Don't use AI to write. Use cocaine like a real author.

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Don't use AI to write. Use cocaine like a real author.
According to Andy Weir's Eridian biology document, Eridians are better multitaskers than humans will ever be, but the trade off is they're physically incapable of locking in. SO funny to me. Yes this species can build a diorama while simultaneously blitzing through mathematics equations and also partaking in intense gossiping, but they cannot do any of those things for longer than, like, half an hour without going crazy. Species of supercomputers cursed with the TikTok attention span.
Rocky mocks Grace when he says that Rocky is distracting him by starting complex conversations while he's Trying To Do Science. "Human brain have to stop activity just because talking question? Useless! One track mind!"
Then Grace is on hour six of his "trying to recreate skittles" hyperfocus and Rocky is like What The Fuck. Statement.
Yeah human brains can only do a single very consuming task at a time but it can do it for a very long time. The one track in our one track minds spans multiple countries. Persistence predators, babey.
It doesn't bother me when none of the houses in a fantasy or sci fi video game town have toilets. I understand that the floor plans we're seeing are simplified for gameplay purposes; the houses don't "really" have no toilets in the same way that the town's total population isn't "really" twelve people and a dog.
It does, however, bother me immensely when exactly one house in the town has a toilet. What the fuck.
based
Nothing in the world feels as unjust as the fate of the Disco Elysium developers.
Imagine you build this in-depth fictional setting over the course of decades with your friends, and then decide to turn it into a game for fun. You end up creating one of the most celebrated and well-written RPGs of all time and become celebrated for reviving a dying genre.
A few months later, you're fired from the company you founded for criticizing the new direction its taking. The company has the copyright not only to the game you made, but literally everything in the world of the game, which spans decades of lore you built for no profit with your group of friends.
Like, this is a nightmare that I didn't even know existed before I ran into it. To have, what is essentially a passion project that branched off from a TTRPG campaign, be pulled from your hands by a corporate entity that only yearns to abuse your creation for maximum profit. I couldn't imagine myself going on creating anything after that.
After 1.5 years of solo animation, the Ersatz pilot is OUT! Check it out here!
🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented: → Three types of ceremonial jewelry → A spice that tastes like cinnamon if it were bitter and cursed → A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
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🔗 Culture Is Built on Power, Not Just Style
Ask yourself: → Who’s in charge, and why? → Who has land? Who doesn’t? → What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
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2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized? → What do the survivors still whisper about? → What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
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3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about: → Death? → Love? → Time? → The natural world? → Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
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4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in: → What people apologize for → What insults cut deepest → What people are embarrassed about → What’s praised publicly vs. what’s hidden privately
For instance: → A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?” → A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
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5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about: → Breakfast routines? → How people greet each other on the street? → Who cooks, and who eats first? → What’s considered “clean” or “proper”? → How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
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6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people: → Rebel → Question → Break rules → Misinterpret laws → Mock sacred things → Act hypocritically → Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
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7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when: → The protagonist’s homeland is beautiful and pure → The enemy’s culture is dark and “barbaric” → Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy. → Let ugly things be beloved. → Let beautiful things be corrupt. → Let your MC romanticize their culture and then get disillusioned by it later.
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📍 TL;DR (but like, spicy): → Culture is not food and jewelry. → Culture is power, fear, memory, contradiction. → Stop inventing spices until you know who starved last winter. → Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list. It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t. // writing advice for worldbuilders with rage and range // thewriteadviceforwriters
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