Finally finished my weird hanging painting thing (originally a secondhand partially-done 'paint by numbers' kit that I found at a thrift store and kept to repurpose lol)! Imagery somewhat based in my own worldbuilding projects, and text written in my constructed language for one of my fantasy species, but also vaguely inspired by old tapestries and illuminated manuscripts and etc. I've never been great at neat clean patterning or text, but it looks cool from afar, and I always enjoy making "props" or things that are somewhat like real objects that might could exist in my world. :0
(additional pictures/info under the readmore)
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Here's what it was originally! I probably didn't have to actually have a river running down the middle because it further makes the composition of the whole thing weird (various connected yet separate locations and things happening, instead of one unified event being portrayed), but I wasn't sure if I'd be able to fully cover up the already existing paint that was there.. and I can also kind of justify it by going with a more "all the imagery is just symbolic so it doesn't have to make exact sense" approach lol.. How is one half of the grass green and the other is suddenly snowy? shhhh.. it's not literal.. shhh...
Made a vague sketch, then painted over it, and then added more distinct lines in black pen. Center image first and border second.
The very last thing was the text, which actually took forever to translate because my conlang is still only like.. partially done, and some of the grammar is not worked out exactly how I would like it to be, so a few sentences I had to think about for a long time before just going "eh, this is probably not how I would do it if I considered it more, but I'll go with it for now" lol . I also am not entirely satisfied with all of the characters for the writing system, but again, it's good enough for a quick project, it doesn't have to be 100% accurate and perfect because it's a fake language that nobody knows anyway lol.
I thought about breaking down the text and translation here like I have for some of the tidbits of Avirrekava (the language) in things I've posted in the past, but I think it would take too long and is not interesting to anyone but me ghghj, so for the sake of getting the post out quickly, I shall not spend an hour typing All That lol.
The general jist of the writing though is that it's just about the Avirre'thel being cast out from the other elves, after abandoning their magic for immortality as a means to truly attain perfection (an important concept in elven culture), the usual, blah blah blah, but how it's Actually A Good Thing, because the gods are wrong and immortality is Cool actually and they like the shitty frozen lands they were sent to, so it's fine that everyone else is being a Hater about it lol
Lastly, here's a few photos outside in the sun to TRY and show the gold detailing actually shimmering or showing up! It really doesn't come through in photos, but there's plenty of little golden spots to highlight light or Importance.
Mostly the fire, the pink sparkle that represents magic, the red drop that represents blood, the light behind Inaashi's hands and head (common symbol for the elven religion/one of their main gods, shout out to anyone who read the ancient elven religion post and recognized that lol), the sun, and the symbol for the Avirre'thel/country of Navyete at the very top. I did a few other gold bits, but they're not highlighted because they're Significant, more just that it looked more symmetrical to have some gold on the border too lol.
Other things of note: The animals are not actually significant to Avirre'thel culture really, I just wanted to put a cat and a bird because I like them lol. (I also wanted to have a few funny looking creatures, as I was slightly trying to go with the 'in some old medieval painting the anatomy and perspective is very weird' vibe, though I think some of the other parts of it look too Normal to pull it off entirely). Same with the four leaf clover, which means nothing in their culture - but these are the only areas where stuff was just added self-indulgently .
Bligabata (giant cabbage that grows along rivers in Navyete) making an appearance! The architecture of the building IS based on actual concepts for ancient elven/older Avirre'thel architecture and metalwork. The Avirre'thel who's turning away from Inaashi/elves/magic and collecting blood, is doing so in a Special Bowl, as is part of their culture (collecting it in the hands, or just in a normal vessel would be disrespectful, they have Specific Bowls which is the only thing blood can be kept in, etc.).
The figure that represents Jhevona (and thus, a closer connection to magic, celestial imagery, etc.) is in weird ugly teal, which is not necessarily a color or design associated with them, as I don't have much common culture (like clothing) worked out for Northern Jhevona (who the avirre'thel would have come into contact with) yet, BUT everyone else is in more Typical colors (a northern elf in green, Inaashi in lavender + white + blue, an Avirre'thel in darker purples and reds).
Some things, like the four figures in the corners, and the two people + fish in the stream, do not currently have a meaning, but in-world they would.. Like, I could make up lore for how they're culturally significant and it would be true because I am god of the world, but I don't have anything currently. But just know.. they DO mean something, I just haven't decided it yet, maybe kind of fill in as I go, come up with a meaning later lol. Probably along the lines of an old myth from the ancient elven religion, a story, etc.
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I don't know, probably other stuff, but that's my Trying To Keep It Short rambling for now lol. I'm just glad I finally finished this! For how vaguely sloppy it is up close (everything being completely freehanded, only used rulers once when doing the initial sketch and lining where the border should be + my hands are shaky + the canvas is bumpy + my handwriting is scratchy and terrible + etc. etc.) it still took a REALLY long time, even when not trying to make it all perfect. Especially if including the text translation + writing, which took like 3+ hours itself.
Maybe all the asymmetry/lack of things being centered is NOT because I was too lazy to measure anything, but is actually because in-universe, it's a practice illustration made by some young apprentice who has to work on little canvases for years before he can be trusted will a full sized mural or tapestry. It's his first week on the job! of course he's uncoordinated! don't laugh at him!!! lol
Just a post going over some of the different groups in the world (like the elven alliance, etc.). The more prominent ones will hopefully have their own posts eventually, but I thought it’d be good for now to have a kind of reference sheet on the various international organizations, clubs, political entities, etc. (at least those I’ve thought about so far, obviously there are a lot more not mentioned/created yet) that exist in the world, so that it’s easy to know what I’m talking about if they happen to be brought up later... Also includes a fair bit of random information about the world, parts of the magic system, cultures of different groups, etc. just because it is a mandatory requirement of my brain that I go off on at least 10 side tangents per post hgghh...
(Actual info under read more, as usual ~..)
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Some of these I’m just copying and pasting their descriptions from this post here (link), but even those I may have modified slightly, and much of the info here is new lol.. And this isn’t very in depth, I’m really just kind of giving the shortest description possible. Some will be longer if I have more information known about them, and others will kind of just be tiny blurbs.
I have two different categories: Species/Culture Specific Groups, and Non-species/culture Specific Groups. “Species/Culture Specific Groups” being groups where basically you're likely only in this group if you're from a certain species or cultural background (which is often linked to species). These usually are made up of people from specific areas/species/nationalities, or have their membership limited to that. Then of course the “NON species/culture specific groups” are just groups that you can be a part of regardless of where you're born or who you are. You're more likely to actively have to join these rather than just being born into it as part of a culture or etc., and you being there generally has nothing to do with your background.
I’m choosing to categorize them this way I guess because I think about everything from a character building perspective? Nanyevimi as a setting has things established in a certain way where if I wanted to make a new character, I could kind of just drop them anywhere on the map and already know a good bit about their background (the climate, what species they likely would be if they’re from a certain place, what cultural standards they’d be exposed to, etc.). I find having specific established details about the world makes it a lot easier to realistically build what people would be in it, or events (conflicts that may occur in an area due to pre-established things there, etc.) that can happen.
Obviously from there you have to add variance and the world is still complex (even if you have two people you know are exposed to the same environment, they won’t react to it the same way, etc.), but I think building in that manner makes for a good base (especially for areas I’ve created the most about.. like for example, I could put a new blank character pretty much anywhere on the continent of Aviinine and immediately know what species they would likely be from out of the primary groups that inhabit the area, which culture they may have grown up in/been influenced by, what abilities it would be likely they have, the conflicts they may have been exposed to, their likely diet/ daily life/ occupation (based on the government and how the specific country is run), etc. You have to tweak and add more later to have a well-rounded character, but it’s really convenient to have well established starting points and many background details of a character already filled in.)
SO, because that’s kind of my process of worldbuilding, I thought this would be an easy way to categorize groups, since if I’m thinking “oh I want this character to be in a group” or etc. I could easily just look and be like, okay.. what groups do they qualify for? Like a northern elf wouldn’t be a member of the Collection Of Southern Jhevona (or if they somehow were, it would be an interesting story in itself, how they ended up being there and working alongside such a faraway group), etc. I could classify the groups in different ways (by continent/area, by size/influence, etc.), but I thought this method makes the most sense for character-based stuff, which I guess is what I like to focus on lol... BUT ANYWAY , onto the actual post !!
( ALSO, I’ve added sections about where each of these groups are active, so here’s a world map of Nanyevimi (below) and here (link) is an actual explanation of the map and the places on it, in case you’re not already familiar. )
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------------- SPECIES/CULTURE SPECIFIC GROUPS ---------------------
The Collection Of Southern Jhevona:
Though the Jhevona as a species aren’t really represented by any one group in particular, and tend to live in separate smaller scattered territories without many allies, The Collection is probably the closest thing to a unified alliance of Jhevona that exists. Jhevona are thought to have originated from somewhere down in lower Nanyevimi, and many of the oldest, largest, and most powerful cities/countries/territories/etc. of them exist in that region. The Collection is basically just a group of these civilizations who formed a sort of loose alliance, usually for the sake of helping other Jhevona groups with trade or conflict.
The relatively small size of the species, their historical conflicts with certain powerful groups of elves (thus it’s easy for a conflict with them to end up impacting your entire reputation across many different areas, etc.), and other issues specific to them (like species wide problems with premature death, disease, and infertility due to higher levels of magic expose),, means that many Jhevona groups can tend to exist in a somewhat vulnerable state. The Collection seeks to… help them with that, lol..
While The Collection was started by and is mostly made up of only like five primary countries/groups/etc. of Jhevona, you don’t have to be a part of the organization to still receive aid and cooperate with them and etc. They form casual alliances and help out pretty much any group of Jhevona, regardless of if they officially join the collection or not (of course excluding like, if some random jhevona group was trying to start a genocide or something that obviously most jhevona wouldn’t be okay supporting lol). Really they just exist to help promote the interests and safety of their species as a whole, whenever and wherever they can, despite how diverse and un-unified most groups of Jhevona tend to be.
The Collection is technically active across all of Nanyevimi, in that they sometimes send resources or representatives to all corners of the world in order to help with certain issues, but their main area of reach and the physical location of their operations is generally around the lower/middle half of Nanyevimi, around southern Estic Kfal/Nonvas Kfal, and some bits of Siryonla.
There are no set uniforms or appearance for this group like there are for others, but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which is shown in this post here (link).
(more info on the Jhevona species and culture HERE (link))
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The Elven Alliance:
I’ve talked about them before in a few other posts lol, but this is basically the main influential group of elves in the world. About 10,000 years ago or so, many of the prominent elven societies at the time decided that it’d be helpful for them to all ally together and mutually aid each other (sharing resources, technology, giving money loans to smaller elven countries to help them build, defense aid, etc.), so they formed The Alliance. Though, there were disagreements on a few big issues (notably the interpretation of the elven religion, but some other things as well, many more subtle underlying conflicts led to the formation of the alliance), so while it was initially meant to be for ALL elves (or at least claimed to be so), it ended up becoming more exclusive.
Now there’s kind of a pretty distinct cultural line between countries/groups/etc. of elves that are inside of the Elven Alliance, vs. outside of it. Any group of elves is still allowed to join the alliance at any time they want, but they have to meet certain cultural and religious standards, and must be approved by a vote of all current elven alliance nation representatives. There are about 38 countries/groups in the elven alliance at this date, though of course not all of them are the same size or have the same amount of political influence.
Since elves are the majority population in the world, and also most of the groups within the Alliance are like.. very big very rich very powerful nations, the Elven Alliance is probably the most influential group in all of Nanyevimi, at least in terms of global politics and trade. Though of course, Nanyevimi is so scattered and isolated, it’s kind of impossible for any one group to control too much lol.. Like, they’re the most influential compared to everyone else, but everyone else usually barely has any influence at all. There are still plenty of groups down south (most elven countries are up north or near the middle of the globe) that are entirely out of reach of the elven alliance, or at least can ignore them without much consequence. However if you live in or near the primary elven territories of the world (or if you are elven, even if you live far in the south), it’s likely their activities and policies have a much bigger impact on your life.
The Alliance is GENERALLY seen as neutral (depending on who you ask), though they do have a bad reputation in certain places due to various historical events (the fact that Fanyin is still allowed as a member of the Alliance just because they helped found it, despite the government of the country being known as like.. a conflict-hungry dictatorship that has a ridiculous class system and no rights for like 50% of it’s citizens.. A group of Alliance allied scientists/mages almost killed the entire world by introducing a magic plague one time whilst trying to engineer biological warfare against a relatively small defenseless group of people over a religious conflict lmao… The primary technology that brought the Alliance to have most of it’s shared wealth and power (Iriminel crystals, which can be used to basically store magical energy as a power source) was later found to have been stolen from a group of Jhevona after they were murdered just because they wouldn’t agree to let a group of elves mine crystals from their lands.. you know, stuff like that..).
There are plenty of groups within the alliance who disapprove of the past actions of other alliance members, who work to do good across the world, etc. But people usually still end up questioning their intentions. There are so many moving parts and complex dynamics within the Alliance, it’s hard for people to have a concrete opinion on it as a whole (since most of the groups within it are pretty different from each other), but needless to say, their reputation across the realm can be quite controversial.
(side note: another reason that it’s so controversial is because the elven alliance is really one of the only places in the realm that a concept of ‘royalty’ is even a thing. Ideas of kings, queens, and royal families/upper classes, seem to have originated (at least in their modern form) actually in southern elven culture, which when they moved their way up north (in ancient times of course, not at all recently), northern elves kind of fell naturally into loving the idea of it due to the hierarchy that already existed in many of their cultures, even long after southern elves had abandoned it. Many northern elven societies leaned towards these systems, and then thousands of years later naturally moved towards allying together, with smaller alliances and groups of royalty supporting each other, until finally officially The Elven Alliance, which at it’s start was made up mostly of northern elven nations.
This isn’t to say that monarchy or other similar systems have just NEVER existed before then and literally don’t exist anywhere else (northern jhevona are known to have similar systems also), but it’s definitely FAR less common outside of the northern elven sphere (at least in modern day, who knows what the hell was going on prior to 50,000 years ago since all history before that was lost). A lot of cultures in the realm have seemingly tended to lean more towards less centralized or more collective forms of societal and economic systems, so to people outside of the elven alliance, and outside of elven culture in general, it often seems bizarre, unfair, or just kind of silly.
Anyway, because royalty is so rare, and a majority of the countries in the elven alliance have systems of rotalty, and that most outside of the alliance don’t, sometimes the elven alliance can become a figure that, in the minds of people, represents royalty itself. Thus any criticism of royalty in general, often also becomes a criticism of the alliance, even if the particular issue at hand doesn’t directly involve them (though knowing them, they probably are involved somehow lol). The alliance becomes even more controversial, not only because of past actions, but also just due to what they represent in the minds of others. )
The Elven Alliance is active mostly in the northern half of Nanyevimi, as most elven countries/elven populations are located around that area (the northern borders of Estic Kfal/Nonvas Kfal and Siryonla). They have a VERY strong presence on the continent of Aviinine, seeing as that’s the home of the Fanyiniri/the country of Fanyin, and they’re one of the main alliance founders. Though the country of Asen (part of Aviinine) is now an independent nation, it was owned by the Alliance up until a few hundreds years ago, and the entire continent was owned by the ancestors of the Fanyiniri (northern ancient elves) at one point. “Aviinine” does translate to something like “homeland of the elves” so I mean.. duh
There are no set uniforms or appearance for this group (since it’s such a huge, broad spanned thing, you’re not going to have like 40+ countries worth of people all in one single uniform lol) like there are for others, but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which is shown in this post here (link).
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International Union Of Non-Allied Elves:
Basically kind of like the Elven Alliance, except for … made up of elves outside of the Alliance. They function very similarly to how the Collection Of Southern Jhevona operate, in the sense that they basically are just a loose collaboration of elves who ally with each other for resources and protection, and really seek to help all elves in general. Unlike the Alliance, there are no guidelines or regulations you have to meet to join, or for them to come to your aid, basically any group of elves is welcome.
(They actually existed before the Alliance was founded, though obviously weren’t referred to as ‘non-allied elves’ since ‘allied’ wouldn’t mean anything before the existence of the ‘alliance’. There’s been a similar organization around for a while that ended up merging with the newer group (the non-allied union), so now they’ve kind of become one. So this group has kind of always existed in a way, especially to give elves better connection long in the past when they were more scattered loose groupings of people, but the non-allied union obviously became much more prominent after the formation of the Alliance, as their efforts were more needed. Especially as the Alliance got more powerful, and could use it’s influence over smaller groups of elves if they weren’t allied with/protected by a similarly powerful organization (like the Alliance showing up to a small elven country and being like ‘actually all the elven ruins here belong to us now because we’re the True Elves’, which on their own they maybe couldn’t defend, but the small city could summon people from the non-allied union and be like ‘hello 911 I am being bullied by ugly ass bitches with bob haircuts’ (ghgh this makes sense if you read further down, the military organization that serves the alliance has black bobs and eyeshadow as a part of their uniform).. ANYWAY)
Since there are no cultural or religious guidelines to join, non-alliance elves tend to have MUCH more variety in their religious practices, general daily life, diet, technology, customs, etc. since it’s not regulated by a central power like in the case of Elven Alliance countries. Though this does mean they generally have less cohesion, less stable defense/resources, and less sense of collective unity, they still usually stick together pretty well if needed.
Though you would think so, there actually isn’t much conflict between Alliance vs. Non-alliance elves. The only things would probably be religious disagreements (the alliance having adopted a new monotheistic version of the elven religion, while non-alliance groups still practice having many gods and are much more open to wide variations on rituals and interpretation), and also certain cultural disagreements (elven cultures in general tend to focus a lot on glorifying their own history, proud of the advancements of ancient elves and etc. etc. So BOTH groups want historical artifacts, ancient religious texts, etc. But since the Alliance is the more powerful group of elves, they basically kind of get to hoard all of that stuff. Non-alliance elves end up weirdly distanced from their own culture and lacking any meaningful connection with their history, since Alliance elves have kind of taken control as the One Single Authority On All Things Elven and basically own nearly all historical records and information on the elven species. Which of course non-alliance groups aren’t always happy about, especially since some of them are not keen to just trust whatever historical ‘facts’ the Alliance puts out there when they’d rather just have access to the records or other resources that would allow them to explore the information for themselves).
But other than those two things, relations between The Alliance and non-alliance groups like the Union really aren’t too strained (of course this depends on the group). The Alliance generally also wants to support elves just because they’re elves, and at the end of the day, they want to help the success of their own species, so they rarely mistreat non-alliance groups, and if anything usually are overly welcoming to them, since they aim for all groups of elves to eventually join the alliance as well, and don’t want to scare potential members off lol. They’re actually known for reaching out to non-alliance groups, giving them gifts, offering them aid (mostly with no strings attached), but of course this is met with mixed reception, and sometimes suspicion.
The Union of non-allied elves pretty much operates around the same areas as the Alliance, as both obviously exist pretty much entirely among elven populations. The Union’s reach extends a little farther south, or even to the middle of the globe. Because the Alliance pretty much rules the north, non-alliance elves who don’t get along well with their practices (for whatever reason) tend to migrate further south, just so they don’t have to be near the influence of the Alliance. Though the official Union Of Non-Allied Elves is neutral towards the Alliance, and they generally get along, since the goal of the Union is to serve the elven people, they kind of exist wherever the people are. If a huge group of Alliance hating elves migrate down to the south, then the influence of the Union also migrates down south as well, since it basically just serves wherever it’s needed, follows wherever the elven people go.
There are no set uniforms or appearance for this group like there are for others (again, way too broad of a group), but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which is shown in this post here (link).
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(also, random note: none of these names are like.. actually what they’re called in the species’ native language. I’m writing in english so for those that do have easy translations, I’m just using simple to remember English names but, they’d all have their own actual names for themselves.
Like for example “The Elven Alliance” in the actual elven language would just be “The Alliance” referred to as “Ane Kiivastye” or just “Kiivastye”. ‘Ane’ meaning ‘Those/they/a group of people’, ‘kii’ being a prefix to mean ‘inside/within’, and ‘Vastye’ meaning something along the lines of ‘grace/good faith/favor’. So basically ‘Those who are in grace’, implying ‘Those who have good favor with the gods’ , since one of the main reasons for the split was religious disagreement. Likewise, anyone outside of the alliance would be natively called something like ‘Ane Nekiivastye’, or ‘those who are outside of grace/those who do not hold good favor with the gods’.
So basically all the names would be different in the actual languages of the people I’m referring to, but I’m just using these since it’s much easier to remember and reference lol)
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Council Of Navyete:
This is the primary government of Navyete, the homeland of the Avirre’thel/vampires and where most of the members of that species live. I obviously plan on making a separate post about this sometime soon, so I don’t need to explain much lol.. Also just… the council system is really complicated and it’s going to be extremely long whenever I do explain it ghgjhgj…. But it’s basically just the main group of people who exist to make certain final decisions on law and policy and help with the functioning of Navyete.
There can be 600 - 800 council members at a time, who all specialize in particular areas, and also don’t have that much power. They exist more as a mediating group who can help other groups communicate with each other, represent their people when meeting with outside governments, resolve conflicts between groups who can’t resolve it on their own, aid in the ease of distributing resources, etc. They don’t necessarily rule anything, as much as they just help manage the whims of the country and try to keep things running smoothly.
Ultimately the people hold a majority of the power (most actual decisions are made on a local level by smaller councils of the citizens who live in a particular area, or other affiliated groups (like if people do labor, they collectively own their workplace and make decisions and rules about it, generally having nothing to do with involvement from the higher council, etc.)) , The Council just kind of helps aid the citizens rule their own country, providing a bit of extra cohesion and organization so it’s easier for all these smaller governing groups to communicate between each other and do things collectively as a nation.
Sort of like an actor having an agent that represents them and helps advise them and make connections for them and etc., but ultimately the main career moves and stuff are decided by the actor themselves. The Council would be an ‘’agent’’ and the “actor” would be the people of the country, who still handle most stuff as a collective but rely on the council for additional guidance and national cohesion where necessary.
Despite their somewhat smaller role in terms of actually controlling Navyete, since they do represent the entire country (like at meetings with foreign governments and etc.), and also because of the circumstances and purpose under which they were originally founded, the Council still is kind of seen as a symbol of Navyete and of the Avirre’thel as a whole, and are often interpreted as very significant. A version of the flag of the council is also the flag of the country (which is also often used to represent their entire species), and the people of Navyete are culturally generally proud of the progress their species/ country has made since their rocky beginnings, so they also see the Council as a positive representation of themselves, and kind of allow it to take on the symbolic meaning that it has.
(for more information on the Avirre’thel , their info directory is HERE (link))
(Also, this group technically isn’t species specific. Though Navyete is an extremely homogeneous nation and all of the council families are of Avirre'thel origin, they do still regularly invite special advisors and etc. onto the council to help them make decisions. So, SOME of the members are actually non-avirre'thel, most prominently there are a good handful of jhevona on the council and some elves and etc., but it's MOSTLY avirre'thel and is still very culturally linked to them, so I'm considering it a species/culture specific group. Even if there could technically be an elf or jhevona on the council, they likely still grew up in Navyete and are a part of that culture.)
How the council is organized and ran and etc. is a lot more complicated (there are stringent regulations on everything, council members basically have to go through years of training starting from when they’re kids, all the different layers of local governments and how that system works alongside the council, the council’s meeting place is like a giant ancient city carved into the side of a mountain (it also has a sometimes frozen waterfall running through it lol), scheduled mandatory council meeting dates, how they make decisions and how the deliberation process of coming to a decision works, etc. etc) , but hopefully I can write something in more detail about it someday! Just know that it’s all very complicated and annoying lol..
The council obviously exists basically just in the country of Navyete. Though since part of their job is to act as representatives of their people when negotiating with foreign governments/organizations/etc., they do occasionally send diplomats to other places. Their area of influence is mostly limited to Navyete though, since the Avirre’thel culturally tend to be more isolated and inwards-focused*.
* (In the sense of like, they don’t want to be a major country on the world stage, be the ~~Richest And Most Powerful~~ nation, spread their influence, etc. As long as their country is doing fine and they’re making the internal improvements that they need to make and etc., outside affairs don’t concern them as much. Contrast this to countries like Fanyin or Asen, where becoming a rich globally known area or being politically significant around the world is more culturally important to the people/the government of those lands, so they’re more inclined to try to get involved in the business of other countries/groups/etc. The Council will get involved with stuff when it NEEDS to, but they’re really not going around sending off diplomats across the world to meddle in foreign affairs or gain riches or start useless wars or whatever lol**)
**(Which, just to clarify, they couldn’t go worldwide meddling even if they wanted to... Culturally most of the actual citizens of Navyete would be strongly against that. All the legal regulations on the council + Navyete culture in general makes a situation where.. council members are extremely aware that the general populace would not hesitate to overthrow the council or just kick certain members out in a second if ever necessary, so their attitude is always very like.. “damn.. we better all listen to the people and be on our best behavior.... Or Else”. The Council doesn’t have it’s own police force, they don’t own any resources themselves (they’re actually not allowed to lol, they don’t even own their homes/food/clothing/etc. technically, it’s just on loan to them which belongs to the country collectively), they don’t get paid much more than anyone else, etc. etc. so it’s not like they have much power to leverage, they can’t hoard resources or pay people off or etc. At most, they have intricate knowledge of how the country works and a good bit of connections, but so do a lot of smaller local government leaders outside of the council.
Basically, the Council is only in place because the people find them genuinely helpful and they’re good at what they do. Were that ever like.. not the case, it’s set up so it’s pretty easy for everyone to just be like ‘Hmm.. I guess you’re not needed anymore then!’ and decide to remove members, reverse decisions, dismantle the council as a whole (though this would be a longer process than kicking someone out.. you can kick out a council member in like.. 2 days time lol.. While there are instructions and plans already in place for the process of dismantling/overthrowing the council system if needed, it would definitely be a years long transition and not two days hghh), etc. But ANYWAY!! My point is that, even if the council wanted to do some wild stuff like go start a war with elves or something, they wouldn’t get very far in the first place since the general population and broader localized community leaders of the people would step in almost immediately and be like ‘Actually, This Will Not Be Happening’ lol)
There are no set uniforms or appearance for them, but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which is shown in this post here (link).
THOUGH, it is required that when you’re on the grounds of the huge ancient building the Council uses as their home base/capital city/etc., you must be wearing traditional Avirre’thel clothing. It doesn’t really count as a uniform, since they don’t wear it all the time, and only do so when AT the actual meeting place/holding council, but it is at least a form of required clothing for them at times. (though everyone in the population probably wears their traditional clothing every once in a while, for events, celebrations, etc. so the Council mandatorily wearing it every few months when they meet isn’t unique or anything). - For more info on traditional Avirre’thel clothing and what it looks like, you can go to this post here (link).
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The Avii’da Vina:
The Avvi’da Vina (which literally translates to ‘children of ancient elves’ in avirrekava) are a small group of vampires/avirre’thel who wholly embrace the fact that the Avirre’thel species are technically the most direct currently living ancestors of ancient elves, and seek for this to be further recognized. Members of the Avvi’da Vina firmly believe that the avirre’thel should still have a place within elven society, sometimes even moreso than any modern day elves, due to their unique connection to ancient elven history,, and that they should be recognized as elves (or at least some sort of subspecies of elves), rather than a different species entirely. The group is mostly made up of scholars, historians, or various other researchers, and seems to generally have the purpose of merely connecting and spreading information. However, it is often seen as a political organization, due to the implications of said information. Even if arguably they may be factually correct (though many elven groups have rewritten their histories to hide it, so some may still consider it factually false) and seem to only wish to spread this knowledge and follow through with the questions it presents, their ideas are very controversial among both elves and other avirre’thel alike.
I already have a post written about them HERE (link), so I won’t go over much detail, other than the brief description above.
The Avvi’da Vina operate mostly just around Aviinine, though certain representatives of the group are known to travel far and wide for things like studying ancient elven ruins, speaking to different groups of elves about their information, etc.
There are no set uniforms or appearance for this group, but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which I was going to draw like some of the others in this post, but I forgot, and now I’m like going over everything to proofread it for a last time and don’t feel like drawing something else ghghgh, so I’ll try to go back and add it later. If I add other groups to the world, or create new info about any of them, I plan on going back to modify this anyway, so .. lol
Additionally, they often wear traditional avirre’thel clothing most all the time, to honor their heritage (and because their traditional clothing is pretty close to ancient elven clothing as well). But of course aren’t strict enough about it that they don’t wear other stuff when necessary (like having to dress elven to blend in in an elven city they’re handing out information in, etc.)
(Though it’s mostly avirre’thel, elves can also be members of the Avvi’da Vina, but membership would really be limited to only those two species. Like, there would be no reason for a jhevona to really join this group or something, since they have no personal stake or interest in whether avirre’thel are ever merged back into elven society or not, and if they did it would be a bit weird lol..like.. why are you so passionate about this when it’s not your business gfgh )
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Syehtavaege'sa bi'gyanei:
A small group of about 25 individuals (not including the additional helpers that work for them and aid in leading people to them from location to location), who play a very significant role in Avirre’thel culture. Because Avirre’thel are inherently immortal and cannot die naturally*, one of the only ways that they die is by going to the ‘Syehtavaege'sa bi'gyanei’ and requesting to end their lives. This group has been around since the initial modification of the species (from ancient elves to what they are now) when they were originally modified in a pact with the ancient jhevona and made immortal.
The location of the Syehtavaege'sa bi'gyanei are unknown. You have to go through like eight layers of asking for information before you can even speak with them (one person will tell you where to find the next person, the next person will tell you where a second location is to ask for the third, etc. and nobody in this line up knows all the information together (so the 3rd person you ask only knows of the 2nd person and 4th person, but not the 7th, etc.)), just to make things extra secure and difficult for anyone from outside to accomplish (like an elven spy or something).
This is another reason why it’s a really big decision, once you start on the process you can’t really change your mind (once you’ve gone to a few locations, you know too much). And also typically why you have to do it alone, someone can’t go on the journey with you and then come back, since then they’d know too much (but, you can go as a group, some friends or couples choose to die together). Though, it’s said that there have been cases of people going on the journey to find the Syehtavaege'sa bi'gyanei and then returning, it’s likely they turned back at an early enough stage that it didn’t matter, or possibly had their memories wiped using magic of some kind. The first person you talk to, the start of the process, is openly known information and easy to access (obviously, otherwise it’d be like denying people access to their right to die once they feel they’ve lived a suitable life, which as people who will literally live forever otherwise, is an important choice for them to be able to have agency in (sometimes 15,000 yrs is just enough for someone and forcing them to go on would cause suffering for them)), but all the steps up after that are secretive, especially since nobody who makes the journey to death lives to tell about it.
Obviously, how exactly the Avirre’thel are killed is kept as an extremely guarded secret as well. It’s thought that perhaps the Syehtavaege'sa bi'gyanei are capable of a special type of magic, or maybe are in possession of a magical item, something that allows them to actually kill Avirre’thel. Since the only people who have ever met them are now dead, there’s also a lot of strange theories and speculation surrounding them. While they do send out representatives to convey messages on their behalf (if needed, which is rare), they’ve never appeared to anyone personally (there is an old tale that one of the Syehtavaege'sa bi'gyanei was caught by a jhevona spy once (working on behalf of elves, of course) and promptly committed suicide using some sort of magic, to prevent their captors from being able to get any information out of them, but this is the ONLY instance of personal outside interaction with the Syehtavaege'sa bi'gyanei that is known, and it may be just a rumor).
Some people think that the Syehtavaege'sa bi'gyanei aren’t fellow Avirre’thel at all, but are perhaps instead jhevona, or some other magical species that would be able to perform magic strong enough to break a powerful immortality enchantment. Some believe that it’s not a group at all, but is in fact just one person, the ancient jhevona who originally aided in creating the Avirre’thel, just counteracting their own magic to allow death to occur**. Some even think that the Syehtavaege'sa bi'gyanei may be an unknown species entirely, as they were supposedly made up of members of the original avirre’thel, they could be basically modified ancient elves (like the avirre’thel), but altered differently, maybe they’ve gained immortality AND kept their ability for magic in order to fill a place as unique guardians of the species, or perhaps even had their magic increased, some sort of immortal ancient elf/jhevona hybrids who have abilities and lifestyles atypical to most modern Avirre’thel.
Though the most common idea is that, they are in fact just regular Avirre’thel (though of course older, some of the originals), except with access to a special ritual, or a spell, or some sort of enchantment, likely given to them by the ancient jhevona that helped form the species, which they can utilize to magically kill, despite not possessing any inherent magic themselves. It’s thought that they probably don’t even know how it works, they just remember all the steps and do what the ancient jhevona set up for them to do, which results in somehow making avirre’thel vulnerable enough to die. They may even be killed just with a knife or a poison or something, if all the Fancy Secret Ritual has to do is break the immortality enchantment, after that, the person could choose to die in any way they’d like, as they’d now be able to die by completely normal means.
The Syehtavaege'sa bi'gyanei obviously only operate in Navyete, in a secret location, and make no contact with anyone outside of the country (they barely even have contact with anyone inside the country either lol).
There COULD be a uniform or set appearance for this group, but nobody would know it, since nobody ever actually has seen them (or all the people who have are.. dead). Any symbols or representative markings for this group are also either non-existent or unknown.
** (though in more recent times this rumor is less likely, as the original ancient jhevona they spoke to is still around and about, Avirre’thel have tried to contact them before and it’s now known they seem to be very neutral/uncaring for their role in the avirre’thel’s creation. Like most ancient jhevona, this one is very isolated, bizarre, only cares about what’s in their own mind, nearly completely detached from what’s going on in the common world, etc. It’s unlikely that they’d be hanging around dedicating all this time to being some sort of a death god for them, when it seems like they could care less in the first place.)
*(note: Technically they CAN die in other ways, but it’s extremely difficult. Basically what keeps them immortal is their quick and flawless (meaning it doesn’t go haywire and cause excessive growth/cancers) regeneration. An Avirre’thel’s body can reform itself from even the SMALLEST amount of residue. A drop of blood, a pile of ashes, a stray hair, etc. As long as there’s SOMETHING nearby that’s leftover for the original body’s soul to attach itself to, it will automatically latch onto that and regenerate. So if you had some sort of way to completely obliterate a person and wipe all traces of local matter away into completely nothing, then Avirre’thel COULD technically die by that method. But weaponry and magic like that just really doesn’t exist in Nanyevimi, so it’s practically considered impossible.
The only other means by which Avirre’thel have died in the past, was a “magic plague” that happened about 9,000 years ago. Northern elves (with the help of a few Jhevona who obviously handled most of the complex magic) originally developed a ‘disease’ as a means for fighting war with the Avirre’thel (which the northern elves provoked in the first place, of course.. the fanyiniri really are just like “I’m going to be a bitch and the second you actually call me out on it about it then i WILL orchestrate risky biological warfare and kill half of my own country as well because YES i DO only have one fucking braincell”), and were just as shocked as the Avirre’thel were when it was actually able to kill them (albeit slowly). Unfortunately, it was also extremely lethal to everyone else, and basically everyone on the entire continent started dying (elves, jhevona, avirre’thel, etc.). Since it got out of hand, a random group of a few ancient jhevona came out of hiding and ended up mysteriously doing.. something... to eradicate it, but because nobody even had any idea how it worked in the first place (it’s creation was a fluke), there is still a lot of mystery surrounding it and the exact ‘disease’ has never been able to be replicated. From what people know, it SEEMS like it somehow was able to infect... magic itself? As non-magical species were unaffected. But that raises questions about the nature of magic and how something like that is even possible.
It’s also unknown why it affected the Avirre’thel, as a non-magical species, but the best guess theory is that because they’re TECHNICALLY still an inherently magical species (they’re just elves, but who had a few modifications and have a large-scale species-wide blood-linked enchantment set up to take their magic away and siphon it elsewhere, so live as a non-magical species in practice), they were still able to be ‘infected’. Since the species enchantment is what keeps them immortal, and enchantments are magical in origin, perhaps a ‘’disease’’ that affects magic would make it where that enchantment is no longer able to work properly, thus removing the source of their immortality.
ANYWAY, so, they have been able to die in the past, and technically if you were able to destroy every bit of them completely they would die, but it’s SO unlikely and so impossible to happen, that functionally, their only method of death is to request to be ritually killed as described above.)
(random sidenote: The magic plague thing was something I had written into my world-building a long time ago, far before everything going on now. I just wanted to clarify that I wasn’t like, using the current pandemic as Cool Worldbuilding Inspiration Wow Stories About People Dying From Diseases And Plagues Are So Fun Hee Hee ! the timing of when I finally finish this draft may make it seem weird, but I’m pretty sure I’ve referenced it in posts a while ago before now)
ALSO - further information about the name of the group! (since I bothered to make a language I might as well use it sometimes, but you can skip this section if that’s not interesting to you)
Here’s a breakdown of the name - ‘Syehtavaege'sa bi'gyanei’, which can also be called “ Syehtavaege'sa tu bi'gyanei yrra “ more formally :
gyanei - eternal/everlasting
syehta - verb root for to have something, to be in possession of something, mostly abstract like to posses a quality
yrra - added onto the end of something (usually name or title) to convey reverence/importance
bi - thing that makes stuff negative (kind of like ‘UN’ in english, for example - happy > UNhappy, familiar > UNfamiliar, etc.)
tu - on the topic of/in relevance to/denotes what is being spoken about (kind of like “of” in english)
vaege - one of the rare two ancient verb endings (in addition to the typical six) that are in modern times rarely used for anything except emphasis. ‘vaege’ when added to the end of a verb indicates an action as constant and ongoing. So instead of present-positive ending, past-positive ending, past-negative ending, etc., this one is more like ‘constant-positive’. Like the difference between “She wears pants” VS. “She is always wearing pants”, etc. (and like most verb endings, ‘vaege’ can be shortened to ‘vage’ or even just ‘ge’, but in this instance, that would be seen as too informal/disrespectful since this is an official title/name of an important group)
‘sa - a suffix that makes verbs, adjectives, nouns, (really any type of word) into a personal descriptor. Kind of like ‘ly’ in english, except if you could add it to verbs and everything else too (’run’ + ly = ‘runly’ , and having that mean ‘someone who is running/a runner/etc.) It’s basically like ‘to exist in the manner of’ , so like -
bright + 'sa = brightly (to exist in the manner of 'bright')
mother + 'sa = motherly (to exist in the manner of 'mother')
verb for 'climb' + 'sa = climbly , person/ thing that climbs/ something that does the act of climbing (to exist in the manner of 'climb'). Though with verbs, the verb ending does alter the meaning, so if the ending is past negative (’did not climb’), then adding ‘sa would mean “person/thing that DID NOT climb”, or if future positive - person/thing that “WILL climb”, etc.
bird + ‘sa = birdly, someone/something that resembles a bird (to exist in the manner of ‘bird’).. etc. etc.
So, now with all of that information -
“Syehtavaege'sa tu bi'gyanei yrra” =
(verb root for ‘to possess’)(constant positive)’(exists in the manner of) (in reference to) (UN)(eternal) (respect marker)
meaning roughly:
“person/object/thing that permanently exists in the manner of
possessing something (and what exactly is being possessed is >)
that which is NOT-everlasting (and also this is important/revered)”
Translated into a way that would make sense in English/convey a similar tone,
it could be something like:
"Those who hold the non-everlasting", "Owners of permanence" , “Keepers of ending”, “Those who oversee finality”, etc.
Meaning basically, people who guard and maintain the process of death, and are the Avirre’thel peoples’ only access to a final and permanent sort of ending.
Which they could just have it be simple like "The Death Council", but this name was created by the original ancient-elves-recently-turned-vampires who were first creating the concept, so the language MUST be flowery and a bit vague, as is the true ancient elven tradition. This is something that comes up a lot in Avirrekava (the language of the avirre’thel) which is like.. modern terms tend to be more practical and straightforward the further they grow away from their ancient elven roots/influence, and so you can kind of tell when a place name or a concept or a title was invented a LONG time ago because it will be overly long and more abstract lol.
A modern named city would just be something like “suitable trading place” or etc., but an older city established by some of the original avirre’thel would have a name translating to something like “homeland of echos, playing the everlasting world’s soft song” (basically there’s a waterfall nearby and you can hear the ~~worlds’ soft song~~ (flowing water) from the city lol..).
