Interact-IF Pride Month Author Spotlight #5: Love The Guard, Be The King
We are so excited to feature @ligiawrites, creator of Love The Guard, Be The King (demo) as our fifth author interview for Interact-IF's 2026 pride month, spotlighting LGBTQ+ games and authors! :)
Ligia's real life as a queer person - raised in a place where existing as herself was a struggle - inspired her representation of queer people in her stories. They live without fear, and are accepted as they are - something Ligia hopes becomes true for our own world as well.
Check out the first, second, third and fourth interviews in our Pride Month Spotlight 2026 Event!
1. Tell me more about yourself! What are some things new readers or long-time readers might not know about you?
a) I play the clarinet! Started last year, and I'm enjoying it a lot. My plan is to record some of my favorite obscure Brazilian classical pieces and use them as soundtrack for my games. ;) I'm also a barbecue-guitar-player (meaning I don't know shit about the guitar, but I can play a few easy, popular songs that have people singings with me).
b) I've been very much out and proud online for the past ~10 years, but I only came out to my parents and siblings around 2 years ago. I'm very lucky that they've shown support (and a lot of confusion, XD which led me to explain A LOT of terms to them), but I know that many people aren't as lucky. Which is why I don't like it when people carelessly try to convince others to out themselves to their families—remember that this is a part of YOUR identity and that YOU should decide who to share it with. There are many places in the world in which it's very dangerous to be queer, so don't put yourself in a dangerous situation without thinking it through. And if you can only express your pride quietly, remember that there's an online community here that sees you! ♥
c) Aaaand "Love the Guard Be the King" is actually my third attempt at making a game solo. The first one was a Metroidvania about a zombie that had to collect pieces of her enemies, consume them, and get strong enough to defeat the bad guy (and save her necromancer mistress). The second was a visual novel about a giant who fell in love with the sun-queen and set out to hunt a corrupt knight commander. ;) Those will never see the light of day.
2. Can you tell me a bit about your journey into interactive fiction and what you’re working on right now?
When I was little, my older brother gave me his entire collection of CYOA books when he entered college (the physical ones with the green covers, in which your choices lead to different pages/paragraphs), and I devoured them. RPG games like Septerra Core and Dragon Age were the next step—and then visual novels. When I realized I could make my own, that was it, hehe. :P
Still, I wasn't really serious about it until maybe 3 or 4 years ago, I think, when I played Eros's "Repurpose," PDRook's "Perfumare," and Cherry's "ATOC." I don't think many games made me feel the way I did when I played their stories. It was everything I loved about books—amazing story, incredible world-building, polished writing, great structure, captivating characters—with the twist of allowing me to interact directly with the plot and choose what was gonna happen. I had played a lot of VNs/IFs until then, but none of them ever made me realize how much potential this medium has. From them on, my passion from interactive fiction only grew, and I decided to devote myself to it. :) Since then, I found a Dragon's Horde of incredible VN/IFs, but those are the ones that really invited me to look at it seriously.
Now I'm working on the second game in a series. "Ward the Dragon, Love the King" starts three weeks after "Love the Guard, Be the King," and it's an expansion of the first game in every sense of the wor(l)d, hehe! ;) I really can't wait to get to some of the more revelation/lore-heavy bits there.
3. What inspired the game/story you’re currently writing?
I wanted to write a medieval fantasy game with courtly intrigue and a Lord/Knight romance, but through the eyes of the "least powerful person" in the room (a servant/warrior with a useless title). As the story grew, this feeling of powerlessness/uselessness became the crux of my story, and finding their inner power through the support of their loved ones became part of the DC's ("Dragon Commander," you!) character arc. :) During the first game, I was also trying to find comfort and my own self-value in the middle of bouts of crippling anxiety, so Mathias, Mand, Mel, and the amazing readers I met through my game helped me more than I could ever imagine.








