Even Microgames Have Tons Of Leftovers
At last, a chance to discuss a video by Beta64. For those unfamiliar, which probably isn’t too many of you, given its popularity and all: the channel’s forte is exploring a game’s earliest iterations, by examining parts that would either undergo changes or be abandoned entirely during development.
Often these bits and piece were not completely cut away and instead were shoved aside and buried underneath the final code. One just needs to know where to look, a job that Beta64 is quite good at. And the latest subject happens to be my all time favorite portable game: WarioWare, Inc.: Mega Microgames.
Not to state the obvious (well, it’s obvious to some folk at least), but a lot goes into making just a single game, but for something that’s a collection of many different games? Which means, in this case, a whole bunch fell onto the cutting room floor. More than anything else, the above is a testament of how insanely ambitious the scope of the project was. One of the few in fact.
Another noteworthy thing about this video, perhaps more so than all the uncovered artifacts (though discovering that there’s a nude Wario sprite is definitely cool, no doubt about it) is how it’s one of the few documents regarding its development period. Anyhow, yet another great effort by Beta64, and am looking for to the next video… though it would be nice to see it branch out, perhaps into Sega territory?
No one’s asked, but here’s a suggestion: a look at the Rez beta, when it was called Vibes. There’s a bunch of videos out there on YouTube (well, not that many actually), but they’re all disjointed and don’t tell a story. Something else that Beta64 is also very good at doing. Anyhow, since we’re talking about it, here’s what the first Area was supposed to sound like originally…