A lot of early personal names are also long and you can tell them apart from newer ones (modern Avirrekava baby names - Anhana, Ara, Ada, Viku, Nari, Tyara, Erivera, etc. OLD baby names - Ishimanare, Ye’isahana, Harivuyenia, Tuyakuhera, Anayaheiru*, Ibayamarinesi, etc.), some people still name their kids stuff like ‘Imaenasevayuni’ or something, but it definitely stands out. ANYWAY, “~~Those who posses that which is non-eternal~~” JUST SAY ‘death bringers’ or something, stop being pretentious ghhghj
*(the previously mentioned ’anhana’ (+ stuff like ‘anheru’ ‘aharu’ ‘anyeru’ ) is actually a modernized version of ‘Anayaheiru’)
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Council of Broader Siryonla :
Similar to the Collection of Southern Jhevona and the Union of Non-Allied elves, this is a group that seeks to represent the interests of all inhabitants of Siryonla. Basically all the governments and rulers and etc. from every little small island country in the whole of Siryonla communicate and coordinate with each other on a council. Since they’re usually such small, easily vulnerable populations, they figure it’s better to band together. Though they all maintain their own agency and internal rules and stuff (like not all of them have the same type of government, economic system, culture, etc.), they still work together to decide certain things that will affect the entire population broadly, to guarantee to defend one another, and etc. Though there are a few islands/groups that are generally not present on the council because they prefer to be isolated or are still so hidden off from the world that they don’t understand the attempts at contact from those in the islands around them, the broad council would still likely defend them if they were to be attacked, or help them in any way they could, even if they’re not formally in the alliance since, they’re still part of Siryonla.
Obviously the area of operation for this group is... the islands of Siryonla. Though they may send representatives to speak to foreign governments or something, pretty much all of their business is internal, just stuff like making sure everyone on all of the islands has enough resources, trying to neutrally settle conflicts between various island nations, etc.
There are no set uniforms or appearance for this group like there are for others (again, way too broad of a group), but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which is shown in this post here (link).
This isn’t a species specific one, but it is culture/area specific, since it obviously wouldn't apply to anyone who doesn’t live in any of the Siryonla islands.
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Ehn-imkasyn :
The Ehn-imkasyn are a group specific to the Thastanri people (a subspecies of jhevona) that includes the Imkasyn, and also those who protect them, as well as general experts in dream/mind/soul magics. Kind of similar to how a group of craftsmen may get together to represent their trade and share insider crafting secrets and keep it alive/spread knowledge to younger generations and etc. Because their expertise in this specific style of magic is very significant (and protected) within their culture, they kind of group together to share knowledge among themselves and study/practice these forms of magic. Most Thastanri have to train and work to gain the good favor of the group before being allowed to join and be taught the more difficult/complex feats of magic by the group experts, but obviously Imkasyn are welcomed into the group immediately regardless of their training or etc., due to their unique abilities.
There are a few different focuses of the Ehn-imkasyn, various areas members can specialize in, but they’re most notorious for their assassins/defense forces. Because of the Thastanri’s already existing inclinations towards highly advanced soul magics, their assassins basically just take this base ability and weaponize it. Using a rare subset of soul magic unique to only the Thastanri, they can have their soul leave their bodies and inhabit the dreams realms of others as they’re sleeping, genuinely affecting the mind and physical state of the person from inside themselves, without even having to do anything in the waking world (while you can’t physically hurt someone in the real world from inside a dream, you can compel them to harm themselves, in a barely awake state, kind of like sleep-walking).
Dream/soul magic is already a thing that many advanced mages can use and on it’s own isn’t very novel, BUT, the difference is the exact techniques the Ehn-imkasyn use, unique specialized ways of accomplishing feats ‘normal’ dream magic isn’t capable of, the specifics of which have been passed down as an ancient art for thousands of years and are well guarded by them and can pretty much only be acquired by outsiders if they were to be allowed to train alongside them (which is nearly impossible due to how closed off they are). Mostly, the special thing is that they have somehow mastered the ability of having two souls in one body without one beginning to absorb the other, and without any damage or fracturing of either one, as well as being able to maintain their souls outside of their own bodies for an unheard of amount of time, and traveling around as just a soul without having to hop from body to body, etc. (this makes more sense if you read the post about soul absorption HERE (link), which goes over how that part of soul magic works, and could explain why being able to do what they do is really strange))
While all Ehn-imkasyn (and most Thastanri, generally) have a good understanding and use of dream/soul magics, the specific branch of defense forces are generally the highest trained/most-advanced, and are the only ones adept at finding such a variety of ways to effectively use it as a weapon without killing themselves in the process (remember, any soul magic, ESPECIALLY soul magic where your soul leaves it’s own physical form, is extremely volatile, and even people well trained in it are prone to getting trapped in other people’s dreams, losing their soul entirely (dying basically), suffering permanent damage, etc. The ability to hop in and out of dreamers’ minds, as well as induce various mental states and have a serious longstanding effect on things even outside of the dreams, AND do all of this easily/quickly without mistakes and without destroying your own soul is like.. extremely unheard of even among the most advanced mages. The Ehn-imkasyn’s branch of defense forces are really seen as one of a kind, using a level/method of that magic that you just don’t see anywhere else.)
And of course, as Jhevona cultures have a focus on preserving magic and not using it unnecessarily, the Ehn-imkasyn are also highly skilled in just regular physical combat, survival training, usually all have experience in medical/healing arts (both magic and non-magic methods), have advanced weapons training, etc. So like, mostly they wouldn’t even be in a situation that can’t just be resolved by them easily destroying enemies in a plain old non-magic way, BUT, if need be, they can indeed hop into your head and murder you from the inside out in like under 30 minutes so... also an important detail to consider.
While the Thastanri (and most Jhevona cultures overall) are typically non-violent (so having an elite force of almost comically overpowered dream assassins sounds a bit uncharacteristic), the idea behind this is really just that they see it as urgent to have ways to protect Imkasyn. Thastanri culturally believe that, even though the significance hasn’t been proven or concretely discovered yet, the unique abilities of the Imkasyn mean something, and it will come into play at a later date, involving something extremely important on a world scale, thus they have to preserve their people (most importantly their Imkasyn) until that time. There are many prophecies and myths involving the importance of this in their culture. So, especially now, in times of low population growth, or upheaval (like the not so distant past of people invading their lands to hunt dragons), a pristine ability to self-defend, and especially to protect the Imkasyn (since according to them, one day their significance will be discovered on a broad scale, causing people to hunt them as well), they see as very important to focus on, to prepare forces to defend themselves, now and in the prophesied future.
For the Thastanri, it can be considered a rite of passage to train and try to join and learn the secrets and expertise of the Ehn-imkasyn, but it’s not culturally required or all that strongly expected of people. The Thastanri are known for this style of magic and definitely have a much higher than average amount of their population that’s highly trained in it, but it’s not like literally EVERY person in the entire subspecies is going to join the group or aim to become an expert.
(for more information on the Thastanri/what it means to be an Imkasyn/etc., I have an info post about them HERE (link))
The Ehn-imkasyn obviously just operate exclusively in the area the Thastanri live in, which is a tiny secluded territory kind of around the southern coastal areas of Nonvas Kfal (which is where a lot of small scattered Jhevona groups tend to live). The Thastanri don’t communicate with outsiders (for reasons mentioned in the post about them), and though they do occasionally speak to other groups of Jhevona in the area, it wouldn’t be often or with such regularity that you could say the group really does anything anywhere but in their own lands.
(Though occasionally people from outside lands will show up to the Thastanri’s territory and be like ‘omg I hear you guys have the skills to be SUPER good assassins, I am a big fancy king or whatever and will pay you a million billion everything to use your unrivaled expertise to assassinate my political opponent’, to which the Ehn-imakysn representative is usually just like “Hello friend, If you do not leave our lands immediately, you shall experience first hand just how good we are at killing people” hghhjjb.. OR, people may also come asking for defense, as the Ehn-imkasyn kind of hold the poison and the cure. In addition to being the worlds highest specialists in this particular brand of dream/soul magic, they also have developed various unique methods of protection against dream/soul magics.
Enchantments which prevent magic from being used are obviously common in the realm (otherwise magic would instantly hold too much power over anyone who isn’t magic), things like making barriers around homes/areas, making one invincible to magic whilst sleeping/vulnerable, etc. But, since they’re still just enchantments, it would be technically possible for them to be broken by someone with stronger abilities than the mage who set them (if they’re also specialized in enchantment-breaking, which is rare and very difficult). Most preventative enchantments would work fine in like 94% of scenarios (assuming proper upkeep/recharging of the enchantment of course), but for royals or extremely advanced mages or something who REALLY want a layer of extra assurance, some seek out people like the Ehn-imkasyn. Normal ‘no magic can be done around me while sleeping’ enchantments are still quite protective, but the Ehn-imkasyn of course know specialized techniques centered specifically about preventing soul/dream magics, making it essentially impossible for others to enter your dreams, putting advanced barriers around the soul, etc. etc.
Though again, even though they have such rare abilities that could possibly be in demand from a lot of people, they still generally refuse to help anyone lol.. So, for a lot of reasons actually, outsiders attempt to communicate with them, but these attempts are basically always rejected (unless it’s helping some other small group of local jhevona or something, but the Ehn-imkasyn see their purpose as far too significant, way beyond wasting time on foreign politics and assassinations and nobles and protecting random mages from having their dreams broken into, etc. And it’s not like anyone can force them to work for them involuntarily since... they’re super assassins lol.. Outsiders all kind of just have to walk away dejected and disappointed )
The Ehn-imkasyn don’t have uniforms, or a representative symbol for their group, but they do incorporate the tradition of Jhevona eye markings as a means to distinguish themselves, They have special ones that look like this
(Like most jhevona eye markings, the design can be on both eyes, but can also be on a single eye, just depending on the personal meaning to the individual)
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Vilheiiatheni Congregation:
The Vilheiiatheni Congregation is a religious group catered towards non-alliance elves. Since Elven Alliance nations generally intertwine their religion with their government, they don’t really have many independent religious groups, as usually religious leaders and royalty/government leaders are the same people (and also, religious beliefs and practices are regulated within the Alliance, so there’s not enough variance to warrant having separate groups anyhow). Elven groups outside of the alliance, however, generally have a lot more space for independent religious groups, and have more religious freedom in general to interpret the elven religion in different ways/practice different things, so this is just one of the main groups that exists.
The main purpose of the Vilheiiatheni Congregation is really just to study and document the religion and do various helpful things, kind of like a church mixed with a college? On top of doing stuff like building/maintaining shrines, offering religious counsel, training people in their ways (I guess kind of like training someone to be a priest, but they don’t really have formal titles like “priest” in the elven religion), writing and distributing information pamphlets, creating religious goods (like special ornaments, candles, etc.), and diplomatically representing the religion (like educating others about it and etc.),, they also seek out ancient religious texts, preserve religious documents, translate ancient religious writings, etc.
Their official position is to remain neutral in terms of any conflicts between Alliance and Non-alliance elves, as their primary focus is merely to upkeep and spread information about the elven religion. They don’t entertain conflicts over which form of belief is the ‘One True Way To Believe’ or which gods are the One True God or which practices are The Good Perfect Correct Ones and which are bad or whatever, they welcome all forms and interpretations of the religion, and are merely just appreciative to be able to help others and spread knowledge about it. Because of this, they study really anything, and don’t discriminate when it comes to what subjects or sub-groups of the religion to focus on, they want to document EVERYTHING no matter what it is (even minor gods that some random village of elves made up and added to the pantheon, like.. yes. they HAVE to take notes on that.. rip to scholars who disregard anything that isn’t ‘’official’’ or ‘’canonical’’ enough but the vilheiiatheni congregation is different).
Despite their neutrality, they actually do get into some issues with the Alliance from time to time, because the Elven Alliance loves to hoard information and religious relics and etc., since they think they should be the One True Primary Authority on the ancient/modern elven religion. There are occasional back and forths where each group will try to steal information from each other, or like scholars from both groups are rushing over to a recently discovered ancient ruin to try to make sure THEY’RE the one that gets there first, etc. lol
Oddly, the Vilheiiatheni Congregation is somewhat allied with the Avirre’thel (so, the Council of Navyete), as the avirre’thel evolved directly from ancient elves and live on ancient historical land that was formerly occupied by them. Additionally, they’re immortal, so some of them still remember ancient elven traditions and stuff from like 25,000 years ago (like mentioned with the Avvi’da Vina stuff, some aspects of Avirre’thel culture are closer to ancient elves than modern day elves even are). So, the Avirre’thel actually do posses a good number of ancient elven religious items, have ancient shrines built on their land, etc. They welcome the Vilheiiatheni Congregation to come and see them to study them, share old texts with them, etc.
This is also part of why the Congregation tries to remain neutral and would never genuinely ally with the Elven Alliance, even if they didn’t already have the occasional issue, since the Avirre’thel and the Elven Alliance DEFINITELY have big big issues, so the Congregation is careful about not pissing off the Avirre’thel by getting cozy with a group that’s previously terrorized them. Even though the Avirre’thel are technically no longer elves, they’re one of the closest connections to living/well preserved ancient elven history that the Congregation has access to, so they find it essential to stay friendly with them. (at least until the Elven Alliance stops hoarding every ancient elven artifact it can get it’s hands on for themselves... which.. will never happen ghgh)
( Also just to note: The elven religion doesn’t focus on conversion, it’s seen as being for ELVES first and foremost, it’s not for anyone else and not anybody else’s business. They don’t need to convert random people into following it, unless they’re elves, and there’s rarely an elf that hasn’t been exposed to their own cultural belief system (unless maybe a rare case where an elf was adopted into another culture or etc.). Thus, they don’t operate like some other religious organizations in the sense of sending out missionaries or etc. They do have people who travel to spread information or help communities of fellow elves, but there’s no focus on conversion or assimilation, as they all basically believe the same thing anyway, even if there may be some local variations.
The closest thing you’d get to stuff like that in the elven religion is maybe the very specific religion of Elven Alliance nations, and how they have certain standards that they want people under their influence to live up to (like recognizing Inaashi as the only currently living god, etc.), so they would maybe “convert” in the sense of trying to get other religious elves to practice the same form of religion they do. But in the sense of like, going on mission trips to convert outsiders or try to get other people who aren’t elves to join their religion, that would be seen as extremely strange and kind of improper.
(Kind of like how Jhevona would never take their cultural custom of doing markings over their eyes and decide to invite some random elf or human or something to wear markings too (you can read more about this in the info post about Jhevona (here) if you don’t get what I’m referencing).. Because of the meaning of the tradition, it just doesn’t apply to outsiders, and it would make no sense for someone from another culture to adopt the practice. It’s explicitly linked to something unique about them as a people, so while they would maybe educate others about it, they would never invite an outsider to literally participate in it, since it’s just not for them and by definition it can’t apply to them. That’s kind of how most elves are about their religious beliefs.*))
(*which is part of why more strict religious elves (how the Alliance typically is) have additional issue with the Avirre’thel, since they don’t see them as elves anymore, BUT they still are living on land with ancient elven shrines, have access to insider cultural religious information, etc. To them, it feels like an invasion of their culture, like the Avirre’thel have access to things they shouldn’t have access to, because the elven religion is NOT for outsiders, only ‘’real elves’’, and the Avirre’thel of course are not and never have been ‘’real elves’’, therefore how DARE they have elven shrines on their land, etc. Sometimes this even goes so far as groups believing the Avirre’thel should drop all mention of elven gods in their culture, return all lands with old shrines on them back to the elves, etc. etc. (This of course doesn’t acknowledge the fact that the land was given to them BY elves in the first place, that the original avirre’thel actually built most of the ‘’ancient elven’’ shrines themselves (back when they were still considered elves), etc. BUT anyway hghjbjh, the complicated back and forth between avirre’thel and modern northern elves on the continent is a whole other topic entirely lol))
(For more info on the elven religion, there’s a post HERE (link))
The Congregation is similar to the International Union Of Non-Allied Elves, in that it kind of just operates anywhere that elves are. Mostly in the northern parts of the globe, etc. They share pretty much the same area of influence.
They also don’t have uniforms, but are known to wear white a lot, and may have clothing or items adorned with a symbol representing them, which is often these few ones (I didn’t draw these yet like some of the others in this post lol... maybe I’ll add this part in later)
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Jhenasainye:
A ‘’religious’’ group of avirre’thel who see ancient jhevona as similar to gods. After having an ancient jhevona alter their species and seeing the powers these beings are capable of, they revere them in a way, and frequently attempt to make offerings to them, keep track of them, and get into communication with them. Though, very little is known about the ancient jhevona (as most of them are in complete hiding/isolation at all times and have forgotten the rest of the world for the most part), so it’s incredibly rare and difficult to actually speak with any of them, and becomes more of a symbolic or intellectual pursuit than anything practical.
The Jhenasainye also have a bit more of a scholarly/researchy sort of interest, rather than their ‘’’religion’’ being mystical or spiritual. They see the ancient jhevona as a pretty normal phenomena, nothing otherworldly, though they do still believe they’re worthy of appreciation and study, and that becoming closer to these beings and trying to harness bits of their powers could help improve society. Jhenasainye don’t believe that ‘’gods’’ exist in the sense of there being all-powerful unexplained mystical beings roaming around, but they do still stand by the idea that someone who has the magical ability to transform living creatures, to grant blessings, curses, to change the entire course of history, to modify entire environments, etc. etc. is really functionally no different from a ‘’god’’, even if they technically were just born a normal person.
Similar to the ancient elven shrines that remain around the land (though in modern times they’re less religious and more just used in cultural ceremonies or as community resources), there have been shrines built dedicated to a few of the main ancient jhevona the Jhenasainye have identified/gathered information on so far, and people are welcome to visit them and try their luck at making offerings, asking for council, asking for blessings, etc. Though an answer is impossibly rare.
The Jhenasainye mostly operate in the south of Navyete, and have a good handful of shrines and research centers clustered around there. It’s a very small group and worship/preoccupation with ancient jhevona is seen as an obscure movement, but I’m counting them as a group that could be important to take note of, since they do have distinct views from the majority of the population, with their own individual goals and interests.
(note: Though the Avan (a culturally distinct group of Avirre’thel) technically worship and are in communication with an ancient jhevona, they don’t count as Jhenasainye. Jhenasainye seek out ALL ancient jhevona, and attempt to study and learn about them, try to talk to them, build shrines, etc. The Avan focus solely on their one ‘’God’’ and could care less about any others. The Jhenasainye also don’t acknowledge the ‘’god’’ that the Avan keep in contact with, as they see her as a bad person who’s just trying to manipulate a vulnerable group of people and start a cult. While they do respect all ancient jhevona, and are in awe of their abilities, etc.,,the Jhenasainye still acknowledge that at the end of the day, the ancient jhevona are just regular people, and thus can have personality flaws and negative intentions. The group thus doesn’t believe in interacting with ancient jhevona that are cruel, or obviously just trying to get something out of them. )
The main criticism of the Jhenasainye from other Avirre’thel, is that it’s dangerous to be trying to come into contact with such powerful beings. Even if the ancient jhevona are known to keep to themselves/seemingly mutually agree to keep out of the affairs of the rest of the world, making contact and asking for the influence of people who could probably evaporate their entire civilization off the face of the planet if they felt like it, might not be a good risk to take, even if every once in a while they meet one who’s nice. Though the Jhenasainye trust in their own discretion and take care to be wary of who they attempt to communicate with, some feel that’s not enough. Supremely powerful beings may be handy to have ‘on your side’, and form positive mutual relationships with, but at the same time, the possibility of that benefit comes with a massive potential risk.
Groups of Jhevona immigrants that live among the Avirre’thel also often criticize the Jhenasainye, mostly due to the fact that, ancient jhevona are just.... normal jhevona. Ancient jhevona have been through tens of thousands of years of training, study, magic trickery (probably just a bit of illegal soul absorption, as a treat), etc. etc. and have, mostly through luck, avoided being killed by their own magic long enough to harness such an immense level of power, but they were still just regular jhevona once. There’s nothing inherently special about ancient jhevona, other than their abilities (and that their abilities somehow haven’t killed them yet), but genetically/physically/mentally, they’re just like any other jhevona. Most jhevona see ancient jhevona as... cool, I guess, but not anything different than they are. Less “oh! they’re like a god!!” and more “Oh! that could be someone’s great grandfather lol”.
So because everyday jhevona view the ancient jhevona as ‘one of us, but just with a different level of power’, it can feel kind of bizarre to hear people go on about how the ancient jhevona are Gods and Immense Powerful Beings, building shrines, dedicating years to studying them, etc.. Though the Jhenasainye are not the worst about this (they at least still admit that the ancient jhevona were normal people once.. some other groups in the world see the ancient jhevona as LITERAL gods in a mystical sense, and that’s often more obnoxious to normal jhevona), it can still feel othering to everyday Jhevona when people act like there’s such a huge inherent difference between them and ancient jhevona. Especially since, these people have relatives, and are real people, not gods that popped out of nowhere.
While it’s not extremely common, and most ancient jhevona break off from their families/detach from the rest of society long before they’ve succeeded on their extended journey to gain so much power, there are plenty of living descendants of ancient Jhevona still out there in the regular population. That would be like, if your grandmother was REALLY good at something, like almost impossibly good, in the 0.000000000000000000000001% of the population, maybe at archery or something, and then because of this, people start building shrines to her, giving her offerings, calling her a god, acting as if she’s an entirely different class of creature from you and the rest of your family and is some freakish untouchable all-powerful god being, etc. etc. You’d just be like... well YEAH she’s really good at this and went through years of training, luck, etc. to get where she is but like.. that’s still just my grandma lol...
(though in the case of ancient jhevona, they’re all pretty much 30,000 + years old, and average lifespan for jhevona is roughly 900 - 2,000 yrs depending on subspecies, so if you were a living descendant of an ancient jhevona, they’d be more like your great great great great great (add like 45 more ‘’greats’’) grandparent, rather than just your direct grandparent, and it’s highly likely you’ve never met them in your life and only know about them because your relation to them has been passed down in the family (or in rare cases, THEY approached you and informed you of your relation), etc. BUT you know what I mean lol)
Some Jhevona are actually in the Jhenasainye though, but this is usually just due to the fact that it’s a good place to learn about ancient jhevona (something a normal jhevona would obviously possibly take an interest in). The jhevona members of the group may disagree on stuff like making contact, building shrines, supporting superstitions surrounding ancient jhevona, etc., and be more there just to borrow books and have a dedicated team to help in their own personal investigations.
Anyway, the Jhenasainye operate pretty much only in Navyete, though they may travel of course, to follow leads on the location of ancient jhevona, or gather information that could teach them more about one of them. They’re a small group with roughly about 1,600 members, though only 200 or so primary members which run things, do the research, build shrines, (the other 1,400 would be more like ‘followers’, I guess). They have no dedicated symbol for themselves, and don’t dress any particular way, though they’re also not hard to find, since they’re probably out around some of the shrines or research centers they’ve built, which aren’t secretive locations or anything.
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Vura Isethagi:
A small lesser known group of Avirre’thel who refuse to follow feeding regulations* of their culture. They argue that since it’s the natural order of things they must do to survive, being a little more loose with how you gather or use blood is fine, and is no different than what other animals do (they always argue stuff like “Well would you tell a BEAR or a WOLF when, how, where, and under what conditions they can hunt and eat?? No! So why should WE be beholden to obscure ritual and unnecessary regulation when just doing what we must to survive!?” ....like.. sir, you are not a wolf or a bear, you are a humanoid being with complex thought who lives in a Society, please sit down ghgjhbjh).
*(Since their species requires consuming the blood of living things to survive, of course they’ve built a lot of culture around it. There are rules of how to kill animals (or when not to), how to store blood, how to prepare blood, special containers for blood, etc. Especially when it comes to getting blood from actual humanoid creatures rather than just animals, there are a massive amount of laws and social rules in consideration of how it must be handled, how it must be gathered, compensation and agreements, etc. Blood is a very sacred thing in their culture, but especially the traditions/rules/laws surrounding it are taken extremely seriously, almost to a religious ritualistic superstitious extent (there are Special Bowls made from Special Materials which are the ONLY things humanoid blood is allowed to be contained in, making contact with humanoid blood outside of a feeding/bowl context is considered dirty, etc.). Like, gathering or storing blood incorrectly would probably get you more severe criticism and backlash than a violent crime in some cases, even if nobody was hurt by it lol. It’s like one of the few major things in their society where like, you’re free to disagree with anything and do whatever you want, BUT you have to follow the blood regulations, no question, no debate, and if you don’t then you’re a menace and endangering everyone and fuck you)
Though a lack of following regulations doesn’t inherently imply someone is part of this group. Plenty of normal Avirre’thel will be a little lax with one rule or do minor variations. Sometimes someone will use humanoid blood in a soup recipe (which is seen as horrifically disrespectful to the blood, you can only cook with animal blood, the blood of conscious humanoid beings has to be kept in it’s raw form always), they’ll store blood in a jar instead of the special bowls that are made exclusively to hold it, they may get blood from an unauthorized source (certain species of humanoid being are considered dangerous due to potential blood incompatibilities, and certain animals are protected due to maybe having an endangered status or being culturally significant, etc.), may accidentally kill an animal a little messily rather than painlessly (which is how you’re supposed to hunt for blood, if you must.. It’s recommended most people just buy it from stores nowadays lol). etc.
So, all members of Vura Isethagi don’t follow blood regulations, but not all people who don’t follow blood regulations are members of Vura Isethagi .The group is about a lot more than just like.. occasionally killing an animal incorrectly or storing your blood wrong lol.
Their whole specific thing is that they think that regulations are holding them back. They’re not not following them just due to being lazy or accidentally forgetting a rule or something, they’re being very intentional in what they disregard and why.
The Vura Isethagi believe that blood regulations are a way to keep their species from really prospering, that a lot of the disease and stuff common in the species is just because they’re not feeding adequately, and that they could be much more powerful if everyone wasn’t so stingy about getting their energy in (despite there being no evidence, scientific or otherwise, of this being the case literally at all, there being no difference in strength, or rate of illness between the two groups, etc). They think that many of the rules are baseless, and much of the limitations the species supposedly has are just myths created to keep them from being overpowered when they’re already immortal, because they would be too dangerous if they were always at their full strength and weren’t suffering from any illnesses or other issues.
At least, this is the type of half-reasoned excuse they usually give to people when questioned about it. Most Avirre’thel just see them as freaks who want a free pass to like... murder animals (and people) and have excessive amounts of blood (sometimes from species/animals that they shouldn’t even be consuming from the first place) while still being able to feel noble or good about it because they’ve come up with an odd justification for themselves. When you look at their claimed doctrine VS. their actions, you’d think they would do more to prove that they’re functioning better without regulations, to disprove and scientifically test the limitation ‘’myths’’ of the species, to study the effects of different types of blood and feeding styles to comparatively find which is most efficient, etc.... But, they do none of this. In practice, they seem to just kind of hang around relishing in their ability to do things which are ~~taboo~~ and feeling cool for Going Against Society, like a 9 year old boy gleefully smug after saying the word ‘fuck’ out loud for the first time and not being punished because nobody heard them.
The Vura Isethagi were kicked out of Navyete about 500 years ago, and they now stay basically around the coasts of Iheolto Gari, on the entire other side of the world, so that the Council of Navyete doesn’t have the reach to come after them and prosecute them for their numerous murders and breaks of regulation. Iheolto Gari is essentially just dead land, since it’s so inhospitable barely anything can live there, but the very coasts are a little similar (though still 3x as deadly) to the cold climate in northern Navyete, so it’s at least kind of like what they’re used to back home.
This group was at it’s height about 700 - 600 years ago, when it was still operating in Navyete, which is when it got most of it’s members. It used to be nearly 1000 of them, though today group members seem to be around 250 people. In current day, the Vura Isethagi are kind of just considered a weird cult of estranged Avirre’thel who live way in the butt ass middle of frozen nowhere and spend all their time like.. hunting down random people and animals and feeling super cool and Edgy about killing them to take their blood because they live so far away from mommy and daddy that they can’t be directly scolded for it.
As long as they stay in Iheolto Gari, they’re safe for the most part (aside from attacks by the native wildlife), but as soon as they step foot in a place populated by other people (which they have to do sometimes, to hunt), the Council comes for them quickly, since they always have a small handful people out looking for them lol.. Because of elven propaganda, many groups may already have a somewhat negatively tinted view of the Avirre’thel as a people, which they actively work against.. So, to have some random Tee Hee I Can Kill For Blood If I Want To!! murder cult running around is obnoxious to them, even if it’s only a few hundred people. Because the realm is so isolated, a group’s encounters with the Vura Isethagi could be their first ever encounter with any Avirre’thel, which only would contribute to a wider negative image, and come back to hurt the rest of the normal Avirre’thel who aren’t even in the group.
The Council (and most Avirre’thel people in general, culturally the Vura Isethagi are seen as offensive and annoying) just kind of wants to get rid of them as soon as possible. BUT, since Avirre’thel can only die through like one specific means, it’s not like they can just show up to Iheolto Gari and kill the Vura Isethagi. They’d have to restrain them all, literally bring them all the way back to Navyete (which could take months of travel), take them to the death ceremony place where the secret of how to kill their species is guarded, and have them all murdered one by one by the death guardian people.. which is... a lot of work. Especially since they have other more significant things to focus on at home, and even if it can be damaging to their reputation and contribute to elven alliance slander nonsense, they can’t really spare much resources to just hunting down idiot troublemakers like that. They have people positioned in a few cities near Iheolto Gari to keep an eye on (and capture the occasional members of) the Vura Isethagi when they can, but otherwise it’s something they can’t really do much about.
(Also I talk about them like they’re just a silly joke, because their motivations are laughable, but they are like.. a group of hostile immortal beings who think it’s cool to murder people for the sake of trying interesting new blood and most likely participate in underground blood markets and etc. So, despite the light tone, they are kind of a serious group, or at least definitely people to be avoided. And though the Council obviously openly mocks them in a similar manner (avirre’thel culture very much employs the concept of brutally mocking your enemies until they just like die of shame and you don’t even have to fight them hgh), they do also recognize the seriousness of the issue and are trying to tackle it the best they can.. I don’t want to make it sound like ‘oh yeah just a silly little fun group of murderer hee hee~ maybe the council will get around to them eventually!’. People obviously recognize the importance. )
They have no uniform or representative symbol, obviously, since they’re trying to stay hidden from the Council of Navyete, and don’t want to be identified, as they’re currently being hunted lol..
(sidenote: Though, there is a small group within the Vura Isethagi that use this an an opportunity to study the unique properties of blood, which most regular Avirre’thel would likely not pick up on. Probably about 75% of the Vura Isethagi are just hedonist opportunists who don’t like following rules, but 25% do genuinely try to learn things from their unique situation.
So far, nothing too interesting has been discovered. The supposed ‘strength boosts’, extra abilities, or lowered rates of disease that most of the Vura Isethagi claim to be side effects of feeding more loosely, have still not been proven to exist.
The only one thing of note, is that they’ve noticed that at times, you can glean small bits of information from blood. Like if someone speaks another language, and you have their blood, you may very vaguely recognize bits of it, etc. This is thought to be related to soul absorption, perhaps there are fragments of a person’s soul in their blood, or the blood is magically linked to a person’s soul (which could possibly explain why blood incompatibilities are a thing, despite structurally most blood not seeming very different from each other), etc... like many things to do with how blood works (and it’s possibly relation to magic, the soul, etc.) it's not well understood.
This doesn't affect normal Avire’thel, who may feed from humanoid beings consensually just every once in a while, since it's usually too small of an amount, and the occurrences are too far apart for people to notice**, whereas if you're taking in a lot of blood, and quite often, you're more able to become aware of correlations, like 'oh this always has x effect on me', etc.
**(an Avirre’thel who chooses to intake blood of humanoid creatures generally only feeds once every 4-9 months, depending on the strength of the blood in question. That’s the whole point. If you have weak blood from a bird or something, that doesn’t sustain you much, so you’d need to come back and keep intaking it in doses probably once every few days. Whereas if you have ‘’stronger’’ blood, from an elf or human or something, just a small amount of it could sustain you for months, and then you don’t have to worry about consuming so often. It just depends on the person’s lifestyle and feelings towards feeding as a whole. For people who don't like consuming blood, or find it inconvenient, find it gross, think ‘eating’ takes up too much time, etc. etc. they can do so a lot less often if they take if from beings with more ''powerful'' blood, even though that has it's own weirdnesses and risks. )
Though interestingly, similar to with soul absorption, these effects don't last forever. If you get information from blood, you don't retain it permanently (unless you write it down or something, of course.). Similar to how in absorbing souls, the material of the other person's consciousness is most prominent in the own absorbers mind WHILE the soul absorption is still in process (days - weeks), then slowly fades after. Though these experiences can have an affect on the personality of the absorber, and at times can seem as if the people have merged, or memories have carried over, the personality change is mostly mental trauma. While for a short amount of time, the absorber may be able to speak the absorbed's language, know their full history, their thoughts, their fears, experience their traumas, etc. etc., this would be forgotten probably within a month or so (depending on the strength of the soul), unless it was written down (and people are generally shaking on the ground half on the verge of death with their skin peeling from toxic amounts of magic exposure while they absorb souls (usually why assistants or etc, are often hired to do spells that keep them unconscious the entire time), so I doubt someone absorbing a soul would be in much position to write out a full memoir or something lol).
The information gathered when consuming blood is also far less prominent than in soul absorption, and is usually just vague ideas, faint familiarities, the ability to just KIND OF know things, or KIND OF understand stuff you wouldn’t normally understand (like knowing two people are related but not being sure how you know, understanding the gist of what a page in a book says despite not knowing the language or an exact word by word translation, barely recalling facts you never learned, somewhat intuitively feeling out the geography of an area you haven’t been to, etc.). Whereas in a full soul absorption spell, the absorber often completely feels as if the consciousness of the person they’re absorbing is living within their own, etc. (hence why it can be so traumatizing, especially if you’re absorbing someone with a traumatic or upsetting life, then being thrust with all of their memories, fears, emotions, etc. to relive in your head and experience all at once (though it should be noted that... you DESERVE IT !! FOR KILLING PEOPLE!! TO TAKE THEIR SOULS!!! lol, aw boo hoo, the murderer mage experiences secondhand trauma :’c ).
Anyway, this is the only remotely interesting effect that’s been noticed so far, and studied to some extent, while the Vura Isethagi feed in the way that they do. There are possibly other dynamics to this, or information that could help outline exactly what processes or properties of blood cause this to occur, but since only 25% of the group is even remotely interested in figuring any of that out, they don’t make much progress on their ‘’studies’’. )
(for more information on what soul absorption is and how it works, see the link to it given above, in the section about the Ehn-Imkasyn)
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Miliel-Sei
Basically the military of the Elven Alliance, their special guard. Though every individual country within the alliance also may have it’s own personalized defense systems and etc. in place, this is kind of like a large pool of people from every alliance country all together acting as a unified force, and just doing the business of the alliance, regardless of which country within the alliance they happen to be from.
Though they’re a collective organization contributed to by many countries working together that’s merely contracted for work by the heads of the alliance and thus are officially “politically neutral”, obviously in practice there are still multiple reasons that a giant collective military force owned by many of the worlds primary powers can be like.. seen as.. Controversial. In some places though, they’re seen as a helpful and positive force*.
*(like for example, in Fanyin (one of the countries within the alliance), the current situation with their.. basically just dystopian society at this point, is that their own native military/police is FAR worse than the Miliel-Sei. The Miliel-Sei are actually welcomed there (by the people, not really those in power lol), since they work on behalf of the alliance overall, not just Fanyin, and because many countries in the alliance do believe that Fanyin should be... reigned in just a little bit, the Miliel-Sei presence there actually tends to be kind of mitigating and interrupting certain things that the Fanyin government on it’s own would do if it weren’t being monitored by them. Whereas like, to a small community of elves far in the south, they may HATE the presence of the Miliel-Sei, because they remember incidents a few years ago where they came in and used military force to steal resources from them. So, they’re controversial to different groups across the realm for many different reasons. )
This group does have a uniform, it’s always this green shit adorned with the symbol for the elven alliance in gold (image below) --
Obviously the uniforms have a lot more details than I can convey with a 2 minute mouse drawn ms paint sketch, but it is an official part of their uniform that they all have short black bob haircuts (either as their natural hair, or worn as a wig in most cases) and dark eyeliner or eyeshadow smeared around their eyes. Not to make light of many factions of the Miliel-Sei getting up to some horrible actions at times but like... god... just imagine you're in an elven alliance city at night and the people who show up to arrest you are these complete doofuses with flouncy little bobs and the perfect war crime smoky eye ... THEY’RE the military??? that’s the vibe???. Questionable aesthetic choice on behalf of the dumbasses in charge of the elven alliance but okay.. It’s also not fair because they make it VERY hard to take them seriously when they walk around looking like that, but at the same time, they’re a highly trained military/police sort of organization and you kind of have to take them seriously in some instances... like.. come on.. you’re telling me you’ll arrest me if I laugh at you?? yet providing... such robust temptation...??
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Deinsas Oryen:
An organization of elves who are literally like... generic flat evil cartoon movie villain level in thinking that they’re the One True Group who should rule over the world and etc. (on the basis of the fact that certain branches of the elven religion state the elves were the gods Favored Creations, that the world was made for THEM, etc.). Basically they just run around doing stupid evil shit and starting conflicts with people, they seem to REALLY want to start wars, and really like to destabilize areas for whatever reason. Though they have their ‘We Should Own The World And Therefore Can Mistreat Everyone Who Is Not Us’ message to stand by as a reasoning for their actions, many of the things they do just.. don’t really add up, and their constant trouble-making even when it makes NO practical sense to be doing so (or even ends up hurting them, doing stuff that should seemingly be against their own interests), makes them seem a bit suspicious...
They tend to be very very strict elven religious traditionalists who REALLY focus on the aspect that the gods made the world for them, that they are put here to protect and guide and lead others, that they are direct descendants of the gods while others aren’t, etc. To the surprise of no-one, they really “disagree with” jhevona and similar groups*, often trying to instigate conflict with them over seemingly nothing, but maybe some flimsy ideological disputes (though, they tend to really only start conflicts with Jhevona who live in areas with valuable resources....... hmm...). They also attack global cities from time to time, or any group which seems to be trying to connect the world, make travel easier, etc.. which they say is because they think all groups of people should be separate and elves shouldn’t mingle with other ‘lesser’ groups. But, also... many of the organizations that aim to instill global learning centers, cities, interconnected travel roads, etc.,, also tend to want to make these resources free (the roads are free, the schools are free, etc.), and some of those resources end up passing through or very close to areas owned by the elven alliance, but..... that’s probably not connected..!
The Elven Alliance has no formal ties with them, but (if it wasn’t clear already) they’re strongly suspected to be working for the Elven Alliance, kind of just as a hollow enemy that gives them something to look good against, basically just a group to start conflicts that conveniently benefit them, without it actually tarnishing the Alliance’s own name. The Alliance publicly ‘disavows’ them, and has even started ‘wars’ with them before, especially since they can make a show of like “wow good thing we’re not as bad as THOSE guys!!! look at what THEY did! absolutely despicable!! good thing we’re SO much better, right?? and look, we’re even fighting against them! We are the good guys!!”. Though, it should be noted that not EVERY country within the elven alliance does this, and some seem to genuinely fight against the Deinsas Oryen, and are sincerely infuriated by them (so.. maybe they didn’t get the memo? There are smaller groupings within the elven alliance, so it would make sense that maybe it’s just a few countries working with the Deinsas Oryen , and a majority of alliance nations genuinely have no idea it’s going on behind their backs**.... though..... you’d think they’d like.. catch on..).
But of course, this is all just a ~~~Theory~~~. The Deinsas Oryen is a fairly new organization (only existing for the past 150 years or so, and elven lifespan on average is like 180 - 300 depending on subspecies, so, that’s not THAT long for them), so they’re still able to remain fairly elusive. Sometimes people within the elven alliance try to capture higher ups/leaders within the Deinsas Oryen to learn more about them, but somehow they always ~conveniently~ get away. Though probably not a big enough thing to do something like fracture the Elven Alliance, within the next 20 - 50 years or so, it definitely stands to become a bigger conflict, especially if the ~~theories~~ about who the Deinsas Oryen are truly working for are ever able to be confirmed, if more information ever comes to light.
**(There are over 50 separate countries that make up the Elven Alliance as a whole, so of course not all of them will know everything going on within the Alliance at all times, especially if certain members are actively working to hide stuff. The Alliance has a.. questionable reputation, and tends to be known for it’s worst members and their actions (as it should be lol.. even if you didn’t personally cause a problem, you should be responsible for keeping your fellow collaborators in check), but a majority of the countries within it are fairly neutral. It’s not like all of them are wild oppressive dictatorships hellbent on doing Evil things and causing problems across the world, most of them are just average, most people living within Alliance countries are pretty content, and most countries within the Alliance don’t cause problems around the world (like stealing resources or antagonizing other groups).
