Some roomslikes that might be actually good and my opinions on them.
<<1>> Rooms & Doors I'm tired of glazing this game, its immersive, yes but there things that doesn't make it good and in someone's eyes it'll likely appear to be unfair, this game is heavily reliant on RNG and artificial difficultly, even if there is some things that prevents it from being too unfair but the way monsters sometimes comboing or how A-60 appearing again too quickly after previous multi monster's attacks. There is probably some systems that make RNG not as bad (because I feel like locker rooms more common when A-60 is present or something, but A-120 and A-200 clearly don't spawn if previous and next room has no hiding spots), another main thing that I'm not fond of is difficultly curve of this game, I'm fine with it being hard/challenging but it shouldn't get hard outright on room 100, even if I don't have a lot of problems playing it myself. also some noises are too loud, A-60's nearby sound and some jumpscares are loud for no reason(but still they're not too loud to kill your ears), even if there is option to lower them its still unfair to blast people's ears on first playtrough, contrast it with some monsters being quiet doesn't combines well since most of people literally incapable to hear this thing and forcing them to crank up the volume all the way up, there is other thing I might tell but it might take too much. <<2>> Apeiros, Apeiros {A} There is nothing much I can say about Apeiros(pre remake one), it doesn't look detailed but not completely ugly either, its a dead game that's not being supported anymore and a legacy version of the remake, instead of flashlight you usually use camera to flash the surroundings with a bright light that fades slowly, might feel unfair but the moment you learn the room layouts and stop overly using your light source its gets much easier, you have to play this game carefully, for the most part the game is balanced outside of few moments and some entities are annoying to deal with though. The remake in other hand for me looks a bit bland(in terms of room appearances), for me at least, and Apeiros's and Apeiros {A}'s atmospheres are complete different, first filled with noise and ambience, the other is filled with near silence, it might be scarier or calmer depending on who you are, Apeiros {A} is also is still not fully finished yet despite being released and in playable state, as of now sometimes it can be unfair with combinations of entities that attack you which will be fixed in the next update(alongside adding sprinting/surge mechanic that makes game easier to play). <<3>> B-001 pretty much old fangame that is based off og rooms but still tries to be own thing, you have to be extra careful and cautious when playing this game and be aware of your surroundings, since it doesn't babify you by giving a free hiding spot the moment monster spawns, it has multiple monsters which you learn their mechanics from notes trough text written on them, it could've been fair if there was a limit on how much rooms with no hiding spot can appear and maybe flashlight could've been lasting a bit longer than it is does right now, its a old fangame that's not being supported anymore so yeah. <<<<<<<<<<<<<< I'm going to make another posts relating to "fangames" that still being in development, also the other reason why I don't mention Grace, Doors, Pressure because they're already popular enough and also they feel like its own thing rather being something like a rooms-fangame would look like.















