Finished a bit late, but here is BeeZee's character page. This includes her backstory, design, all of her attacks, extra cosmetics, and all else I could think of. (Sorry it's a little late, whoops...)
BeeZee
If you are struggling with any terms, feel free to ask in the ask box, or consult the FGC Glossary. Let me know any questions you have! As always, reblogs, likes, and comments are all loved and appreciated <3
This Doc uses Numpad Notation. Further explanation below.
Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. This notation uses umbers in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen. Pictured below is each of the directions in numpad notation, represented by arrows on a gamepad's directional buttons, next to a full-size keyboard's numpad.
This is a simplified moveset for BotB's 5th character, BeeZee. An in depth moveset will be out this Sunday! (Several things stated in this post are simplified for ease of access. Hence the in depth explanation later on.)
Fighter Ability Every fighter has a unique ability that alters their playstyle and moveset slightly.
BeeZee's ability is Magic Limit.
BeeZee's defensive stats are boosted by magic. However, when she uses more magic, the defenses will decrease. For each projectile and magical summon that BeeZee has active, BeeZee's defensive stats will decrease, making her take more damage, be able to block less attacks, and gets launched further by attacks.
Specials
- Neutral Special: Dizzy Tornado
BeeZee spins into a cartoonish blur, wildly spinning in place. Her whole body acts as a hitbox. It has fast startup but long endlag as she wobbles about dizzily.
- Side Special: Mana Ball
BeeZee releases a ball of scarlet colored flame in the shape of a swirling ball. It is a somewhat slow moving projectile that can be angled to move slightly upwards or downwards. Each Mana Ball that is active will add to BeeZee's Magic Limit.
- Up Special: Confetti Cannon
BeeZee loads herself into a brightly colored cannon that launches her upwards as a spinning ball. Once launched, BeeZee acts as a very powerful hitbox that does high damage. The attack has high startup, making it harder to use for landing.
- Down Special: Hurt Peelings / A Classic Slip Up
BeeZee casually tosses a banana peel out behind her in a comedic tone. Once the peel is grounded, if a fighter walks over it they will fall prone. Pressing Down Special again while the peel is out has BeeZee take a step forwards. If she steps onto the peel, she slips off of it, launching the peal as a fast moving projectile. Her foot acts as a hitbox as well. The Banana Peel adds to BeeZee's Magic Limit.
Motion Moves
Motion Inputs are a set of secondary specials not specifically tied to the Special button. They instead are activated by doing a certain motion+Normal or Special.
- Snap Back
BeeZee tosses an oversized mousetrap in front of her. If a fighter hits it, it snaps shut, popping them upwards in hitstun. If it lands on the ground it stays in place as an active trap.
When a Mousetrap is out, it a adds to BeeZee's Magic Limit.
- Spotlight!
BeeZee creates a spotlight a set distance in front of her. All projectiles that she has created, such as Mana Balls, Banana Peels, and Mousetraps, will all alter trajectory to move towards the spotlight.
Super Special Moves
These are unique moves that cost Super Meter. Each character will have a Level 1, 2, and 3 super. The Level 1 costs 25% of a full meter, Level 2 costs 50% meter, and the level 3 costs the entire meter.
- Level 1: Surprise Confetti
BeeZee pulls out a party popper npulls the string, creating an explosion of confetti. It is a decently strong and very fast attack that secures K.O.s for BeeZee if the opponent is at high damage.
- Level 2: Mana Beam
BeeZee pulls out a little toy star wand and places it in front of her, making it float in place.
It aims slightly downwards and begins to charge up with energy on its own while BeeZee is able to do what she wants. After 120 frames (2 seconds) it will fire off a beam of magic. This covers a large area of range and does high damage and knockback, however the beam is only active for a very short time. Using Spotlight! while the wand is charging up energy causes it to aim itself at the spotlight. If used more than once, it will not point itself in a new direction but instead floats a couple meters towards the spotlight.
- Level 3: Play-Toon Commander
BeeZee plops a cartoonish lieutenant’s hat on and points forward in a commanding pose. A magical golden line appears behind her and thousands of toy soldiers rush out, some with wooden guns, a few in toy tanks, a few army jeeps, some rushing in from above in toy helicopters and biplanes, and many with parade instruments like marching band drums, tubas, and trumpets. They rush out in a giant flurry and fan out in a cone-like shape. This acts as a large multi-hitting super that does high damage.
(That is all! I hoped you enjoyed it. If you are looking for more in-depth info, look for the post coming this Sunday at 8 pm)
As bubbly as they come, BeeZee is a silent circus girl with magic on her side! BeeZee is a magical girl, one gifted magic by spirits and fey from beyond our reality. This allows her to transform into a magical entity of her own, one no longer of human magical limit. She works as a part-time M. Agent for the A.S3.O. and is at the C.U.R.G.E. Tournament for business. Still, she's more than happy to be her silly, exciting self for a crowd.
Art gifted by @jacklynjournal, wonderful thanks to her!
BeeZee is a long distance fighter who can throw out a large array of spells and magic to control space. She struggles at close ranged combat and her most deadly attacks are slow and predictable, making her rely on tricky setup and controlled magic use to get K.O.s without getting hit.