While every country within the Elven Alliance has a responsibility to keep up with the actions of those around them (and disapprove of them or step into conflicts as needed), I also don’t want to make it seem like the Alliance is just a big mean hivemind with completely shared interests that agree on all things. When I say “a group is secretly working for the Alliance”, I don’t mean “every single member of the alliance was in on this and is actively participating in it”, I just mean “there are, at least two countries, within the Alliance, thus acting on the Alliance’s behalf, who are secretly working with this group” . Nations within the alliance can disagree with each other, be unaware of each others’ plans, etc. etc. etc. Hence, stuff like the Miliel-Sei being present in Fanyin to interfere with the government on behalf of the rest of the alliance, or things like a majority of countries within the alliance being unaware of what’s truly going on with the Deinsas Oryen. Anyway, idk,... the Alliance is a HUGE organization made up of a lot of moving parts, and from the way I talk about it, I don’t want it of be unclear, or seem like they’re just a weird hivemind or something.)
* (Surprisingly, the Deinsas Oryen don’t dislike the Avirre’thel (a small deviation from their secret masters within the alliance, I suppose.). They actually welcome them, because of their ancient elven roots, BUT do believe that they should renounce their current culture (everything that evolved on it’s own after they split off from ancient elves) and adopt True Elven Ways Again, and then the Deinsas Oryen would be willing to ally with them, even overlook the non-magic and eating blood stuff, as long as they kind of ‘’reverted’’ back to a more Elven way of being. They see the elves as the gods’ chosen people, so by that means, they cannot deny those with elven blood, the Avirre’thel are still their brethren, even if ‘’mutated’’. At least in this one area, they make some attempt to be logically consistent with their supposed doctrine, even if just to look more legit and throw off suspicions.
(Which is not to say that there are NO members of the Deinsas Oryen that legitimately believe in their ‘’purpose’’, some of the lower level recruits probably do, but a good 70% of them are being paid (or bribed) preetty well to be there, and take certain actions.... theoretically, of course, this is all just a ~~theory~~ of course, there’s no definite proof they work for people within the alliance, of course))
This group has no set uniform, but they do have a representative symbol which could be seen on clothing or flags, which is this -
(similar to the symbol for the elven alliance, this one incorporates the symbol of Inaashi, but with some modifications )
The Deinsas Oryen operate basically anywhere that it’s convenient for them to, but their headquarters is a small portion of land on an island in northern Nonvas Kfal.
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-------------- Non-species/culture Specific Groups -------------
Nanyevimi Global Representatives:
Like mentioned before, the entire world in general is VERY scattered, mostly made up of small isolated groups that kind of just mind their business. Most people just stay within their own territories and generally there isn’t a lot of global cohesion, for a lot of different reasons. But, groups like the Nanyevimi Global Representatives are some of the few that actually seek to better unite the realm.
It’s kind of just an alliance of a few different governments from various places worldwide, who seek to do things like: maintain trading routes that span the entire world, construct global areas where many different people can come together and trade/communicate, provide ease of access for those who seek to travel (like keeping international roads safe, giving out language learning resources and compiling info on local cultures, etc.), promote conflict resolution/peace and easy communication between various disconnected groups in the realm, sharing of technology and resources worldwide, etc. This is also the group that sets standards for/manages both Global Learning Centers and Global cities/areas in general.
Despite being able to accomplish a lot in the realm (even introducing one or two cohesive trade routes is a miracle, considering how isolated everything tends to be), The Representatives still really don’t have that much power. The governments that make up the group, while extremely varied (from all different species, areas of the world, etc.), really aren’t big political powers or anything. The group doesn’t have much wealth or influence, but simply gets by on being able to communicate goals and collaborate with others effectively. All of their projects are basically just people working together for their own benefit of their own will.
Like, instead of coming into an area with an army and being like “Hey, we’re making a trade route here, you idiots” and paying off/threatening a bunch of locals to let them do it.. It’d be more like, a handful of various diplomats show up and have a long talk with the locals about if they’d want a road through their territory, if so what it would look like, what area they’d be comfortable with it passing through, them explaining to the group what benefits they could see from it and how it could help them access more resources, etc., then all cooperatively working together and pooling resources to build it if enough people decide they’d like to, no use of force or monetary incentive required.
So, they have a good bit of connections all across the realm and are very skilled at reaching out to groups and communicating in a peaceful and understandable way, but they’re not necessarily the most influential group around. Though, they are the only organization that’s even been attempting stuff like this, and the fact that they’ve been able to make the progress that they have (introducing multiple global areas and learning centers, maintaining a few patches of neutral and safe trade routes, etc.) is considered by some to be impressive.
There are no set uniforms or appearance for this group like there are for others (again, way too broad of a group), but it’s possible they could still be identified if they happen to have clothing or items adorned with the symbol they use to represent themselves, which is shown in this post here (link).
( Information on what a global learning center is HERE (link), and information on the state of the world as a whole/what global areas are HERE (link). )
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Rivande:
A large network of travelers who specialize in exploring and building. They have 3 branches, land explorers, sea explorers, and specialized explorers (for distinct terrains like icy mountains, desert, etc.). They get hired by people to do things like transport goods through difficult terrain, guide expeditions of researchers, track down items or ruins in remote and typically ’’unreachable’’ areas, etc. Their primary specialty is just that they have the knowledge to travel to, or through, places that many others would consider too dangerous, impossible to navigate, or inhospitable. As they basically travel professionally, members of this group are always on the go, rarely ever in one area for too long. But, in down times (or when they haven’t been hired for much in a while), they’re also known to do random odd jobs, like basic construction work, bodyguard work, hunting, etc.
The Rivande aren't necessarily allied with any one group (other than themselves, they focus a lot on internal unity and pooling resources/connections/etc. to survive as a collective), and just sort of serve their own interests and do their own thing. The group seems to consist mostly of people who wanted to get away from something and start a new life (people running away from debts, family situations, poverty, etc.), of course drawn to a situation within the Rivande in which they’re immediately taken in as family/part of the group, provided for, protected, and also extremely hard to track down,, so there is a strong inner-group loyalty sort of mentality going on, and it’d be quite rare for them to betray their own group members or have loyalties somewhere else, work for a foreign government, etc. The Rivande will do jobs for pretty much anyone who will hire them, but they don’t play favorites, always remain neutral, will not take sides in anything, and at the end of the day are looking out for themselves and only themselves.
This ‘we hold allegiance to no-one but ourselves’ neutrality mentality is also easier for them to maintain due to their situation, as they’re not very affected by the politics of anything going on in most countries, since they’re never in one place for more than a few days, maybe a week maximum. And even if a conflict made it difficult for them to find work, the type of work they do is unique, so there’s always something they could do somewhere, even if they have to travel a bit to find it.
(This doesn’t mean people within the Rivande aren’t allowed to have opinions though, as they come from so many various walks of life, of course some probably on principle hate the people they have to do certain jobs for, or etc., but I guess the culture within the group tends to be more of a “suck it up and do what has to be done at the moment, then once we get the coin from these bastards we can vent frustrations and shit-talk them all night back at the inn their money bought us”, as well as maybe the occasional ‘’accidental’’ sabotage of a job, being obtuse or frustrating to work with ‘’unintentionally’’, losing cargo in an ‘’accident’’, that really obnoxious bigoted scholar from the group we were escorting through the woods died in a ‘’tragic accident’’, etc.
It’s just that, their public reputation is ‘neutral’, they never complain outwardly, will accept jobs from literally anyone, and if they do vent some sort of opinion or frustration towards the people who hired them, it’s passive aggressive, in secret, or completely un-noticeable, since their main goal is pleasing the client and putting on a neutral face so they can get their money in the end, first and foremost. Most people who meet someone that works in the Rivande tend to describe them as cold, detached, highly professional, and very focused (like the “I’m just here to do my job and get out” sort of attitude), because they’re trained to put up with nearly anything and not reveal much to outsiders due to these neutrality policies... But, if you saw them like, in a comfortable setting just around other Rivande back in one of their hideouts or something, many of them would be completely opposite lol (ESPECIALLY after having to hide frustrations or parts of their personality all day, once they finally get back around people from their own group they can just let it all out. This is also part of why they probably feel such strong bonds with each other, since the other Rivande in their group (usually 5 - 15 of them will be hired together for an average job) are the only other people they can trust and reveal their actual thoughts to, especially while traveling for weeks and weeks on a job or with a client, sneaking knowing glances at each other, gossiping behind trees for a moment before having to put the Neutral Face back on, etc.. but ANYWAY )
Though they don’t have a clearly known ‘home base’, or lands of their own necessarily, It’s suspected they have secret hideouts for their own communities in certain places, discreet undisturbed areas where nobody could ever come bothering them or taking their resources. Since they’ve got expert experience navigating even the most impossible terrains, amazing map knowledge of nearly every area in the world (collectively of course, no one member knows everything, but if you have one person who knows the east, one who knows the south, all working together, etc.), it’s highly likely they could maintain a few hidden spots kept to themselves, that others couldn’t even find if they tried.
To promote internal unity (and since pretty much everyone there is running away from something anyway), generally new members of the group are given a new name, and sometimes a new backstory, depending on the circumstances of their arrival (and exactly what they’re fleeing). Aside from a quick background check just to make sure they’re not letting anyone dangerous in (like rapists, repeated violent murderers (they overlook self-defense murders and other stuff like that), people in hate groups/bigots, etc.), basically anyone of any background/age/gender/etc. is able to join.** Though many aren’t, some people in the Rivande may still be attached to their cultural background, religion, etc., and this is generally allowed (like, they don’t ask people to stop being religious or denounce their past culture when joining). They’ll have you change your name, and maybe a few details about your story, but they don’t strip members of EVERY aspect of their identity. (Unless of course, members want to do so lol.. When you change your name, you’re free to make whatever background story you like as well, if you want to abandon every aspect of your old self, it’s a fine opportunity to, but it’s not mandatory at all). The only time they interfere with stuff like this, is maybe controlling who you’re around, or asking you to do certain things away from others.*
**(though obviously not everyone does the same jobs lol.. like.. technically an 8 year old orphan fleeing an abusive situation would be allowed to join, but they’re of course not going to have an 8 year old like, doing bodyguard work and hunting in the woods alone with a group of 40 year olds. It’s thought that most children and etc. instead just stay on some of the secret islands and other hideouts that the Rivande use as bases, doing various child appropriate tasks, and just focusing on training and getting an education so they can go on actual missions and do the same jobs as the others once they get older, etc.)
* (like if an Avirre’thel, as part of their species and culture, has to feed on blood, but they get put on a job assignment along with 2 fellow Rivande who faint at the sight of blood, they would maybe be asked to feed in secret or something, etc. But never to abandon doing it entirely) (this is a bad example since Avirre’thel like.. have to feed and it’s not something they could stop anyway, but you know what I mean lol).
The Rivande operate mostly around the north, like the ports of Asen and Navyete and etc. in Aviinine, and the upper sections of Estic Kfal and Nonvas Kfal,, though they have traveled all over the entire globe for special assignments. There are currently about 1600 members in the group in total, around 400 general members (or multi-specialty people who move between groups as needed), 400 in the land explorer branch, 600 in the sea explorer branch, and 200 in the specialized branch. They have an incredibly strong sense of unity and amazing communication for such a large spread out group, so it’s thought that they must have pretty well organized structure and frequent ways to meet and communicate even over long distances, though they keep to themselves about the inner workings of the group, so nobody really knows for sure how they organize themselves.
This group has no distinct uniform, but their symbol is this (it’s like.. a snake around a spyglass and the top of the spyglass has compass looking thing?) -
They’re often given necklaces, earrings, bracelets, rings, or other jewelry with the symbol on it, to mark their entrance into the group and that they’re now part of the family, so you may be able to identify them from seeing someone wearing one of those.
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Lir Imaeni:
A mysterious group of ‘blood hunters’ who are thought to orchestrate the largest underground ring of blood trading and etc. within the realm (for more information on blood trading/collecting/etc., there’s a post about it HERE (link)). They mostly operate in global cities, since that’s where they’d have the most access to as many different varieties of blood as possible, but, global areas are also highly regulated and locked down, so they often are stationed like JUST outside the city boundaries, or some small town 40 miles away from one where there may be less stringent laws, etc. (as well as of course places like the country of Mippya, where laws protecting people from danger are fairly non-existent). The Lir Imaeni are also better able to get away with their illegal activities than a smaller group would be, since they’ve been at it for thousands of years, and thus have ties to many important “clients”, like groups of royals, or other influential individuals throughout the realm, who can usually pull strings to get them out of trouble.
The Lir Imaeni does have a more ‘on the streets’ division (people who do the tracking, kidnapping, etc.), but a majority of the members are just dealers, who handle and package blood, and take it to whatever local underground marketplaces there are, or directly to clients. Lir Imaeni roughly translates to something like 'unknown vendor' or 'absent merchant' or etc. (in midland elvish), coming from the fact that if their deals are recorded anywhere at all (usually they’re not), it's always under the name of 'unknown' or 'anonymous donor' or etc. By common people, they’re sometimes also referred to as “collectors” (like ‘Hey, I wouldn’t go home with that guy if I were you, I think he’s a Collector”), nickname origin being quite obvious (as they’re always ‘collecting’ people and blood). Though a more interesting nickname is basically calling them ‘Teapots’, coming from the fact that the word ‘Liramenii’ sounds similar to ‘Lir Imaeni’, and in modern general elvish, ‘Lirameni’ is the word for ‘teapot/clay or ceramic container to pour tea from/etc.’
This group doesn’t have a distinct uniform, or a symbol or anything to identify themselves with, obviously, since they don’t want to be known. The amount of members is unknown, but it’s through to be somewhere around 600 - 800, and they’re thought to also be led by a central leader, or maybe a small council of them, rather than all working in separate branches independently. Though there are many different independent blood dealers sketchily crawling around the realm, joining the Lir Imaeni grants you access to certain connections, reputation, and many amazing perks,, which seems to be mostly what keeps people interested in being a part of them (despite the fact that most blood dealers prefer to work alone or in MUCH smaller groups).
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The Bryn:
The Bryn are one of the primary groups around Nanyevimi that exist to subdue people with magic that are causing harm, help non-magic people deal with magical issues, help those with undiscovered latent magic (which when left alone untrained, will generally end up killing the person or others around them, etc. for more info on latent magical abilities and the task forces that help with them, read this post HERE (link)), etc. Basically kind of like an all purpose magical response organization, primarily dealing with things that involve issues of the dangers of magic, unknown magic, integrating (or getting rid of) magic in non-magic areas, etc.
The group is pretty much just a bunch of mages (though they do they have to be well above average skill level so they can be effective against most magic users they receive calls about and etc., but it’s not like they’re all insanely powerful ancient jhevona or anything, just groups of fairly strong multi-skilled mages), but most of them also have social work training, combat and survival training, many have training in local legal systems or cultures, speak multiple languages, etc.
Groups like these are reasonably common in areas populated by inherently magical species, but tend to be more of a minor presence considering that if most of the population is magical anyways, they can probably handle magical conflict themselves. So these groups tend to be most prevalent in non-magical areas, as groups who can’t use magic and have little knowledge of it are highly susceptible to magic crime, or even just non-malicious yet still unmanageable magic users (like individuals with latent magic) that the community doesn’t have the resources to handle. The Bryn are one of the largest and most well known of these groups that operate in Nanyevimi.
There are also many rogue people who do these jobs as well (a mage traveling around taking care of magic crimes and issues involving magic can be a decent living), but since the Bryn are a group with a known reputation and etc., some people find them more trustworthy, as they have higher ups/ people to watch over Bryn agents and hold them accountable if they handled something improperly, whereas random helpful travelers do not.
Their organization is split up into a few different branches -
General members - these people usually have multiple areas of expertise, and are kind of just dispatched wherever they’re needed.
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Crime branch - these people exclusively handle cases where crimes are being committed, like someone using magic to steal from unsuspecting non-magical groups, using magic to trick people, magic users harming others who can’t defend themselves, etc. (There’s also a smaller branch within this branch, which is like the Extreme Version where everyone’s a WAY higher level mage with advanced combat skills, they deal with the MOST serious or dangerous crimes)
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Accidents branch - These people deal with things that, aren’t necessarily illegal, but are still bothersome. Usually stuff like, a group of non-magical people accidentally stumbling into an enchanted trap that was set thousands of years ago and they don’t know how to release enchantments on their own, magical operations nearby a non-magical village having unintentional harmful effects to the people in the village, problems caused from accidental or unknown use of magic, etc.
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Latent magic branch - This part of the Bryn deals exclusively in helping individuals with latent or unknown magical abilities (generally all young children, usually found in orphanages or other areas (like a child from a magical species accidentally ending up in a non-magic area with low magic-literacy, thus raised unaware of their abilities and nobody around could help them with it)). Because latent unknown/untrained magic can be extremely dangerous, it’s important to catch it early, and get the individual proper training, education, and ways to manage/control the magical energy they have. Members in this branch often specialize in child development, and have a focus on stuff like family counseling, communication/mediation between groups, etc. because they usually have to be right there in the middle of things while trying to help the child.
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Communications branch - These are mostly people who organize and sort the requests for help, assign people to certain tasks, who run the group, etc.
The Bryn don’t do these jobs for money, it’s all mostly volunteer work. Though some people do reward them for taking care of problems, or will offer them things for their help, pay is not a requirement.*(1)
“Bryn” means ‘guard’ or ‘protector’ in a far south jhevona language, which is where they get their name from. They originated from the south, but now have small gatherings of the organization set up in a few main hubs around Nanyevimi. The Bryn do have uniforms to some degree, when they feel appropriate to identify themselves they may wear something like this (whoops, another thing I forgot to draw, I’ll try to put an image in here later).. or will have clothing/items with the symbol of their group on it, which is this -
But many of the jobs they do also require them to not be recognized (like if hunting down a dangerous mage, you don’t want them to SEE you tracking them, or when showing up to an orphanage to try and rescue a child with latent magic but you know the orphanage owner is hostile, etc.), so they’re often not in uniform/identifiable in any way.
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*(1) ( This also isn’t very weird though, a majority of work done in all of Nanyevimi is not for money, necessarily. There’s no widespread currency system really, just a few in certain places, but it will vary by where you are. Like for example, to use places I’ve already written more about (countries in the continent of Aviinine)..
Fanyin does have a strong broadly implemented system where most all goods/services are exchanged for money (which is a standard coin that’s used as the primary currency of all countries in the elven alliance). You can informally barter amongst friends or something, but every resource (food, shelter, goods, services) is tied heavily to having coins, and that is the only way to access most goods.
Navyete on the other hand, does have their own currency (a few various coins), but, this is mostly used for trade with outside countries just to have a more stable exchange rate (like, ‘this is worth 5 coins’ instead of ‘this is worth 14 cabbages, depending on the size of the cabbage, and also this and also this..’ ), but within the country, a majority of goods are bartered or just given for free collectively in the community. Citizens can trade currency if they want, but it’s extremely common to just bargain with people, or give stuff away. Many people in Navyete don’t even have money on them at any given time, since it’s not really needed, unless you’re planning on traveling or making a specific trade or something. There’s not as much of a focus on making money, since basic resources are generally free to access for most people (housing, food, healthcare, etc). And people who produce those things (farmers, builders, doctors, etc.) usually do them on a bartering basis, on commission from the government (which they would be given whatever they want in that case, coins, or some sort of bartered resource), or for no charge just because they want to contribute to their collective local community.
In Nanebae, there is no established country wide government, let alone a cohesive economic system or currency, so people kind of just trade for whatever they think is valuable, some currencies from outside countries, resources, services, mostly just bartering. People live in small clusters of communities and can generally gather and share their own resources among themselves. (this is probably how a majority of places in Nanyevimi are, like at least 50%).
In Asen, it’s a little similar to Navyete, BUT with a bit more of a focus on a standardized currency. Like, a majority of dealings are handled with standard local coins, but it’s also incredibly common to just trade for things, or to have certain resources provided for free (mostly, depending on what it is. Definitely not as extensively as Navyete).
So anyway, it’s not strange at all for the work to be done without payment or etc., depending on what area of Nanyevimi you’re in, they may not even have a standard currency to pay you with/be unfamiliar with the concept... I mostly just wanted to make note of it since it IS different, when in comparison to groups like the Rivande, who always want SOMETHING (usually currency, though they’d take something else valuable) in return for what they do, and wouldn’t ever take jobs just for the sake of them. )
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Itheminal’in:
Though they started out as a vigilante justice group that worked to overthrow the royalty of an elven country in Nonvas Kfal about 2,000 years ago, they’ve changed overtime, with various localized branches handling more personal cases, usually aiding people in small villages or etc. They’re kind of like..... firefighters + emergency medics + legal team + bodyguards + assassins + diplomats/negotiators + private investigators/detectives all combined into one? Obviously there are different sections of the group who specialize in different things, but in modern day, they basically just exist to help people, often as an alternative to the governmental options in the area. Like for example, if a nation has a notoriously corrupt police force or something, people could try to call on a group of Itheminal'in agents instead, who would then use their wide network and resources/skills to try their best to give the person aid. Most of what they do is like this, just helping people when those people have nobody else to turn to, or when the alternatives that ARE available to them don’t work for them for some reason.
In many cases they do their job effectively and etc., but the organization is somewhat large at this point (at least for what they are, they operate pretty secretively obviously), so there are some concerns about local branches of the group over-reaching and stepping outside of the group’s main rules and virtues (like getting a little power hungry, or seeing themselves as Perfect Savior Heroes Who Can Do No Wrong). Thus, they’ve recently been limiting who can join, and also trying to prevent stuff like people acting 'in the name of the group’ without actually being part of the group. Because they have widespread credibility in certain places, some frauds use that to their advantage (lying to pretend they’re in the Itheminal'in when really they're just some random person wanting to cause trouble). Due to this they’ve also been looking into ways to clearly mark a person’s official membership, but each group within the group has different ideas (many of them still do spywork and infiltrate governments, so the mark can’t be something too obvious or identifying.. Basically, they need to be hidden and unrecognizable, BUT they do need a way for the right people to be able to recognize them when needed, so people in need can actually get reliable help, etc.). For now though, they don’t have any group symbol, or way to be identified.
They operate all over the entire realm, but are concentrated more in a few areas than others. Generally they have the largest presence in places known for having corrupt or unreliable resources for their citizens, since a group like the Itheminal’in is extra needed to offer community aid and assistance to those in society that aren’t being treated properly, or are falling through the cracks.
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The name comes from the plant “Itheminal”, which used to be one of the most prized resources in the area the group originated, and was often associated with the rich and merchants. Itheminal is generally extremely rare/difficult to grow correctly or come across in the wild, takes forever to harvest, is extremely finicky,, but can be used in making dyes/pigments, and also as an herb added to classical elven tea blends**. Since it was seen as a status symbol, royals would have entire teams on their staff hired specifically for the purpose of seeking it out for themselves, sending scouts to go on months-long trips in the mountains to find plants or seeds in the wild, sending spies to steal it from other royals, trying to monopolize and make sure THEY were the only ones who had it successfully growing in their private gardens, etc. Anyway, after a few of their first assassinations (as a young organization back when they were still government-overthrowing revolutionaries and not a more laid back group out in the field helping communities), they would joke that the royals had more people after them than they had out hunting for Itheminal, or that they were a more desired resource (rewards for capturing and turning in an Itheminal’in agent (especially if captured alive) tended to exceed those offered for giving Itheminal seeds/plants, both of which were ridiculously exorbitant prices). In addition to that, people in the group were also known to be a bit ‘finicky’ (uncooperative, difficult to get information out of) and hard to locate, so they named themselves after the plants lol.
(**elven cultures, especially a long time ago but even today, have always been known for their teas. It’s pretty typical for an area to have it’s own tea blend, or a family (especially royal families can get pretentious and competitive about this, but everyone regardless of class probably has their own family tea recipe, the ingredients may just differ in price) will have their own special tea mix of spices/herbs/flowers/etc., etc. It’s also customary that many elven teas (probably a good 50%) have various mind altering substances thrown in (like an herb that causes mild hallucinations, the root of some tree that makes people a bit ‘‘drunk’‘, etc.). Ground itheminal leaves were always said to cause REALLY good emotional states when consumed, as well as vivid sights and pleasant ‘waking dreams’, so all the royals especially wanted it in their custom blends for tea parties (usually where the entire nobility gets together and everyone samples and shows off their custom teas they’ve been working on, so a tea with an amazing taste, smell, ‘‘mental effect’‘, or other aspect that has a positive effect on the consumer is more likely to win, and having the title of Best Tea at that years’ annual tea party was a very prestigious title (and still is, in some circles))
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Ostienache:
Not much is known about this group since, obviously they have a motivation to keep themselves as hidden as possible, but mainly they’re a vigilante justice organization of assassins. Similar to the original Itheminal’in, except if they had stayed primarily assassins and never branched out into doing community work. The Ostienache are even theorized to be a branch of the Itheminal’in who simply stayed the same as the rest of the group changed, but both organizations are so secretive that there’s no real way to confirm this (and vigilante justice groups aren’t necessarily a niche thing, it makes sense two could evolve independently on their own without having to be related).
They mostly target those in power, but are known to kill random criminals as well on occasion, such as a local rapist from a small rural town or etc. It’s unknown how many of them there are, how they communicate, how they cover their tracks, how they choose their targets, etc. The only patterns that seem recognizable are that they’re open with signing their work (even though it may make more sense to be mysterious, they want it to be known that it’s their doing, presumably just to help build fear/merit and send a message, like “no this isn’t just a random murder, we’re an organized group and we will come For You’”), and that all of their targets are people who could justifiably be argued are hurting others (whether it be on a local level like beating their children, or on a broader level like committing war crimes or passing laws that lead to the harm of a large amount of people. They seem to focus more on the latter, but it seems like, if they just so happen to be in the area, they may kill a few smaller criminals here and there if the chance presents itself).
Because they identify their kills, their movements can be tracked to some degree, a few murders will happen in one area around the same time, then in another, etc., so it may not be a HUGE group (if they’re all apparently traveling together), but certain details of cases in the past have led people to believe that it’s at least 8 people, possibly 15 or more. Which is.. a really tiny group, and would seem insignificant, but their mention here is warranted mostly just due to how well known they are. I mean they are like.. literally out there assassinating kings and stuff, SO MANY people are after them. They’ve made enemies out of many of the most powerful groups in the world, even the Elven Alliance is aware of their presence and has discussed them before as a threat (since they’ve targeted a few members lol). And this notoriety is only helped by how impossibly secretive they are, how little is known about them, how not even one of them has seemingly ever gotten caught, especially how they’re able to gain access to such high profile targets without ever being noticed, etc. With so many details of their organization being so mysterious, there’s plenty of room for endless speculation and fears to evolve, often turning them into more than they are, especially amongst the gossip of scared royals. (for example, some people theorize that they must be extremely powerful mages, and are probably using high level magics to do some of the ‘’impossible’’ things they do, others think that the murders are actually contracted out and not always committed by the same group of people but that the Ostienache are simply masterminding and telling random hired assassins who to kill and when, etc. etc.)
The group operates mostly around the north, like in Aviinine and around Estic/Nonvas Kfal (like most groups I’m mentioning lol.. since I started my primary worldbuilding with the Avirre’thel as the focus, the area with the most development is the north/around Aviinine, etc. There are tons of groups all over the world, but many of the ones in this post will probably function mostly in the north, or at least have it be plausible to come across them in the north, since that’s the section of the world I’ve developed the most about at this point.) .
The Ostienache have no symbols or uniforms of course, as they don’t identify themselves, only their crime scenes. While the targets may be killed in various ways depending on what’s most convenient to the situation, they generally seem to keep it as bloodless/nonviolent as possible, and always position the dead body in a similar way, with it’s arms raised up hands covering the eyes (palms facing outward, with the backs of hands touching the eyes), and a white circle left on the chest (usually a ring of flowers, though sometimes a ribbon, salt, chalk, torn pillowcase fabric, whatever material was nearby). These are distinguishable from copycat murderers because the palms of the individual are always marked with some sort of unknown perfume/dye (it’s a dark teal blue color with a strange sour yet floral scent) type of substance, which must be personally crafted by members of the group, as it’s chemical makeup/fragrance are unique and have never been identified clearly/are impossible to replicate unless you know the secret formula/ingredients to make it. ). Like below -
(also, you should be able to position a body this way but I think the arms need to be raised differently. I tried it out laying on the floor and relaxing my arms, and they only rest on the face this way if the arms are up more, so it should be more like this in the image below.. but, whatever you get what I mean lol )
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The Navigators:
The Navigators are a group of ‘’explorers’’ (hence the very clever name, they ‘navigate’, tee hee hee), with.. questionable motives. While they approach it from a scientific angle and claim that they’re making discoveries for the sake of studying the world, documenting what they find, etc., a vast majority of what they actually do seems to just be.. search around the globe to locate areas with potentially valuable resources, then attempt to profit off of those resources, usually by handing them off to someone else (like for example, finding an undiscovered mine, fighting the locals and taking it over for themselves, then selling it off to (or renting it out to) some royal family somewhere in exchange for a lot of money). Despite their foolish motivations (money, notoriety for discovering things, etc.), they have become known for being very good map-makers, and are responsible for charting a lot of routes and areas around the world that formerly nobody had any information about (except for the Rivande, who probably traveled through there long before the Navigators, but minded their own damn business about it and kept their knowledge to themselves).
It’s thought that some members of the Navigators genuinely believe they’re helping others or creating a better world, but many seem to be in it for personal reasons, such as being The One who Discovered The Big Really Cool Thing And Is Now Famous For It. Even though they paint themselves as simply scientists and scholars, as many indeed are, it’s also evident that many of their actions are taken less in the name of science and more for the sake of fortune or fame. Legitimate scholars have wandered their way into the group from time to time, but generally left for obvious reasons, which has resulted in the only remaining members usually being people who are able to tolerate the values and motivations of the group, so basically it’s a bunch of REALLY annoying people who don’t think they're annoying because they have a ton of other annoying people around them to constantly stroke their egos and tell each other that they’re right (unless they’re infighting, which usually doesn’t happen when they have good leadership, but happens constantly the second that The Alpha Most Annoying Person isn’t there to wrangle all the other egotistical freaks in and explain to them that they can’t ALL be the smartest person on earth)
Luckily, most cultures in Nanyevimi have no bizarre underlying psychological need to dominate others/hoard resources/get rich/take over lands, so in the grand scheme of things there are very few world wars or ideological things where people cause problems because they just can’t mind their own fucking business. But for some reason the Navigators sprung up somewhere one day and they bother people. Many see their goals as completely foreign and deranged, and they really only have the support they do because certain places take advantage of the opportunity of their existence (like people in powerful positions can use them to steal resources for them without the powerful people themselves having to look like the bad guys, etc.).
The Navigators used to be far more prominent, but many of their most prolific members were killed in one event* about 200 years ago. Since then, the group has still been recovering, but there were many scrambles for power after the head and many major players of the organization were lost. As you can imagine, many of these people are arrogant and riches/power/fame hungry, the reason they do this stuff in the first place .. so when the leader was gone EVERYONE was like ‘oohh I DESERVE TO BE THE NEW LEADER!!!! I am the most important and the most smart and rich and went to a fancy university for a very long time and am very good at making maps!!! I MUST be the one to attain this prestigious TITLE” and they nearly tore themselves apart. Unfortunately, things have managed to cool down and they’ve risen back to some level of prominence, but still are nothing like what they once were (they haven’t chosen a new ‘leader’ yet, and currently just work in a few smaller groups that communicate from time to time. How the organization progresses in the future will probably depend a lot on what leadership they eventually select for themselves and when).
Though they’ve always maintained their contacts with many governments, especially groups like the Elven Aliiance (who are usually very interested in uncovering rare resources and things, if only to prevent other people from being able to use them, god forbid somebody invent a better technology and replace their famous Iriminel crystals** lol), they can also get into conflicts with them, since they’re arrogantly set in their ideals and refuse to bend to anyone else’s desires. They have a sort of self importance about their Values And Very Important Work, so it seems to be sense of pride that they won’t allow themselves to be ‘pawns of any government’ or whatever, even though they’ve still been known to temporarily forget about their Noble Goals, for the right price.
Basically, it’s just a bunch of pretentious scholars, usually nobles or people from noble families, who fancy themselves adventurers because they think it’s a cool lifestyle, and discovering things can make you rich/famous. They do have skills/ scholarly merits, many are experts in their fields, especially at stuff like map-making and archaeology and geology and other Fields People Would Utilize While Traveling The World To Discover Old Ruins And Resources And Things, but because of the goals and reputation of the group, it does tend to lean towards.. a very particular personality type (usually know-it-alls that lack self-awareness and also cognitive empathy, are so dedicated to their Very Significant Purpose that they don’t care about anything else, they just want prestige and to feel important, regardless of any potential consequences to their actions.. the type of people who think that because they’re Very Smart, all of their opinions and feelings must be inherently correct, and thus cannot be debated. Is it a good idea to pillage these sacred ruins? Well, we feel like it is, and we are intelligent and scientific, so pillaging them is good for science, therefore yes it’s a good idea, and if you disagree, you’re just too uneducated to understand,, etc. etc. Which obviously also makes them hard to work with, even groups they’re allied with can’t fucking stand them sometimes lol.. ANYWAY)
The Navigators operate all over the world, though they have a home base in northern Estic Kfal, which some stay at while others are out traveling. They don’t have uniforms, but they do have little badges/pins which they usually adorn their outfits with (since they’re all very prideful of their prestigious group membership and want to show it off), which would have this symbol on them -
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*(Basically, like idiots, they started messing with the Thastanri after hearing of various rare resources that could be found in their territories. Though publicly, their Noble Motivations were to “”create better maps through this vast unknown portion of land, for the educational purposes of all””. They were in the land hunting dragons and ended up accidentally shooting a Thastanri out of the sky (in their natural form, Thastanri are one of the few subspecies of jhevona that are still born with full usable wings and tails and etc. so when they’re flying around, from far away they can resemble other flying creatures), which when they tracked where he fell (thinking they’d find a dragon they could sell the bodyparts of), and saw that it was just some random person, instead of even attempting to treat his injuries, they just assumed they were fatal and killed him to ‘put him out of his misery’ (more like, they just didn’t feel like dealing with him, saw he was too injured to fight back anyway, and being afraid that he would notify the others of their presence, took that opportunity to kill him like cowards.) And this was like, the 4th time they had been trespassing in their lands anyway.
A few days later, a Thastanri assassin kidnapped one of the heads of the organization from their campsite in the night, studied them long enough to be able to shapeshift into them accurately (read the main post about jhevona to learn more about how shape-shifting works/the study it involves/etc.), assumed his identity and ran back to the rest of the group like “oh gosh! I’ve been lost in these woods for days! aa! .. oh, but while I was in the woods, I found this giant dragon’s nest! I didn’t get too close since I was alone, but if we came back armed, I think we’d be able to take them, and get actual EGGs! Nobody’s seen a dragon egg in hundreds of years since they started going extinct, this could be BIG and sell for a LOT of money!”, and invited all of their trusted companions along on a ‘dragon hunt’. They even waited a few days for some of the other elite members to get there, since it was such a ‘big occasion’, everyone wanted to be there fore it (mostly so they could brag about it, probably).
Which of course, the Thastanri in disguise just led them into a brutal ambush, with all the other assassins (and a few dragons, who have the cognitive capacity to at least mostly understand the situation, and were fighting alongside them) waiting at the dragons nest. Most of them died there (about 45 Navigators), and a few others (like 5 or so) were taken back to the main living areas of the Thastanri to be interrogated, then slowly stoned/tortured to death by other members of the village who passed by on the street once they weren’t of any use anymore (basically they were left out in public tied up and unable to escape, so some threw rocks at them, some kicked them, some poured rotten food over them, etc. etc.).
Falsely leading rogue “adventurers” into attacks under the promise of them finding dragons or other rare resources is a well known tactic among the Thastanri for getting rid of particularly bothersome people (they’re largely a very non-violent a peace focused group but I mean.. if you’re told to leave like 10 times and still show up.. at that point what do you expect lol), but it’s never been executed on that scale, and the Thastanri had never before disguised themselves AS members of another group/taken on the identity of other people before, since they generally show distaste for using that type of magic outside of utter necessity (like, only if you were being chased and running for your life or something). So, even though in hindsight you could see that it was clearly a trap, the Navigators had no idea to even be suspicious, based on the information that they had at the time, and the unprecedented nature of some of the tactics used.
There were still 300 members of the Navigators left, but since the 50 or so that were killed were the higher ups, people in leadership roles, etc., this is why it was such a blow to the group. Despite being the instigators, the Navigators still have a grudge on the Thastanri over it (the Thastanri usually keep stuff like this a secret but they were specific to inform the rest of the group what they did, so they could take it as a warning and would maybe keep the hell away from them and the dragons, as the only reason they took such extreme measures in the first place was to set an example), but.. the warning did genuinely work (it’s abundantly clear that even a group of 40 Thastanri Ehn-Imkasyn could kill all 300 of the remaining group members without breaking a sweat, and though they won’t admit it, all Navigators are terrified to even go near those lands again. Anytime they’re asked, they make excuses or navigate around it “because the terrain is just better elsewhere” or etc.) lol
**(Though I haven’t made a full post about it yet, Iriminel crystals are a resource that’s used in much of the elven alliance cities as a way to store and channel magical energy, so that they can power things with magic in an indirect way (like, mages don’t have to literally be sitting there doing the work, they can instill their energy into a crystal with a mild enchantment on it and let it do the work for them, as long as they recharge it periodically). The elves themselves are unsure how they work (no surprise, it’s a technology they robbed from elsewhere and claimed as their own), but in the early days of the elven alliance, this was their claim to fame and how they rose to so much power, as they held complete control over this resource and would lend it to others in exchange for other things (Iriminel crystals have some sort of unique innate properties that make it able to hold magic this way. Even with enchantments and stuff, you can’t get the same effect out of a normal rock or other material). Many elven cities are still powered by Iriminel crystals, but of course since it’s one of the primary resources that the alliance has a monopoly on, they’ve been known to dislike the idea of competing technologies, or anything that could replace Iriminel crystal use. Plenty of places outside of the alliance also use Iriminel crystals to power things, but it’s always on loan from the Alliance, of course, so this technology can be seen all over Nanyevimi, except for places that disagree with/are hostile to the Elven Alliance (like, Navyete lol))
(additional note: Originally, the alliance were actually using the Iriminel crystals under the supervision of the people that seemed to have engineered them (an extremely secluded tiny group of a mysterious unknown subspecies of jhevona, living in strange ancient ruins, maintaining the caves in the south that the crystals come from). They only later ended up backstabbing the group and taking the resource from them, because apparently they weren’t being lent enough crystals fast enough, and thought the group was being stingy (hmm... maybe.. there’s a reason the crystals take a lot of time to build up a supply of...). But, the last members of the group refused to give out any information about how they work, so the alliance is kind of on their own.
Because they still have no idea how these crystals work, and are not giving proper amounts of time between letting the crystals form and harvesting them, they’re gradually becoming less useful, weaker, and in shorter supply. Since they’ve been doing this for thousands of years already, eventually, possibly in the near future, this resource is likely going to be a lot less available to them, or even totally depleted, and they’re going to have to scramble to maintain their infrastructure. But they don’t know this gghgh... I am only telling you, the reader, because I am god of this world and I Know Things lol.. sucks for them anyway! Maybe if they had actually investigated more into the ancient ruins around the cave, or ... oh i dunno, left members of the original group alive or listened to them.. they could have some information that would be helpful to them in this but, suppose the alliance will simply have to face the consequences of their thoughtlessness in the coming hundred years or so! )
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(also last thing to note: the Navigators and the Rivande run into each other sometimes (since they are both.. travel/exploration focused groups that operate in similar places), or occasionally the Navigators may even hire Rivande as escorts to help them through an area. While they have no outward conflict or anything, they are known to clash, mostly in a one-sided way (the Rivande dislike the Navigators, but not really the other way around). This is mostly because the Rivande want to keep information to themselves, while the Navigators want to make every discovery public and put it in a published book of maps (so it can be a threat to the Rivande’s trade secrets, and also just general privacy). The Rivande also believe in minding your own business, only ever respectfully passing through an area, but not interfering with anything, which the Navigators obviously violate constantly.
While the Rivande greatly value collecting and (privately) documenting the knowledge of the world... using that information to intrude on locals, start land conflicts, hoard resources, etc. is seen as ridiculously irresponsible and mindless to them, and seems to go against the group’s internal doctrine (the Rivande are so private about how the inner parts of their organization function, nobody is sure exactly what the rules are, but there are thought to be some structured ‘’guidelines’’ for group members, what is expected of them, how they should interact with the places they travel through, etc.). They obviously aren’t the most moral group in the world (since they’ll work for anyone for the right price, even the Navigators), but they still have been known to get into disputes with Navigators from time to time, usually over stuff like that.
