Literature games for problem solving
Benjamin Dickman’s “Problem solving strategies in Boggle like games” discusses how games like Boggle can be approached using George Polya’s four principals of problem solving. The 4 are: Understand the problem, Make a plan, carry out the plan and then reflect.
I thought that these games might have had the potential to help improve a persons critical thinking and decision making as it encourages the player to make fast decisions and quickly use given information to their advantage.
Dickman said that there are three beliefs that most people believe. 1: searching for Boggle words has little to do with real problem thinking, 2: most words are found early on and lastly that only geniuses are able to be good at these games.
I found that in the article “How a hobby can shape cognition: visual word recognition in competitive Scrabble players “ Hargreaves, I.S., Pexman, P.M., Zdrazilova, L. et al. Mem Cogn (2012), they found evidence that support the first belief that those games have little to do with problem solving. They found that was more about the amount of exposure to vertical reading and skill formed around these games and memorising anagrams. But they also realised that it does improve your recognition system and although further research will be needed, it could be possible to get our recognition systems to adapt and become better at extracting information in different scenarios.
References:
https://link.springer.com/article/10.3758/s13421-011-0137-5
http://teacher.scholastic.com/lessonrepro/lessonplans/steppro.htm












