AH? AH? OH COME ON YOU GOTTA ADMIT THIS IS COOL
thanks to this lovely tutorial I have conquered a part of blender I never thought I could. 2D face rig! looking to put it on this model of Yolk I'm making. it came out AMAZING.
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seen from Australia

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seen from United States
AH? AH? OH COME ON YOU GOTTA ADMIT THIS IS COOL
thanks to this lovely tutorial I have conquered a part of blender I never thought I could. 2D face rig! looking to put it on this model of Yolk I'm making. it came out AMAZING.
aheeheea
agiggle
PUPPET RIG PUPPET RIG I MADE YOPPEEEEE
i can do thhanGSSS
like make em dumPY
these r his bones
anD AND if u r like me n learnin blender anD WANT da bLEND FILE HIT ME UHP i will GLADLY share ma thangs wit u
Aperture Laboratories presents:
The Aperture Science Personality Construct!
Featuring:
Game-accurate mechanical constraints
Custom bone shapes
Interchangeable eye and shell textures (Select the rig in object mode to view the properties in the items sidebar)
Functional eyelids with a master control
Iris control and lens emission sliders
As few bones as possible while retaining all posable features
Link:
https://drive.google.com/file/d/1CfmxVlVu7S2BXd6w3w_9CiUSRhwS6Atd/view?usp=sharing
Please report any issues you have!
my rblx renders
Got bored, made a Blender rig for the Scarlet/Violet Mewtwo model
Contribute to Hectoris919/Mewtwo-SV-Rig-Blender development by creating an account on GitHub.
The face is posable - go wild with the expressions lol
what https://youtu.be/l2z_RXOPwd8?si=tIevaxDvFZfoDXOL
hi yes no one asked but I am working on things i'm getting better at rigging and texture work. Speed is improving a whole bunch, but weight painting is still a very slow and painful process ;_;; Anyho here are some silly little screenshots from my current rigs I'm working on!! Fingers crossed that when guardian customization becomes a thing there'll be some api changes that lets me be able to rip the hair so I don't have to keep modeling it myself,,,