(for example, a Navigator hiring a group of Rivande to help lead them through a ‘thought to be impossible to travel through’ sort of forest, but then the whole time the Navigator is like.. making maps, messing with shit, stealing things from ancient ruins they come across, etc. etc. , with the group of Rivande escorts attempting to stay neutral (like ‘okay, my job is just to get them from point a to point b, that’s it, it’s not my business what they do’), yet still getting increasingly annoyed the whole time underneath their customer service face. The group of Rivande have to like, constantly bail the Navigator out of situations they get themselves into along the way just because they’re being nosy, messing with wildlife, antagonizing locals, etc,.. and it’s like babysitting a 5 year old with a superiority complex...Every morning the spot where they camp in the woods is pleasant.. until the Navigator wakes up, then the place falls silent as the group of Rivande realize yet again that they’re going to have to risk their lives defending this idiot all day, while he goes out of his way to seemingly get into as much trouble as possible... . He marks another note onto his map pages, taking their secret routes for himself.. He nearly gets the group killed (again), randomly attacking a giant animal because “ the fur looked valuable”.. He brags about being a scholar, that the group should feel safe with him because his superior intellect will protect them in any situation, then promptly proceeds to ingest a plant he insisted wasn’t poisonous, forcing everyone to cut their travels short and stop for the day so he can make messy poops behind a nearby tree the rest of the night. The escorts whisper by the fire, considering just killing him in his sleep and reporting that an ~Unavoidable Accident Occurred~...... etc. etc. lol))
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Imin Amete:
A group of mages that seek to educate people about magic, particularly in areas with low magic literacy (being unfamiliar with magic and how it works). Since many people, even magic users, understand magic to be dangerous, the Imin Amete sort of just go around trying to do public outreach, explaining that magic users are nothing to be afraid of, that magic is perfectly safe and fine, etc.
They’re very pro-magic, and tend to embrace any new magical techniques or technology that come along, want everyone to utilize magic, want to implement magic usage wherever applicable (like promoting that a city use magically powered street lights, rather than plain fire or electricity, etc.). When not out in the world campaigning about how good magic is and serving as mage-advisors to people in positions of power (like local merchants or nobles or something who want to hire a mage to advise them on magical issues, etc.), the Imin Amete generally spend their time studying/practicing magic, and pride themselves on being experts in the field.
Though a group to help with magic education initially seems like something that’d be be useful in the realm, the Imin Amete still receive a lot of criticism, mostly from other magic scholars, as they tend to downplay the dangers of magic, and seem to have an unrealistically idealistic conception of it. Many people in the Imin Amete are only moderate level mages, slightly above beginners, but definitely not experts, and certainly not capable of many types of magic. You can study forms of magic in theory, information in text books or gathered in the wild, but still not be able to utilize it in practice (due to lack of skill, or just not having the inherent magical energy level to pull off certain things). They talk theoretically about many things that they have no idea about personally, and tend to over-emphasize their own limited experiences (like “Magic isn’t harmful! Magic has never hurt ME, or anyone I know!”, disregarding the fact that they’re only capable of very low energy magics and thus less likely to be harmed directly or from magic exposure), etc.
It’s sort of the same dynamic as like, real experienced medical doctors who have worked out in the field for like 45 years taking issues with weird health bloggers who have zero qualifications and the most basic (usually not fully informed) ideas about ‘medicine’ but go running around telling people that eating whole lemon slices will cure cancer or etc. Serious advanced mages who have had a lot of experience with magic are generally EXTREMELY aware of the risks of magic, they’e seen it many times first hand.. Even if the Imin Amete have good intentions, a bunch of novice mages running around telling people that there’s ZERO downsides to powering a city fully on magical energy, or that they shouldn’t worry about their children practicing with magic, or that exposure to magic isn’t actually as harmful as people say it is and etc. is just completely spreading misinformation.
Despite these issues being pointed out to them, the Imin Amete are extremely beholden to their beliefs, almost to a religious degree, and kind of refuse to listen to what other mages have to say on the matter. They have deep philosophical justifications within the group for why everyone should be using magic, why it’s a good thing, etc. and believe that it’s heir duty to share their worldview. (While the Imin Amete are open to all species, it started as an elven group. In the traditional elven religion, magic is seen as extremely sacred and should never be feared or controlled, it’s supposed to be this amazing perfect thing that exists as a gift to improve the lives of everyone, was given to us directly from the gods, etc. etc. The Imin Amete have no actual religious affiliations, but if the people who founded the group hundreds of years ago just happened to be religious elven mages, then the groups’ philosophical devotion to magic makes a little more sense.)
They don’t cause much trouble, since they are always trying to be a ~positive force~ so focused on helping others, but they have been known to occasionally show a more sinister side when challenged, particularly when other mage groups denounce them/try to call out their misinformation, or when their own members leave (once you join, leaving the group is considering equivalent to abandoning magic itself, betraying the cause, etc., which is an ultimate offense. The exact punishment is unknown since many internal details of the group are private, but it’s assumed that someone would face consequences for leaving). But mostly, they have a very peaceful, loving, nurturingly informative vibe going on, so people generally consider the group quite harmless, despite the few... slightly suspicious undertones that pop up every once in while.
The Imin Amete are sometimes also called The Siblings, because their structure within the organization is very ‘family - like’. Levels within in the group are like "child/my child" - outsider/not part of the group, 'younger siblings' - new entries, 'siblings' -those in the group long enough to be in the know but not hold much power, 'older siblings' - higher than that, 'cousins' - a little higher , 'paternals' - much higher ('paternal' here is just a translation, though in their language it's not gendered etc.), 'grandpaternals' - nearly highest , ‘The Caregiver’ - one who is beside the leader, ‘The Ancestor’ - the leader of the group, which is elected through unknown means but is thought to be selected democratically within the group.
There are about 1,200 members currently. They operate all around Nanyevimi, but mostly in Nonvas Kfal, particularly focusing around areas that don’t know much about magic, or have a negative view of it. Their uniforms depend on their rankings, since each level of the group wears a different color, but they’re all adorned with their group symbol, which is this -
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Mederin Viteliusem:
A group similar to the Imin Amete, but much more scholarly focused, and they actually have advanced level mages on staff, so their information is more accurate and educational (even if.. ‘yes actually, magic can hurt and kill you’ doesn’t necessarily comfort people to hear lol). They have more difficulty with their community education/outreach, because they're so scholarly focused, they can end up overwhelming people with information, long bland boring pamphlets of text, alienating them by using large scientific/magic study terms, etc. They also just aren’t good at appealing to the masses since they don't have many charismatic people in the bunch, as the group pretty much consists of isolated nerds that do nothing in their free-time but scour through ancient texts all day.
Again similarly to the Imin Amete, the Mederin Viteliusem dedicate themselves completely to the field of magic, but they go a bit farther with it. There are three classes of members..
“ke’meder” are the lowest ones, just general members who help out and stuff and they don’t have many restrictions, aside from having to complete at least one knowledge trial a year to prove that they’re still seeking knowledge and learning (kind of like writing a big final paper in school or something, they work on learning about a topic all year and then report back to the higher ups explaining all that they’ve learned in a sort of presentation), and participating in the occasional group activity. Otherwise, they can come and go as they please and do whatever they want.
“na’meder” is the rank above that, where you’ve learned a lot, and you must show a proficiency with magic, as well as do two trials a year or more. You also must abstain from outside temptations and dedicate yourself further (like for example, at this level you move into the place they live (it’s kind of like living in a monastery) and shouldn’t leave, except on magic study related business, since leisure activities (like going to get lunch with friends or something) are just a mindless distraction from your studies. etc. Na’meder also usually live on a stricter schedule, with designated study times and activities all are expected to participate in).
and “in’meder” are the top people of the group, they act like a council that makes certain decisions (approves or disapproves certain trials, they have the authority to change people’s rank in the organization, to send off chosen representatives or represent the group themselves, assign people to a certain area of study, they’re the people you give your trial presentations to, etc.). In’meder don’t do knowledge trials as often, as theirs are usually too ongoing and extensive (like “My goal is to gather evidence about what the source of all magic is and where it originates from”, which is obviously a long-term complicated investigation with possibly no answer that someone could spend their entire lives working on. Rather than smaller trials like “I’m going to spend a month among some blood magic users and observe them, then report back with my findings on how they utilize this little known form of magic” etc.).
In’meder are the most restricted, in that they have a set practice schedule, must have extreme magical talent that they can showcase (even if it’s only in a certain area), have to allocate daily time to running the organization and helping the others in lower ranks, they have to have been with the organization for at least 40 years, must have dedicated their lives completely and wholly to the pursuit of knowledge (they must abstain from outside relationships and additionally are made infertile so they can’t produce children, often with as much of the genitals as possible being removed as well. They can keep children that they had before joining the organization and etc. but they shouldn’t spend much time with them, and same with family members (they basically have to act like they don’t have a family), must cut their ties with any other person or organization and religion (if applicable) so that they have no allegiances with anything else, etc.), they also all have to dress similarly, and abandon modifications of their appearance (other than ones necessary to survive or necessary for work (like going undercover)) so that they’re not beholden to their own bodies or etc. etc. etc.
Basically the idea is to have no motivations other than knowledge for it’s own sake, and specifically studying magic. Obligations to outside relationships, preoccupation with your own self image, alliances with outside political/religious/hobby groups, etc. all would possibly get in the way of that and make you lose your focus. In’meder can even only have 20 personal possessions total (not including their identical robes, and any things they use for their studies and etc., since the items in libraries or laboratories or kitchens or whatever are co-owned by the group and don’t count as personal possessions as they’re free for everyone to use, a single mat and a single blanket for a bed also don’t count, but if you want to add extra blankets or cushions or a pillow or etc. then it does count towards your total, etc.). It takes a lot of work, dedication, and sacrifice to be declared an In’meder, since you have to not only meet so many extensive qualifications, but then also live under tons of rules from then on out.
Despite their rigid structure and complete dedication, the Mederin Viteliusem still much more ‘’open’’ in a sense than other similar mage groups like the Imin Amete are. Even an In’meder can leave the group any time they wanted, with no repercussions or ill will. The Mederin Viteliusem think that to be TRULY dedicated to the study of magic, you do have to genuinely want to be there. If the person is just staying out of threat, or out of obligation, then their passion isn’t entirely in it, and this conflict would thus be distracting them from their studies (which goes against their ‘no outside distractions’ thing), so in fact they’d rather you NOT be there if you’re not into it, rather than forcing you to stay. Many small scale mage alliance groups like these tend to be quite exclusive, difficult to get into and difficult to leave, very cliquey and etc., and while the Mederin Viteliusem do have some fairly restrictive rules for members, it’s still voluntary to opt into, and they’re actually one of the more laid back mage organizations in the realm.
(a bunch of people who have detached from their sense of self and ego, detached from wordly desires, removed themselves from social cliques or external alliances, etc. etc. obviously aren’t going to be like ‘OMG you’re leaving the group? this is def going to affect your social standing in the mage world!! we’re not inviting you to the parties anymore!’ or like ‘how dare you abandon our cause!!!’ or etc. since ... they don’t.. have a cause.. or parties.. it’s just PURE study for the sake of study, all other matters are irrelevant as far as the group is concerned. It’s a more chill group with less drama because there’s nothing to even have drama over in the first place, as all the attachments that could CAUSE drama are already supposed to be gone lol. Which obviously there are the occasional academic disagreements, and some of the lower members are bound to still get caught up in stuff like group prestige, pushing their own personal philosophies, etc,, but most of this doesn’t last long since the In’meder are usually just like ‘You Will Stop Getting Distracted With All That Shit” )
Mederin Viteliusem basically means something similar to ‘school of Vitelius’, named after one of the original founders, an ancient mage named....Vitelius. You can find them mostly around the north, though they take plenty of trips south to help educate people or travel to research sites, and their main headquarters/monastery sort of property is located in the mountains of Minam.
They have no symbol for their group, or any custom uniforms, since they feel that would be an unnecessary distraction and an attachment to things (attachment to outer appearance and how the world sees you, attachment to a symbolic representation of the group rather than the group itself, etc.), but they do generally sport very simple clothes and hairstyles. Though they’re free to wear whatever they want, due to the self-detachment and stuff they’re generally not the type of use clothing to ~express themselves~ and stray away from gaudy or attention grabbing things, usually. There are about 2,000 members of this group.
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The Assembly:
The Assembly Of Safety And Protection Against Magics, or sometimes just called ‘The Assembly’ , is an organization that stands against the use of magic, and fights for legal restrictions on mages, or use the of magic in general.
They try to attack mage schools, magical species, or other groups of mages sometimes, but like.. this is people who don’t really use magic, usually trying to attack people who are at least vaguely proficient at it so.. it’s not often much of a fight lol.. There are some mages in the Assembly (they justify this by being like, “well sometimes you have to use the same weapon as your enemy to be equal! We only use magic temporarily to aid in our war against it!” etc.), but they’re mostly mediocre elven mages or something, since obviously a super powerful magic invested person isn’t going to join a group that wants them dead/their rights taken away. Due to this, the Assembly are... usually just a minor annoyance in certain areas that can be easily dealt with nonviolently by just like.. running away from them, but they’re still very strong about their beliefs.
The most problematic thing they get up to is kidnapping children from orphanages and etc. who seem to show latent magical ability, and trying to kill them (or convert them to their side) before their magic can show up. Every once in a while, they can capture a mages by outnumbering them (there are certain items that inhibit the use of magic* (though ironically, they have to be enchanted to do this, so you have to be buying your anti-magic bracelets or whatever.. from.. a Mage), so non-magic users could potentially just, gang up on a mage, or sneakily knock them out, then disable their magic somehow, as a way of overcoming the power imbalance). Maybe they'll convince a government to ban public use of magic in an already predominantly non-magic area, burn down a small settlement of mages, get funding cut for a mage school, or scare a bunch of people in a rural village into thinking all magic is evil or something. They’ve definitely killed and harmed a lot of mages in their time, so it’s not like they’re just harmless, but they also have nowhere near the power and reach that they act like they have, and will literally never even come close to eradicating mages/the use of magic in any form lol.
Usually, they’re not powerful enough to accomplish their goals, and don’t do much damage overall, so most people only see them as a vague nuisance. But, they ARE always trying to play politics, so it’s possible that at some point in the future, if they were to ally with a group that has a lot more power and influence than they do, they could become more troublesome and get farther in accomplishing their anti-mage/anti-magic-in-general goals.
They operate everywhere but are most popular among human territories or among other non-magical species, since.. their presence literally wouldn’t make sense anywhere else. Like.. if you were in a place with a major population of magic species... literally every member of that species has magic capabilities, so being like ‘we should pass laws to ban magic users from entering the city’, they locals would just be like ‘okay... so ban.... the entire population? everyone? the whole ass country???’ ghgjh.. Though in some cases, they can have somewhat of a successful presence in minorly magical areas, since there are bigger mages to be the Bad Guys.
For example, they could maybe work in a predominantly elven area, since elves typically don’t have extremely strong magic. The Assembly there may focus not necessarily on getting rid of magic users entirely (as that would be.. the entire population), but more on banning advanced level magics, or putting restrictions on magic users who have more magical abilities than average (so, maybe not allowing jhevona visitors into certain areas in the city, as they’re born with higher magical energy on average and thus usually capable of more advanced magic, etc.). It’s still anti-magic, but a bit more lenient.
And then it just plain wouldn’t work for the Assembly to have a presence in a Jhevona country or something because... there’s nobody more advanced than them to be the Big Bad Magic people to be against lol.. There are definitely species and other groups with stronger inherent magic than jhevona, of course, but they’re usually small isolated species that nobody would know about anyway. (By far, jhevona are not the most inherently magical species, but they are the most well known and widespread out of the like, small pool of groups who are typically born with more inherent energy, which is why I often use them as an example in stuff like this, etc.).
The Assembly COULD maybe get in with the angle of like ‘Well, we won’t ban magic use entirely, even advanced magic use, but it has to be done under certain conditions and used sparingly’, but... most of jhevona philosophy already follows that lol. Because they’re born with naturally higher magical energy, it’s also more deadly and dangerous to them, so most jhevona cultures from a young age teach children to never use magic unless totally necessary, preserve your energy, have complete control, recognize the danger, etc. Despite being more inherently magical, jhevona societies typically lean more towards NOT using magic. It’s usually less inherently magical species (like elves, ythrili, etc.) that actually utilize magic the most often, since their lower concentration of energy to control/the fact that they’re using less complex processes when doing feats of magic, means it’s less likely to seriously injure or kill them, and they’re less likely to take the dangers of magic as seriously/be as fearful about it.
ANYWAY.. so in places populated by higher level magic species, there’s just no way the Assembly would exist there, since they’d either be asking the populations to oppress themselves, or they’d just be preaching stuff that the population already knows and follows. So, they typically stay around non-magic places, or areas where the population usually only uses minor magics.
There are about 5,000 or so active members of the group in total, though there are other people that just help them or are affiliated with them/identify with their goals, despite not actually being a member. They have no uniform, but they do have a symbol you may find on their clothing to flags or etc., which is this -
(that is supposed to be a bird, but I cannot draw birds, so .... )
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*(Enchanted items that prevent magic use are usually wearables (for obvious reasons, it’s a lot easier to affix to your target), typically bracelets, rings, necklaces, etc. Though sometimes can be larger stuff, like cages, boxes, or entire buildings (places with a barrier enchantment set up so that magic is prevented from being used inside.. many banks or areas that need to be protected have these, to prevent against magical thievery and such).
The downside is, these enchantments are only as strong as the magic that made it. So your anti-magic necklace may work against an average mage, but for a really powerful magic user or something, they’d be able to break the enchantment and just take the necklace off (usually part of the enchantment is that it can’t be removed by the wearer), or use magic anyway while wearing it lol.
(Though, some high level mages do make magic prevention enchantments. It’s not like they’re acting against their own kind by making them, since there are actual good uses for them, such as protecting non-magic people from magical crimes, creating a protective barrier around important areas (which otherwise could easily be infiltrated through use of magic), keeping genuinely dangerous powerful mages from hurting others, etc. So it’s not like all magic-prevention enchantments are inherently weak or something. If they’re crafted by a really advanced mage, then they can prevent against really advanced magics. And while that’s less common (mostly just because it’s not common to be able to use high level magics without dying, so there aren’t many high level mages to go around in the first place), there are plenty of advanced magic users in the world who could make stronger protective enchantments for people who need them)
The other downside to these though, is that just like all enchantments, it has to be recharged regularly (part of why magic is dangerous is because it’s just using energy to direct other energy really, but can’t operate on it’s own, it has to get it’s energy from somewhere.. and, sometimes it drains the wrong things.. like a person’s body, or...etc..). So in a group like the Assembly, full of mostly non-mages, who may not be as familiar with how magic works, and especially how enchanting works (it’s considered a more high level energy intensive form of magic, obscure/not commonly understood), they could plausibly like.. just forget that they have to recharge their bracelets or something, so then eventually the enchantment holding the mage that they just captured ends up wearing off, and the person can just... walk away lol.
If you’re really serious about it, enchantments can be anchored to a person through something more permanent, like a scar or marking on the skin (or to their soul, but that’s such high level stuff you’d rarely see that since not many people would even know how), but this isn’t something you can just slap onto someone like a bracelet. You’d actually have to get the mage, physically bring them to someone who does advanced enchantments and soul magic (who would likely not agree to do what you're asking lol), pay for the procedure, then sit there for hours while they do some sort of binding enchantment, etc. etc. And even then, it’d STILL have to be equal to their strength or higher, AND would still have to be recharged regularly. There are some unique situations where this may be a better method to use, but generally just a basic necklace or something works best in terms of ‘ways to inhibit a specific person from utilizing their magic abilities for a temporary amount of time’.
(also note: even through the most powerful enchantments, there is no permanent way to remove magic, or inhibit someone’s abilities fully overall. You can block it for a time with enchantments like these, or direct their energy elsewhere (a far more complicated enchantment to pull off), but there is no way to convert a magic person into a non-magic person. If there were, that might be one of the goals of the Assembly, but, I’m the world-building god, and with how my magic system works, I will let you know that it's impossible lol (though that doesn’t mean some people in the world couldn’t still believe it’s possible, like humans having some weird pseudo-science ‘feed this berry to a mage and it will stop their magic’ superstitions or something lol))
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Wyltenfer Couriers:
An organization of.. I guess.. information collectors? Or spies perhaps? They don’t work for anyone, or for any higher purpose (at least not one that’s known), they’re not hired to gather information for a specific government, cause, political reason, etc. they can’t even be hired, since they don’t take on tasks from other people in the first place, rather they find their own tasks/opportunities, then independently profit off of that however they can (such as like, finding out a significant tidbit of information about someone, then going to their enemy and offering to tell them what they know, for a price, of course).
They basically kind of just wait around, sit in places and listen, talk to people, eavesdrop, investigate their own leads, then from there choose what secrets may be valuable. Every agent just goes scouting to find a lead for something, then they work on their own independent cases, ask for help from the group when needed (this is why they’re banded together in the first place, so their collective network of connections/resources/knowledge can spread wider and benefit them all better than just being on their own), then share any profits or rewards with each other as a group (if applicable.. sometimes they’re literally just nosy for free, and get no pay out of it other than The Drama Of It All).
Since they’re essentially a group of professional blackmailers/secret sellers/information traders, they have to have a deep understanding of politics and the cultural/social workings of whatever area they’re in, especially knowing all of the various groups in the area and how they interact with each other. It’s mandatory that they’re charming, good at lying, at talking in general, being convincing, acting, and other things like sneaking around. 90% of the time, they’re probably out at various social gatherings, bars, events, really anywhere where groups of people congregate, so they can take notes and pick up as much info as possible (often they work in teams as well, like going to a royal party and splitting up the group, so there are people listening in all different rooms of the castle, etc.).
Sometimes a lead is nothing, and an agent just wastes time on info they THINK is important but really nobody cares about, but usually even minor situations get some amount of benefit, since at this point they’re pretty good at picking and choosing what matters most . They’ve built up a somewhat credible reputation (their information is pretty much always correct, nearly always at least somewhat as useful as they claim it will be to the person who buys it, etc.), but people also resent them for their secrecy.
Because they refuse to work for anyone and choose to remain independent (only following their own personal leads and working on their own terms), and are also very good at what they do, various royals (or other people in power) are uncomfortable with the fact that some of the best ‘’spies’’ around don’t belong to THEM (they actually usually are in a subtle competition with hired spies, who swarm the same parties and etc. that they do, but the Wyltenfer Couriers often get to the information quicker, or end up with more valuable info than the others lol), so they can end up being targeted for seeming like a threat/uncontrollable variable (if people in power can’t have them on their side, they’d rather them not be around at all, etc.). But overall, for a pretty small group (it’s thought to be a network of only 40 or so people) they seem to do well for themselves.
They operate around Asen, primarily in the global areas/big cities there, since that’s where the most Juicy Drama occurs. Though because Asen is close to many elven territories within the alliance, they do their fair share of travel to royal parties and stuff, as that’s a reliably lucrative venture they can do once in a while, if they get tried of hanging around the same cities in Asen for too long and need a ‘vacation’.
They obviously have no way to identify themselves, because the whole point is going unnoticed. Of course, sometimes people they’re selling secrets to need to be convinced that they’re reputable before paying them, but they handle this in more clever ways than just like ‘well would I have this FANCY ENGRAVED RING if I were not from the group I say I’m from???’ lol.. , so there’s no need for outward identifiers, especially since they can be risky.
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The Grand Benevolency:
A mysterious group that seems to enjoy helping royals, world leaders, government officials, etc. The Grand Benevolency often gives gifts and trades resources and etc., but nobody knows where they GET these resources from, or even what they represent, why they’re giving them out, who they are in the first place, etc.. The group has been around for like 500 years on record, and they’ve never done anything like manipulate leaders, ask favors of the royals, use their positive influence with people in power to overthrow the government or bribe people to vote a certain way or etc.... they legit just.. exist..... and seem to like getting in the good graces of people in power.. but that seems to be all. People are rightfully suspicious of their motives, but they’re so unknown and haven’t ever given any indication of their goals despite it having been like 500 years now, so people are unsure how to really feel about it.
Nobody knows where they come from, it’s just like.. royals (usually who are in desperate situations/in need) will occasionally get letters signed ‘The Grand Benevolency’ , offering to help them with their issue for free.. then, they get help quickly and sufficiently, and then... simply never hear from the organization again (unless they need help a second time). The Grand Benevolency will sometimes send messengers or representatives to join royal courts or assist with things in person, but no actual leaders of the organization have ever made public appearances or made anything about themselves known. They seem to communicate exclusively through letters, messengers, and occasionally those in-person representatives. The representatives are always a bit odd, extremely secretive, and when they’ve been captured to be interrogated on rare occasion, generally kill themselves fairly quickly rather than give up any information. It’s also impossible to contact THEM (unless one of their representatives is around and you can send a message through them), The Grand Benevolency always has to contact you first. You don’t have to put in a request for help, it’s just that.. they somehow hear rumors that you need help, and offer it exactly when you need it, without any prior communication.
Basically, everything about them is quite suspicious, but when you look at actual factual proof, they’ve literally never done anything sinister. They help openly, communicate warmly, send resources, offer aid, are extremely reliable, and rarely ask for anything in return other than the occasional thank you note or courtesy basket of flowers or something. They seem to just genuinely want to help others out of kindness, perhaps for the good of the world? Or just to better society? But then why are they so secretive? Why do they only help certain people? Why do the leaders never make themselves known? Why do they seem to want to get close to royalty and those in power? Why are the representatives so weird and willing to die for seemingly no reason? It’s like, they ACT suspicious without actually acting suspicious lol..
Nobody has ever seen the people actually running the organization, but they probably don’t have uniforms, and their representatives/messengers don’t either. They do have a symbol though, which is often used in the wax seals of their letters, or occasionally marked onto their messengers (like a little tattoo on their thumb, so you can see it as they hand you the letter), which is this -
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Sevayan:
A guild of merchants who all collaborate with each other to pool their resources. They basically just ally to increase their collective bargaining power, like a workers union, except made of bosses rather than employees lol.. It’s mostly rich land owners and business people and etc. working together to make sure they still have a lot of influence and no government, royalty, legal system, or other organization can limit them too much . They’re controversial, since they can do a lot of good occasionally in opposing corrupt royals or otherwise affecting the government in a way that ends up helping the general population, but that seems like more of an accidental consequence than an intention, and they seem mostly out to help themselves.
How someone views them is entirely dependent on how they’ve influenced the area. Some people are like “Oh thank GOD for the Sevayan, they forced the king to undo [insert some law or policy here] which made it so much easier for me to make a living and etc.!”, but then others are like “fuCK them, they influenced MY government to do [insert some law or action here] which made me further in poverty and started a civil war!!”.
The Sevayan collectively hold a lot of resources, businesses, materials and etc. that people need, which is usually either good, or bad. Some royals and other people in positions of power see this as a reason to suck up to the Sevayan, to want to keep them on their good side and do what they want. Others, see it as a threat, and would rather control all of the resources themselves, or absorb the Sevayan into their government/royal court/etc., rather than having an organization with so much potential power operating independently of them.
Mostly, they’re effective in elven alliance areas, or other places which practice systems of monarchy or dictatorships, oligarchies, or anything with nobles. They’re practically non-existent though in areas like, Navyete or something (where their government has so little power independent of the people, it’s not really an easy structure to be influenced by business leaders, and even aside from that, they’d have no use for rich land owners or people who control natural resources, since the resources/land/etc. in Navyete are all collectively owned anyway lol.. no ONE person, or small group of people, would be in charge to manipulate over it in the first place). Many southern elves and southern jhevona also have other systems of leadership that would be hard for the Sevayan to operate in. Some nothern jhevona countries do have forms of monarchy, and they get their hands in there just a little bit, but since many of the Sevayan are elven nobles, the cultural difference and suspicion they’re met with can be hard to navigate (boy, they try though). So, they operate primarily in the north, mostly with elves, and mostly only elves who have power structures aligned in a certain way, but really they can pop up anywhere that they see an opportunity and that it makes sense for them to be.
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Caldienan:
The Caldienan are a strange cult-like scholarly(?) organization from the northern mountains of Minam. They seek ‘The Ultimate Truth’ (whatever that means..), and feel that through specific training and mastery of “ancient forbidden magic” (whatever that means...), they’re going to discover a knowledge about the world that nobody else knows, and ascend to a form of godhood. They seem to see ‘godhood’ as similar to how ancient jhevona are, except that the ancient jhevona aren’t taking it far enough, and that eventually there’s a level of ultimate power ABOVE where they’re at, and at that point you’re like... so evolved or whatever that you can transcend the usual limitations of the world (whatever THAT means...).
Most of this is based upon their belief that the confines of magic (the understood rules of how it works), can eventually be overcome at a point, if you just know the right way to do it. Kind of like how, the only reason cooking food is normalized, is because one day someone thought to combine food items with heat, and previously people were just living in a world where that wasn’t a thing. The Caldienan feel magical limitations are similar, in that they only exist because people haven’t been creative or exploratory enough in their methods, and are limiting themselves, basically just by being stupid (this is one of those ‘WE are the only smart people, hee hee hee, everyone ELSE is just ignorant and doing things WRONG, once we make our discoveries you will all recognize our SUPERIOR INTELLIGENCE!!’ type of groups. Like not everyone is this way, but just the premise of the group itself tends to attract people who base at least some of their personality on how they know things others don’t/ have some super special knowledge which makes them cool).
They also believe that in ancient society (specifically, before the time gap where history was lost), people actually knew how to do a lot more than they do now. The Caldienan feel certain magic knowledge was wiped away when much of history was lost, and that some of THIS knowledge in particular is the key to accessing a form of ultimate, unrestricted, magic use. Their theory is that magical limitations didn’t exist before, and everyone kind of just walked around being able to do whatever they wanted, that there were no differing levels of inherent magical energy, no souls or any system where people are limited by a certain characteristic, etc. Similar to today, magic was intention based, but it was solely intention based, so if you could think about it, you could do it. The Caldienan dream of ”returning” to a world where nobody was more powerful than anyone else, and everyone, no matter their age/knowledge/level of experience, could just freely shape the world to their wishes without any restriction or magical energy/skill/ability imposed limitations.
This is often their selling point to outsiders, the idea of a mythical ancient time where there was no hierarchy (since every person in the world would basically have unlimited power, nobody would ever be ‘less’ or ‘more’ powerful), no worldly limitations, and anyone had the ability to do anything. Which sounds great in theory, but their true motives are.. different, usually. The leaders of the organization are known to have slightly more selfish intentions, criticized for seeming like they don’t actually care about if anyone else gets access to this secret mystical state of unlimited magic, as long as THEY do, and they’ll sacrifice anything and anyone under them to do it. People are lured in with the promise of building a fanciful magic society with unlimited power for all, just to then be placed into a hierarchy with the heads of the group (usually more powerful and knowledgeable in magic than their recruits) asking them to risk their lives and go on wild artifact fetch-quests, while they themselves risk nothing... but ANYWAY..
(( ALSO, Sometimes this can skirt dangerously close to a “the world isn't actually real, it’s all in our heads and we limit ourselves and ultimately we need to realize that we’re in complete control, and reality is merely a construction of our minds/magic, which means that technically we have the capabilities to do ANYTHING!” type philosophy, which can also sound appealing to certain members of the group, but can lead to being used in a harmful way. Things like “if everyone is simply a magical illusion tricking themselves into thinking they’re real, technically we only die because we’ve convinced ourselves to!”, which the heads of the group can use to convince others to do risky dangerous things, since if magic is based on intention, then if they just INTEND not to die and don’t “trap themselves into the limitation”, they will like... become invincible to damage during a deadly ritual.. etc.))
They base some of their beliefs about this on the workings of reality magics (more info about reality magic and how it works in the big post about magic, HERE (link)). When someone using reality magics crafts a pocket realm for themselves, they essentially control everything in the realm. If they want the sky to be pink, it’s pink. If they want trees or birds, then trees or birds exist. The only limitation for the appearance and weather and workings of their small realm is essentially, their own imagination. The Caldienan theorize that the entire world of Nanyevimi, and all potential realms no matter how big or small, operate similarly, in that actual laws of physics, reality, magic, etc. don’t exist, and are all malleable, as long as you have the knowledge to form them. They feel like, if people who use reality magics can have unlimited control of THEIR little pocket realms, why shouldn’t it be same for our larger collective realm?**
**(Though this is a simplistic understanding of reality magics that ignores a few key features, notably that reality magics users ARE limited in how they build their realm. The reason reality magics are so inaccessible and rare to like 99.99999% of the population is because of the MASSIVE amount of magical energy that is required to build, and MAINTAIN, one of these minuscule pocket realms. A reality magic user is not ‘only limited by their imagination’, they’re also held to the normal limitations and rules of magic, just like everyone else. If they don’t have the magical energy to conjure a tree out of nowhere, then they can’t put a tree in their pocket realm. There are other problems with this idea, and with a lot of the Caldienans’ ideas, but I just wanted to point this out, for fear of people who haven’t read my post on magic assuming that this is actually how it works or etc. lol.. While it is true that people can do whatever they want in their pocket realms, even having irregular laws of physics or etc., they still CAN’T escape some of the fundamental laws of magic, and it’s not like they just think ‘ah the sky will be pink!’ and it happens.. they have to like.. actually use magical energy and cast an action to make it that way.
Despite their scholarly nature and intense study of magic, the Caldienan still have some warped beliefs about how things like this work (which is understandable, considering how rare reality magics are.. barely anyone even knows they exist, let alone understands how they work.).. i KNOW I’m the world-creator here and I should leave some Mystery and not step in and tell everything all the time but, I do want to just make it clear that they’re wrong, and this isn’t at all how magic works, or how the world used to be prior to the time gap thing. There WAS some weird stuff going on back then, and it is magic related, but it’s ... NOT this type of stuff ghbjhbj.. Though, this being canonically untrue does not mean that they, in universe, believe it any less. In the world, they have no tumblr worldbuilding posts they can reference lmao, so they personally have no proof in-world that would sway their convictions. I’m just telling you that they’re wrong, so that nobody reading these gets confused ideas about the already kind of complicated magic system lol)
Most of the work that the Caldienan do, just involves.. hunting down old things, ancient buildings, books, artifacts, etc. They’re of course particularly interested in anything theorized to date from prior to the worldwide memory gap/history loss, and are known to REALLY go out of their way to get that sort of thing. They tend to cross paths with general magic scholars and other mage organizations quite often, who usually have a negative view of them, because of how rude they are to others lol. Anyone who’s been a magic scholar/researcher for more than 15 years has probably had at least ONE run in with someone working for the Caldienan , and it was probably a negative interaction, like having some of their ancient books stolen by them, or nearly being killed at the entrance of some ancient ruins by a member of the Caldienan who wanted to get them out of the way so THEY could be the first people in and take all of the Ancient Discoveries inside. The Caldienan don’t cooperate with other groups, and don’t share their discoveries under any conditions, so most other scholar groups find them annoying as they’re always excessively competitive, cut-throat, will steal artifacts from other researchers, will literally kill people just to get information before them, etc.
This is another thing that draws young researchers to the group, since they keep information gated behind rankings, levels, etc. Beginner mages who are extremely passionate about magic and especially the ‘Big Secrets’ about it that scholars still can’t figure out, will end up joining, hoping to be involved in all this cutting edge research the Caldienan claim to be doing, and have access to their Secret Library of documents, all of this information they’ve stolen from ancient sites, exclusive and hidden to anyone else outside of the group, etc. etc... Only then to be met with “Oh, well you can’t access this part of the library until you’re at THIS level” “No, only the highest ranking group members can read this”..
The student researchers of the group then have to do escalating levels of menial tasks, dangerous work, difficult research missions, carry out or participate in various dubious experiments, etc. etc., just to be able to actually have access to the Information*, or actually be allowed to study under a high-ranking expert, etc. Carefully timed rewards or rank-increases help them buy into the group structure and feel that it’s worth it, even if from the outside, it’s an obviously unfair set up, and the students would probably learn more just traveling around the world to research sites on their own instead of joining a secretive academic society where they have to exhaustingly labor for years just to gain access to One Secret Shelf in the Special Library, etc.
(*this is often even information that THEY collected themselves.. Like they risk their lives uncovering some ancient text in a ruin and then one of the group leaders is like “Ok, thanks for that” and snatches it from them and puts it away, and they’re told that can’t even read what they just found until they get at least to the next ranking, duh!)
The more controversial section of the group are the ones who focus on studying the limitations of magic, and practically applying possible ways to get around or overcome them. This not only includes stuff like intentionally attempting to exceed certain limits (like, trying to do an action that takes much more energy than you have, which, is known to quite likely kill or seriously injure people), but also delving into things which are technically possible (the known rules of magic themselves allow it), but which are culturally taboo (like.. using blood or live sacrifice, soul absorption, trying to revive the dead or create life, etc.), which obviously can involve some..... unethical practices (and a lot of lower ranking members of the organization unknowingly sacrificing themselves just for the research notes of the higher ups).
The Caldienan actually used to be a species specific group, in that it was really only popular among a small cultural group of northern elves* who traditionally lived in Minam, but has since evolved over the past few thousand years to incorporate other members as well, primarily many northern jhevona. (which is bizarre to see jhevona and elves working so closely with one another, especially in the north (which is elven territory, usually known to be a bit negative towards jhevona)). They welcome any new members from anywhere, though they do have an entrance exam and trials you have to go through first (just like any typical secret society), and one must be careful as to WHY they were accepted. Especially if you’re a talented magic user, they may only be letting you in to later use you as a pawn, or a participant in their ‘magic experiments’ (aka, sacrificial lab rat), rather than treating you as a genuine member of the group.
(*though these elves are actually unrelated to the major population of northern elves native to Aviinine. They may be distant ancestors somewhere down the line, but the ancient elves in Minam had a different culture, genetics, etc. than the old Vanyen** elves who’s descendants populate most of the north/Aviinine)
(**Fanyin used to be called Vanyen in ancient elven times, and was a primary elven civilization hub, so this is what I mean by ‘old vanyen’ elves. The group that modern northern elves (including the Fanyiniri of course), the Avirre’thel, many elves in the northern areas of Estic/Nonvas Kfal all descend from, etc.)
The Caldienan mostly operate just in Minam, that’s where their headquarters is, and where all of the leaders of the group stay, but they of course send members all over the place on hunts for artifacts, knowledge, etc. There are probably 700 - 800 of them in total, and they have no known uniform or group symbol.
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(also, as a side note - This is unfortunately kind of common for mage groups, though the Caldienan are definitely some of the worst. But even decent collectives of mages, magic scholar guilds, etc. can tend to be a bit exclusive and cliquey, want to keep a bunch of secrets to themselves, take advantage of less experienced mages that are new to the group, etc. etc. Because a majority of the world population has either no magic knowledge/skill, or just the most BASIC knowledge/skill, studying advanced magic professionally as a lifetime job is really sort of a niche occupation, so there’s less options available. There may only be one single mage group around that’s even CLOSE to where a person lives, or plausible for them to go to, so a lot of beginners who aim to be magic scholars can end up being in situations where it’s like “well, this sucks, but it’s my only option, and I have to learn somewhere”. Likewise, the organizations can become more corrupt over time, because there’s not any other mediating force out there, like “Well, we’re the only option some of these people have, so they can just deal with how we run things, or have nothing at all”, etc.
Though, this doesn’t mean that all magic education is this way. In societies where magical abilities are common, there are TONS of places where you can learn simple magics, tutors, magic schools, usually many elders in the community will act as teachers and tutor young kids for free, etc. Like, in elven or jhevona schools/communities, you’d just be taught basic magic as you’re growing up, and usually even slightly more advanced stuff if you choose to pursue it, etc. etc. Here, I’m specifically speaking about advanced magic, and the study of that magic, beyond what you could learn in your average school. There’s a big difference between being “someone who knows how to do magic” and a professional full time magic scholar/expert mage. Because higher level more advanced forms of magic are SO rare and inaccessible for most people in the first place, AND on top of that, the study of these types of magic/how all magic works is also an obscure and difficult field,, if your goal is to learn about that sort of stuff, you’re pretty much reliant on just having to find whatever experts you can and try to study under them, at least when you’re first starting out.
So, your average mage in Nanyevimi would have probably no trouble finding easy access to a good quality non-exploitative magic education.. But, if you’re someone who wants to like, study the inner-workings of magic itself, learn advanced illusion magics, soul magic, various rare fields of study and expert techniques, etc. etc, it’d be difficult to find a place/group where you can research those things in the first place, let alone like.. an actual GOOD one...)
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(additional fun fact - The Caldienan used to have a second branch, down in southern Estic Kfal, a few thousand years ago when they were going though a phase of trying to expand their influence. One of the students they were experimenting on ended up going rogue, stealing the contents of their Secret library, killing every higher-up on site, and completely burning the headquarters down. While basically all of the other lower ranking members/students were left alive, since there was no leadership, everyone sort of just disbanded and went wherever, though some did flee up north to join the original branch of the group. The student who did this is now a highly advanced mage* living undercover doing independent magic research and other odd jobs on the side, actually not that far away from Minam (in Asen, in Aviinine). Totally random information, but since he’s in the main cast of characters for the game I’m making, I thought it was an interesting connection to bring up, since most of these posts are just informational and rarely are related to actual OCs or anything lol)
(*though not really by choice, as a lot of the inherent magical energy came from experimentation by the Caldienan in the first place, various forced soul absorptions and dangerous spells, etc. (read the post on soul absorprtion I linked somewhere above to explain how that whole process works, why it would absolutely suck to be like.. locked in a room on the verge of death for 2 weeks straight As A Fun Magic Experiment, against your will...like 30 times in a row hghgh.. snapping and killing your pretentious mage overlords because their experiments accidentally made you 10x more powerful than them is very valid lol). So, it’s not intentionally acquired power, or even a burden he ever wanted (the more powerful your magic is the more deadly/risky it is, and the harder it is to control/upkeep) but, he’s powerful nonetheless.)
