If you think about it, the cutscene in Subspace Emissary where Dedede revives Bowser after fighting him is just loss.jpg.
Okay yeah sure
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If you think about it, the cutscene in Subspace Emissary where Dedede revives Bowser after fighting him is just loss.jpg.
Okay yeah sure
Opinion on Triple Threat gang ship? (Henry/Charles/Ellie)
Ship It
What made you ship it?: Hard to say, but I think it's the combo of getting to unite both of Henry's teammates and how well/quickly they start to get along & mesh together
What are your favorite things about the ship?: Probably the fact that neither of them has a clearly defined role that they fill in their dynamic and them being together isn't "filling missing pieces" of each other in a way a lot of ships kinda rely on.
Is there an unpopular opinion you have on your ship?: Ellie is not the brains of the group. Half the appeal is that "the smart one" and "the idiot" are all in rotation and not designated to one person or another.
Any misconceptions about the comic that you wish people didn't assume?
This is like throwing rocks at a hornets nest but I really wish people didn't have the assumption that alternia was a queer haven matriarchy of a planet bc everyone is pan and women are in charge
Like. Idk how this misconception started but it has piss on the poor energy
Also the misconception that caliborn is how hussie felt about us and not y'know. Caliborn being an antagonist who gets to suffer forever in a time looped hell of destruction and hatred bc he sucks so fucking bad.
Like I the comic is straight up "what if the heroes said fuck the narrative and made their own ending" and I like that.
Like. Idk man.
Trick or treat! This is such a fun idea! :D
Your blorbo is Clippy from Microsoft Word! Happy Halloween!
Tanjiro Kamado, Inosuke Hashibara, and Zenitsu Agatsuma from Demon Slayer: Kimetsu no Yaiba are drift compatible
requested by @basedstoutland
In honor of Kid Icarus turning 39 today (Dec 19th) do you have any general headcanons for the Kid Icarus rep gang?
I know I'm late answering this but it's not actually my fault this time because I've been busy on account of Stuff and Things
Of course, the gang celebrated the occasion. Peach made cakes. Pit made his stomach hurt from eating too much. (Dark Pit too but not nearly to the same extent.)
Pit, being someone who's naturally curious, frequently asks for random information about the other fighter's universes (he usually asks Palutena). As a result, he's become pretty knowledgeable on many of the fighters in Smash (even if he doesn't retain a lot of it).
Super Smash Bros was the first time that Magnus and Phosphora met. They do not get along.
Dark Pit using his staff for his final smash was a request from him specifically, to help him stand out from Pit.
Because Palutena is one of very few gods in Smash (besides the Hands), she tends to get a lot of questions about what it's like (as well as questions about deities in general).
Viridi's main form of communication with those in the Smash Bros universe is interuniversal telepathy. This is how she communicates with the Kid Icarus fighters in Palutena's Guidance, stays in touch with Phosphora, and checks in with Crazy Hand to keep tabs on her.
Okay so wait. I have thought of the implications of the line "Master Hand is now more a part of Subspace than our own world" so much but the most I had it was that until like a certain point while recovering he still had like...some connection to that world, though even then my understanding itself is pretty vague. What do you interpret it is as meaning?
Kind of a weird one, but I think it could imply Master Hand (and possibly Crazy Hand by extension) already had some connection to Subspace before the SSE incident, and that Tabuu's chains only drew him closer to the Subspace side, however that works. The dojo tends to interchangeably use past and present tense in describing the events of the game (even though it assumes you beat the mode already), so I didn't take it to imply any lingering side effects (but it doesn't imply otherwise either so interpret how you will).
Somehow or another, Master Hand was able to make his way to Subspace without passing through a Subspace Bomb's explosion (none existed by that point), something the fighters are unable to do (including Bowser, Ganondorf, and Wario, given their communication with MH for most of the campaign is over video)--and Tabuu is explicitly unable to leave Subspace altogether. Furthermore, Dharkon is only able to get into the Light Realm by tearing a hole into it so that it can convert it to Dark Realm territory (thus prompting Galeem to retreat)--something that Master Hand also didn't need to do to access Subspace. There's an overall implication that he had an easier time getting to it than any other core boss did crossing over into another realm. (Weirder still when you consider there's just as much contrast between the World of Trophies and Subspace as there is between the Light & Dark Realms.)
What are some other zany or silly ideas implemented in Smash that were Master Hand's?
75m: He wanted a stage based on the original Donkey Kong arcade game and thought that while 25m was the most iconic, it was fairly one-note, and he held off on working with 100m because the thought inspired an idea for a Wrecking Crew stage (which would only be brought to fruition by Smash 4). So he settled on 75m, and removed the floor to give the fighters the same precarious feeling as in the original game. He reluctantly admitted to forgetting about 50m when Crazy Hand asked.
Using Azurda as the stage platform for Cloud Sea of Alrest.
Pretty much everything to do with Mr. Saturn's inclusion. None of them get hurt from being thrown or pulled out of the ground, but they do get alarmed about it.
Manaphy's inclusion in Brawl pretty much happened because Master Hand watched the anime movie and went "god wouldn't that be funny". This one sorta doesn't count because both Master Hand and Crazy Hand were basically on the same wavelength & had the same thought at the same time.