Being dads is exhausting. And how do you deal with exhaustion? Cuddles! This time with a tiny fic under the cut ❤️
Teething
Salim got up from the carpet and dusted off his knees. How in the world did the remote end up under the tv stand, he'd never understand, but that was indeed where he found it. The vcr whirred as it rewinded the tape. He hoped he'd find the moment they stopped watching the movie last night, rudely interrupted by a shrill cry and loud wailing. The doctor warned him that teething could have many symptoms, but Salim quietly wished that constant crying and sleepless nights wouldn't be as bad as they were when the first tooth poked out. If only he knew how wrong he'd be.
This night was Jason's turn to attend to Zain when he simply refused to fall back asleep. Salim felt for their baby boy, he really did, and both of them tried anything they could to ease Zain's pain and discomfort, but with few things available, and even fewer of them working, they had only one way of dealing with a teething baby. Patience.
Unfortunately said patience has been wearing thin over the last couple days. So much so, both Salim and Jason have become snappy and irritated. Last night Jason proposed watching a dumb movie to "debrain" themselves, which Salim eagerly agreed to. Not that they succeeded. After they dealt with their little interruption, Salim ended up nodding off on one end of the couch, and woke up in the morning to Jason curled up and lightly snoring on the other.
There was hope however. While half an hour ago Zain had been crying his little heart out yet again, at this point things seemed pretty calm. The only sound Salim could hear was Jason quietly singing a lullaby.
Salim smiled to himself as he moved a couple of Zain's toys out of the way, then stretched out on the couch and closed his eyes for a moment, focusing more on the lullaby. Who knew Jason of all people would have a great singing voice and an array of lullabies stashed somewhere in his brain. And that Zain would react so well to them. Their boy wasn't the only one who did so either. Salim loved Jason's voice just as much, and hearing it off in the distance with a soft pillow under his head was enough to lull him into a trance.
"Their boy," Salim's mind honed in on that particular phrase. Zain was their boy now, not just his anymore, and that made his heart swell with love and affection for the man in the other room. Jason accepted Zain as his own pretty much immediately, surprising himself most of all. He was a blessing in many more ways than one, and Salim would never be able to give enough thanks to whatever power had brought them together, be it pure chance, or something more mystical.
He snapped back to reality when he felt a hand on his shoulder.
"You didn't just fall asleep on me, did you?" Jason teased, but the bags under his eyes told Salim just how much he'd like to do the same. Zain wasn't the only thing keeping them up at night. The nightmares were still vivid and frequent as well, even weeks after that awful day, and both of them had a feeling they wouldn't let up anytime soon.
"Almost," Salim stretched slightly and sighed. "Mission successful, I take it?"
Jason chuckled and gave him a mock salute, "The tiny wailing beast has been pacified with a lullaby and lots of cuddles. And that new teething gel the doc gave us. Now scooch."
Salim felt a knee nudge his side, but didn't move a muscle. He was way too comfortable for that. Though moving could have saved his stomach and slowly scarring chest from being crushed by the full weight of an ex-Marine.
Even if Jason seemed to purposefully avoid his wound, Salim still gasped and groaned in surprise, "That hurt, habibi."
Jason simply shrugged and sneaked his arms around Salim's torso, "Should've moved."
Salim grumbled some more, but reached for the blanket anyway, and soon they were both snug and cozy. "I rewinded the tape already. I think I got the right spot."
"With how early you conked out we might as well watch the whole thing," Jason took the remote from Salim's hand and pressed the button to rewind the tape fully, ignoring any protests.
With the most exaggerated eye roll he could manage Salim pushed himself deeper into the pillow and set his mind on focusing on the movie this time. As long as there would be no interruptions that is. He instinctively kept listening for any distressed sounds coming from Zain's room, but after hearing none he let himself relax.
It was about halfway through the movie when he proudly announced, "See? I told you I'd watch it this time." Only he didn't get any kind of response.
Salim craned his neck to glance at Jason's face and let out a low chuckle.
With eyes closed, and mouth slack Jason was asleep on top of him. Probably has been for a while as well, judging by the crease on his cheek and one arm hanging loose off the side of the couch.
Salim paused the movie. The house was quiet, save for Jason's even breathing and the rhythmic ticking of the clock on the wall. Zain seemed to still be asleep, and the neighborhood cocooned them in quiet darkness, making the night perfect for catching up on some much needed rest.
"Oh well," Salim thought, and let his own eyes slip shut. "Take the little blessings as they come." They could try again tomorrow. Or the next day. Or the day after that. They had all the time in the world.