They never attempted to re-open another branch anywhere else, since they didn’t feel they had the resources to allocate to that, and basically shut down their expansion goals to just stay in Minam. Even though it’s been like 1000 years, the Calidenan are still on the hunt for all of the stolen library books and artifacts, but since they barely have any evidence about the event except for the name the person was going by at the time, AND since it’s notoriously hard to track down... a fucking expert mage with shapeshifting abilities, that whole ‘retrieve the stolen books’ quest of theirs has been largely unsuccessful.)
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Nanyevimi Medical Association:
The Nanyevimi Medical Association is, as it sounds, a group unified in wanting to spread the science of medicine and health research. They follow both scientific (non-magic, like herbs, medicines) and magical (like healing magics, enchantments, etc.) realms of health study, though different portions of the group may specialize in one particular area over another. It’s basically just a collection of scholars, out to study medicine as much as possible (similar to how there are many mage groups wholly dedicated to studying magic, etc.). They sometimes do public outreach, advise governments or local medical teams on how to handle certain things, write textbooks, open medical schools in global cities, etc.
Though, similar to general technology, currency systems, etc.,, medicine in Nanyevimi is not very cohesive or centralized, and pretty much every little area does their own thing, so this group can face a lot of difficulties when trying to share information/unite varying schools thought in medicine, when there are so many vastly differing ideas out there.
There are about 8,000 members of this group total, though they have different local branches centralized in a few main places across the realm, usually in global areas/cities, so they can reach as many different types of people as possible. There’s no uniform or symbol for the group at this time.
(sidenote - there is a little bit of controversy about them... It’s kind of an old prestigious group with a history, since it’s been around over 9,000 years, thus everyone thinks it’s really cool and has ‘stood the test of time’ etc., but that also means that things have changed a lot through it’s history, and they have certain past associations forever tied to them that can make people uncomfortable.
Though unconfirmed, there is some amount of evidence that the scholar who started the group in the first place is a notorious ancient jhevona mage*, known for generally unethical ‘’medical experiments’’, using magic in extremely dangerous ways for ‘’research’’, and writing scholarly texts under various fake names (as well as faking identities to teach at mage schools, speak at medical conferences, etc.) throughout the years. While he indeed has made a handful of ‘groundbreaking’ or significant discoveries, he’s also caused a lot of harm, not just with the experiments, but other schemes, conflicts within the broader medical community, etc.. So, despite his one or two positive contributions/ interesting ideas, the popular opinion is obviously to hate and distrust him, even among the most ‘morally lacking mad-scientist’ types of the community. Basically anything associated with him is kind of poisoned (the books it was later confirmed that he wrote have been burned before, etc.).
Apparently he’s gone back into voluntary obscurity and nobody has seen evidence of his activity (lack of public evidence doesn’t mean he’s not still about doing things, though), but because it’s such a hostile reputation, that association with the group can be hard to shake. There are always various theories going on that the Nanyevimi Medical Association is still secretly run by him, or that they have communications with him, work for him, or that some of the evidence they gather/papers they publish are secretly from him (just writing under another fake name this time or something), etc. The official position of the organization is that it actually wasn’t even founded by him at all (there is no concrete proof, after all), and that any talk of their association with him, especially in the modern day knowing what everyone knows about him now, is just fantastical nonsense driven by people in the community who enjoy drama and giving things a more bizarre backstory than they actually have. But.. that doesn’t keep some people from still being, a wee bit suspicious about the group, even if mostly unwarranted....)
*(All ancient Jhevona are fairly unknown, many people don’t even know they exist, but there are a few that have done things which ended up attracting attention in very specific communities. So like, people deep in the mage scholar world may be aware of an ancient jhevona that had surfaced in the past and was part of a mage college once (even if nobody else in the rest of the world knows of their existence).. or like the Avan (a cultural group within the Avirre’thel), who are currently in contact with someone who’s thought to be an ancient jhevona, so obviously they’re very aware of her, and so is some of Avirre’thel society, but it’s not the like entire world knows of her existence, etc. So, it’s not common for there to be a ‘notorious ancient jhevona mage’, as a majority of ancient jhevona spend their lives in hiding/voluntary isolation, but, in very particular circumstances, occasionally, an ancient jhevona could be ‘’known’’ by a small and specific community of people, or have a reputation among them. In this case, this one ancient jhevona being known by a portion of the medical mage community, who probably hear rumors and stories about him while gossiping in medical school.)
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(???):
This ‘’group’’ is basically the only connection between the few currently living ancient jhevona (for an explanation on what ancient jhevona are, read the bottom of the page HERE (link)). Though they’re all rather isolated, and would never have anything as tight knit as an ‘alliance’, there is thought to be a very small group of 3 to 5 of them who travel around, keeping up with the others. They basically just keep tabs on their fellow ancient jhevona, try to get a bit of information on them, make sure none of them are interfering in world events or using their magic too disruptively, making notes and investigating when one of them inevitably dies in a magical accident, keeping track of highly advanced mages who are seeking to reach that level of power/are close to being considered ancient jhevona (thus adding them to the list of people to keep an eye on, etc.), on EXTREMELY rare occasion they also mediate between multiple ancient jhevona if one of them starts to have a problem with another (though again.. rare.. they all stay out of each other’s way), etc.
The exact number is unknown, as they’re so detached from reality it’s generally impossible to track or perceive them (unless you’re also one of them I guess), but there are thought to be around 43 ancient jhevona currently living. And about 24 mages that would be considered on the threshold of power that could qualify them as being close to one. So this small group of 3-5 of them basically just roam about, keeping tabs on all 67 of those individuals, gathering info, etc. Which seems like an easy task, since it’s such a small amount of people but.. they’re also the most powerful (in a magical sense, not in terms of riches or political power, since they’re so far abstracted from society none of that is even a factor for any of them) individuals on the entire planet, who can do insane magics, half of them don’t even have concrete/consistent physical forms, some live in their own minds or manufactured realms and barely spend any time in the actual world, etc. etc. .. so like.... they can be a handful, and very difficult to track down lol.. plus the ancient jhevona that make up this group obviously have their own lives as well, so even though it’s less than 70 people, it’s a lot to manage.
Nobody knows the name of this group, or if they even have any sort of official title, since they’re not.. really.. a group, necessarily? It’d be similar to if you lived in a closed off little suburban neighborhood full of a bunch of eccentric rich people, and none of them really talk to each other, they all sit in their own houses all day working on ludicrous inventions or meditating for 7 days straight or etc and minding their own business, BUT, of course there are a few of them who are a little nosy or something and feel like having neighborhood unity could be a good thing, just in case it’s even needed to resolve conflicts or reign in one of the neighbors that’s getting a little wild or etc., so they start a little neighborhood watch committee, where them and a few of the other residents meet every few weeks for coffee and scones and just gossip and keep tabs on the other residents, and make decisions about any issues that might arise in the neighborhood.
So it’s not really like a Formal Official Group, but more just a few Concerned Citizens who think it’s beneficial to know what’s going on in their own neighborhood and take notice of the activities of their peers, to an extent. These are also the only ancient jhevona that actually keep up with world events, just to monitor for any suspicious activity that seems like it could be caused by other ancient jhevona, or in extremely rare cases, things that they might need to use their collective powers to step into.*
*(like for example, if some group of people found out how to make a magic nuclear weapon or something, some ancient jhevona might get together to discuss it, and possibly destroy the technology and means for it’s creation. Even though it’s kind of a silent agreement that none of them should ever get involved in world events or try to influence stuff too much (as it could easily get out of control), they’re also literally the most magically powerful people in the entire world, so to some degree, in extreme situations where a truly MASSIVE number of people could die, they feel moral obligation to step in and help if they can. Though for like 75% of them, nuclear war could legit break out and they wouldn’t even notice because they’d be safe and secure living in their mind realms where they’ve been detached sitting in their own dreams in a cave alone for the past 20,000 years, there are still a small handful of them that would feel it’s necessary to get more involved, in the case of exceptional scenarios lol).
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And that’s about it! I’ll add more things in updates if I create more groups or anything! For now, I feel this is an okay amount to work with in terms of a kind of newer world that I haven’t done much in yet, other than constructing it lol. It’s not many, but it’s a good base to work with for knowing what organization might be where, who might have conflicts with another in a certain area, thinking of groups characters could join, etc. etc. Thanks so much for reading if you read this far! Also, always feel free to send in questions or anything if something I explained isn’t clear, or if you want to know more info on a certain topic, etc.
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OH, also, here's a little additional part on the end, just for how to pronounce some of the names in the post, since I know a lot of them are random fantasy language words lol. You can go here, which is an unlisted video (at least it should be, let me know if anyone has trouble accessing it, I can double check the privacy settings), and listen to me saying these words out loud, in case you’ve ever wondered how they’re supposed to be said -
https://www.youtube.com/watch?v=2Qarp9LnzpI
Then here’s the list of things I’m pronouncing (they’re also on screen in the video though, so you can read them there if you want)-
and then all the baby names lol just for fun-- Anhana, Ara, Ada, Tyara, Erivera, Ishimanare, Ye’isahana, Harivuyenia, Tuyakuhera, Anayaheiru*, Ibayamarinesi, ‘Imaenasevayuni’ , Anheru, Aharu, Anyeru
I am absurdly not so great at stuff like logo/symbol design since I have an unshakable sketchy disorganization inherent in everything I do (if it wasn’t evident from my handwriting, which I am trying SO hard to make it look neat ghghg), but... here’s some vaguely sloppy versions of possible symbols across the realm! I was thinking about how different organizations or groups may represent themselves and what all the different meanings behind the symbols would be and etc. Especially since flags and stuff are generally a part of worldbuilding I tend to accidentally overlook lol.. ( short explanation of above referenced groups under the read more )
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This isn’t going to be very long or detailed info about each group, since most of them I plan on having their own separate posts, but I just wanted to define them really quick since some of them I haven’t mentioned before!
The Collection Of Southern Jhevona:
Though the Jhevona aren’t really represented by any one group in particular and tend to live in separate smaller scattered territories without many allies, The Collection is probably the closest thing to a unified alliance of Jhevona that exists. Jhevona are thought to have originated as a species from somewhere down in lower Nanyevimi, and a lot of the oldest, largest, and most powerful cities/countries/territories/etc. of them exist in that region. The Collection is basically just a group of these civilizations who formed a sort of loose alliance, usually for the sake of helping other Jhevona groups with trade or conflict.
The relatively small size of the species, their historical conflicts with certain powerful groups of elves (thus it’s easy for a conflict with them to end up impacting your entire reputation across many different areas, etc.), and other issues specific to them (like species wide problems with premature death, disease, and infertility due to higher levels of magic expose),, means that many Jhevona groups can tend to exist in a somewhat vulnerable state. The Collection seeks to... help them with that, lol..
While The Collection was started by and is mostly made up of only like five primary countries/groups/etc. of Jhevona, you don’t have to be a part of the organization to still receive aid and cooperate with them and etc. They form casual alliances and help out pretty much any group of Jhevona, regardless of it they officially join the collection or not (of course excluding like, if some random jhevona group was trying to start a genocide or something that obviously most jhevona wouldn’t be okay supporting lol). Really they just exist to help promote the interests and safety of their species as a whole, whenever and wherever they can, despite how diverse and un-unified most groups of Jhevona tend to be.
(I also referenced some things about “multi-realm theory” and etc. in the description of their symbol in the image of above, which I won’t explain here, but for clarification on why those symbols are important to them, there’s more info on the Jhevona species and culture HERE (link))
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The Elven Alliance:
I’ve talked about them before in a few other posts lol, but this is basically the main influential group of elves in the world. About 10,000 years ago or so, many of the most prominent elven societies at the time decided that it’d be helpful for them to all ally together and mutually aid each other (sharing resources, technology, giving money loans to smaller elven countries to help them build, defense aid, etc.), so they formed The Alliance. Though, there were disagreements on a few big issues (notably the interpretation of the elven religion, but some other things as well), so while it was initially meant to be for ALL elves, it ended up becoming more exclusive.
Now there’s kind of a pretty distinct cultural line between countries/groups/etc. of elves that are inside of the Elven Alliance, vs. outside of it. Any group of elves is still allowed to join the alliance at any time they want, but they have to meet certain cultural and religious standards, and must be approved by a vote of all current elven alliance nation representatives. There are about 38 countries/groups in the elven alliance at this date, though of course not all of them are the same size or have the same amount of political influence.
Since elves are the majority population in the world, and also most of the groups within the Alliance are like.. very big very rich very powerful nations, the Elven Alliance is probably the most influential group in all of Nanyevimi, at least in terms of global politics and trade. Though of course, Nanyevimi is so scattered and isolated, it’s kind of impossible for any one group to control too much lol.. Like, they’re the most influential compared to everyone else, but everyone else usually barely has any influence at all. There are still plenty of groups down south (most elven countries are up north or near the middle of the globe) that are entirely out of reach of the elven alliance, or at least can ignore them without much consequence. However if you live in or near the primary elven territories of the world (or if you are elven, even if you live far in the south), it’s likely their activities and policies have a much bigger impact on your life.
The Alliance is GENERALLY seen as neutral (depending on who you ask), though they do have a bad reputation in certain places due to various historical events (the fact that Fanyin is still allowed as a member of the Alliance just because they helped found it despite the government of the country being known as like.. a conflict-hungry dictatorship that has an insane class system and 0 rights for like 70% of it’s citizens.. A group of Alliance allied scientists/mages almost killed the entire world by introducing a magic plague one time whilst trying to engineer biological warfare against a relatively small defenseless group of people over a religious conflict lmao... The primary technology that brought the Alliance to have most of it’s shared wealth and power (Iriminel crystals, which can be used to basically generate magical electricity) was later found to have been stolen from a group of Jhevona after they were murdered just because they wouldn’t agree to let a group of elves mine crystals from their lands.. you know, stuff like that..).
There are plenty of groups within the alliance who disapprove of the past actions of other alliance members, who work to do good across the world, etc. But people usually still end up questioning their intentions. There are so many moving parts and complex dynamics within the Alliance, it’s hard for people to have a concrete opinion on it as a whole (since most of the groups within it are pretty different from each other), but needless to say, their reputation across the realm can be quite controversial.
(For more info on the elven religion, there’s a post HERE (link), which could clarify stuff like who Inaashi is and why it’s a part of the symbol of their flag )
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International Union Of Non-Allied Elves:
Basically kind of like the Elven Alliance, except for ... made up of elves outside of the Alliance. They function very similarly to how the Collection Of Southern Jhevona operate, in the sense that they basically are just a loose collaboration of elves who ally with each other for resources and protection, and really seek to help all elves in general. Unlike the Alliance, there are no guidelines or regulations you have to meet to join, or for them to come to your aid, basically any group of elves is welcome.
Since there are no cultural or religious guidelines to join, non-alliance elves tend to have MUCH more variety in their religious practices, general daily life, diet, technology, customs, etc. since it’s not regulated by a central power like in the case of Elven Alliance countries. Though this does mean they generally have less cohesion, less stable defense/resources, and less sense of collective unity, they still usually stick together pretty well if needed.
Though you would think so, there actually isn’t much conflict between Alliance vs. Non-alliance elves. The only things would probably be religious disagreements (the alliance having adopted a new monotheistic version of the elven religion, while non-alliance groups still practice having many gods and are much more open to wide variations on rituals and interpretation), and also certain cultural disagreements (elven cultures in general tend to focus a lot on glorifying their own history, proud of the advancements of ancient elves and etc. etc. So BOTH groups want historical artifacts, ancient religious texts, etc. But since the Alliance is the more powerful group of elves, they basically kind of get to hoard all of that stuff. Non-alliance elves end up weirdly distanced from their own culture and lacking any meaningful connection with their history (despite desiring it), since Alliance elves have kind of taken control as the One Single Authority On All Things Elven and basically own nearly all historical records and information on the elven species. Which of course non-alliance groups aren’t always happy about, especially since some of them are not keen to just trust whatever historical ‘facts’ the Alliance puts out there when they’d rather just have access to the records or other resources that would allow them to explore the information for themselves).
But other than those two things, relations between The Alliance and non-alliance groups like the Union really aren’t too strained (of course this depends on the group). The Alliance generally also wants to support elves just because they’re elves, and at the end of the day they want to help the success of their own species, so they rarely mistreat non-alliance groups, and if anything usually are overly welcoming to them, since they aim for all groups of elves to eventually join the alliance as well, and don’t want to scare potential members off lol. They’re actually known for reaching out to non-alliance groups, giving them gifts, offering them aid (mostly with no strings attached), but of course this is met with mixed reception, and sometimes suspicion.
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(also, random note: none of these names are like.. actually what they’re called in the species’ native language. I’m writing in english so I’m just giving them easy to remember English names but, they’d all have their own actual names for themselves.
Like for example “The Elven Alliance” in the actual elven language would just be “The Alliance” referred to as “Ane Kiivastye” or just “Kiivastye”. ‘Ane’ meaning ‘Those/they/a group of people’, ‘kii’ being a prefix to mean ‘inside/within’, and ‘Vastye’ meaning something along the lines of ‘grace/good faith/favor’. So basically ‘Those who are in grace’, implying ‘Those who have good favor with the gods’ , since one of the main reasons for the split was religious disagreement. Likewise, anyone outside of the alliance would be natively called something like ‘Ane Nekiivastye’, or ‘those who are outside of grace/those who do not hold good favor with the gods’.
So basically all the names would be different in the actual languages of the people I’m referring to, but I’m just using these since it’s much easier to remember and reference lol)
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Nanyevimi Global Representatives:
Like mentioned before, the entire world in general is VERY scattered, mostly made up of small isolated groups that kind of just mind their business. Most people just stay within their own territories and generally there isn’t a lot of global cohesion, for a lot of different reasons. But, groups like the Nanyevimi Global Representatives are some of the few that actually seek to better unite the realm.
It’s kind of just an alliance of a few different governments from various places worldwide, who seek to do things like: maintain trading routes that span the entire world, construct global areas where many different people can come together and trade/communicate, provide ease of access for those who seek to travel (like keeping international roads safe, giving out language learning resources and compiling info on local cultures, etc.), promote conflict resolution/peace and easy communication between various disconnected groups in the realm, sharing of technology and resources worldwide, etc. This is also the group that sets standards for/manages both Global Learning Centers and Global cities/areas in general.
Despite being able to accomplish a lot in the realm (even introducing one or two cohesive trade routes is a miracle, considering how isolated everything tends to be), The Representatives still really don’t have that much power. The governments that make up the group, while extremely varied (from all different species, areas of the world, etc.), really aren’t big political powers or anything. The group doesn’t have much wealth or influence, but simply gets by on being able to communicate goals and collaborate with others effectively. All of their projects are basically just people working together for their own benefit of their own will.
Like instead of coming into an area with an army and being like “Hey, we’re making a trade route here, you idiots” and paying off/threatening a bunch of locals to let them do it.. It’d be more like, a handful of various diplomats show up and have a long talk with the locals about if they’d want a road through their territory, if so what it would look like, what area they’d be comfortable with it passing through, them explaining to the group what benefits they could see from it and how it could help them access more resources, etc. then all cooperatively working together to build it if enough people decide they’d like to, no use of force or monetary incentive required.
So they have a good bit of connections all across the realm and are very skilled at reaching out to groups and communicating in a peaceful and understandable way, but they’re not necessarily the most influential group around. Though, they are the only organization that’s even been attempting stuff like this, and the fact that they’ve been able to make the progress that they have (introducing multiple global areas and learning centers, maintaining a few patches of neutral and safe trade routes, etc.) is considered by some to be impressive.
( Information on what a global learning center is HERE (link), and information on the state of the world as a whole/what global areas are HERE (link). )
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Council Of Navyete:
This is the primary government of Navyete, the homeland of the Avirre’thel/vampires and where most of the members of that species live. I obviously plan on making a separate post about this sometime soon, so I don’t need to explain much lol.. Also just... the council system is really complicated and it’s going to be extremely long whenever I do explain it ghgjhgj.... But it’s basically just the main group of people who exist to make certain final decisions on law and policy and help with the functioning of Navyete.
There can be 600 - 800 council members at a time, who all specialize in particular areas, and also don’t have that much power. They exist more as a mediating group who can help other groups communicate with each other, represent their people when meeting with outside governments, resolve conflicts between groups who can’t resolve it on their own, aid in the ease of distributing resources, etc. They don’t necessarily rule anything, as much as they just help manage the whims of the country and try to keep things running smoothly.
Ultimately the people hold a majority of the power (most actual decisions are made on a local level by smaller councils of the citizens who live in a particular area, or other affiliated groups (like if people do labor, they collectively own their workplace and make decisions and rules about it, generally having nothing to do with involvement from the higher council, etc.)) , The Council just kind of helps aid the citizens rule their own country, providing a bit of extra cohesion and organization so it’s easier for all these smaller governing groups to communicate between each other and do things collectively as a nation.
Despite their somewhat minor role in terms of actually controlling Navyete, since they do represent the entire country (like at meetings with foreign governments and etc.) and also because of the circumstances and purpose under which they were originally founded, the Council still is kind of seen as a symbol of Navyete and of the Avirre’thel as a whole, and are often interpreted as very significant. A version of the flag of the council is also the flag of the country (which is also often used to represent their entire species), and the people of Navyete are culturally generally proud of the progress their species/ country has made since their rocky beginnings, so they also see the Council as a positive representation of themselves, and kind of allow it to take on the symbolic meaning that it has.
(for more information on the Avirre’thel to understand some of the symbol meanings referenced in the flag thing , their info directory is HERE (link))
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And that’s pretty much everything lol.. Of course there are a lot more groups in the realm that would have their own info and flags and etc., but I just focused on a few that I already knew a bit about lol. Sorry my writing on the flag images is probably like.. barely legible.. hopefully the information is still clear enough ggh
I’ll write about modern clothing/ fashion / etc. in it’s own post, but this is just about their traditional clothing and it’s origins from ancient elven clothing, and some of the details of how it works..also a list of clothing terms in Avirrekava just for fun (since if you’re going to make a fake language I guess you should use it for things lol),,, and a really long side ramble about the significance of custom crafted knives in their culture/ancient elven birth traditions at the very end bhgbb
(info under read more)
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(Also just as a note, they don't really have gender exclusive clothing, so this is why I don’t go over styles for “””men vs. women”””” or etc, since there really weren’t any (especially in modern Avirre’thel society, there is genuinely no gender distinction in terms of clothing/appearance/etc., so when I reference how even in current times people keep some traditional historic clothing in the back of their closet just to wear to special events and etc., this basically is the same for everyone). While the ancient elves did have a slightly more gendered society, this wasn’t expressed much in clothing, and the places where it was wouldn’t apply here (everyday clothing had a few differences, but traveler’s clothing (what ancient Avirre’thel wore) was gender neutral since it was focused more on practicality and survival while adventuring and etc. rather than being fashionable).
Even with stuff like age, children and elders alike still pretty much had the same stuff (children just wore smaller sized versions). While there are personal variations like color choice, pattern choice, layering or tying fabrics in a different way, etc.,, there wasn't anything exclusive to any one age or gender or etc. or like, clothing items/styles that were mandated/considered fashionable only for certain groups.
Though, this clothing does originate far enough back that when it was worn, the species was still split up into different groups, so what is shown here is mostly ancient Avesi and Avillthe clothing , as the Avan, Avleste, and Avlethre groups of the species all had their own separate styles which depended on where they had migrated to (like the Avleste mostly just wearing what elves in the country of Asen wore at the time, since that's where they were hiding out, etc.).. But anyway!
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ORIGINS OF THE CLOTHING
This will probably actually be pretty short since there's not much to explain, lol
The traditional clothing of the Avirre'thel is basically just ancient elven traveler's clothing. The ancient elves used to have certain outfits they'd use when going on expeditions and exploring forests and etc, alongside their daily-wear.
A short while after the initial divisions with the ancient elves declaring that the Avirre’thel weren’t ‘true elves’ anymore after they modified themselves and became immortal, the elves decided to kick vampires/avirre’thel out of Vanyen (modern day Fanyin). When they were like rounded up and shooed out of the country, of course many of them wore their traveling outfits since they knew they would be on the move (and it was just customary like, culturally, if you’re leaving the country, or sometimes even just your city, you put on your “traveling clothes”).
Additionally, the Avirre’thel weren't allowed to take much with them (items and food were prioritized over taking multiple changes of clothing), so out of all the clothing or outfits they may have owned, most saw it as most practical to take the traveling clothes with them, as they knew they were made to be durable and weather resistant and etc. etc. (like if you had to leave quickly and could only take one bag of clothing with you, and you have no idea where you’re going or where you’ll be living, you’d probably try to take like.. multi functional well made outdoor clothing rather than, a thin little silk mini-dress or random pajamas or something).
So basically kind of from the very beginning, at the start of when they were shooed away from their fellow elves and genuinely first began the formations of their own unique society, the clothing they pretty much all had on hand was ancient elven traveler’s clothing. They mostly just kept this style and used it as their own daily wear, especially because they were pretty nomadic during this time just hanging out around the Nanebae mountains and wandering from place to place, particularly once the elves started coming after them and pushing them further and further away, any time they had a permanent settlement it seemed to not work out, so they culturally began to just embrace their identity as impermanent traveling people (at least for a while, obviously they have had a permanent settlement for a long time in the modern day), who should always be ready to move and travel lightly and etc. etc.
Because of this and the environment they were in, the Traveler's Style of clothing just became their norm, and even when they made new clothes and changed outfits for themselves and etc. they just stuck with it (rather than going back to crafting more typical ancient elven daily-wear or casual clothes).
Of course they modified it a bit as they became a more distinct culture of their own, separate from the elves, they started changing up the patterns and coloring and layers and etc., but the essential forms of the clothing and etc. stayed pretty much the same. This type of stuff and variations of it basically served as their common daily clothing up until about 9,000/8,000 years ago (roughly around the time they finally got Navyete as a land to settle down in, and started to make more permanent homes, etc.), but it’s still used to some degree, and a lot of modern clothing takes inspiration from it.
(Trends and etc. phase out MUCH slower in Avirre’thel society, since people regularly live like 8,000 - 10,000+ years. There are some Avirre’thel still alive who like, used to live in ancient Vanyen and were some of the first vampires to settle Nayvete, so it’s not like generations are constantly dying out and being replaced by new ones and etc. The birth rate is slow due to the species’ health issues, and all members of the species are immortal lol, so cultural practices and etc. tend to stay in the general public consciousness for much longer than they would in an elven or human society.)
It's not really worn much anymore expect for special occasions, like holidays and ceremonies, though modern clothing is inspired by it in many cases (I’ll give examples of that later in the post on actual modern fashion and style though, this one is just covering historical dress specifically).
Though even outside of the traditional clothing, the head-wear is still common even in daily wear, especially fur lined head wraps and fur lined cloaks since like... they still live in ... complete frigid snowy barren landscape nearly all year around, people have to be bundled up like crazy to go out anywhere, so those have actually stuck around a bit due to their convenience. Someone could be in regular modern pants and a more modern looking dress sort of thing, but still have a traditional style cloak and head-cover when going outside to protect them from the hard freezing winds and snow and etc.
They obviously do have more modern hats and stuff, but it's not uncommon to still use historical style clothing. Especially since traditionally, everyone will have at least one pair of traditional clothing. It's common to get a pair of traditional clothing custom made for you (similar to their knife thing *** (elaborated upon more at the end of the post as it's off topic)), since there are plenty of events and celebrations and stuff where you may wear it. Kind of similarly to how people on earth may have like, one fancy outfit reserved for attending weddings or formal events or something that they barely wear out but just keep in the back of their closet in case they need it. Since they have it on hand though, they can wear it out just for fun if they want, it's not seen as socially inappropriate anything.
(The most common use for traditional dress is at council meetings (the government council and their advisors all getting together in the capital city of Navyete to discuss things once every 2-3 months). Since the council building is one of the oldest structures on Avirre’thel land, and they have stuff like a huge historical library and ancient underground passageways and etc. etc., traveling there is kind of like going back in time, and people generally dress the part. Even guests* are given traditional clothing to wear (which of course they're not forced to do so, but a majority opt to anyway since it kind of just... looks weird to be the only person hanging out in jeans and a t-shirt when everyone else is in these elaborate robes or whatever lol). Where most members of the population may just have one set of traditional clothing, council members probably have like 5 or 6, since they end up wearing it all the time lol. )
(*which are common to be present, since the council very regularly hosts sometimes hundreds of guest advisors from all various groups and species , or just Avirre’thel who aren’t actual members of the council or etc. etc., since part of their standards of fairness are making sure that most everyone gets a say on decisions and etc. Usually council meetings can be up to 600+ people, often nearly 200 of which are not actual people who sit on the council, and are just experts there to speak about certain topics or various members of the population (like if they’re passing a law about farm regulation, they’d bring in like 50 farmers from all various regions in Navyete to speak on the council about it, who would be invited to wear the traditional clothing, etc.))
DETAILS ABOUT THE CLOTHING ITSELF
Ancient elven traveler’s clothing featured mainly:
a thin under-dress for the bottom layer
breathable but durable pants that button (or tie) up the sides (which makes the length easily adjustable
a main dress/robe that goes over everything as the primary outside layer
a decorative fabric flap shirt thing, nearly always tied at the waist with some sort of decorative sash or belt (this was very typical even in everyday/non-traveling ancient elven fashion)
some sort of cloak or cape as the outermost layer
a head cover (nahyaeni) and a metal circlet or chain headband to hold it in place.. The nahyaeni actually used to be used in many ways (as shown in one of the images above) and was kind of just like a versatile bit of fabric with 4 or 6 flaps that could be tied/wrapped in all different styles to make different clothing (tie it into a cloak, wear it as a skirt, etc.), but the headcover version of wearing it is the only one still around today. Even in Avirre’thel society, the fabric is pretty much always worn exclusively on the head, and most people (aside from extremely old vampires) don’t even remember that it used to be worn in many different ways.
boots, usually made out of a tough durable material, tie up the side
thin gloves that go a little past the wrists but not all the way to the elbow
Then the early Avirre’thel took that base and added these changes :
added an optional extra layer over the thin base dress that’s worn under the main dress, usually fur lined, sometimes even armored in some way if worn in a combat context
thickened basically all fabrics, since they lived in a colder climate than the ancient elves (additionally introduced stuff like fur lining to the gloves, pants, etc.)
adding thick socks under the pants and boots that go past the knees (sometimes the pants even have an inner button or tie on them that is used to hold up the high socks if you fasten them together)
making everything slightly more decorative and changing colors (as shown in images above)
having things mostly open down the front rather than slightly to the side, as well as adding buttons and stuff rather than just lace ties
making the under-dress layer more form fitting and tailored and with thicker material (like, elven garments were typically slightly flowy with very thin breathable fabric that just kind of loosely ties down the side (as shown), whereas when the Avirre'thel started kind of customizing their own fashion based off of it, they made the fabric thicker or double layered (though still much thinner than the fabric they’d use for a cloak or something,, like it’s still breathable but just a bit warmer) and usually had it button down the front in a straight line rather than having a side flap that ties over).
much thicker boots, often fur lined as well,, and changes to the bottom of the boots that make it easier to walk in the snow/on ice
adding fur collars to cloaks sometimes, as well as lining the cloaks with fur or making them extremely heavy/thick fabric
the nahyaeni/head cover also could be much thicker fabric (or fur lined), or sometimes you would add an extra layer under it (like a fur hood hat/neck cover sort of thing that you could wear as a base layer to keep warm and then apply normal nahyaeni over it. Additionally, changing the headband part of the head cover to be usually some sort of fabric or rope, rather than it being just plain circlets or made out of metal.
And because ancient elves had huge ears, they traditionally wore the headcover with their ears sticking out of the sides (part of the point of having separate flaps rather than one big sheet of fabric in the first place, really lol), but obviously Avirre’thel now wear them pretty much always covering the ears, not only because they no longer have huge elf ears but also just because... if you walk outside in Navyete without your ears covered they will just turn into ice lol)
and that’s basically it really lol, like I said.. a pretty short post since it’s not much to explain. The next two parts (random background detail explanation and vocabulary section) are like.. twice as long as the actual main part of the post lol
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VOCABULARY
In an effort to actually use their language a bit more (I might as well utilize it if I went through the effort to make it), I’ll probably start including little sections at the end of posts about the Avirre’thel where I go over related words in Avirrekava.
I’ve also made a video where I go over all of these words and actually (attempt to) pronounce them,, HOWEVER, the video is JUST plain text and pronunciations, not actual commentary or definitions. I would recommend reading this whole section first, then opening the video in a new tab and hearing the words or something after, since the text here actually gives definitions and context. You could also leave the video up in another tab and play it while reading the post, which would work for the vocabulary sections on their own, but there are no audio representations/pauses of when I’m moving onto a new section, and there’s also a lot more text here + I say the definitions in the videos pretty fast, so it may be hard to read along simultaneously like that.
The video is HERE (it should be unlisted, but let me know if you can’t access it) if you’d like to hear the words spoken, but it’s also not necessary at all (the post is still fully understandable without watching the video, it’s literally just me plainly trying to pronounce things, nothing that would actually be integral to comprehending this post)
[ALSO: there are a few places in the video where the text there doesn’t match the text here, so I wanted to clarify that THIS post is the final correct text, anything that is different in the video text is an error]
(LASTLY, note: they have their own writing system. here I’m writing their words with the english alphabet which means some spelling may look weird/words look really long, since it’s just a romanization and not how they’re natively written)
Anyway, onto some vocabulary!
~ specific items ~
name for the traditional head wear/fabric wrap - nahyaeni
the chain/ rope/ etc. that holds the nahyaeni in place - viraese
boots (general) - dyadejhe
gloves (general) - tyadi
the specific decorative sash/ ties / belts featured in traditional elven and avirre’thel clothing - anaehe
belt (general) - ketaehe
scarf (general) - shyaene
cloak - ithyeanye
collar - naeshya
socks - kibe
pants (specifically traditional ones that button up the sides) - enyusedu
pants (in general) - isyedu
the decorative over-layer fabric flap shirt thing - nhaesata
clothing item (probably similar to the english word ‘article’ or something) - nathene
~ descriptive terms/ materials/ misc ~
fur lined - inetyuhga
warm - enyuja
thick / heavy (meaning the weight of a fabric specifically) - tenaba
fur - inene
fabric - sata
layer (like a layer of clothing) - sateyie
clothing (broadly, the general concept of clothing) - avidasata
image (specifically outer image of something (person, obkect, etc.) can be used to mean personal aesthetic of one’s physical form) - asejhudevyati
style (the vague concept of style, this can apply to interior design, color of an object, general design, etc. kind of like how the word ‘aesthetic’ is used in English, or like referring to ‘a style’ (like ‘there are many ‘styles’ of clothing’ etc.)) - jhunla
traditional / historic - eiavyetu
fashion (like fashion itself, not style, but the general concept of clothing and makeup personal expression specific) - vuhvibyaji
ornamented, has a lot of topping or stuff put on it, decorated, patterned, designed - shutharu’sa
likewise the (very general and nonspecific) individual word for ‘decoration’, ‘pattern’, ‘design’ etc. is just - ‘shutharu’
(since [’sa] is basically a suffix that changes whatever word into a descriptor,, like ‘fur’ + ‘sa’ could then mean ‘furry’, or in this case ‘pattern/decoration/etc.’ + ‘sa’ = ‘something that is patterned, decorated, etc.’... ‘anger’ + ‘sa’ = angry,,, ‘muscle’ + ‘sa’ = ‘muscular’ , etc. Obviously sometimes there are multiple ways to say things (like an individual word for ‘muscular’ plus the option to just say “muscle’sa” basically, etc.), but this one possible way to describe things)
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~ verb example ~
Verb root for getting dressed/putting on clothes - gani
So then some different ways to write it could be:
Avuh ganivae [past positive] (They got dressed)
Avuh ganivaeri [future positive] (they will get dressed)
Avae ganivaenu jeni ti? [present positive] (When are you getting dressed? )(literally “you are-dressing when [?]”)
Avuh ganivaeka [ present negative] (They are not getting dressed)
Avuh ganivaegi [constant/persistent negative] (They never get dressed/they are never getting dressed*)
(* This one wouldn’t be commonly be used this way, but I guess could imply perhaps like...maybe this person always has trouble getting dressed and hates to change clothes or something so it seems like a persistent trait/action of theirs, with an implication that they’re bad at getting dressed (maybe they’re very picky and it takes them forever to find clothes??).. Or that the person speaking is exaggerating about it (like if it’s taking them forever to get ready, the person may be mocking them for seemingly taking such an eternity to get dressed or etc.
Though the ‘vaegi’ ending is usually used more for emphasis, like for example the sense of like: “Avu klerajavaeka” (I don’t like you) vs. “Avu klerajavaegi” (I do not, have not, and will never like you, and this is a persistent everlasting trait that spans every tense of time). OR sometimes when you’re talking about personality traits you can do this too like “He likes to sew” or “She’s a happy person”, you could use it to imply whatever you're talking about is a persistent long-lasting trait. Also to imply an ongoing/persistent action, kind of similar to how something like “I stay minding my business” could be used in english.
So... it wouldn’t really be common to be used this way “they are never getting dressed” etc., though it could just be to imply some sort of emphasis, the context of what exactly is being implied would be dependent on the tone and rest of conversation (are they mad at the person for not getting dressed fast enough and being sarcastic? are they fine with it but just noting that it’s a persistent trait of theirs that they usually take a long time to get dressed? is the person actually a nudist and ‘they never get dressed’ is a literal meaning? etc,, lol))
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~ Example Sentences ~
[NOTE: I know nothing about grammar/sentence construction and am still working on it,, the ways words are ordered in sentences or the way language is used could still possibly change in the future as I gradually rearrange things.. this is just how it is for now lol, but I’m definitely not finished changing things about the language/entirely happy with it yet..
It’s also not extremely important though (in the sense that I never will use it for anything other than to add like..slightly more detail to worldbuilding every once in a while), so I admittedly do kind of ignore working on it and haven’t really been aiming to make the language super detailed and realistic (as long as general ideas can be conveyed, I don’t care as much HOW or whether it seems super well organized or not bhhg), thus why I end up changing things so often lol..
Anyway! so, all of this could still possibly change, I will update this post if it does, but for now this how these sentences work gghhg ]
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“ Avu klerajavanu baru avae'da avidasata erre!! Tyadi tusye! “
( I really like your outfit/clothing!! Especially the gloves! )
(I) (verb for ‘like’)+(present positive ending) (a lot/really) (you)’('da’ which marks possession, turning ‘you’ more like ‘your’) (clothing) (emphasis word)! (glove(s)) (especially/specifically/particularly)!
[ Help??? (I’m an) adult, aren’t I??.... It’s fine.. like I said,, just give me a little while longer..!]
Person A: ”Ivla... Tutane jega byagene gyetha, nahyeglevari..!”
[Alright/fine.. But if this takes too long, I’m leaving (without you)!]
Person B: “Rraka..!”
(Fine/whatever..!)
Notes about the above one:
Example 3 is very casual speech lol.., Like for example, instead of actually spelling out “I’ve been waiting”, the person basically just says one single word, the verb root for “wait” with the verb ending that basically makes it like... “wait (is something that I have been doing and seemingly will continue to do forever)”.. since that’s the permanent/persistent positive verb ending, which in this case makes it kind of sarcastic as if they’re saying “Yes, I ALWAYS have been and ALWAYS will be waiting, apparently!”
As well as the fact that the verb end parts are shortened (vanu, instead of vaenu), etc. And instead of saying it in a longer formal way, what the person actually says for “I’m an adult, aren’t I?” would really just be “adult (I am), right?”
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ALSO, there would be many ways to say this, but the way this person says “are you done getting dressed yet/ are you dressed yet?” is using the adjective for “naked/uncovered/nude” and adding a verb ending onto it (which you can do, like you could take the adjective “happy” and put a past negative ending on it to basically mean “wasn’t happy”, or take the adjective “stinky” and add the future positive ending onto it, to imply “will be stinky”, etc.)..
So instead of actually using the verb for “to get dressed” or etc, they’re basically saying “You (avae) naked’currently-not (irrushuvaka) yet (kyidhe)?” ( ‘are you no longer unclothed?’ or “you still naked (or are you finally dressed)?” ).. Which would again, be a more causal way of saying it and is supposed to mark like, these people are obviously being informal with each other..
