Yo. I've been a follower for some time but haven't really interacted with ya. Wanna know about your OCs and how ya started with them.
Yo! It’s a long story and I’m 100% sure I’ve written it all down somewhere and tagged it something I can’t find atm so buckle up, here it is:
Buttons: when I played Fo3 for the first time in 2013, I wanted to make a character who’s slightly braver than I would be in similar situations (HELLO I WAS SHITLESS SCARED) but still has human feelings and reactions to the horrors of the wasteland. I wasn’t hellbent on making him suffer but he did start out way more miserable than I draw him nowadays. I will continue portraying him more in that manner in our main comic btw. We already had a Lone Wanderer established at this point so I played as the guy pursuing the mayhem the LW left behind, while carving out his own place in the wasteland. I reblogged a bunch of “OC development question” lists and kept replying to asks and RP messages with simple drawings to practice drawing cartoony people, which I sucked at at the time. (<—those are my first doodles of him)Some people here still might remember the shenanigans during which Buttons got stranded in a chastity belt, saved @jimmy-exodus from near death on the Arefu bridge, sold Meg’s personal massager to @thesellbot4000 and beat the absolute shit out of each other with @pistachiozombie‘s Kaite (among many other fun encounters with other characters).
Meg: Remember the woman who runs up to the player in Megaton to thank them for their good deeds with a gift? That’s her. Except the gift is really from her and not the community - she’s got a fat crush on the player character (in this case, Buttons). We altered her look (didn’t want to give her the exact same limp mohawk Buttons had) and relocated her to Arefu. I was smitten with the little settlement and no one seemed to have placed their OC-s there so it didn’t conflict with others’ headcanons.Buttons was meant to be a “regular guy” from the Vault and I wanted Meg to be just as average, but in terms of wasteland life. No heroics, no superhuman skills. I guess I just thought everyday people doing cool/funny/dangerous things was a lot more exciting than someone who trained their whole lives/was literally born for it doing the same.She was created as someone who’s more or less sure of what she’s doing most of the time. Someone admirable and assertive but quirky in her own way.Also, someone with a complete and loving family. (I’ve been thinking of writing more about how her parents met at some point, if I ever have the time.) I wanted the Wednesburys to be a community that fills Buttons (and locals) with hope. You know, so that even his salty ass realizes that a happy life is possible out there.
I wanted to emphasize the idea of people from two different worlds hitting it off really well. I personally can relate to some aspects of the culture shock Buttons might go through, as someone who moved across an ocean to be with my partner. If it was a different AU, they could be the local chick + the weird foreign exchange student who somehow just click from the start. :DThis also brings up interesting conflicts and topics like giving up your past for a future, adapting and embracing each others’ cultures. If you can call vault life vs. wasteland life that, I mean.
Eventually we were like “these guys need siblings”. Cam and I are both middle children and we thought that role would fit Buttons perfectly. We didn’t want to leave Meg without a sibling but we established early on that having a lot of kids in the wasteland is a rare blessing so we settled with just one brother. I don’t think the siblings have evolved enough to warrant a look back in their pasts yet.
As for Cam’s characters…
Mac is probably the oldest made character in our whole line-up. Here’s a post on it!I can’t quite remember where Polly came from but we initially had grim plans for her. Her story was going to end way earlier but she’s grown on us and now we have a whole thing planned for her (pre- and post Mac).Roach is also an old one. Probably from the same time Mac’s character was originally established.Sydney is Cam’s interpretation and expansion of the in-game character.Hauser started out as a grouchy middle-aged man with questionable ethics, accompanying a little girl in New Vegas, but we “refurbished” him when Fallout 4 came out and he became a wholesome dad real fast. The name Hauser stuck with me after playing Fo3 for the first time and following a bunch of Brotherhood Outcasts around (for protection, I was extremely low level). I named all of them and stuck with them as their numbers dwindled and they eventually all died horrible deaths. Hauser was originally going to be an ex-Brotherhood asshole - what remained from that is his name and his expertise with power armor and energy weapons.
Aaaaand I’m talking out of my ass again! WOW people really weren’t joking when they said talking about one’s OC-s goes on forever. D: If only I’ve drawn as much of all this as I thought about…Hope you enjoyed the ramblings :’DThank you for following me!! <3















