once believed, so healing can be achieved in schoolchildren of all ages without drugs, through basic neurofeedback therapy. Second, that therapy doesn’t just happen — it requires work and patience and a regular dose of practice. Since games encourage people to spend time playing them, the theory goes, players will return to them regularly. Patients are more likely to make progress with a therapeutic game than with regular therapy that may be tiresome or dull. In medical terms, people who are playing an absorbing game will take all of their medicine.
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So for the past few years, a small group of psychiatrists, researchers, educators, and game designers have run a quiet but intense footrace to become the first to earn FDA approval for a medically sound, prescription-strength video game for ADHD. That’s not a metaphor. They are seeking approval for a game that a doctor can actually prescribe.
Treating ADHD with a chicken-running game.