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Also like ‘nahyeglevari’ is just the verb for ‘leave / travel / go’ with the future positive ending on it, so instead of fully saying “I’m going to leave without you” they just say “Leave (in the future)”, but with a tone kind of like “Leaving will occur in the future, and it’s implied by the rest of the sentence that this is an action I will do without you!”. Similar to the whole “I have been waiting!” mentioned above, where they basically just say a single verb, but the ending of the verb gives further context implication (which again, is a very casual way of speech)
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and instead of saying “if you take too long” they basically just say “if time too much” lol.. “jega (if) byagene (word for a general period of time) gyetha ( “too much/ excessively/ etc.” )”. Another casual shortened way of saying stuff.
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anyway, like with any language, there are usually a ton of different ways you can express the same thought, and since the last example is such casual speech I thought some of it was interesting to go over
That’s the end of the vocabulary section! I probably won’t do this with every post but, I thought I should like.. actually use vocabulary or something at least once lol
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*** ( elaboration on the knife thing:
Basically it’s a common thing in their culture that everyone has a knife they keep as their own little utility tool, kind of like how in some places it’s common for people to carry pocket knives? Except these are usually just plain knives/small daggers in a little decorative sheath, and don’t have any multi-functional pop out parts or anything. There's a lot of variety in blade type, size, colors, if there's engravings or decor, etc. but nearly everyone has one. Kids usually get them from like 8 - 10 years old, and they may keep that one their whole lives, or get new ones throughout the course of a life time. They're usually cleaned often, and used for just about anything, to cut their own hair, to eat and cut their food, to carve wood, to dig a hole into something, open letters, etc etc.
(except usually not for combat as the traditional Avirre’thel fighting style doesn’t generally use weapons and is more about evasion/being nimble than actual injury, though I guess if someone got attacked out of the blue, of course they might use their knife to defend themselves. also they’re seen as like.. culturally important so it may be kind of weird to use it for violence, since violence is generally looked down upon in their culture and would be seen as kind of using something significant for a bad purpose or etc. )
The cultural significance of each person having their own knife is a remnant of ancient elven culture (even though this tradition has been lost in many modern elven areas, like Fanyin or etc. (or, lost to the lower class and up-kept only among the royalty), some elven cultures still have traditions today that are obviously evolved from this, or somewhat based on it).
Basically:
In ancient elven culture they valued nature a lot and people used to be named after plants (or at least part of their name would be based on or similar to a plant name, if not just the exact name of the plant), and they would have like.. one main plant that kind of represents them all through their life, and these would usually be planted at around the same time the parents find out they’re expecting a child.
So like if you were naming your kid after a herb, once you realized you were pregnant, you would plant the herb so it can grow simultaneously alongside the child (magic could make this possible in terms of extending or shortening the time it takes a plant to grow in order to sync with the birth, like growing a full 8 foot tall apple tree in like 9 months).
A few weeks/days before the child’s birth (they try to get it as close to the exact birthday as possible but obviously they’d rather craft it early than too late, so sometimes it was a while before), you would also craft a special knife/dagger/blade of some small size, usually with a lot of symbolic stuff on it, relating to the meaning of the plant or the elven gods that you wanted to watch over your child or representations of traits you hope the child to have (like if it was a red flower the knife may have an enchanted red tinted blade, or they may do a design on the handle that is an image of a forest animal that means something, etc. etc. idk, ancient elves were really skilled with metalworking and craft stuff in that area and had access to a lot of jewels and metal as natural resources in the area so they’d often just do.. random elaborate stuff for the hell of it lol, but especially when it comes to anything ceremonial or religious).
On the day of the child’s birth, they would use the child’s Special Custom Blade to clip something from their Special Plant That Has Been Growing Alongside Them And That The Baby Is Named After (they may cut off a flower, just clipping off a small branch of leaves, cutting an herb from the ground, cutting a fruit out of a tree, etc)..
( also since this was a ceremonial sort of thing they would make sure that this is the VERY FIRST first fruit/flower/etc. ever taken from the plant (so like.. nobody can even TOUCH the plant (aside from to tend it or something) before the day of the child’s birth, taking a fruit from the tree before the child is born would be seen as extreme bad luck and very awful to do,, if this happened they’d have to destroy the plant and start over growing a new one))
(this also leads to funny tales/sayings about how like..if someone has bad luck in their life people are like “wow someone must have snuck in the middle of the night and taken a clipping/picked a fruit/etc. from your plant before you were born” or about like, devious spirits who seek to infect or steal from a child’s plant before their birth to curse them or claim ownership of them once they’re born, etc. So people would be.. nonsensically protective of their child’s plant lol.. like.. full fence around it.. religious stones and a magic barrier.. a pregnant woman out in the yard keeping strict watch over it ready to hit someone with a stick if they even try to touch that apple tree, etc.)
Then both the plant clipping and the knife were seen as kind of a welcoming gift for the baby, the first two possessions they own ever in the world (if the plant is edible they may also have the child consume something from the plant). Though obviously they didn't like.. let the baby play with the knife lol, and would usually just give it to them during the ceremony and then take it back to keep it for a while, waiting until the kid was about 7 or 8 or so and then they'd give them their knife to actually carry around and use (and teach them how to be safe with it, etc.).
This is why it was extremely common for people to be named after berries or fruits, since it’s a really easy thing to do the ceremony with (fruits are easy to pick, easy to cut with a knife, easy to give watered down fruit juice or mushed up fruit to a baby or etc.). The most common/least common names in ancient elven society basically nearly directly corresponded with the “prettiest coolest easiest” things to do a baby ceremony with, the least common names all being plants that were less aesthetically good looking, smelled bad, were difficult to cut or grow, etc.
(Though some people would do this intentionally, like “I’m going to name my child after/symbolically represent them with an ugly poisonous thorn bush that’s ridiculously hard to grow and that will cut my hands when I try to pick a branch off with the knife, because this symbolizes how much I love my child and how I am willing to go through so much effort for them and will never just choose the easiest/prettiest option when raising them” etc (obviously these are some of the cases where the child would NOT consume the plant clipping, of course they didn’t give children poison thorns lol, that part was ONLY done if it was applicable/sensible to do so.)
But ANYWAY, some Avirre’thel actually still do this exact ceremony with their children (usually descendants of families who have been there the LONGEST like, ancient bloodlines that are still closely connected to the original/first Avirre’thel and some who have lived like 18,000 years and clearly remember the ancient elves and traditions and etc.), but a majority of people no longer follow this exactly.
The more common thing to do (and that basically 65% of the population does*,, this is as common as having a birthday party is in parts of our world) is more to just like.. wait until the child is born and kind of get to know their personality, and then around the time they're 8-9 years old, you gift them a custom knife, still something fancy with symbolic stuff on it usually (maybe a symbol that’s been passed down on all your family’s knives so far, their favorite color, etc.), but just no longer associated with a plant and a birth ceremony.
(*this may be similar to how people in the USA carry cell phones.. like, almost everyone has one, but there are still plenty of people who don’t, and every person’s phone will vary by brand, how expensive it is, decorations for it, etc. But it’s common enough that it is integrated into society as A Thing that people expect (like there are plenty of stores with knife related products, strangers will likely assume be default that you have one, etc.))
These knives are usually either directly created by a parent, or specifically commissioned by the parents from someone in their community that they know (because of business regulations and the fact that like... huge stores and stuff just don’t really exist in Navyete (and that people don’t have to work for a living), most people even today will still have like.. town craftsmen and etc. Some things like electronics are mass produced but every area no matter how big or small still generally has a lot of small craft shops, especially for traditional items like historical clothing and knives).
You can technically buy pre-made knives from a store, but that's seen as more shallow, unless there's a good excuse,, like for example if your parents are unable to make one due to having physical issues that make them unable to use their hands and craft or etc. In which case parents in those situations will still hire a local knifemaker to create a handmade custom knife for them and it's seen as just as good, a majority of weapons shops will do this absolutely free, especially if they know the parents’ situation or etc. Most people see this as very culturally significant and etc. Which is what makes it even more insulting if a parent just buys a random mass produced knife for their kid, since it's like “hey I definitely either could have made this myself or commissioned one of these custom for you for absolutely free, but i just didn't fuckin bother”. It's seen as a sign that you care less about your child, don’t feel like taking the time to get to know them and make something CUSTOMIZED symbolically just for them, and see them as generic and disposable (since just any random storebought knife will do, obviously there’s nothing special about the child).
People view it as like: since price/accessibility/availability aren’t even factors (people will make you one for free, everyone would be willing to help you get one, you can always find someone who makes them likely in your own town, etc.), the only reason you would have for not getting a custom knife for your kid is like... either you just don’t care or you forgot (and since there’s no time limit or set date they have to have it by, the “i forgot” doesn’t make much sense either).
Children will then usually use this knife for the rest of their life, as like Their Very Important Keepsake Knife, and people who choose to die (since.. vampires/avirre’thel can’t die naturally, it’s a long process they have to actually opt into), will pretty much always be buried/burned with theirs, and it is sometimes part of the death ceremony (if they choose to have their blood drained (common), to be dismembered before burial so they can fit into a smaller area and take up less space in the ground (kind of common), or have their organs taken out and donated (also kind of common but less common here than on earth or etc. since, vampires can regenerate basically all of their body parts pretty easily, so donating for medical purposes is not very necessary, though they do often donate for general scientific purposes or studies), they would request all of these things be done with THEIR specific knife).
The only exception is sometimes if a person dies and they have a living child who hasn't received a knife yet, or are expecting grandchildren, or just in general want to leave it with the family in case that happens in the future, they may ask for their knife to not be buried with them and to instead be melted back down into the metal or etc. and have THAT metal be the material that the future children's knife is made out of. Like some people have knives that are made out of the past 5 generations of knives, melted together into one and etc.
It really depends on the family and whether they're more of an “everyone should be buried with their knife because it’s inherently linked to them and them alone” type, or an“our knives should die with us just as they lived with us, and when they are destroyed that material should be used to make knives for future generations, just as how i am dead but live on through my offspring , may the knife be the same” type. Both are common attitudes, though i'd say just burying yourself with yours is a bit more common.
Though, a person may replace their knife throughout their lifetime, or have multiple, usually due to relationships. Like if you have two sets of parents at different times in your life (an original family and later an adopted family or etc), you may acquire two of them, one from each set of parents. Or most commonly, gifting a knife to someone who is not blood related to you is USUALLY seen as a very meaningful thing and a sign of being romantically interested in someone, so often life partners will give each other knives, which the person may start to use as their Main Knife as opposed to the one they were given by their family (though you can also keep our family’s knife as your main knife, and is still seen as acceptable/isn’t rude or anything).
This can depend a lot on context, like it's not ALWAYS seen as special.. If your knife broke and someone you were traveling with went to a local store and bought you a plain mass produced knife and said they were giving it to you in the meantime since you need one while traveling or etc., that would obviously be seen as practical and not a romantic gesture. But like ESPECIALLY if someone makes it for you themselves, or commissions a very specific symbolic custom blade from a craftsman, that's seen as an extremely significant thing (the only other person who would do this for you is your family, so it’s meant to be like an assertion of this person being part of your family, or wanting to be, feeling as close to you as that).
Like if someone spent weeks crafting a custom knife for you and then they gave it to you, even if it was just casually on a holiday or something, that would still be seen as super like “...hmm.... this is definitely an extremely strong indication of them expressing how deeply important i am to them and how much our relationship means”, etc. Though this can also just be an indication of extremely close friendship (like if you’ve been friends with someone 800 years or something), it’s really up to interpretation.. The only people who can just give you custom knives are your parents/sometimes other family members, so anyone outside of your family doing it usually means SOMETHING important, though it’s up to specific context to know what.
Which is why it's usually seen as like a thing people really don't do for other people unless they're blood related (specifically parents, though if you were raised by your older sibling or grandparent or a surrogate parent, they could all fill the same role of gifting you one), and gifting someone a custom knife is a super nuanced action that carries a lot of weight usually.
Which is why it's also seen as a huge thing to stop using a knife someone gave you, or to reject it (except for in the case of replacing it with another equally significant one. Like if your partner gives you a knife and you use that one as your primary knife now, but take your original first childhood knife and place it in a special case, that wouldn’t be seen as offensive or weird at all). If someone gave you a knife and you accepted it but just threw it into a random drawer at home (rather than a fancy case) and never carried it around with you, or if you just straight up rejected the gift, that would be seen as a huge rejection of them as a person and any of their attempts to have a connection to you..
(though like.. outside of complete freaks who become obsessed with someone who clearly doesn't like them back, this really wouldn't happen?? It's not even something that lovestruck teenagers would do, or something that would happen if someone is unsure if the person really likes them or not or etc. If you’re going through the time and effort of making a knife for someone and planning to give it to them, you're almost 100% confident in your relationship with them, which 99% of the time has already been established (you don't like give someone one on a first date or as a 2 month anniversary gift, its more important than that.. or at least if you did they’d be like “uh.. what the fuck lol.. I obviously mean nothing to you if you’re making me a knife without even knowing me for a week, bye idiot”), so there's really hardly ever a situation where one is rejected? Since that would imply the other person actually doesn’t have some form of established relationship with the person gifting them the knife, and the idea of someone giving a knife to someone they didn’t know very well or etc. would be like.. extremely rare, since culturally it just would not even be any form of vaguely acceptable action lol)
But also in the case that relationships are struggling or end bitterly or something, someone not using a knife that you gave them that they had been using previously could be seen similarly to like, taking a wedding ring off or something I guess.. Like if you're both going everyday carrying each other's gifted knives around and then your partner decides to leave theirs at home and stops using it for weeks and etc. that's a deliberate choice and a very bad implication on the status of your relationship lol .
So anyway,, some people , especially older Avirre’thel that have been alive like 10,000 years may have multiple knives just depending on the family situation and relationships/friendships they’ve had, but they still usually always keep a Main one at any given time,, the one they keep by their side and do everything with, (clothing in Navyete is often made with this in mind, that like 90% of the population are going to be keeping knives by their side, so they often have special pockets or straps or etc. on pants, dresses, coats, boots, wherever,, available in almost every article of clothing since, it is something a majority of people use so). The person’s other knives are usually still considered important, and will be kept on display/in a case or in a place for valuables, and may not be used everyday anymore, but could still be taken out for special occasion, and usually all will be buried with them etc ( except the Main knife will also be used for whatever funeral stuff they do and will be placed on them, while the other knifes are under or beside them).
Some people have one main knife that is just a combination of all the old knives they've had (like whenever they get a new one they just melt them down and make a new Main Knife). Though this can be harder with blades that are rare metals or are not metal at all (like stone/gem blades or etc).
If a knife is broken, it will either be repaired in tact or would be melted back down and put together in a new form, and if it's lost or stolen, usually a person will seek a temporary replacement while the original person who made it for them makes a new one (like if your parent made the Main knife you use, then you'd return to them for them to make you a new one, so that it has the same meaning and essence.), if the person who originally made you one is dead or something, you can ask someone else close in your life to make you a new one of similar meaning.
Usually people do not make their own knives, it's seen as somewhat taboo/ignoring the meaning of the tradition, since the whole point is that it’s supposed to be a gifted object. Usually people who make their own knives/commission a knife for themselves, are wanting to make a statement of independence, like people who were abused by their family and have no close friends and feel like they can only rely on themselves, so they make THEMSELVEs a knife, as a testament of like "I'm the only person i need, I'm the only loved one I have, fuck everyone else and especially my family" etc. If you in any way have the option to get someone else to make one for you, you absolutely would, so there's really no scenario where someone would make their own knife in which it isn't explicitly some sort of statement or declaration about dedication to the self or the individuals lack of need for other people and etc.
Another reason personal custom knives are seen as so meaningful is also tied to the importance of blood in their culture. A knife can be used to cut blood from a person or animal, which is always seen as a significant thing (showing respect to your food), so it's seen also as a tool that literally gives them the access to something vital that they need in order to survive (blood,, which of course is sacred in their culture lol).
Additionally, depending on the religion, some religious groups will require something like you pricking the tip of your finger and putting a drop of your blood in a fire before allowing you entry into a shrine or temple, or certain religious ceremonies also require the use of small amounts of blood or cuts or etc. to be used, so they gain additional significance as a precision instrument used in religion and popular ceremony. For example there's 3 different things that are equivalent to marriage (they don’t really have the concept of marriage, but they do have various “life partner” ceremonies that could be similar) and 2 out of the three of them involve something with knives (one just taking a small amount of blood for a ceremony, the other one actually carving a symbol into a spot on the hand, which of course is done with the individuals’ special knives, etc). Many holiday celebrations and stuff also will involve knives somehow, like everyone using them to carve their names into a chunk of wood that they burn at the end of the night, or etc.
(knives in some cultures are seen as symbols of danger or violence or etc.,but in Avirre’thel culture it’s kind of the same as like.. how you’d think about a fork or a hammer or something lol.. Like, it’s a useful tool that you can do many things with, and yeah I guess you could hurt someone with it if you tried, but it’s really not MEANT for that, it’s meant for other stuff (in this case, to cut your hair with, to eat with, to cut animals and drain their blood for food, to use in ceremonies, etc.).
SO ANYWAY!!!!!!!!!!!!! The reason this is relevant to the main post is that this is very similar to how traditional clothing sets will be. Though it’s a little more acceptable to buy them pre-made from stores, and also buy them for yourself (traditional clothing, while often gifted, is not inherently seen as a gift item), it’s still incredibly common to have a set of historical clothing custom made for you by a tailor or crafts-person, usually your first set is commissioned by someone of your family or guardians (or created by them if they’re able to sew and source the materials), and then from there you get more and more of a say in it (like as you get older and can choose fabrics you personally like and etc.),,, then your adult set is usually one you commissioned/made on your own. Similar to personal knives (though with less cultural significance), it’s seen as one of those things that everyone just kind of has. Pretty much everyone is walking around with a custom made knife that they got at some point in their life, and pretty much everyone has at least ONE set of custom made traditional historical style clothing, used everyday or just for ceremonies/holidays.
Though since clothing sets don’t have the same historical background of being associated with a birth ritual and being a significant family gift (then moving on to just simply be a highly personal gift/possibly romantic gift), they’re obviously not treated the same way and don’t have as many rules and connotations and etc. around them, but it’s still seen as a vaguely significant thing for everyone to have one, and can still have the same thing with placing importance on the clothing set being custom handmade exactly for the person it belongs to, rather than just bought from a store.
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SO Ghhh THERE’S that very long only barely related tangent lol.. I’ll talk more about stuff like that when I actually make the post about Avirre’thel common culture and etc. but, idk,, my brain decided this was relevant here for some reason
here’s jost a rambly little post with some random information about a vampiric organization of scholars that seeks to gain recognition in broader elven society due to their history, a bit about one of the main speakers of that group, and some elaboration on their ideas and the complications of their politics and etc.
~ General ~
The Avvi’da Vina (which literally translates to ‘children of ancient elves’ in avirrekava) are a small group of vampires/avirre’thel who wholly embrace the fact that they’re the most direct currently living ancestors of ancient elves (unlike most avirre’thel, who usually have a complicated, slightly negative view of their elven heritage, given that shortly after their deal with the demon they were exiled from the other elves and harassed by them for thousands of years so like.. of course they don’t tend to be.. very fond lol). Members of the Avvi’da Vina firmly believe that the avirre’thel should still have a place within elven society, sometimes even moreso than any modern day elves. Their main reasoning for this is... (continued under the read more)
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1. Despite species changes and cultural isolation, they really could just be considered.. a group of elves with a few species altering enchantments tacked onto them. At the end of the day, even with their modified anatomy and physical traits, they do still have elven blood and ancestry.
2. They are immortal, and thus many living vampires have more extensive knowledge/memory about the customs, culture, and lives of the ancient elven people than any modern elven society does (a few of the oldest living vampires even remember being in Fanyin before it was Fanyin, like 20,000 years ago when the first avirre’thel hadn’t even been kicked out of the area yet lol),
3. Many ancient elven customs that have been lost to modern elves (especially those in the elven alliance that conform to the rules set by the organization) are still present in avirre’thel society today. Remnants of ancient elven culture are stronger in their society than in any other group, despite them widely not even being considered related to elves (though this is mostly due to misinformation)
and 4. Modern avirre’thel even look more similar to ancient elves and overall seem to have retained some of their most prominent features, which most modern elves have lost. Due to many factors (low fertility rates, immortality skewing the perception of time, etc.), the Avvire’thel mate and evolve much slower as a species (elves are born and then die off in a fairly stable and quick life cycle, usually only living a few hundred years, and traits can be passed on to new generations and promote an ever-changing and evolving species. The process of this for vampires is much much slower, though there are obviously new avirre’thel born every once in a while and they have been able to change some (though most of their species alterations have been deliberate through use of external magic, rather than natural change over time lol), relatively speaking they still have some pretty ancient blood, as they’re a rather stagnant population, and evolve on a much more drawn out time scale, if at all.)
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The Avvi’da Vina don’t necessarily look up to ancient elven society (if anything, they’re one of it’s largest critics, as one of the only groups that at least remembers it (and it’s bad sides) somewhat accurately, unaffected by the propaganda and altered visions spread by the elven alliance), but they do still take a heavy interest in all elven culture and history, since they see it as their history as well, and feel they have an obligation to document information about their people, especially since they’re in a unique position to do so with their rare historical connections. Many of them work as scholars and historians, traveling to ancient ruins, trying to preserve the old elven customs that still exist in vampiric society, locating historical texts, learning ancient elvish as a second or third language, etc. They also keep up extensively with modern elven societies and traditions, mostly to track how things have changed over time and look at how cultural customs have evolved (especially the dramatic transformation of the elven religion), as another one of their main goals is just to keep, as accurately as possible, a record of all of elven history.
Which is kind of odd to consider, that a group of avirre’thel/vampires, literally the species MOST widely hated by elves (at least elves in the alliance/under the influence of the Fanyiniri) are also like.. arguably the foremost experts on elven society and it’s customs, traditions, architecture, language, etc. etc. (and also the other way around like, the Fanyiniri literally almost wiped out their entire species during the many wars they had but.. Avvi’da Vina are still, just bigg ole elf nerds (which is of course because they see themselves as elves rather than anything different but still lol)).
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Though they’ve made many attempts to gain influence in elven society and take what they see as their rightful position as members of the elven alliance or some other influential elven group**, the Avvi’da Vina haven’t made much progress in this area. They did manage once to get invited to speak briefly at an annual meeting of the alliance (despite extreme efforts by the Fanyiniri to keep them out entirely), to make a public case explaining why they should be allowed to join, but it soon became clear they were invited mostly as a joke amongst some of the higher ups, and pretty much just got mocked and threatened by the crowd, then escorted out by guards once the royals had gotten tired of trying to tease them (like it was intended to be a ‘yeah lmao lets invite them and just make fun of them until they cry and make them look really stupid and embarrass themselves while we publicly degrade them as punishment for their audacity to even think they could have a presence among us’ sort of thing, but after like.. fifteen minutes of them handling it fairly well despite being only two people standing alone in the center of a room being heckled by like hundreds of elves, staying composed and dodging trick questions and etc, the leaders of the alliance just got agitated and had them sent away, since they were mostly failing to get the reaction they wanted out of them lol.. ).
** (despite them strongly disagreeing with like.. almost all current political ideals of countries and groups within the elven alliance, they still feel they should be a part of it, if anything especially so, to kind of reign them in and remind them of what their ancestors, which they claim to idolize so much, would have actually wanted. They still don’t support or condone the alliance at all, but do see themselves as in a unique position to appeal to them, as many elven societies (almost to an annoyingly obsessive degree) speak about the glory of the past, constantly praise and idealize elven history, etc. So they thought the alliance would be thrilled at the idea of welcoming a group with actual extensive knowledge and deeper connections to the ancient elves, but soon realized it was more complicated than that (that it may actually put them at a DISadvantage, as the alliance see them as a threat to the false version of history they’ve created, having people who can be like ‘No actually it didn’t happen like that, I was there’ is generally.. bad for their image lol) , despite these setbacks though, they still think they have some ground to stand on if they could convince the right people.
Likewise, the Avvi’da Vina feel all elves should have a place at the alliance as well, not just themselves, and they usually believe that it could be reformed if an actual variety of elven voices were heard in the decisions made by the alliance (similar to the system of the vampiric council) , rather an only a select few. They feel either reforming or disbanding the alliance is absolutely necessary for the future of the elven people, and would like to be at the forefront of the efforts either way, though both options are...nearly impossibly difficult lmao)
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The Avvi’da Vina are most well known for their work with ancient elven texts (or, mostly their bickering with the Elven Alliance just to get their hands on them in the first place lol), and deciphering of the old language. It’s a lot of detail to go into so I’ll be brief about it here, but there were multiple forms of ancient elven writing, primarily a Fancy method, used only for important documentations (poetry, religious texts, often historical records of anything considered too significant to be written ‘simply’), and then a ‘simple’ script that was in everyday use among the people (and a few others but those were the main two). The Fancy method came first and was kind of the original writing system, the ‘simple’ form only came into use later once more of the population became literate. For a majority of elven history, things were ONLY written down if they were really important (everything else was conveyed through song, stories, using rhymes to help remember things, etc.), and you had to ask special religious leaders/scribes to do it for you.
( “Fancy” ancient elven is also kind of like, logographs, or more detailed lines and pictures which represent whole words/phrases/concepts, whereas the ‘simple’ writing system developed later by scribes for broader use is more of a syllabary (with characters only representing sounds), similar to what’s used in modern elven, and Avirrekava. Because it was so detailed though, it took a LOT longer to write and was kind of like an artistic labor rather than just something you could scratch down quickly.)
Additionally, the ancient elven writing system and language are, at least by modern standards, pretty vague. Much of it is context or ‘current’ culture dependent, usually possible to interpret in many different ways with various implications, where it’s kind of one of those “you just had to be there at the time” sort of things (like someone who doesn’t use tumblr looking at a vaguely phrased internet meme, and since they weren’t steeped in that culture for whatever thing is being referenced, they take the wording literally, or misunderstand it, since the underlying implications go over their heads). You just sort of had to live within the culture at the time to understand how certain words were combined and why, the tone conveyed by choosing one word over another, etc. Especially since it was often quite flowery and artistic language, as it was just as much a form of art as it was record keeping.
( Like for example, a sentence could, in a literal sense, be: ‘(word for a grouping of living beings, typically people not animals) (word for sickness/illness) (word for rain) (word for sun)’ - but then that could be translated as “Everyone was sick but then they weren’t anymore after the passing of time (as implied by rain turning to sun)”, “Everyone is sick with an illness CAUSED by the cycle of rain and sun”, “Everyone gets sick sometimes, but this will pass, as all things do, just like all rain turns to sun”, “People are sick and the way to treat it is related to weather/rain/sun”, “Everyone, if you feel sick, you should take a warm bath (water (rain) which is hot (like the sun)” , + like 10 other possible meanings lol.. )
ANYWAY, all this background to say, SINCE there are a handful of Avirre’thel still living that either were actually alive during the time that ancient elven was still prominently used (the later end of the era at least), or their parents/grandparents were (and could teach them), older Avirre’thel are thought to have much better insight on ancient elven translation than any other group. Of course, especially with even older VERY ancient texts, the Avirre’thel don’t know everything and since stuff is so vague it can still be hard to know the true meaning, but they at least have an advantage and more personal experience with the language than others would have. While the language is.. reasonably accessible (in the sense of info about it being decently documented) and any scholar with a few years of study could translate it literally from a book or something, much of the true meanings or more subtle implications have been lost. There’s often a lot of room for misinterpretation (especially if interpreting something a certain way would suit someone’s political agenda *cough* elven alliance *cough*), or lack of general context, even if the very literal simple knowledge of it is there...
SO, part of the work the Avvi’da Vina really spend a lot of resources focusing on (as Avirre’thel who fully embrace their ancient elven ancestry and wish to engage with the old culture, share it, etc. as much as possible) is tracking down old elven texts, creating and spreading their own personal translations (using the Avirre’thel’s unique cultural knowledge of the era), attempting to interpret documents that are thought to be too vague/too old/indecipherable, etc.
Especially since the Alliance wants to be The Number One Source Of All Things Elven, and will kind of gatekeep old texts and artifacts, hiding them away in secret libraries and only giving their own public interpretations of info, and the Avvi’da Vina are kind of focused on uniting all elves and wanting to share an accurate honest open history with everyone, they also sort of see it as a mission to steal documents from the Alliance (or just beat them to it, if some new ruin is discovered or something), translate them themselves with better background knowledge, and then publish that version for free to the people and any elf who’d like to read it (even allowing them to see the original writing for comparison), rather than them having to jump through hoops with the Alliance just to so much as gain access to their Officially Declared Interpretations, which likely are not even very accurate.
(this is part of why the Alliance has lowkey beef with them, even though the Avvi’da Vina are such a small niche group that a massive multinational organization like the Elven Alliance wouldn’t bother with them, the Avvi’da Vina do essentially just follow them around like ‘Actually, You Are Wrong! : )’. Like, the alliance will make some announcement like “New ancient religious texts have been discovered, come to your local shrine and pay a small sum of money to gain access to our Official Translations of what they say!”, etc.. then like a week and a half later the Avvi’da Vina are like “what’s up everyone, we hired a shapeshifting jhevona spy to steal the documents and have translated them ourselves, as usual the alliance are WRONG as hellll lmaooooo, here’s what it actually says and we’re going to mass print our translations, give them out for free, go to local elven cities and spread the word, and also just hmu if you want to see the original texts in person because we have them now LOL” .
So though the Alliance has a policy to (at least publicly) ignore their existence, you can still tell the Avvi’da Vina have gotten under their skin, since they keep putting new measures in place to prevent them from sharing information with the public, ban suspected Avvi’da Vina members from openly traveling to Alliance countries (not directly of course, since they won’t openly acknowledge the group, but the guards of cities have certain ~~suspicious things~~ to look for (like arresting any Avirre’thel seen distributing pamphlets, or speaking anything that sounds like ancient elvish, or talking to groups of interested looking elves as if they’re explaining something to them, etc.. but then they’d tell them like “Oh, we just arrested you for uh.. like.. um... you know.. loitering? yeah... anyway please get out of the city.”) , etc. etc.
Luckily, they are received much better by their own government. The council of Navyete sees them as very useful and various higher ranking (which really just means they’ve studied more) members of the Avvi’da Vina regularly serve as advisors to council members any time a law or issue relevant to the elves is being discussed, due to their expertise in the area, and especially their ability to translate both ancient and modern elvish texts. In return for assisting the council, they often just ask for.. nerd stuff.. like access to connections in foreign governments so they can gain passage into old ruins, or allowances of money they’ll put towards research, etc. Which of course, the council is happy to oblige. Though most avirre’thel are less enthusiastic about their connections to the elves, they at least are genuinely curious about history, and politically often promote the pursuit of any new knowledge, since it’s something that is generally valued in their culture, even if it’s knowledge that happens to be about something most people wouldn’t be invested in lol.
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~ Idanya ~
Idanya Vashesi (person in all the images above since.. I needed something to draw so this isn’t just a plain wall of text, so I thought a minor focus on a prominent member of the Avvi’da Vina would be something quick to sketch lol) isn’t the leader of the group, nor the one who originally founded it, but she is currently seen kind of as the face of the organization. On top of being a high ranking expert in a broad range of elven studies, she specializes in communication, and serves as their primary representative and speaker (she’s one of the two members who had the pleasure of standing in front of the elven alliance and getting mocked that one time). She overall has the most outside interactions with alliance elves, and is quite persistent in always trying to get them to hear her out or have her group invited to things, even if 99.9% of the time she’s just rudely refused or harassed.
She has however made many strong connections with the scattered groups of elves that exist outside of the alliance, and is one of the Avvi’da Vina members that most regularly travels to speak with them about elven things. Though sometimes she faces hostilities from them (usually over them having different sets of information, like her telling them something about ancient elves that they refuse could ever be true, etc.), most elven cities and groups outside of the alliance find it refreshing to have a source of more accurate information about their history and culture that hasn’t been tainted by the influence of the alliance (though they obviously may be initially skeptical about what they perceive as an outsider coming in claiming to have information about them, after a while of speaking they usually can tell it’s legit and not just some random weirdo showing up who doesn’t know what they’re talking about lol) .
Many non-allied elves are somewhat separated from broader elven society and have had certain information hidden from them by the Main Alliance Elves Who Try To Control All Elven Stuff, so they usually welcome Idanya and the other Avvi’da Vina as allies. There have even been many discussions about the Avvi’da Vina and other various non-alliance elven groups starting an alliance of their own, rather than merely trying to gain recognition from the main alliance to reform them from within, but currently the main elven alliance holds too much power and many fear this would be immediately seen as a threat, which would likely start wars and other conflicts that none of them would be prepared to handle.
Thus, she’s still never going to give up trying to get into the main elven alliance and have her people recognized officially as fellow elves lol.. it’s like.. her life’s challenge at this point. She’s such a good speaker she could convince just about anyone of anything, so the fact that the alliance elves just dismiss her and never listen to her is like.. One Day.. It Will Be Over For You Silly Bastards.. she WILL continue nagging you until she meets her goals and has her opinions heard and respected.. she is immortal.. she will outlive all of you.. generations of elven royalty will come and go and there she will be.. showing up to the same damn place for the 6,000th time, as perky and suave and well spoken as ever like “Hey! Ready to let me in yet? ; ) " lmao
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~ Controversy among their fellow Avirre’thel ~
Like mentioned, most Avirre’thel don’t see themselves as elven, and have developed a strong sense of pride as a distinct species ( if your own people cast you out and reject you, one common response is ‘allright fuck you then, we’ll do our own thing.. die mad about it bitch’, which is certainly the position that the avirre’thel took in their early days as a newly formed society lol) , but they also don’t make much attempt to refute the efforts of the Avvi’da Vina, since like.. everything they claim is still.. technically factually valid so... Most avirre’thel’s view of the organizations’ philosophy is basically just: “Well... you’re not WRONG.. I guess.. I personally wouldn’t interpret it that way though, but like.. do your thing I suppose, you funky little elf nerds”.
The main arguments that other avirre’thel raise against the Avvi’da Vina’s views are probably -
1. Obviously the Avirre’thel, despite maybe technically yes being the closest living descendants to the ancient elves, can’t actually BE elves, since they can’t mate with elves and are very obviously and scientifically classified as a separate species, and thus don’t need to be a part of broader elven society.
(which the Avvi’da Vina counter with the fact that there are some subspecies of elves that are considered elves but have evolved to no longer be able to mate with certain types of elves, yet they haven’t had their classification as elves revoked. Their species is going to be a bit more complicated, since avirre’thel were created by magical interference by an ancient jhevona rather than evolving naturally, of course they’re going to be in a unique situation genetically, but in every other sense (culturally, etc.) should be considered elven.
(and also: maybe they can’t mate with CURRENT evolution of elves, but could the mate with ANCIENT elves if they were still around?? Because of how genetically similar they still are to them? Perhaps. Maybe they could still mate with certain types of elves, it’s just that currently they’re the only “ancient elven blood” still around))
and 2. The Avvire’thel are a historically extremely isolated species (mostly due to becoming more reclusive after aggression from the elves), their societies have developed so separately, it doesn’t make any sense to attempt to “rejoin” them now, after 20,000 years of little contact and both becoming extremely different groups, even if they share the same origins.
( which the Avvi’da Vina counter with the position that, if anything, the fact that both cultures have evolved so separately is more of a reason to be welcome amongst elves, as with their immortality, vampiric society is basically an ancient elven society almost frozen in time, and that it would be best to cooperate and learn from each other, and for elves to be able to connect with parts of their history and tradition which were assumed lost but have been preserved within the small isolated species of the Avirre’thel. )
They face some other points of opposition, but those are the main issues people usually take. But again, generally most people view them as strange and a bit odd for being so interested in elven stuff, but not harmful. The only groups of avirre’thel that have ever been aggressive towards the Avvi’da Vina are like.. small fringe anti-elf groups, mostly the occasional older vampires who lived way back when avirre’thel would still traditionally cut the points of their ears off just to remove association with the elves and etc., which usually is a pretty rare viewpoint in modern day, even for elders.
Though Avirre’thel society has made a lot of efforts to have a nuanced view on elves (especially in situations like with the Fanyniri, where it’s largely the government committing terrible acts and not the population (who mostly live in prisons and have no rights so like.. not much say at all in what their government does), thus the people themselves shouldn’t be hated/punished), due to the history of mistreatment and the sheer amount of anti-vampiric propaganda that’s pervasively spread throughout allied elves (and reached even some groups outside of the main alliance), many Avirre’thel are understandably skeptical about attempting to forge any sort of relationship with broader elven society, especially those in the alliance. But the Avvi’da Vina have very strongly assured the council that the organization’s efforts to be accepted as elven and have a say in elven politics won’t interfere with the Avvire’thel species as a whole.
They basically just want to have a seat on the alliance, and enough respect to share their knowledge and have their ideas heard, but they’re not attempting to literally integrate their societies together or speak on behalf of the citizens of Navyete and make huge international deals with elven nations or anything like that. They really just want to represent themselves and have their species be respected for what they are. So for now at least, their group is seen as harmless to most avirre’thel and they’re allowed to continue seeking alliance with the elves and etc., since the people of Navyete and the council don’t see their actions as really bringing any risk or consequences against the species**. (and again, even if other Avirre’thel disagree with their overall philosophy, they are still widely respected as historical experts and etc., so the public’s view of them isn’t that negative).
(** however, if the Avvi’da Vina did ever like.. follow through with some of the talk about allying with non-alliance elves and starting an alliance of their own that stands in opposition to the main elven alliance, the vampiric council and citizens of Navyete may have to sever ties with them, or even actively step in to try to stop them, because that would very very likely start some type of war, and with Fanyin (one of the overall most powerful elven countries in the alliance) being right next to Navyete, they would absolutely not be comfortable with possibly having a repeat of the old conflicts with the elves. Especially if their own people were involved in starting this alliance (thus provoking the main allied elves), it’s almost certain that even if the non-alliance elven groups were the main ones leading the idea, the avirre’thel would get the brunt of the damage and would immediately become the main target, at least of the Fanyiniri, since they.. would never miss a chance to randomly scapegoat the avirre’thel and find any reason to try to wipe them out again. So depending on their next moves, the Avvi’da Vina do have the potential to be significantly more controversial, and possibly lose all support they’ve had from their own species, but for now, it still stands that most avirre’thel are cool with the little group of elf nerds lol
Also idk where to fit this into the text so I’ll just put it here lol. There are about 250 members of the Avvi’da Vina currently. They are a reasonably well known group and there would probably be more members, if it weren’t for the contentious nature of the idea that the Avirre’thel should be recognized as elves. Because of their culture’s focus on stuff like history and education, there are probably a lot of fellow Nerds out there in the general vampiric population that would love to join the group and get to do stuff like visit old elven ruins and learn alongside experts of ancient elven knowledge and etc., but most probably can’t reconcile the organization’s broader goals, and reject it respectfully on principle. If they ever dropped the whole ‘we believe we should be recognized as elves and are actually elves not our own distinct species’ thing though and just became like, an elven historical and modern cultural studies society, their member numbers would dramatically rise lmao. Most avirre’thel just aren’t comfortable calling themselves elven though.
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and that’s all for this.. random topic I woke up at like 5am to write about. I tried to organize this so it’s not as rambly stream of consciousness but bhbbb.. hopefully it’s comprehensible
Avirre'thel : Climate, population & local country info (+ a bit about language)
Just an informational post about the climate (temperature, weather, etc.) of Navyete (where a majority of the Avirre'thel live), some general population info (how many members of this species exist, how the population is distributed, etc.), and some maps and short descriptions of Navyete and it's surrounding areas on the continent of Aviinine. (info under read more)
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NOTE FROM 2025 -- as with all worldbuilding posts pre-2023 basically, SOME OF this information may be outdated. Once my game is hopefully out (and more elaborate worldbuilding videos with it) please refer to THAT instead as the ultimate source for Currently Canon Updated Accurate Info lol..
((NOTE: Anytime I mention ‘Elves’ in this, I am specifically meaning Fanyin Elves (but just not wanting to spell it out every time lol), which are the main group of Elves in the lands of modern day Fanyin, and the modern day evolution of the same group of ancient elves that the Avirre'thel/vampires originated from, the ones who have lived on the same lands for thousands of years and have a history with them. There are plenty of other elves in other places in the world who have no history with the vampires and etc. The use of elf/elves/elven here is specifically in reference to only the ones on this continent, not elves as a whole))
(*also since writing this, I decided the thing about how to refer to groups of elves (name of homeland + ‘iri’ at the end), so the Fanyin elves can just be called ‘Fanyiniri’, which I may use in updated sections, but I wrote some parts of the text a long time ago so they may use differing terminology lol)
(ALSO NOTE: I try to give some estimates here and list stuff like percentages and temperatures and the amount of square miles that make up a country or etc. etc., but just be aware that I am bad at math and I know absolutely nothing about stuff like how big a country would usually be or how many people would live in a place or etc. etc. , so some estimates may be really unrealistic or off or maybe don't add up with other measurements listed. I'm trying my best to be thorough but don't get annoyed or something if i accidentally estimate a population incorrectly or something lol..)