PLEASE EXCUSE THE TERRIBLE CAMERA WORK, BUT I'M SO EXCITED!!!! 😭😭😭😭
Okay, so I am planning to shoot my first battle scene in Blender, and I needed to learn how to convert mocap animations for some of the fight sequences. BTW, I used this lovely tutorial from @tinisimss. Highly recommend!!
My main problem was that the mocap animations don't come with facial expressions, and I'm a baby who is still learning to do poses.
The brain worms would not let me rest, so I decided to try extracting an animation from the game and then Frankensteining part of it onto the animation I was using.
It took me, conservatively, 70 billion steps to figure this out, lol. At every step of the process, I hit a wall, and then I had to learn something new 😭
Like, the stupid CAS animation I wanted to use was only like 160 frames, and the little flight animation was 1600 frames, so I had to figure out how to scale keyframes which sounds so simple but was a bitch and a half 🤣
I have also never baked an animation before, and I needed to Google like 20,000 things to even understand where it was on the menu (but real talk, baking really did help with the lag). Shout out to the dude on some random forum four years ago who had a question about frame steps because that's the only way I figured it out 💀
Anyways, long story short, I figured it out!! Literally, this is just the CAS Evil Trait animation slowed down and slapped on top of this mocap animation I downloaded, and I'm so proud even though I have not animated jack shit 🤣
I need to try it a few more times to make sure I have the hang of it, and then I'll post the steps just in case someone else needs a workaround like I did 🥰
Okay, time to go learn how to make an army bc ain't no way I'm gonna animate a bajillion zombies and skeletons individually 😵💫
Oh my, who has come out of the woodwork here? 🙈
Making my own galloping poses because I couldn't find any decent ones that looked like a race. The sheer lack of horse poses, or do I just search in the wrong places? 😭
Welcome to my deep-dive into Chozo anatomy. Today, I'll be discussing features present on the arms and hands of our feathery fellows.
This post exists simultaneously as a reference for artists and as a fascinating look into the world of Chozo anatomy for all audiences. Whether you're here for references showing how Chozo arms are built or you enjoy taking a peek at Metroid Dread's character models out of game, I've got you covered!
You'll find plenty of images and a full breakdown of the anatomical structure of Chozo arms beneath the cut.
First, a quick overview: from a musculoskeletal standpoint, Chozo arms are built exactly like human arms, diverging at the hands. Chozo hands look like bird feet that evolved in much the same way our hands did.
Part 1: Elbows
Dread Chozo have feathers protruding from their scaly elbows.
Underneath every fountain of large plumage is a soft bed of down. This manifests in patches of plush, miniscule feathers that are grouped together somewhat densely.
Our subjects appear to have primarily smooth skin occasionally interrupted by spots of down from which plumage arises, but I think Chozo that are feathery all over are neat. The concept art and 100% gallery rewards seem to paint a picture of softer Chozo with more feathers all over their bodies (save for their plated arms and hard beaks), but the in-game models appear smooth. We're all familiar with Raven Beak's bald head (which many of us have expressed a desire to slap), but perhaps that head is covered in a fine layer of velvety feathers?
I managed to remove Quiet Robe's left pauldron and embroidered sleeve, so I have a fuller view of his whole arm, including the base of his feathery neck.
Quiet Robe's shoulders are quite smooth. If you want to give peepaw Robe fuzzy shoulders, I certainly wouldn't complain: you don't need to remain 100% on-model, especially considering there's a gaping hole in his back underneath that miter, and the front of his robe hides the abyss instead of an old man's breast. Corners were cut to prevent obtrusive clipping in cutscenes, whose animation plays out in-engine through scripting while the game is running (this is how the game manages to transition seamlessly from a cutscene into a boss fight).
If you'll direct your attention back up towards our Zero Mission concept art, you'll see that the Chozo of yore had spiked forearms/elbows. Those structures may indeed be feathers (upon closer inspection, they do seem feather-shaped: all three characters appear to display different variations in feathering, particularly in the shape of the feathers and how densely clustered they are), but the older designs also appear to possess a carapace of sorts?
The segments between their limbs are more pronounced, sort of like a beetle's exoskeleton. I'm not sure whether to think older Chozo designs had harder skin with feathers situated in specific locations (notably around the face and shoulders), or if our good chums are just skin and bones. Maybe the discs defining their wrists, ankles and elbows are just particularly bony, and I'm misreading their forearm feathers as spined protrusions.
Whatever the case may be, the older designs are charming. I find myself drawn to them despite the focus on submersing my own Chozo in fleshy, feathery pseudo-realism.
