The Gamemaster and The Windows
The Gamemaster: In level 389 where games designate your fate, The Gamemaster lays in boredom. The Gamemaster appears to be a human sized jester-like puppet that wears a yellow and blue cloth with red pompoms. When she is in a room she is suspended by white strings that are attached to the ends of her robes and head. But it is also reported that she may have multiple arms underneath her clothes. The strings come from holes in the ceiling that appears to be from a starry night sky. She is often described as joyful and mischievous. When someone enters the level; The Gamemaster will force them to play a game of there choosing which will always have some sort of cruel twist to it. If you win you will be allowed to explore the level in its entirety, A prize of your choosing, and to leave the level. But if you fail you will be absorbed into the level itself. When dealing with the Gamemaster you must choose a game that you are experienced with but be careful she often likes to cheat and trick you. You must also never cheat in the game that your playing or you will immediately be absorbed.
The Windows: Windows are malevolent entities that use nostalgia and comfort to trick and kill victims. They look like there namesake that shows ether a outdoor location or a childhood home and usually Infront of the window will usually be a comfort food that the victim had enjoyed in there childhood. Often times the object may also look like something from there favorite holiday when they were a kid. If someone gets too close, the window will open to a black void where a pair of human hands will reach out and pull the person in. If the person is successfully taken the window will close and the location that was being shown will be covered by a curtain and the window will sink into the wall. When encountering a window its best to stay away from what it offers but if you have some sort of way to get the items it offers from a safe distance, You may be able to get something from it.













