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Dragon Ball Z: Battle of Z Review
ALEX MANN has a bad case of the Z’s Dragon Ball Z is arguably one of the most successful animes to reach western shores. Exploding onto Cheez TV in the mid 90s, the series acted as a gateway drug to the spiky haired joys of Japanese animation. It comes as no surprise then, that a new game is churned out almost yearly… what does come as a surprise is that they’re only getting worse. GOoOOoOo TEAM >> The entire game is built around teamwork, pitting players alongside three AI/human controlled characters depending on the game mode. Different characters fall under different classes, namely Melee, Ki Blast, Support or Interference, with each class having three special moves based on their category. Melee, for example, have attacks that encourage close combat, while Support players wield the power of healing. What is strange, is a game that boasts teamwork (going so far as to state “Team up with Dragon Ball Z” on the cover) lacks any form of local co-op. This means if you’re not willing to source multiple copies of the game, multiple TVs and multiple consoles, you’re restricted to online matchmaking, a process that feels much the same as playing alongside computer controlled players.
Don’t get me wrong. I love Dragon Ball Z, and every once in a while I get the urge to revisit my childhood romance by picking up a DBZ title. Unfortunately, Battle of Z even fails at the nostalgia aspect, not only through its terrible script, but by failing to properly recreate iconic moments. Remember when Goku spent an ungodly amount of episodes charging a spirit bomb? Drawing on all the planets energy to create the ultimate weapon? Yeah that doesn’t happen. Well, at least not until the alternate universe section is unlocked, but even then it’s far from canon. Instead, your choice of Piccolo, Gohan, Vegeta or (God forbid) Krillin are by Goku’s side, and together they simply kick the crap out of the old intergalactic menace like it’s nobodies business. What’s more, each of the boasted 60+ single player levels continues in exactly the same way, but instead of Frieza, there’s Cell, instead of Namekian trees, Earth trees and yada yada yada. Sounds fun, right?
REACHING BURST LIMIT >> The result is sadly a game that is as uninspired as the name suggests. Yes, it’s built around the unique three-dimensional aerial combat mechanics that Dragon Ball games have made a name around, but older entries have done it better, ultimately lacking any of the charm that previous games managed to exhibit. The large roster of characters might as well be whittled down to a select few, as most feel like an old character with a new skin, and the campaign exists merely as a right old grind. 3/10 Verdict: A bland entry to an already bloated array of games, Battle of Z fails to scratch that Dragon Ball itch that its predecessors managed to hit. As published in Hyper Magazine #246.
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