I'll start with the maps and stuff first, since it's the longest part, and I guess is also the most broad information, so I can kind of start zoomed out and then gradually focus in (from the whole continent, then to just the population of one country, etc.)
This (above) is a full map of all of Nanyevimi (the entire world), I might change some things but this is I guess just a quick initial outline.
From this, we'll hone in on just one continent, Aviinine, loosely meaning ‘home of elves’ in ancient elvish. Though they did not actually originate here, the land has been home to some of the oldest elven societies and at some point was entirely inhabited by them and flourishing, even though today out of the four main countries of this land, Fanyin (and the "technically separate country but basically is just an extension of Fanyin" country, Mippya) is the only one which is still dominated by elves, with Asen having lost elven influence and becoming a diverse global city, Nanebae still being mostly barren, and Navyete now being the central hub for the Avirre’thel since their creation/split from the elves years ago. The name is still used though as it stuck around and most people (even modern elves, who’s language has evolved very differently and doesn’t share many similarities to ancient elvish anymore) don’t know the literal translation.
Here’s a really bad close up drawing of Aviinine (hopefully it looks similar enough for you to tell which one it is on the more zoomed out map lmao but it’s hard to take small things and scale them larger and make the outline look the same…lol.. it's up near the northern right side of the larger map), where you can see the individual areas outlined.
(though the shape is more accurate on the larger map.. on this on directly above, Fanyin is a little too far up, as it should be mostly below Navyete, since Navyete kind of sticks out above the rest of the continent with Asen and Fanyin being fairly even with each other kind of, if that makes sense? So the shape is more accurate in the zoomed out map, but this one can at least show the area divisions lol)
I’m just going to list places (I guess they’d be like countries technically) and then talk about them because I have no idea how else to organize this
This first one is going to be a bit long and the most detailed because it’s the main place that’s important to me currently (since I’ve been focusing mostly on the Avirre'thel recently and these are their lands)., but the other ones will be shorter , so hopefully this whole thing won’t be too long of a read lol
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Navyete:
in the past was originally named ‘Naviyethe’, but due to language changes* and also the vampires wanting to make the name more theirs and separate themselves from the old elves, the name was changed when the land was ‘taken’ from the elves.
The population in Navyete is about 98% vampires/Avirre'thel, with about 1.6% being of various humanoid demon species, 0.3% being humans (when I mention humans, I mean humans from Nanyevimi, NOT earth humans... Nanyevimi is an entirely separate fantasy realm and has nothing to do with earth lol), and 0.1% other, including maybe a few elves from Northern Fanyin who fled due to being targeted by the elven government or etc.
(also there's only about 2,400,000 Avirre'thel in existence, with 2,254,000 of them living in Navyete (98% of 2,300,000), meaning there's really like, not many Avirre'thel living outside of their native country at all lol. In the 20,000 years they've been around as a species they really haven't branched out much or settled other areas)
Originally vampires were mostly around Nanebae (like… hiding out in the mountain range after being forced out of Fanyin) and Asen (to some extent, though again, they weren’t allowed in major cities and there’s a huge hub of major cities on the coast of Asen, so they were still only in the parts of Asen most near Nanebae really). Also this is the Avillthe vampires I'm talking about, as of course the other "races" did leave this area and resided in a few other places (the Avleste were in the major cities in Asen, the Avesi were actually the first vampires to be in Navyete since they moved more up into the north to one of the islands there, the Avlethre somehow trumbled their way over into the isolated human territories, the Avan I guess technically would still be near where the Avillthe were, the only difference is they lived isolated inside the caves near the mountain range and the Avillthe didn’t, etc.), so the Avillthe were mostly the ones leftover and roaming around the Nanebae mountains for a while).
After a series of issues with the Elves, the vampires demanded an area of land in the north from the elves (since living in the coldest climate would be most suited to vampiric intolerance of heat lmao), who initially fought them about it, but then realized it would look bad on their ~~peaceful beautiful elegant image UwU~~~ so they decided to just give the land to the vampires at no cost (it’s all gross and mountainy and freezing anyway! yuck! not beautiful and flowery UwU), and actually gave them much more than they asked for (the entire country of Navyete instead of just a little section of northern land or an island). ..
After which the elves proceeded to aggressively frame this about how good they are and what a generous people they are to have given land to the vampires and how barbaric the vampires were to demand it from them in the first place, and to support the ideals of ‘Elven Kindness’ (as if they weren’t the ones who originally kept the vampires from even owning land in the first place), which did mostly improve their public image the way they desired it to, boosting tourism and people who idealized the elves or wanted to live in elvish lands. To which the vampires mostly just thought, ‘Thank god we are not them’, then sold some of the land around the border so that their land would no longer have any fraction of an area that is close to touching the lands owned by the elves, (originally Navyete and Fanyin were touching and shared a large amount of bordering land, but the vampires intentionally sold that land to people in Nanebae so that there would be plenty of space between them and the elves lol).
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The whole continent of Aviinine is about 650,000 square miles, with Asen taking up about 172,000 sq mi, Fanyin & Mippya being about 220,000 sq mi, Nanebae being 102,000 sq mi, And Navyete being like 156,000 sq mi. The population of Navyete is about 2,300,000 or roughly 15 ppl per square mile (if it were evenly spaced) , but like a majority of the cities have a wAYY higher population density since like a majority of people literally live in a small belt in the middle upper part of the country and thats all lol.. most of the country is actually just wilderness and areas that aren't very inhabited.
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Pretty much every city in Navyete has some sort of physical border around it, usually also with some type of guards, or fences, magic barriers, or other security measures. This is due to a past of Elves sneaking in across the border to cause trouble and spite them (like “well, we’ll give you this land but will still be assholes about it and occasionally set fire to things or sneak into your homes and burn them down even though we know you’ve hardly even been here long enough to get your footing”), which is mostly because the elves began to get paranoid of the vampires moving in so close to them after mistreating them for so long , so elven leaders felt it ‘necessary’ to occasionally send spies and others just to “make sure the vampires weren’t up to anything”.
(And also because it was a profitable tradition. Like part of it definitely was 'Oh no there's people developing into a powerful cohesive group right next to us and we’ve treated them horribly in the past so I bet they hate us, what if they rise against us, we should be defensive by… making them.. hate us more,, i guess". But then there was also an element of "Hey, we all hate the vampires right? Well guess what… for only a small payment of a huge amount of money, my “"tourism company”“ will offer to help sneak you across the border so you can go on the funnest adventure of your life! Have you ever wanted to burn down homes, rape, steal, and violently assault members of a small village as a fun upbeat weekend activity? Just pay me for the trip and you can have fun with all the destruction you’d like, and you’re guaranteed to be back and safe before the week even starts!".
So the frequent elven attacks were both like, out of utterly unfounded fear/guilt fueled paranoia, AND also out of certain groups (especially the government) realizing they could charge rich businessmen and lower down government officials and military leaders and etc. huge sums of money for the access to just,, go be shitheads in another country and harm innocent people that they felt deserved it (because "Avirre'thel are just gross corrupted elves who abandoned their magic and are weak and gross but also are like apparently fearsome and barbaric so we've got to get them before they get us!!").
( Some elves also justified this with the knowledge that Avirre'thel are incapable of dying, and just end up regenerating back to a healthy state no matter what you do to them (you could crush all their bones and cut off their arms and behead them and they'd be back to a normal state in like maybe a month or less), so going in and burning down their homes and brutally beating the hell out of them in he middle of the woods ins't like, something they can't recover from. They'll be back to full health within a week or two probably, and can always rebuild their flimsy little houses, so what's the harm? It's not like permanent death or anything. It's just a little game with no serious life threatening cost, obviously! (nevermind the trauma of constant violence and the drain on resources it takes to constantly rebuild everything)).
Which of course sometimes didn’t work out so well for them... If you gave the vampires a chance to fight they weren’t hesitant at all to kill the intruders, many entire groups of them were murdered on multiple occasions,for trespassing and trying to invade small settlements in the middle of the night. It was just that much of the time, the Avirre'thel were overpowered or disabled. You can’t kill Avirre'thel/vampires due to the whole immortality thing, but if there’s 40 of you and like 15 of them and you jump in and first thing cut all their limbs off, they’re not going to be able to have the mobility to fight you well, so you can take your time in the destruction from there, as long as you’re fast with initially getting them in a state where they cant fight you back, which the elven invaders usually were, since they could do magic , which the Avirre'thel, a non-magic capable species, usually had pretty much nothing to defend themselves against it. So a majority of the time the elven trespassing groups were very precise with their planning and would intentionally target groupings of people with little defenses, like small unprepared villages in the middle of the woods with a lot of children or physically frail or other individuals who would be less able to put up a fight and are too unconnected to the rest of the world to be able to quickly call on others, etc.
The attacks on the Avirre'thel (both the shitty tourist group attacks and the deliberate elven military ones, which,, honestly were functionally the same thing) went on a very long time only growing in frequency and eventually became a hugely pervasive problem, which is part of what led to things like the cultural focus on children being trained in evasive combat techniques and self defense early on (like age 8), everyone migrating to live inside of or right next to large cities (for better community defense), and also the beginning of a lot of organizations of demons who existed solely to travel with and protect vampire communities from attack (as demons are generally stronger than elves magically, and could defend them with strong magic, since vampires are inherently not magic capable), and of course, (back to the actual main topic of this series of paragraphs lol) the start of the traditions of building huge border walls around cities all the time with night watchers and stronger defense and etc.)
While they could have put a huge border around the entire country, or part of the country, so much of the land is mountain-y, or permanently frozen, or difficult to use in other ways, so they figured it would have just been too complicated and used up too much resources to have a solid border around all of Navyete. Instead, just opting to build it around “wherever there were people”, since the Fanyiniri and other elves/associates of theirs were really only coming in to attack people and their homes, so as long as border areas protect them then, who cares about having them way out in the middle of nowhere protecting trees or something.
This was made a lot easier by the fact that ancient elves (and thus the avirre'thel who directly came from them) were excellent at working with stone and metal, so it was fairly simple to build pretty sturdy walls around most larger cities at least, and even in smaller settlements or rural towns, it would be pretty easy to carve or build a basic wall and then find one or two villagers (or a few demon political activists working to overthrow the elven government that have formed a defense squad ) to keep watch at night.
Though some people have always preferred to live outside the walls, on their own in the forests/frozen beaches/mountains/complete middle of nowhere, or sometimes just perched right on the outskirts of the city walls so they can still feel more isolated yet maintain the convenience of city resources.. A good majority of the population had come to (and mostly still do) live in cities or smaller gatherings, pretty much all of which were walled in or guarded somehow. This could possibly have also contributed to the somewhat more community focused than average culture of the Avirre'thel, given that even though you could travel freely from place to place at any time, you were still usually kind of literally living in a closed off space with others, which even in largely spread out areas like huge cities, can make you feel closer.
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In recent times, they don’t receive much trouble from the elves, but have security up regardless, due to still being quite on guard for them, though they usually use other means of security rather than just, building huge ass walls around everything all the time lol. Today many walls are not upkept anymore and are only around for aesthetic or cultural value, but it’s still extremely common to see cities with tall stone walls spanning the entire border of the city, they’re just probably not actively guarded as much and don’t serve the same purpose. Invisible walls or barriers made with enchantments are much more common now as well, though they used to only be used in addition to physical walls, now people simply use them on their own. It's still kind of been integrated though into traditional Avirre'thel architecture as just a Thing They Do, even if they don't use the walls for defense any longer, they may still build a decorative and elaborate wall around a newly constructed city, or implement smaller wall-like barrier looking structures into normal buildings and etc.
They do also now have a partial border wall going along certain popular areas close to Nanebae and Fanyin (which is like , just about the only sort of border thing that doesn’t have a city directly inside of it, but then again it still is connected to living areas and buildings, like at some points the 'wall’ is more just like, a fence that connects multiple housing and health buildings lol). Not to keep people out, but due to the increasing amount of individuals fleeing from the current state of Fanyin. They’ve set up like a whole connected string of watchers and help centers and special medical buildings and etc., so that when like, random teenagers show up malnourished and ill and traumatized having just ran through the freezing woods for 27 days to escape torture and slavery, they are sure to have adequate resources for them and people waiting there to help them get on their feet and find them food and shelter and etc. But this like 'fence with a bunch of medical facilities and stuff alongside it' is really the closest thing they have to an actual border wall for the country as a whole, and still usually only do walls for cities and etc.
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so ANYWAY, ,
ALSO in southern Navyete is usually a lot of farms, since that’s the warmest land they have (like up in the north north it’s iced over and snowy nearly all year around). Though vampires don’t necessarily HAVE to eat (as long as they consume blood when needed, they’re fine), majority still do, and while a small amount of the food is imported from other places overseas or taken in from Asen (though lol they don’t use routes through Nanebae because they never want to run into elves, stuff from Asen is usually moved from coast to coast rather than on land. and this is really only foreign/non-traditional foods), they do still vaguely try to grow some food of their own and farm when they can, especially for specialty local dishes and herbs and spices and etc. that are unique to vampiric/Avirre'thel cuisine.
It's less populated and much more rural in Southern Navyete, but all of the farms and little towns and etc. still usually exist within a wall and have plenty of connection to their own and local communities. Farming towns and such usually exist in little clusters along popular southern roads and trade routes, so they still have connection with the rest of Navyete and easy travel access. Though of course there are some people who live completely in the middle of nowhere far out in the woods outside of the walled boundary of any town (and are pretty much just left alone to do their own thing), most people living in southern Navyete are just inhabitants of small towns/cities that mostly work on growing or harvesting food. Though you could also count the people who live in small cities right on the border, who usually do more medical or government aid work (as these border towns only exist to stay along that fence (which is technically in southern Navyete) and help fleeing elves) instead of farming stuff.
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The middle of Navyete (including most area of the islands) is where a majority of the population lives. As mentioned, all cities have a defined ‘city wall’ , though today it really depends on the city as to whether there are actively employed people who watch guard of it. 55% of the population of Navyete as a whole lives in the various main cities in the middle of Navyete. With the rest mostly living almost directly outside the city walls (this is by choice, it’s not like there’s not enough room inside or something, they just, idk, maybe prefer the type of housing (larger homes usually) on the outside, or in smaller rural towns (still with a wall but, just, smaller, more sloppily constructed, or in modern times possibly without one since walling everything off isn’t as popular anymore) .
(So like the population would maybe break down something like: 55% of people live within the walls of one of the various cities in the middle of Navyete, 8% live in areas directly outside of the city walls (still in the middle of Navyete), 12% live in smaller towns in between the major cities (in the middle of Navyete), 22% live in other areas like southern Navyete or the middle of nowhere outside of towns and etc., and 3% live in actual northernmost Navyete on the islands or far up in the top north (which like 1,000 of those people would be those who serve on the council (the government of Navyete) and all of their advisors and etc. , since their main meeting area and living spaces are for some reason up in permanently frozen hell mountains in the very furthest north lol). But generally yeah like, 75% of people are all in the middle of Navyete, which is where most resources are clustered and etc.)
Like anywhere, there’s still of course a few that live out in the middle of nowhere but a large majority of the population is concentrated in a few specific areas. Navyete has a ton of unused forest and wild land (partially because it’s uninhabitable/dangerous and partially just because of vampires focus on having a strong community, and also from preferring a very particular climate lol) that mostly just has a few travel routes and maybe a small town every once and a while but not much there. The grouping of cities in the middle portion of Navyete is essentially where everything is. I’m not really sure how to describe exactly what the buildings usually looks like so I’ll give pictures -
(NOTE: All images are just taken from random google image searches, and aren't exact, they're just the closest approximations I could find for the type of aesthetic I was thinking of, without having to sit down and painstakingly draw a bunch of buildings to have them exactly as I envision them lol)
Basically all of the buildings in vampiric cities look something similar to this style:
(minus any modern looking glass buildings in the background of these images lol)
Sometimes newer buildings may look a bit more clean, but have a similar aesthetic, like this:
Housing in city areas usually looks something like this -
or sometimes larger apartment buildings and community home type places (nobody is technically homeless (unless it’s by choice like in the case of travelers/wanderers/adventurers/etc.) in Navyete, everyone is provided with at least basic housing and food, but basic housing places are usually kind of like large community homes where everyone has their own room but there’s a shared dining hall and public areas and etc (due to how much most vampires are used to sharing kitchen spaces or public bathrooms or etc. with others, this really isn’t seen as a bad thing to them)) will look something like this (below) and are always located in cities, rarely are in more rural areas
Homes outside of city walls, usually look more like this -
And really tiny homes in the middle of nowhere are probably more like this -
(( AND Of course there are some ancient buildings, like the main government hub where the council meets far in the norther mountains, and many of the main areas of cities or the walls built around them will have the more distinct and older traditional ancient vampiric architecture style, but... I have to finish my drawings of it so I can actually make a post about it lol, so for now I'll leave that part out. Though traditional architecture does incorporate very similar elements, though the style is a bit different, the same ideas still stand in terms of everything basically being made of stone or glass with little wood, and there being a ton of metal working and everything being fairly ornate. ))
But yeah in general, whether in the city borders or not, most all Avirre'thel buildings include like.. lots of stones.. rocks..bricks. plain kind of dark colors, lots of grays and whites and dark shades with a few muted accenting colors. Often a lot of details or elaborate patterns.. a lot of windows (they just dislike the heat itself for reasons previously mentioned in the species outline post, but are totally fine with sunlight itself, they actually like natural light and the sun, just as long as it’s still pretty chilly temperature wise).
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Except, in addition to the above aesthetic, they also have heavy focus on metal, especially fancy grates and windows with metal and etc. , I couldn’t find example images in the same style that featured these things but (and this will be more clear once I eventually create the main post about traditional vampiric architecture), as a left over thing from their very early building styles they’ve always used a lot of metal with the stone, so just like, imagine the stone buildings above as the base but pretend there’s a ton of fancy metal working and metal light lanterns or something hung on the outside of every home -
(Kind of like below, not exactly though, since Avirre'thel metalwork usually has it's own distinct patterns and repeating designs it follows, but again, these are 'close approximations' from google image searches, not exact replicas)
And imagine that all the windows (not just decorative statement windows like, every single window in the house/public building/etc.) look kind of similar to stuff like this -
(or some places have windows without glass that are just metal grates kind of, like metal windows to let light in but just metal without glass in them like this, (but having glass is way more common especially for public buildings)
and often featuring random metal stuff like these built into the walls or hanging outside or covering windows or etc. -
and especially stuff like this (which i couldn’t find many examples of, the one in the image is kind of plain for them and would probably be more elaborate, but the idea of metal decor in doorways that hold lanterns is very much something they’d have)
or like these for front doors to houses/public buildings or even usually doors to rooms within a house (except have the wood part be plain metal lol,, they do,, use wood sometimes,, but like, most of everything is just metal, glass, and stone/brick/etc. Though doors are the most common things to use wood for, and can be pretty common, many doors have been metal and glass only,, its probably about like 50% both ways, with half of all buildings having wood + metal+ glass doors and half just being metal + glass (except maybe a few of JUST wood or just metal etc., and in some more ancient buildings, stone doors of course, though those are heavier and less convenient lol ) -
and fences that are just plain metal, or plain stone, or like this (pretend the pattern in the middle is metal instead of cement lol ) -
and especially stuff like these (like, metal detailing around roofs and etc. They like to add excess metal everywhere they can basically, just for the sheer Drama And Aesthetic i guess lol) -
SO ANYWAY, basically the styles listed above in the buildings but add onto them,, a lot of metal stuff, since something they’ve always done, especially in their more traditional architecture is lots of metal detailing with stone as a base (so the house may be carved stone but all the windows, doors, some of the interior walls, etc. are all fancy metal work) , even though the designs in these pictures are not exactly the same patterns they would use , again all of these are just kind of an estimate, the most similar-ish things i could find on google since i am awful at drawing actual buildings,, but like, in general, just think… a lot of kind of muted colored stone and brick and rocks and stuff,, usually ornate and kind of fancy,, but also with a ton of metal everywhere all the time lol
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Even when new buildings are made they’re created to mimic older styles, since they feel like everything should be uniform (not exactly the same, but uniform in the sense that there is a theme, you wouldn’t have some fancy ornate dark colored stone building right next to a modern flat square-shaped apple-store-esque glass-front white building.. which this does mean… yes… they are modern and have stuff equivalent to McDonalds but all of them still are in fancy looking stone buildings lmao.. they’ll have like a three story building with an elaborately carved stone staircase and shit when it’s just a neighborhood grocery store like a Walmart or something. Though they do occasionally have more modern looking storefronts in cities , they're always in the bottom of fancier looking buildings (kind of like in the fourth image of city buildings above. ). It doesn’t matter what it is, it usually has to fit a general aesthetic for it to be approved because of them wanting everything to have harmony and aesthetically pleasing surroundings. Though each city may have it’s own differences and little elements that have changed, it will generally have a similar look.
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In the lower half of northern Navyete right past the middle of the country is where most of the council families live, since northernmost Navyete is where the city is located that is the major hub for politics and government and the meeting place for the families (where they go every 3 months to decide on things).
It depends on the size of the family, but ‘royal families**’ usually have quite massive homes, with 30+ family members on average, including usually about 35 + various workers, from maids to chefs to scholars that are hired to live there and give continued information and council to the council members in that family (like they’ll often have a resident scholar just in case old texts need deciphering or if they need someone to help find connections to information on a particular thing that someone in the family is planning on presenting to council during the next meeting, etc.).
It depends on the family, but usually if you work for someone in that sort of way , then you live with them as well (especially since they’re a bit away from the main cities, so a staff member is not going to travel miles and miles back and forth all the time when they could just live there at their place of employment), so some homes of Council Families have like 100+ rooms on average. Staff/hired scholars/etc. very very rarely live separately, they usually have a room in the main house just like everyone else, as they are required by law to live with the main family and dine with them and use the same areas and etc. (unless they choose not to of their own will, but like, a family can’t legally force the maids or scholars or mages working for them to live in different conditions than they do, or give them smaller rooms or different food or etc., especially since council family members (basically government workers who make decisions in a huge council) are held to a vaguely higher standard than the general population, given they literally have people’s lives and well being in their hands, and even smaller scale (in the sense that it’s not murder or something) things like underpaying your staff or mistreating your children or etc. will get you kicked out of the government immediately and permanently). So they can end up having pretty large houses depending on the size of the staff and the family itself, the size of the property, and what sort of resources are needed . These can be in the style of mansions or sometimes look more like castles, though they’re usually similar in architecture to most buildings in the cities and etc.
(** They’re called ‘royal families’ sometimes by outsiders, as their style of government is uncommon and most outside people think that if there’s like, family lineage ruling stuff involved that it must be some sort of royalty system or etc.. But it’s not like they really have much of a title. There are no kings or princesses or anything, main government leaders just have the title of ‘council member’ (or ‘Arra’te tu jyasa’ , literally ‘Important person of the council’), and they’re usually collectively just called ‘jyasa vata’ (council families) instead of ‘royal families’ or something (there are like..almost 600 of them so they use pretty general collective titles) ..
Though when speaking to outsiders or explaining their government system to them or sometimes when vampire affairs are reported on in other countries' news or etc., they are referred to as ‘royal families’ or will be called ‘princes’ or etc. But that’s more just like how they similarly allow people to call them ‘vampires’ even though that’s not actually how they refer to themselves, it’s like a thing that they’ll do or let it pass with outsiders even if that title may not be exactly accurate (BUT more about them when i actually explain the government system lol, not here). I just wanted to explain that even though they're referred to that way by outsiders who don't understand them, there isn't actually a legit system of royalty in Navyete and they would never consider themselves with those titles personally. )
((Also, another note: Most of the general population branches off from their family and owns their own homes or apartments in the city, Council Families are really the only group who still have the tradition of living with your entire extended family for your entire life (which used to be more common when the vampire population was smaller and tiny concentrations of communities were essentially how you lived, like 3-5 families all centered in the same area with about one home each, working on a community farm and stuff). It may be done to a more minor degree sometimes in larger homes right outside the walls of major cities, and it is actually uncommon to live alone (most have at least 2-3 roommates, family, friends, etc.) but for the most part, everyone prefers to have a smaller group they live with, sometimes friends or maybe one generation of family, but never really to the same extent as the council members. Council families will have like, aunts, grandparents, great grandparents, like EVERYONE all on the same property lmao, which is why they're usually such huge collective living spaces. ))
These estates are kind of arranged in a network of areas, there’s three main ones, with 5 homes each being organized maybe a little closer to each other than the others, and they usually distantly connect to a sort of small park with a local school and maybe a transport center (so their kids can go to school in a place a little closer than traveling all the way to the nearest major city, and also so that goods can be transported and left in a sort of middle area, like you can bring a large amount of goods to the little central hub area, then those can be split amongst the families who are concentrated around that area, and taken on the main path back to their estates, rather than small amounts of goods being taken the whole distance individually all the way back and forth for each family).
like this... kind of (very sloppily made in paint in 3 minutes but, this kind of shows what I mean in that they all live in one area, sort of)
There’s also usually an inn here and maybe a local general goods shop, for workers or people who are travelling back and forth (like scholars who come from out of town to temporarily meet with the family but maybe decline the offer to stay in a guest room and would rather stay in an inn, or weird family workers who refuse to live on family grounds for some reason and would rather travel like an hour to work everyday instead of just living with the family. etc.), and usually one or two homes may be in the general area, mostly of members of a council family who wanted to move away and have their own much smaller property but still stay kind of close, or for workers who were visiting one of the families so often they decided to just relocate their home near them (like a visiting alchemist who keeps getting called to them for council every few months and is tired of travelling all the way out there, but also doesn’t want to live on their property because they want their own privacy), etc.
So anyway, most of lower-north Navyete is like.. just... council families. The weather is more inhospitable further up and the terrain is also rocky and frozen and harder to build on, so most people always have just kind of preferred the middle of the country. The council families really only live in the North because their main meeting city is in the very very northernmost mountains. If the council had been established in recent times instead of like 15,000 years ago, then it probably would have been build more centered in the middle of the country instead (basically, council families only live there because they have to lmao, everyone who has a choice has already moved out of the north bhbb)
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In northernmost Navyete, there is hardly anything, other than the city where council meetings are held, which honestly is just called a city but isn’t really a city it’s like, literally just one massive.. structure?? With a wall and guards around it just like any other city, but it’s only one place ( carved out of basically one large constant bit of stone, like they just carved into the side of a mountain lol). Everything is literally connected and basically made out of the same bit of stone, so it's not really a city but more just like “large house with thousands of rooms and huge dining areas and meeting rooms and etc. all built into one place along the same circular levels of hallways.")
It’s like a five story stone building with probably well over 1,200 different rooms, (there’s around 600 main family council members in total, plus the entire staff and guards, plus sometimes they have to invite outside advisers if they’re discussing a matter that none of them have experience with somehow, PLUS all council members are technically allowed to bring one single “personal staff member” (usually people use this to bring their trusted scholars , or maybe their favorite chef, basically if you feel someone on your personal staff at home is important enough to need to have with you for some reason you can bring them, despite them not being an actual council family member, though they’re usually kept away from important secret discussion and also are extremely screened before being let in) if they choose, so it ends up being a ton of people who all basically get their own room when they come to stay there every few months, and there’s also like 100 different meeting rooms and then bathrooms and dining halls and libraries and rooms for the staff to wait in when they’re not allowed to be around to overhear a private conversation and etc etc etc.
There are a few small homes outside this one area, but this is really the only thing in northernmost Navyete, just a one huge ass walled in stone structure with practically a mini-city inside of it except it’s all connected as one building, where people come to meet every 3 months (and there’s always others there keeping guard in ‘off times’), then a few shacks maybe… the rest is just.. ridiculously cold mountains and ground that has been iced over for hundreds of years and varying levels of endless frozen landscape stuff with nothing else around lol. There's sometimes a few trees or plants but this is also the type of area where there stops even being forest and it's just.. plain white landscape all around as far as you can see (though the flat blankness is disrupted a bit by it kind of being rocky so you see hills and mountains and stuff which adds at least a little variety to how barren it is.).
Beyond this, there are some small fishing communities that live on the Northern coast of Navyete, and the islands right off of or around it, but due to the climate it's not a very popular place to live, even amongst generally cold-loving vampires. like.. generally.. everywhere in Navyete is pretty cold, it's just that northernmost Navyete is The Most Cold Of All The Other Coldness Permanently Frozen Winter Fun Time)
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Nanebae:
The one name that has kind of stayed the same over the years, aside from being shortened into ‘Anba’ occasionally by foreigners from Asen (which was started by the elves though because they have the need to shorten and give cutesy easy to say names to everything UwU, meaning most vampires downright refuse to call it ‘Anba’ and would rather fucking rot than play into the elves' constant remodeling of e v e r y t h i n g ..anyway lol) .
Nanebae is also the collective name of the mountain range that takes up most of the middle of the continent, though many individual mountains will have their own names as well. Due to how mountainy and interrupted it is, not many people live there, and also not many people are too interested in the land. Though it used to belong to the elves, it was sold many years ago so that the elves could fund some of the things they were working on to ‘further the elven species’, so it’s currently owned by an outside government of another country to the south. It’s commonly thought of as an in between point, despite how large the land is, it’s conceptualized as more of a place between places, that you may stay for a while but you’re likely heading somewhere else. There are many inns and food places and touristy things, and A TON of trade routes and stuff where food or goods are transported back and forth (since Nanebae is right in the middle of the three major countries of the area), but doesn't have many actual homes and hardly any actual cities, mostly just scattered trade towns and rural communities. Most all traffic in Nanebae is people coming to or from the Elven lands (and sometimes vampire lands but… they don’t really have many outsiders) from Asen.
There’s not much of a government or enforcing body around Nanebae, due to the low population, lack of people who actually settle down there, and the fact that it’s technically owned by an outside group who don’t live on the land themselves. Most law enforcement or people who decide things about the land are sent from other places, such as a few ‘watchers’ from the Fanyin Elves to keep tourists safe and ensure quality of their travel, and some government workers sent overseas from the country that actually technically owns the land.
Otherwise, it’s mostly people looking out for themselves, and there’s no official president or anything, and if something legal has to occur it’s usually moved to larger courts in Asen or Fanyin (like if you had a land dispute with your neighbor and you couldn’t work it out in just the council of the other few people in your community and you actually wanted to sue them or something, you’d probably have to travel to somewhere else for them to take care of that).
Though it would be thought that this would make the land a good area for crime, and sometimes it is, the few groups that live there do harshly protect their lands, so if outside people come looking to just do crime and get away with it, they’re often confronted/attacked/punished by fierce civilians themselves rather than any law enforcement body (kind of like a "Hey there fucko you think you can just come into MY lands and use them for whatever weird shit you want to do??? not gonna happen lmao, how about you and the three people who work on a farm with me go have a little chat,,, you know the good thing about not having laws is it works both ways,, you think anyone here is gonna do shit right now if we kill you? that there’s some sort of court we’re going to 'fairly’ try you in before we rip your limbs off? get away from that person you’re trying to rape and get the hell out of my country right now before we show you how a society without laws is allowed to handle criminals like you, there’s no police to protect you here, bitch! " sort of thing).
So Nanebae in general is kind of just in a weird situation as a country, it's very "anything goes". Over 60% of the people there at any given time are just travelers or tradesmen on their way to somewhere else or to popular merchant cities and trading points in the area. And out of the small amount of permanent residents, its usually a pretty mixed bag.
Of course there are many elves since the entire continent used to be ran by them, but they're usually rogue elves escaped from Fanyin, or ones who never even were a part of the Fanyiniri in the first place because their group split off from them long ago before they started all this dictatorship stuff. A few Avirre'thel that never went with the rest of their people back to Navyete and have been chilling since the early days when they first got kicked out of Fanyin, and maybe some Jhevona who originally came to the area to help the vampires in wars against the elves but didn't like how cold Navyete was so they settled down in the warmer part of the continent, even though it's really rocky, etc. And because it's such a traversed area, you of course get tons of random people, children who are going to be sold to the black market in Fanyin and end up escaping whilst on the trade route and going to hide in the woods, random people from thousands of miles away who are fleeing responsibility and drawn to a place that's so diverse and unstructured that they don't think they'll ever be found there, merchants who fall in love with one of the permanent residents who works at an inn along a trade route and they end up staying around for good, etc. etc.
But despite this each community generally has good unity, despite them all coming from different walks of life usually and generally any trade city (or even small residential towns in the middle of nowhere) being made up of completely random people who wouldn't have had much in common otherwise, the general sense of lawlessness and lack of care that any outside group has for Nanebae kind of fosters a stronger group mentality for people to take care of each other and give out free medical care and take criminals into their own hands and etc. etc. The people just create their own structure, regardless of whether outside governments give them aid or invest in their infrastructure or etc. or not, they'll do it all themselves, together.
(Though like obviously there is some outside interference. The random country from the south that actually owns the place does use the land for resources mining (they've attempted to collect tax from the citizens or like, tell them to follow their country's religion and kings and etc. but everyone in Nanebae was just like "You guys live like 300 miles away, what the fuck are you gonna do about it? have you ever even set foot here? if you want to enforce laws upon us then actually come the fuck over here and do it, cowards." to which the royalty of the country was just like 'okay... uh.. allright just keep doing your thing I guess as long as you don't bother our resources.. have a good day"),
and of course Fanyin can't keep it's grubby little elven hands out of shit so you see Fanyiniri soldiers and stuff along trade routes a lot to protect their cargo or just hassle random locals when they feel like going on a power trip (though, again, the locals are very out for one another and have been known to kick the complete shit out of an elven guard lmao, like... your laws don't apply here, fuck off ),
and Navyete has positive relations with the area in the sense that occasionally groups in Nanebae will come to ask something of the Council (like asking for money to repair damaged bridges or medics to help at a local village or etc.) and they pretty much always offer help to them. Especially with court cases and stuff (like out of all the outside legal systems someone in Nanebae could go to, Navyete would be the best choice since the Avirre'thel legal system is generally very fair and forgiving and un-corrupt, Asen would probably be second since they're pretty good but because of all the huge cities there and what a broad area it is there is some corruption with local merchants or politicians tampering in things, Fanyin (& Mippya by extension) would be the absolute worst because all of their laws are conditional on what class you fit into so you get shit like 'murder is technically legal if the murderer was higher class than the victim, no other context needed" bhb)
Likewise Asen is usually open to helping people in Nanebae, though they can tend to be a bit more busy and bogged down with their own problems since Asen is such a populated area with like multiple global cities and etc. to worry about.
SO ANYWAY, like.. it's not like the surrounding areas refuse to have any contact with Nanebae or anything, they're not ENTIRELY on their own, it's just that like.. largely they very much function that way and still handle most of their local laws and etc. entirely internally without any realm form of centralized government or etc. in the area. )
The high mountain areas of Nanebae are also a common area for outcast or hunted elves to live. It’s not uncommon for the Elven Government to come after it’s own people, usually for stupid shit like ‘you went on international TV and talked shit about your own people’ (basically 'you said something factual’) or ‘you wrote a history book that accurately portrayed how much we’ve fucked with everyone else, especially the vampires, and we are definitely in the wrong about it but how dare you point that out and Attempt To Tarnish Our Beautiful Reputation UwU’. Though some of them flee into vampire lands as they feel more protected there, many feel they’d rather stay on their own or in small groups with each other, and utilize a lot of the seemingly uninhabitable landscape, usually with magic , to make very hidden areas they can live in peace.
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Fanyin & Mippya :
Previously all of which was just one country named ‘Vanyen’, before language changes made by the elves (like the V becoming F) , and the addition of their newest country Mippya. Fanyin (or ‘Vanyen’) about 18,000 years ago used to cover most all of present day Navyete as well, as in ancient times the land was just either Vanyen or Yansha Vanyen (New Vanyen), with the Nanebae mountains in the middle. Now it’s much smaller as elves have sold or “”””””graciously given away”””””” their lands to various people and governments, but the land of Fanyin (and Mippya) is still prosperous.
(side note: The Avirre'thel, mostly in protest to the new form of Fanyiniri government and the changes made by the elves in the past 15,000 years or etc., generally will refuse to call the land 'Fanyin', and still call it 'Vanyen' (or will call it 'Fanyin' in a derogatory or sarcastic way), and also generally don't recognize Mippya as it's own country. )
Mippya is a newer separation, only established in the past 800 years, mostly as land for foreigners*. The Fanyin elves are very welcoming (or at least like to give the illusion that they are), and rely a lot on their image. They love spreading their culture and beliefs and systems to as many people as possible, and wanted a more exclusive area where foreign individuals are doubly welcome, where there is adequate housing and signs in multiple major languages and better things in place to make others feel at home (so they can get that sweet sweet tourist money to support the extravagant lifestyles of the government workers while over half of the population dies in cramped underground prisons basically.. i mean.. uh,,, because they uh,, they 'love to share their culture and definitely value tourists very much').
This is also thought to be part of their whole thing about spreading the elven way of life and etc. and maintaining high public image of elves being benevolent and superior and positive, kind of as if the whole land were a giant advertisement for the elven people (at least those within the alliance). They want to be seen well, and they want the public's only idea of them to be like 'those perfect people who live in complete paradise', so part of the entire purpose of Mippya is also kind of just like, "Hey foreigners, come over here to these vacation lands specifically catered to you and see how great we are!! Look at how luxurious and clean and perfect everything is!! Support the elves, by the way.. I mean just look at the prosperity we bring to everything we touch!" etc.
(( *This is similar to the original purpose of when they first separated off Navyete (or ‘Naviyethe’ at the time). It was supposed to be a nice property where they could build a lot of fun things, since they saw the northernmost Fanyin lands as cold and gross and inferior, not as Beautiful, and they had plans to reshape the landscape with their magic and etc. But this was just around the time that the Avirre'thel retaliated against them for some prior antics, burning three of the major cities in Fanyin among other things, so they totally dropped the project to instead rebuild their cities and focus on starting a shitty pseudo war with the vampires, and ALSO were investing a lot in Asen at the time, so they just left it. Additionally, they kind of also recognized that their plans to reform the landscape and change the climate wouldn’t have worked on a broad scale anyway, even with their very strong inherent magics, they wouldn't have the power to do that unless they called on like a group of ancient demons to help or something which They’re Not The Nasty Vampires so they would never even dream of doing something as awful as communicating with The Bad Ole’ Demons lol. So after all their plans for the land falling through, Navyete was literally just empty land for a long time that elves hated** and were afraid to go into because they saw some mysterious creatures there this one time. Mippya is like them trying the same thing again, except under better circumstance, and also using their Already Best Land, rather than trying to modify existing land into a different climate))
(**thus, despite them framing it as a generous sacrifice out of sheer Elven Kindness, they were actually pretty glad to give it all away to the Avirre'thel because they just saw it as stupid shit land that they could never do anything with since it's just cold barren ice lands or rocky mountainy woods, and apparently no elf would ever want to live in such a place. They were just like 'oh thank god, now the fucking vampires can deal with trying to make this idiot land inhabitable and we don't have to think about it anymore' lol)
Mippya is the Fanyiniri government's biggest project to date (it's kind of where they put all their money and resources once they realized that their investment in Asen wasn't working out because Asen wanted to establish it's own government rather than just being an extension of Fanyin), and it is like, extremely beautiful and likely one of the most idyllic places on the entire continent of Aviinine. I guess it would be kind of equivalent to if a theme park or whatever spanned an entire country? Like everything is extremely maintained, pristinely upkept, to the point that even "wilderness" areas or "natural" parts of the land have a strange artificiality about them. It's generally very modern and clean but also pretty "artisan" looking, in that there's flowers climbing up like every wall, elaborate colorful wall murals, bright patterned stone walkways, elaborately designed silk curtains in every window, etc. etc.
It's also very technologically advanced generally, with almost every single element of the country being run by specialized magical technology unique to the Fanyinri (or not really, but I'll explain all that later when I talk more about them, their utilization of magical technology is one of the main things that brought them to power as a group in the first place, and now what they're most known for, though they didn't necessarily invent it themselves lol). So many things are magically automated (doors open by themselves, etc.) and also just many weird things exist, like being able to ride around on floating platforms and restaurants where the food seems to make itself, etc.)
The reason many people consider Mippya to be an extension of Fanyin rather than a country of itself is just because, like.. it functions that way? Mippya does have it's own government and 'elected president' but, usually the people who run the place just coincidentally end up being close connections of elven royalty in Fanyin lol. Mippya also has different laws than Fanyin does, and a different legal system than Fanyin, but any important case (or just something that the royal class in Fanyin might have an invested interest in) usually ends up being exported to being handled in the Fanyin courts instead because "Mippya doesn't haven enough legal resources, as a small country ; ) " , or etc.
