Ts is so peak guys
By @aceyxss
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Ts is so peak guys
By @aceyxss
Telamon
Current developer team:
Developers
Welly -> @wellyinspace
Kingfisher -> @kingfisher298
Bug -> @isbuggyawakeyet
Caretale -> @caretalesotherstuff
Balancing Team
Coder
@voidloafy -> Venom
Animation Team
Welly
Star
@aceyxss -> Gabriel
OST Team
Kingfisher
Star
Caretale
@antikittysocial -> Anti
VA Team
@axolotls-are-fun -> Ren
Cassiel
Caretale
@torrentialchaos -> Chaos
@therestlesswon -> Restless
@daisydandeliony -> Swirly
Artist Team
Restless
Venom
@P4an3ful_2 -> Payne
Modeler/Designer Team
Hey gang! Kingfisher here
I want to talk about how Bleak works. We mostly made Bleak to improve upon gameplay within other asyms and make it more dynamic.
Bleak is fast-paced. Think Grace fast. No matter who you’re playing as, every character has a movement ability, can climb ledges, and can go from 0 to 100 within a single step. The killer will be able to be on one side of the map to the other quickly. There’s no time to rest or fool around in Bleak. You’ve gotta be alert 24/7.
Bleak also follows a traditional three-act plot. There will be three chapters each, each chapter hosting 9-12 after-round sequences. How it’ll work is that there’ll be two main gamemodes: Competitive and Story. In Competitive, every character is playable, and every map is playable. It’s also where we’ll go ahead and fool around a bit more.
In Story, it’s all about what happens during Bleak. Just to give you a taste, Bleak is a game about a group of survivors and killers pitted against each other by force, trapped on an island. The two parties are separated by a river, which freezes over the winter. Throughout the story, the characters will uncover the mystery of the island and their coming here - and how to escape it.
In Story you’ll only be able to play with characters and maps in that chapter. Moreover, after a round finishes, you’ll be take to the killer’s or survivor’s grounds, playing as a predisposed character. These are ‘sequences’, and they’ll tell the story of what happens in the chapters.
As for characters, Welly mentioned we will have ocs, exploiters, and Roblox myths. In total, we have 30 characters, around nine per team each chapter. There are 15 ocs and 15 Roblox-related characters, and the killers/survivors are split down the middle.
Of these characters, we have:
-Telamon and 1x4
-MrDoombringer
-Scott and Lance (ocs)
-Noob
-Windforce
-And something may madness related
While I can’t say anything about them yet, expect content of them in the future!
Remember, if you’re interested in joining the team, we would love to have you!
An extremely cool banner and pfp made by one of our artists, @aceyxss
How do I apply?
To apply to be apart of our Staff Team, just read the stuff below!
These are the current available positions:
Coder/Programmer → program for the game!!
Artist Team → create official artworks for the team
OST Team → create Original SoundTracks for the game
Voice Actors → voice act for the characters
Designers → design cool stuff for the game
Modelers → create models for the game
Animation Team → make 3d/2d animations
Writers → help us with the lore!!
You need to have a little bit of experience with the field in which you want to apply!
One of the Developers are the ones that will accept you. If you get rejected, it's okay!
Show us one of our works! If you have participated in an event (whether you voice acted for a character or made an animation for a game, etc) Show us proof
Send to us your socials!!
If there are traces of Al in any of your work, you will get rejected.
New upload!
Ref sheet for J&J doe