Relief PH (Game)
For AUTHOR2 Finals, we are tasked to create a story game that has a social relevance. I created a concept on disaster preparedness and created 4 levels for the game.
Opening page
Level 1: Gathering Donations (Falling object/Keyboard controls)
Level 2: Repacking goods (Drag and Drop)
Level 3: Delivering (Maze/Keyboard controls)
Level 4: Distributing the relief goods (Drag and Drop Database)
Tools: Adobe Photoshop
Adobe Director (for coding)
This game is such a huuuuge challenge because we need to apply every lesson that we have discussed. With only a weekend to do this, sleeping for me is forbidden. Now that I was able to test my knowledge in coding and skills in designing, I am overjoyed that I was able to finish this on time and I can finally have a decent sleep and real food. Thank God!