Additionally, Mippya itself basically produces like.. nothing, and has no resources or exports, and basically just pulls in money from tourism industry type things and different attractions for outsiders. There's not even a native population of Mippya (aside from tourists who settle down permanently and vacation forever or whatever like how it is when some people retire), or any jobs for outsiders in Mippya (aside from opening your own shops or bringing business there.. but like you can't get a local job that you didn't create yourself, it mysteriously just lacks a local population and local economy, as if it doesn't really even exist outside of the tourist shops and attractions, there's not much evidence of non-tourist housing or local traditions or family owned small businesses or something.).
Which is because most everything in Mippya is exported directly from Fanyin.. The resources for the magical energy used there are gathered and produced by people (usually prisoners) in Fanyin, the staff who work in shops in Mippya are not native to the area (like they pretend to be) but are just working class children trained from a young age and brought from Fanyin, all resources for building and etc. are harvested by laborers in Fanyin and brought to Mippya, etc. The only exception to this is that there is plenty of farms and food produced in Mippya, mostly double utilized as a tourist attraction ("Come see the happy local farmers pick apples! Look at the culture! they've definitely lived here their entire lives for generations and weren't just shipped here a few months ago! wow! want to buy some fresh picked apples? you're so connected to nature!"), and the ones that aren't "touristy farms" are generally kept in the hidden part of the country where tourists/outsiders aren't allowed (most of Mippya is open but maybe like 30% of the land or so is basically blocked off from all outsiders since it's stuff they don't want them to see, similarly to how no outsiders are allowed in most regions of Fanyin either, and anyone who enters the country is extremely controlled in where they're allowed to go).
So anyway, Mippya is generally very cool and amazing and a great touristy place for outsiders to go and get a taste of luxury and how great elven culture is, but there's also some controversy about it not even really being it's own country and kind of just being like.. a giant country sized amusement park owned by Fanyin that only gives the illusion of being independent, considering that it's entire native population and resources and culture are pretty much just manufactured by Fanyin. But considering that the elven alliance (which Fanyin is a major part of) is one of the most dominant political forces in the world, and journalists generally aren't allowed to investigate anything that might make them look bad, Mippya has been widely successful in raising positive sentiment for the elven people (and making Fanyin a lot of money), as people generally just go there and have a fantastic time and don't ask too many questions lol.
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Now about Fanyin,,
In northernmost Fanyin the farther up you go, the more “”disagreeable”” people you will find (aka.. elves that speak out against various systems in Fanyin , or who are “disgraceful citizens” by elvish standards). There isn’t really a solid border between north and south Fanyin, but there is a big forest, with many many many signs saying things like “Keep out! It is too cold up here, and very easy to get lost in these woods!” or etc. and a pretty reasonably sized group of guards making sure people don't sneak in who aren't supposed to be there (like normal elves fleeing from cities or something). Pretty much the only people who are here are troublemakers that the government doesn't feel like dealing with but has some reason they can't simply be killed (like they're the son of a noble or something), or those who are too disabled, old, or young, to really get much use out of labor-wise, but they also don't want to make themselves look bad by killing children or people with disabilities or etc..
Most often it's like children or etc. who are being too disruptive in school despite discipline (thus too unruly to be placed into typical societal labor roles), who are too ugly or weird (by elven standards) to sell off to some forigner for marriage or whatever, don't have enough magic to simply be killed and have their soul harvested for energy, and who are too unskilled to be purchased by nobles as entertainment or servants and etc., so since there's no productive use to them and people can tend to get angry if they find out about you killing kids, they usually just , out of "Mercy and kindness" , send them like, up into the snowy woods to randomly fend for themselves with all the other "useless" folk who aren't capable of serving a concrete purpose to the government (though of course the propaganda assures the population that they're merely being sent to live in nice apartments in the north with caretakers who will help them "outgrow their difficulties", as obviously it'd look bad if they were like "yeah we just threw them into a pile of snow in the woods and said 'good luck'" lol).
Usually by the time you're an adult you've been through "schooling" and already have been assigned your role in society, so it's more rare for adults to get sent there (it's also much more acceptable to randomly kill unruly adults or send them to prison than it is to do the same with children), so typically people are brought to the woods as children, since early childhood is usually when the staff at the boarding school education centers would begin to pick up on the traits of students, and weed out the ones that they can tell just "aren't going to be successful".
So most of northernmost Fanyin is just small rural villages or tiny shacks in cold wooded areas. It’s mostly empty land with a very scattered population, and not many modern things. Usually people are just left in the dividing woods and told to keep going north, so it's totally random when and where they'd end up stopping to settle down. Some stay at the egde of the woods for a few days crying and asking to be let back in until eventually they realize they guards aren't going to help them and they just wander out somewhere (though occasionally the guards sneak them food, or even try to take the children home with them, but it's something a guard can lose their job and be sent to the prisons (or killed) for so most of them have to just stay stoic about it.).
It’s common for people to live together who are not family (like two random 10 year olds come across each other in the deep woods and pair up because the’re both scared, then someone who’s like 18 happens to find them and starts travelling with them as well, to keep them safe, etc etc. Kind of how small groups and communities start. It’s rare for a whole family to be sent all at once into northern Fanyin, it’s usually just scattered individuals. Most all small villages in northern Fanyin are made up of elves who were once complete strangers or just happened to come across each other somehow in the woods looking for food or a safe place to sleep. There are even some pretty settled areas, small self-sufficient towns with like 100 town members, who regularly send out scouts back to the main gate area, to kind of wait around for new people to be sent into the woods and welcome them when they get there, telling them "don't be scared, I can bring you back to a place where we have food and everything and you can live with us", but even despite this some people don't trust the already established towns and would rather fend for themselves and just build themselves a cabin and live alone for the rest of their lives, or just out of bad luck some end up never crossing paths with anyone and dying alone in the snow unable to hunt food for themselves or etc.
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The middle of the country pretty much exclusively houses boarding schools (children are not raised by their families, they're usually taken straight from hospitals upon being born and directly into large schooling centers where they'll be raised by staff and taught skills and etc., rarely ever even leaving the grounds of the facility once until they're about 14-15 and can be assigned a societal role based on the personality traits and skills they've displayed and enter the labor force), so this is where all children live basically. You will rarely see a child in the southern part of Fanyin unless they belong to upper classes or royalty, as a majority of children aren't allowed to leave to the broader world until they're at least young teens. The middle of the country also houses most of Fanyin's prison facilities, though obviously they're kept separate from the schools. This is mostly because there are more natural resources in the middle of the country, so it makes sense for the people doing most of that type of labor (prisoners) to be located closest to their work.
Though of course because it's the Fanyiniri, everything still looks incredibly nice and clean and decorated, even prisons have flowers growing on the ceilings and etc. (since they don't call them prisons at all, and instead frame them as just alternative housing centers for at risk citizens), and the school facilities are always beautiful. Despite all this decoration though, it still is probably the most barren and boring part of the country (aside from the north I guess), since there aren't any actual cities, businesses, housing, etc. It's like.. JUST a bunch of school centers a few miles apart each, and a bunch of prison facilities on the other side pretty evenly spaced out near mining operations and stuff. There's barely even any roads since the only places you'd be going are schools or prisons, and it's pretty much empty land aside from this.
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Further down to south Fanyin , you will find beautiful examples of traditional elvish architecture, well kept streets and homes and city buildings, and happy elves prepared to welcome you to their great lands. Modern luxuries and technology and beautifully landscaped constantly maintained areas. Governmental and official districts are mostly located in south Fanyin, along with most areas for the richest elves, and the closed off spaces exclusively for the royalty. In the main city areas there are plenty of businesses and a lot of nice clean professional centers, alongside bright cities and homes for the foreigners and higher middle class elves, and then a few smaller (still well maintained) communities for lower class elven workers kind of farther away.
The nicer homes are closer to the main cities in Mippya, "lower class" people usually live farther out because they have to live in sections based on classification, and thus may have to travel farther for work (at least for the ones that get assigned homes, many of the primary worker class can get taken to prison over very minor things so that the government has an excuse to not pay them for labor but, usually some of the workers can live in homes, especially higher level ones (idk i can elaborate Fanyiniri societal levels and etc. later but, for now just know, while there are homes for average people in these places, there’s really not as many as you’d expect there to be, as most of the living conditions and areas for workers are tightly closed off from the touristy side of things and kept out of view so nobody suspects anything bad may be going on (or moreso, just so they don’t have to see it face to face)). Farms are usually after these communities, right outside the border of cities but still close for local produce and ease of transport.
The ‘public’ (those who are non-native to Fanyin, and even some natives) is only allowed in specific areas of cities and specific cities themselves, usually larger southern cities where royalty and business mingle. Smaller towns of workers and etc. outside of cities or more in the middle of the country generally are barred from outsider access. Despite a majority of the land in Fanyin being blocked from anyone ever seeing it, it's still largely neatly maintained. Obviously if people's government assigned housing was just shitty moldy shacks or something, the people would be more likely to rebel against the royal class, so even in lower classification areas everything still follows the typical elven style of being clean and perfect with flowers everywhere and beautiful clean streets and etc. Though it's definitely amplified in city areas that outsiders are allowed, as they have to show off more for them lmao, it's still present even in the more rural private areas for workers.
Similar to Mippya, Fanyin has practically no un-maintained land. There are some rural not-close-to-any-major-city farms kind of in the middle south of Mippya near it’s border with Nanebae, but even those are still looked over. There’s no extra land or unkept country backroads, literally everywhere is constantly landscaped and perfected, even areas that appear to be empty natural open space are not, they’ve just been manicured to look that way. The elven cultural focus on beauty and perfection and image and ignoring or pushing aside all bad to immediately replace with ‘good’ has kind of led to a surreal hyper maintenance of everything.
Everywhere is supposed to look perfect. Abandoned homes are immediately attended to within the week, and either torn down or cleaned up and resold to a new property owner. People can be evicted from their homes/businesses/properties or punished if they don’t keep up with the standards and Guidelines Of Property Ownership, which mostly outlines things about maintaining the area and keeping it Beautiful at all times.
There are also no open lands left that aren’t monetized or turned into something touristy in some way. If there’s a forest in the middle of nowhere, they immediately fence it off, clean it up, give it a name, add some park benches and some bathrooms and luxuries, and proclaim to everyone ‘Here’s the new nature park!! Isn’t it beautiful? Come visit!!’ , like basically nothing is left alone and despite the size of the land there is no ‘Wilderness’ necessarily. All 'wilderness' is really just areas maintained to "look natural yet still beautiful" and is owned/monetized by the government (probably as a tourist attraction of some sort) . Of course Northern Fanyin is the only exception to this, past the dividing forest there is nothing but unkept wilderness lol. But everything to the south of that is meticulously maintained.
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Asen:
previously ‘Yansha Vanyen’ (or ‘New Vanyen’), before it was shortened into Asen by foreigners (and the elves who talked to the foreigners) a long time ago when it first was growing as a major area. 7 out of 10 of the biggest cities on the continent are in Asen, mostly around the coast.
Asen’s cities are very similar to many of the more Global or International cities in the supernatural realm, with usually a highly mixed group of different people and business from all different species and countries and realms kind of coming together for good business opportunities or the amount of resources and things there and etc. A very different and much more diverse and modern culture, when compared to more specialized or group specific areas (like lands predominantly inhabited by just one species or etc). Usually have many different styles of buildings and stores and restaurants (unlike places like most cities in Navyete for example, where the building style is very specific, restaurants are mostly specialized in vampiric food, etc.) and provide access to many things you wouldn’t find in more specialized or group specific cities/countries.
You can still see heavy elven influence in some of the architecture and city planning, and elves (though really only groups with in the elven alliance) still hold a lot of political and financial control over most major cities in Asen, as they originally were the ones who put so much into building the cities and making them popular. But today, the Fanyiniri are not the majority population of the major cities of Asen, and are much less involved than they used to be, now focusing more on their own lands and tourism to places like Mippya.
Though elves (mostly of Fanyiniri origin) are the largest group of the population that inhabit the lands in rural areas outside of the major international cities. With again, a few small pockets of vampires or demons or humans or other groups, but mostly fanyin elves. Also this is one of the few places that other races and cultures and groups of elves live as well, coming back to these lands to live in the major cities of Asen after splitting away from the elves of Fanyin in the past, and living in other areas. These elves are usually quite different in appearance and culture from the Fanyin Elves, but are still recognized as members of the broad elven species. Though a few may like visit Fanyin or something they usually don’t stay long because they “feel oddly unwelcome there”, so major cities of Asen are still like the only places on the continent you can really find other types of elves rather than just the Fanyiniri.
Because of all the global cities and trade and etc., Asen is the most diverse country in the entire continent (with Nanebae being second, Mippya being 3rd (if we count it as a country, since the population is mostly foreign tourists), Navyete being fourth, and Fanyin being last).
The government in Asen is generally pretty good to it's citizens, kind of in the middle I guess. Navyete would probably have the most freedoms and comforts (free healthcare, housing, food, everyone has a lot of rights and the people have an extremely heavy say in any law that is passed and etc., a mostly collective community based government by the people, even though they do have the council member families, they mostly serve as negotiators and diplomats and people who help communicate the competing needs of the different groups and provide structure, rather than people who actually have the ultimate final say in anything), Nanebae could be good or bad depending on your view (it's also pretty collective and everyone has a say but also very uncentralized and with little infrastructure often leading to resource struggles or inability to handle larger scale things when needed, though there are no actual laws so for people who value absolute freedom above all else it could be worth it, though you're still beholden to the "laws" of the people in your local community and they'll beat the shit out of you if you go around stealing or something lol), Fayin & Mippya are obviously the worst for reasons that have probably already been gone through in the text lol, rights being entirely class based and the government (royal families) having complete control of everything in the most oppressive and unhelpful way possible, while also being as corrupt and financially motivated as possible, etc. So Asen obviously isn't as bad as Fanyin, but may also not be as beneficial for the people as somewhere like Navyete.
To explain it in a very very simplified way, basically, there are 16 established districts in Asen, which are pretty large and are meant to have an even number of people in them (1 million people per district). Every 8 years the people will vote to elect a leader for their district, then all 16 of those leaders work together on making important decisions about other parts of the government or handling concerns of the people and etc. everyone has pretty good rights, especially since there are multiple global cities in Asen, meaning there are like probably at least 100 different species groups there at any time, all with different background and needs and etc., so there's a definite focus on people being treated equally and fairly. But due to all the massive cities and business and etc. in the area, there are still plenty of opportunities for corruption (merchants trying to influence things in their own interest, etc.), and despite trying to allocate some resources to help, there can be issues with economic inequality and people (especially outside of the main cities) living in pretty poor conditions. Law enforcement is also pretty varied, so in some areas there may be way too much of it (everyone living under really tight controlled and restrictive rules), and others there not being enough of it (people being able to like trade illegal goods or beat children out in the open with nobody doing anything about it). Asen is a "newer: country, as it hasn't been too long since the Fanyiniri let them develop on their own, so especially due to the massive population, there's still a lot of things they have to balance and work out.
Otherwise though it's a pretty good place to live, especially in terms of having such a wide variety of occupations, lifestyles, and educational environments available. Additionally if you're a member of a persecuted species or just part of a rare group who wants to be able to like.. not be attacked by random people, some of the global cities are a good place to go where you'll be fairly protected and safe (though some people who collect blood or bodies or rare species tend to loiter around global cities for this reason, so you'll still have to look out a little bit lol). Especially anyone looking to start a business, as Asen is a really primary place for trade and exchange of various goods, especially in the cities around the coast, where there's easy connection to other continents in Nanyevimi. So aside from a few housing/income problems and the government being kind of weird and not really figured out uniformly yet, it's a decent global and business/trade minded place to live (certainly much better than some of the other places you could choose to settle down on the continent lol).
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CLIMATE/WEATHER IN NAVYETE
Despite going over the other areas in the region, this post is still about the Avirre'thel and their land lol! So lastly I'll just put a little bit about the weather there and stuff, since I guess that's also related when speaking about land. I'll go over some of this more when I make a post about their holidays and calendar (like specifically how many days are in seasons and what they're called and etc.), but here this will just be pretty broad. (also, I know absolutely nothing about climate/weather and what the official names for these climate types would be called or if they can all exist next to each other or etc. etc. , this is just how I imagine their country being... it's.. a fantasy realm.. just pretend it all makes sense lol)
Pretty much anywhere in Navyete is going to be... very cold lol, but there are some differences between parts of the country. (also sorry I use Fahrenheit instead of Celsius lol, it's just easiest to use what I already know when writing things like this really quick rather than looking up conversions). Also I'm going over three areas as if they're all entirely distinct, but obviously there are like transitional areas between them and etc. , it doesn't just go sharply from one to the other as soon as you pass some arbitrary land line or something lol.
Southern Navyete has the most variation in weather, it can actually get up to like 75F in the warmer parts of the year (though it hardly ever goes above that), and in the coldest parts of the year can get down to about 10F, or sometimes in the negatives (but rarely). The average temperature usually ranges from about 20F - 55F, give or take it being like 10 - 15 degrees colder or hotter depending on season (Navyete doesn't really have much of a fall or spring, even in the south they really only distinguish like 'vaguely warm-ish season' and 'colder season' (basically like if somewhere just had summer and winter, with just short transitional periods in between)). Warm seasons in southern Navyete are usually pretty rainy and humid, and they get a good amount of snow in the winter (maybe 2 - 4 feet every other week or more on average), but not as much as they get in the middle of the country. The forests here are also less dense, and there's more plant variety than there is up further where barely anything grows due to the cold, especially since the snow actually fully melts here and there are some short times of year it's not on the ground. It's also generally flatter with some decent land for farming in the short period of warmer months, as the mountains that run through the middle of the continent kind of curve more around a lot of southern Navyete, so it's not as rocky and uneven as the ground in some of the rest of the country is.
In the middle of Navyete it's usually just pretty snowy uneven land with mostly just thick forests of cold hardy trees and a few other plants. It usually doesn't go much above 60F in the warmer season (though it can be 65 sometimes, maybe), and can get to -10 in the coldest seasons, but average temperature most of the time is around 10F to 35F, give or take some depending on the season. They usually get 3 - 8 feet of snow when it does snow, and even though it snows less often here than it does in the south, the snow and ice tends to stay around longer (since it just doesn't usually get warm enough for it to melt, even in 'summer'), so despite the longer period between snows, because of how much they get and how cold it is, there is snow or ice or something on the ground basically all year around. The snow in the south is also usually more in shorter bursts, but in the middle of the country it can snow for multiple days sometimes.
In northernmost Navyete there aren't as many trees or plants, it's pretty much just barren mountainy snow lands. The ground is permanently covered in snow and ice and deeply frozen all year around and really doesn't change very much at all. It doesn't really ever go above 35F in the warmer months and can get down to -45F or more in the colder months. The average temperature is usually -20F to maybe 10F or 20F or so, give or take a little depending on the season, but a lot of the time it's pretty low or in the negatives. It doesn't snow as much as other places and is a pretty dry area in terms of not having much precipitation of any kind, but there are fairly occasional snow storms where it snows for days with harsh winds and will end up accumulating like 10 - 12 or more extra feet of snow on top of the already always snowy frozen layer of ground. It can also sometimes seem like it's snowing when it's not, because it's fairly windy there, and the surface layer of snow can end up blowing around and making it seem like the snow is moving.
On the northern coast and beaches (and islands off the coast) it can be a bit warmer, but is still pretty icy and snowy. It's pretty much the same as what I wrote for the rest of northernmost Navyete, but is maybe about 10F - 15F degrees warmer on average. They also get more snowfall generally, and the coasts are probably the windiest place in all of Navyete. The ocean around the islands and on the coast and etc. is generally at least partially covered in a thin layer of ice for much of the year, and is completely covered in a layer of ice in the coldest months. People are still able to do different types of fishing and harvest things here though.
(also, it's pretty windy in Navyete as a whole (though it's most windy in the northen coast and other northernmost areas), so it often feels colder than it is because of wind chill and blowing ice/snow into your face and shit lol)
They used to have slightly warmer summer months in Navyete when they first arrived there (like, it still got just as cold as it always does, but it used to warm up more in the summer, so they'd have long cold winters but would at least have decent summers that can thaw stuff), but for whatever reason summer seems to just get colder over time (obviously not dramatically, it's not like they used to have 100F degree summers and now it's gone down to like 30F degree warm months, but over the past 15,000 years or so summers have gotten like 10F - 15F degrees cooler than they used to be, even in the northernmost areas).
Also, just for reference Navyete is considered the coldest place in Aviinine as a whole. Though in some parts of Northern Fanyin and Nanebae and Asen you may see temperatures closer to those in Southern Navyete, it's generally warmer in the more southern parts of the continent. Though Aviinine as a whole is still pretty far north so it would really never get too hot or anything, it can be a bit more moderate and warm with more seasonal variation in the lower parts. In places like southern Asen and Mippya and lower Nanebae it can get to maybe 30F or 35F in the colder parts of the year, and is generally around 70F or 80F in the warmer months, with it usually being like 55F to 70F on average. On the southern coastal areas you may even find like prolonged 75 - 85 degree weather or something with actual summer months, but again it'd be rare for it to EVER be over 90F or 100F or something. In northern Fanyin and Asen and upper Nanebae (especially in the high parts of the mountains) it does often snow and they have reasonably cool winters, but definitely not to the degree seen in Navyete.
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*(Now a tiny bit about the aforementioned language changes that went into naming stuff :
(note: I'm of course planning to make an actual updated post about Avirrekava specifically and like go over basic sentence structure and how to pronounce their language and etc. etc., but this is mostly just old text that I wrote like over a year ago as part of the original post about the different countries, because I wanted to explain why the names of the countries had changed lol, so this is really just a short simple language difference explanation, rather than an actual in depth look at Avirrekava itself or etc.)
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A majority of Avirre'thel natively speak Avirrekava (their own language), but they additionally may know other languages, like some of the various jhevona languages of from the main cultures of humanoid demon that now live in Navyete. Many of them have some form of understanding of some ancient elvish words, given that that is where Avirrekava originated from, and the vampirirc language is actually more similar to ancient elvish than ancient elvish is to modern elvish**. And some Avirre'thel (especially those in government or business jobs) may also know or have knowledge of modern Elvish too (mostly referencing specifically Fanyiniri elvish), as due to the influence of the Fanyiniri in the areas around Navyete, it’s one of the most common trading languages in areas like Asen and Nanebae.
(**like with many things, the Avirre'thel pretty much in a lot of ways are more similar to ancient elves overall than the current day elves (specifically the Fanyiniri) are, due to lifespans and the rate of evolution of culture. Like there are still some Avirre'thel alive today that natively spoke ancient elvish, and likely remember the first hundreds of years the vampires were even around, whereas no elves from that time exist, not even the great great great great grandparent of the oldest living elf was around at that time. The elves forget things and introduce new things and move on from historical periods much quicker than vampires do, since due to the not aging thing, time just kind of almost moves slower for the Avirre'thel. Similarly to other extremely long living species, they kind of just operate on a different scale)
Jhevona in Navyete usually know more languages than vampires, due to having many of their own languages as well. Though the Avirre'thel do place a focus on usually making an effort in school and etc. to learn multiple languages, many of them may just know like, Avirrekava (vampiric, native language of all vampires and main language used on everything in Navyete), probably modern Elvish, maybe some form of Jhevona language depending on their job, etc. Whereas Jhevona usually know like, their native cultural language and possibly one or two other demonic languages (vampires are a very homogeneous group at this point as they’ve hardly spread out (and even when they did once they all,, came back together eventually lol), but many other species like demons/jhevona have A LOT of different cultural groups and sub-species and different variations to their culture and etc. so it’s not uncommon for Jhevona to speak a few of the niche distinct demonic languages that there are, some culturally mixed Jhevonacities may have like 4-5 different languages from different groups spoken all at once, so depending on where they lived before moving to Navyete the person may already know like, multiple languages just from growing up) , then they’d likely learn Avirrekava , probably Elvish as well, etc. etc.
So like, average for a native vampire would be maybe 2 - 4 languages, many demons in the area know like, 5 - 7 or more lol
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And now more about the actual language changes referenced in the part about the different countries:
So, I don’t have much planned out in terms of languages yet (I’m only working on the vampiric language (Avirrekava), the stuff I have for the others is literally like, me working backwards from what I have for Avirrekava (to get Old Elvish) or me working backwards and then forwards again from Avirrekava (for Modern Elvish)) so this is really just an early idea of things, I may still change some stuff (like the writing system or especially some grammar stuff (since I’m really bad at planning grammar lol) or etc.).
But, some of it is relevant in the context of Avirrekava and also in terms of planning places and place names, such as like obviously the places on the map would have names from Old Elvish, or maybe some were modified over the years, or etc etc etc.
SO! anyway
This is one of the short examples I made for myself just as a reference of Old Elvish compared to the modern languages of the vampires and the elves. The sentence is “Thanks. He was probably not reading”. I wasn’t really sure how to write the individual parts, which is explanation for the odd more literal part by part translation at the bottom.
(note: the sentence orders have changed a bit since i originally wrote this, and I also changed what some of the characters in the Avirrekava writing system look like, but for the most part the image below is still accurate enough for it’s purpose, like it shows enough of what I’m attempting to show in terms of comparison, even if no longer exactly correct lol)
(( The structure of all three is mostly the same (at least in this example.. in some others with more complex sentences there are a good deal of grammar differences kind of), which is basically: (The word for thank you) + (The word for ‘He’) + (a base verb for ‘read’ and then the ending that makes it in a past negative tense***) + (a short thing that indicates an unsure or questionable mood to the sentence, used when making uncertain statements or to hint the idea of ‘probably’ ‘maybe’ etc. Instead of having a direct translation for a word like ‘Maybe’, they all use an general uncertainty indication instead ).
(also in this photo I have ‘Q’ written but I actually mean 'k’. Years ago apparently I wanted to find some excuse for them to use a Q for their K sound when , I guess writing 'romanizations’ of their words (like.. whatever it would be called to, not translate it, but just write the sounds of their words with the english alphabet instead of their own), but I just wanted to use Q because I thought it looked cooler lmao but like, practically there would be no actual world lore reason for it so I changed the K sound back to just… being represented by a 'K’ .. but yeah thats why in the photo it foolishly says 'qyevaena’, it should be 'kyevaena’, officially (see… I said… i would probably end up changing things around a million times before settling on stuff lol)) )
*** A note about the verb thing: I don’t know how to describe this or what it would be called in like… advanced official terms, I’m just explaining very basically and I hope it’s understandable lol. Like you start with a main verb (in the above example ‘kye’, for ‘the act of reading’) and it can have six different endings depending on whether it happened or not and when,, so for example if you wanted to make it that he WAS reading, you could instead do : ‘kyevae’ (’-vae’ as an ending meaning: 1. it did happen, and 2. it happened in the past, like past positive, basically “did read”), or like if you wanted to say he WILL read, you would do ‘kyevaeri’ (’-vaeri’ future positive, “will read”), or you could do ‘kyevaeka’ (present negative, “Is not reading’”), and etc etc etc. Anyway I don’t know what this is called or how to talk about it in linguistic terms but I know the listing of ‘”read-wasn’t” possibly seems odd, so this is the simple explanation for why it’s written that way. All these languages have the same sort of mechanism it’s just the actual word for the verb and attached endings vary. )
The previous photo might be too big but I’ll provide smaller more zoomed in examples when I talk about the languages individually.
Here’s close up of old elvish, I don’t have much to say about it since it’s more a comparison (like I would talk more about how the newer languages differ from it than about this language itself, nobody speaks this anymore). The writing is a bit ridiculous because I can’t make cohesive clean looking lines to save my life and my hands are just too shaky and i always draw too sketchy but: 1. just pretend in your head that they're a little bit neater , 2. the ancient elves didn’t write much and their writing system mostly existed for ceremonial or special occasion things, like writing down key moments in history or writing spells or words during an important event or religious celebration or etc. so they can be overly complicated and impractical to write quickly or simply since, they didn’t use them daily and didn’t need to be able to read or write fast, and 3. ancient elves are ridiculous so their writing system can be ridiculous… And those are my excuses for being utterly horrific at text design but still trying to make it make sense in lore lol
(also note, they really wouldn’t even be called ‘Old Elvish’ , ‘Modern Elvish’ and ‘Modern Vampiric’ because elves and vampires don’t even use the term ‘elf’ or ‘vampire’ unless speaking like, with foreigners who have lived in places where they’ve been culturally influenced to refer to them as elves or vampires. Though it is a popular name for them to be called in pop-culture and from outsiders, and they recognize that, they would never actually call their language ‘The Vampiric Language’ or something, I’m just doing that shorthand bc 1. it’s easier for now, and 2. I don’t have a name for their language as a whole yet lmao ( year later update: I do now, it’s named 'Avirrekava’ ) )
Then here’s closer for modern elvish and modern vampiric. I’m going to do them together and just kind of go over differences for both in bullet points
Vampires (Avirre'thel) have lost sounds in their language. Old elvish has stuff like ‘la’, ‘lu’, ‘lo’ and ‘yan’, ‘yin’, ‘yun’ , a lot of which current vampiric has dropped. Also things in old elvish that can be shortened into one sound have been , kind of like ‘ni ye’ just becoming ‘nye’ and ‘vi ye’ becoming ‘vye’ in vampiric. Also old elvish has ‘the’, ‘thi’, ‘thu’, which has been replaced in vampiric (except for in the case of some old family names or city names where it may still be spoken that way) by just plain ‘te’, ‘ti’ , ‘tu’ etc.
(though the ‘th’ type sounds can still be made in vampiric, they no longer have separate characters to represent them in the writing system and etc. and they’re kind of not used in the same way anymore but it’s hard to explain lol, like it’s still a doable and minorly common sound combination but it’s… used and written.. differently???? ahhHHHH. I can go over that whenever I make an actual post about it lol)
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Modern Elves haven’t lost much, if anything they’ve added things, and changed a few. All of the ‘v’ sounds in old elvish have been changed to ‘f’ sounds (so like ‘viti’ becomes ‘fiti’). They also dropped the idea that every word ends in a vowel, and now have a lot more plain consonants that can be added together in things. Vampires only have 3 independent consonants and they can never be added at the end or beginning of a word, only in between consonant-vowel pairings. Plain consonants don’t exist independently in vampiric or old elvish, and are only there to be added to other things but never alone (though a word can start with a consonant it just has to be in the pairing, like a word could start with the pairing ‘Ka’ but could never start with JUST ‘k’ . You could also take one of their single consonants (h) and add it in the middle of a consonant-vowel pairing (ge) to get 'Ghe', but you could never have something like 'Geh' (since it has to end in a vowel). But modern elvish has adapted away from this feature of ancient elvish and instead has many single consonants you can place wherever you want.
And also modern elvish now doubles certain consonants, which both old elvish and vampiric never do (other than ‘Rr’ i guess but idk if that’s even a double as much as it is just rolling out the regular r for a bit longer, but is way different….) In modern elvish you actually pronounce both of them, so ‘Mippya’ wouldn’t be ‘Mee-pya’ it would be ‘Mee-p-pya’, and like ‘Bbani’ wouldn’t be ‘Bah-nee’ it would be ‘B-bah-nee’, almost like someone stuttering or something. Modern elvish doubled consonants like this are something totally unlike anything in old elvish or vampiric (and some Avirre'thel do make fun of this of course lol, they think pronouncing modern elven words like 'Mebbyippine' (meh-b-byi-p-pi-neh) sounds silly like you're trying to beatbox or something).
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Elves also have dropped the whole weird middle added consonant thing in their writing system (like, in the word ‘klu’, how it’s actually written ‘L KU’, but it’s understood that the ‘L’ goes in between consonant and vowel in ‘KU’ , making it ‘Klu’. Both old elvish and vampiric use this, like they have a few consonants that you can write before a consonant-vowel pairing, and it’s just understood to go in between them, even multiple (though vampiric only has 3 consonants that can be added like this, so not many), like if the symbols for ‘H’ and ‘Y’ were written directly before the one for ‘Te’, it would be spoken like ‘Thye’, they get added right between ((you can see this in the vampiric text sample where the stuff is written out below the symbols, in ‘vye’ and ‘kye’ it’s actually written like ‘Yke’ and ‘Yve’ but moved in between))). So of course in an effort to simplify their language and writing system, this is one of the first things modern elves got rid of, which also means they’ve modified many words, and in some ways expanded them (like ‘Vla’ would instead be ‘vi la’ so they don’t have to have a consonant in the middle (or actually ‘Fi la’ since they no longer use ‘V’)) .
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Vampiric is actually more similar to old elvish than modern elvish is, in terms of words sounding more similar and being written more similarly and etc. Elves have a much much more open culture, and significantly lower life span (they only live 200-300 years whereas vampires can live indefinitely), so things are being cycled out or introduced or changed much faster, and there’s also a wider variety for them to pull from (since they trade everywhere, and integrate other groups into their culture , and are also a larger population meaning that there may be elves in one place who speak one way and elves in another who speak differently, etc.) But vampires are largely closed off, and isolated (and widely disliked due to elven propaganda), and also live much longer (so like someone who spoke a certain way 1200 years ago is… still going to be alive, speaking that way), so there’s not as much change. Though all three of course have distinct similarities (mostly in structure) and differences (mostly in the form of sounds and writing), it’s still the case that vampires can understand old elvish much much easier than they could understand the modern form spoken today, and for those who speak modern elvish, both vampiric and old elvish would seem nearly equally strange to them, though they might have a slightly better understanding of old elvish, they’d be just about the same.
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In terms of writing, i guess old elves had a lot more time to just sit and write (writing also wasn’t necessary for communication for them, they only really wrote on special occasion or for artistic things), since their syllable characters (+ a few random consonants lol) are a lot more complicated, whereas both elves and vampires have simplified.
Elves writing became more squished (like it would fit perfectly in squares, but old elvish and vampiric could fit in long rectangles (though it can sometimes be stylized as more square)) and more simplistic, but kept a lot of the rounded swirly elements of old elvish. Writing is really one of the only areas that current elvish is actually more similar to old elvish than vampiric, or at least appears to be, as they kept the traditional spirit of elf things, which is to focus on the pleasant, to have things be magical and artistic and interesting looking, to avoid anything that could be considered too harsh or too abrupt, to focus mostly on lightness, and in writing to keep mostly rounded and light very soft swirly looking things.
Vampires on the other hand really elongated the writing, and made it jagged and simple. Though the sample alone doesn’t show it really (they have like 80 or so characters in the writing system, much more than is presented above), they do still have some of the swirls and loops of old elvish writing, but in a largely simplified way, and most of the writing is just straight kind of simple looking shapes, with a few curves and loops or jagged points in certain areas. Being able to write quickly and efficiently is important to them, so they didn’t like the idea of all the swirls and etc. Modern Elves’ writing sort of evolved the way it has a little naturally (with some intentional changes), but vampiric writing was mostly deliberately modified, as a simplified and faster to write version of the old elvish writing (at least the characters that they used at the time, some had gone out of use already). Even with loops and such included, there’s hardly any character in vampiric that can’t be written in a single stroke, maybe two or three for some, but the majority can be done very quickly.
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ALSO note lol of course there’s various dialects and accents and changes within these languages themselves, but I’m speaking very generally about like their standard language, as it would be used and understood in most all settings broadly.
Okay i think thats mostly all for the language background thats necessary, idk lol i might be forgetting stuff but there’s a vague amount of context for when I speak about places on the map and old names and etc. I really don’t want to like get super heavy into language stuff yet since it’s still the beginning planning part and I still have a lot to work out lmao, I’m only giving what’s like necessary at this point to understand a few of the names I mentioned in reference to locations. Which is.. probably unnecessary since nobody cares about why precisely a country name dropped a vowel or something but, lol.. I love... useless details
i still have no concept of anatomy so until I practice more I’m just going to keep drawing everyone with cartoony straight line ruler legs and unrealistically outward facing pointy triangle feet lmao but,, that and the general sketchy Weird Rushed Scan Of A Pencil Drawing-ness aside.. this is like.. idk a comparison of some sort?? with the average heights for most all of the species in the supernatural realm (Nanyevimi) that I’ve referenced so far (or some that I’ve never referenced directly but are the species of misc OCs or like, ones I will reference later but haven’t yet posted about, etc.) .. Though some species are so broad and have so many varied sub-species, like elves and demons, I of course couldn’t draw anywhere close to all of them but, I just chose like, some form of summation of features of the group from different areas on the map (like humanoid demon (or Jhevona) subspecies/cultural groups/etc. that originate from the northern continents usually having bigger more curved horns, etc.), everyone’s looks vary too much to really get a good ‘average’, especially with species like the Ythrili who have such difference in coloring and patterns but, idk.. also ancient elves are gone but I had a gap to fill and couldn’t think of another relevant species, and I reference them a lot when discussing particularly the history of vampires (Avirre’thel) and their evolution from elves so, I thought I’d include them anyway even though they technically don’t exist anymore and now are just,, modern elves lmao. I tried to include humans just for comparison but I think I made the earth human too tall (i don’t think we’re all like, on average 6 feet tall lmao... the supernatural realm native human is supposed to be tall since it’s a trend that species tend to be taller and overall larger in Nanyevimi than they would be if evolved on Earth,, but yeah the other human should.. be shorter I think lol) but oh well... I didn’t really put that much thought into it and measuring it all out and picking correct traits and etc. it’s jost... a quicke sketch
“Nikyani (and Myva)” is a somewhat popular TV show in Navyete about an Avirre’thel (vampire) fruit farmer/ produce and herb shop owner named Nikyani and his friend Myva (a cursed entity created by an ancient demon that has no true physical form (but usually manifests as a tall figure with red eyes, claws, ears, horns, and a tail sometimes) and is kind of just a glitchy dark mass)
Nikyani lives far out in the forests near the upper half of the Nanebae mountains and one day as he was taking his produce cart into town, he came across a strange injured creature in the woods that was eating rocks, and partially befriended him (though awkwardly). Eventually circumstances occur that lead to him bringing the creature (Myva) to come live on his farm with him, and a majority of the show just centers around the various odd and disastrous (yet still vaguely humorous) situations they get into. There are also a lot of smaller running side-conflicts in the series, such as minor issues with Myva constantly eating things that don’t belong to him/are not food (like stealing stone gardening pots from Nikyani’s garden and eating them), Nikyani’s ridiculous jealous neighbor that is always trying to sabotage his farm, a variety of problems caused by Myva’s “affliction” where he can’t interact with many things** (and also various side quests they go on to try to find a cure for him), having to hide Myva from the ancient demon who originally created him and is looking for him (who is a mostly generic over-dramatic over-powered intelligent antagonist yet somehow incredibly easy for Nikyani to outsmart due to his foolish exploitable flaws (like being easily distracted and having an intense love of bread)), Nikyani’s older brother having a weird crush on Myva, the nearby city where Nikyani sells his fruit being wild and full of absurd shop owners etc. etc. etc.
(** basically everything Myva physically touches seems to just turn into just a blotch of dark void material, which varies depending on the size of the item (and life-force strength, if it is living), so for example if he picked up a small marble it would almost immediately disintegrate into a poof of darkness, something larger like a chair might “rot” more slowly but would still turn into a pile of what looks like swirling ash if he maintained contact with it long enough. For living things like animals and creatures, it usually only affects the outer layer of their skin (so if Myva pet a dog it may get a hand-print splotch on top of it’s fur where the matter is seemingly breaking apart into a glitched darkness similar to whatever material Myva is made of, though it would gradually fade back to normal if left alone to regenerate), however if contact was kept for a long enough time even a living being would degrade into void matter, and presumably either die, or transform by rotting into exactly whatever sort of creature Myva is. So there are of course a lot of brief situations in the show where for some reason Myva has to hold something, or needs to interact with something, and can’t, so has to either find a creative (usually comedic) way of doing it, or has to just try and do it really fast (usually destroying part of the object) (like picking up a mug and the handle turns into glitchy void dust so the rest of the mug (now handle-less and being held up by nothing) just falls to the floor and shatters, etc.). Luckily Myva can float though, and spends most of his time not making contact with anything (not even the ground), unless he absolutely has to (or wants to.. though he's generally more of a pacifist than Nikyani is, it'd still give you some advantage in a theoretical fight to be able to just... dissolve your attacker's weapon or turn their arm into dust lol)
Nikyani is generally the fan favorite character and receives the most publicity, likely due to his silly and eccentric yet clever/reasonable demeanor, and the actor who plays him (Jaenha Kadi) has reached a significant amount of fame (at least as famous as people can get in Avirre’thel culture, which typically strongly disdains the concepts of fame/wealth/etc.) since taking the role, though a surprisingly sizable portion of the audience are very sympathetic to Myva as well, as for some reason many vampires in Navyete apparently think eating rocks is a cute and endearing trait (something perhaps they and Nikyani’s brother have in common).