Weekly summaries big up (week 10/11)
These past two weeks have been a lot of the same stuff for me, there is basically no research but a whole bunch of critical feedback from everyone.
I took the Cop Shot off of Liam and speed through the process in a fairly quick manner, I would have liked to experiment a little bit more on it but we needed to get the shots to the point where we could composite them. I did manage to experiment with it slightly though, this was mostly with the timings. However, I also experimented with some of the movement. I debated having the Cop struggle to grab the gun at the beginning but eventually decided to cut it as the movement was confusing. I used some reference footage that El helped me with to animate the rough before moving forward with the rough animation but I’m happy with how it has turned out. I don’t think there would have been much point in experimenting further, we discussed earlier in the project the composition of the shot so it was only the actual movement that needed figuring out.
I did have to try multiple times on the Robbers movement. I completed this rough movement for the Robber and I was really happy with it but Liam and Fin weren’t, which was a shame but they had valid points. Fin mentioned that his body was positioned facing too much away from the camera and should be slightly more turned toward the camera. Liam couldn’t really explain why he didn’t like it, he just said that he thought it would be funnier if the robber just moved straight upward. Which I disagreed with, he could move in a more directly upward fashion but I wouldn’t want it to be straight up.
We discussed for a little while what a better alternative movement would be as the gravity has already stopped working at this point so the robber would need to be holding onto something. Eventually, we came to the conclusion that he should just be turned more and lift his hands completely away from the railing as he turns to face the camera.
I’m still sad that I can’t use this version as I like the movement but I understand and will change it. If anything this is good practice for working under a boss that wants things done in a specific way, even if it might not be the best choice.
I also completed a few small jobs for the project, I finished the water in the fireman shot and re-designing the title for the intro of the film. She had mostly finished this shot but she kept putting off finishing the water. I ended up asking her if she wanted me to have a go at it for her. This went smoother than I was expecting. I was fully prepared to struggle to match her particular style but after she explained her working slightly I managed to match it up fairly well; the white lines aren’t perfect but it’s not super noticeable. It also did save El from having to do it and becoming stressed about it. I also did a similar thing for the feet of one of the geese in a Love Letters shot. It was beneficial for a few reasons, not only does it mean that El could get on with other jobs but it also gave me something else to do and it stopped her from stressing about it. I know she can become fairly stressed about things if she struggles with tasks for too long.
