Part 2: Forearms and Hands
Like the feet of real birds, the tops of Chozo forearms are lined with rows of hardened scutes. Quiet Robe has cracked, chunky, pronounced plating that seems to show a bit of wear: a hallmark of aging.
Chozo hands consist of three fingers and a thumb. Their digit count is consistent with the amount of toes that most real birds possess. Interestingly, Quiet Robe's knuckles are particularly pointed and pronounced, where Raven Beak X's aren't*. They remind me of jagged little spurs: useful in hand-to-hand combat.
RB-X may not have raised knuckles, but the real Raven Beak's power suit has white knuckle guards that indicate his own might not be so different from our gentle friend. They could also exist to give his armored fist some punching power despite a lack of biological spurs, but this is all speculation.
The palms of both Quiet Robe and RB-X's hands appear to match their inner elbow patches: Quiet Robe's palms are bathed in a violet hue, while Raven Beak X has pink flesh. This is more apparent on RB-X than on our Thoha chum, but that coloration appears to extend some ways down the underside of the forearm.
Part 3: Those Weird Patches of Skin on the Inner Elbow
One thing you'll notice is that Chozo have patches of flesh on their inner elbows, under their arms, and between their fingers.
This flesh tends to differ in color from the rest of the skin. Quiet Robe's are darker, with more saturated red-violet hues.
The patches under the arms run in tandem with the serratus, the muscle on the sides of the torso that reaches inward towards the abdominals.
I tried to take a less weird shot, but couldn't figure out how to position the bones in a way that would provide a decently lit angle without warping the model horribly.
RB-X's patches are stretched, perhaps a quirk relating to its size or an abridging of the feature via the X tampering with the related genes to suit its fancy. I've likened their appearance to the gliding membranes of animals like flying squirrels... not that these are likely to assist the creature in any gliding with how little surface area they inhabit, but their dimension and the way they resemble some sort of connective tissue spanning between the segments of each limb is certainly evocative. It's like having webbed feet, but instead of the webbing being between one's toes, it's situated between the bicep and the forearm.
I'm unsure of whether to write their appearance off as something only RB-X has, or to take them into consideration for Chozo morphology. I've entertained the thought that some Chozo's inner and under-arm patches do manifest more like this (flattening against the body when the arm is extended and stretching as above when the elbow is bent), and how one's flesh appears is a matter of genetics, or perhaps a feature of aging.
As humans get older, some sections of skin begin to loosen and sag. I don't imagine this is much different for Chozo: Old Bird and Grey Voice certainly have their fair share of wrinkles in the manga. At first, I thought the way RB-X's flesh stretched between its limbs looked somewhat taut and uncomfortable, but the more I think about this from the lens of aging, the more likely it seems that these sections could be spots of loose skin. Perhaps this isn't an X-borne bug, but a feature? Who knows.
It's a lot harder to see the patches between the fingers on Quiet Robe's model, but they're present with a great deal of clarity on Raven Beak X.
I think I mentioned this in my post about Quiet Robe's model, but these patches remind me of an anatomical feature seen in older official works (like the concept art for Metroid: Zero Mission). Older depictions of the Chozo had defined, segmented structures on the biceps and the underside of the forearms.
Also of note is the fact that these structures appear on the legs of older Chozo.
Now that we've covered in-game examples, I'd like to give more examples of this feature in concept. First off, you can see these patches in the gallery reward for 100%'ing Burenia in Dread. Upon closer observation, the prisoner on the left appears to display these patches.
The underarm patches are obscured, as their arms are resting pretty close to their torso, but you can barely see the pink patch of flesh running along the serratus and disappearing beneath the arm. The elbow patches are a little clearer.
It's very difficult to see, but I think the coloration around the prisoners' knees may also show some stray sections of pink, matching the leftmost prisoner's inner elbow. Dread's interpretation of the Chozo could possibly have similar patches behind their knees, but I don't see it. It's all up in the air: I say do as you please in that department.
Now for our last example of shirtless individuals in Dread's key art: this hunter** from Ghavoran's 100% completion reward. The inner elbow is a bit obscured, but the modified serratus is clear as day.
The odd patches on Chozo arms were an anatomical subject I wanted to present in-depth because they've changed over the course of two decades: they moved from the sides of the biceps and forearms to the inner elbows and under the arms. Dread does a few things differently from Prime and Zero Mission, which is not a bad thing!
When illustrating characters of a fictional species from existing media, I like to take different depictions across generations into account. Morrowind's Argonians are unlike those we see in Skyrim, and the differences are even more staggering between Arena and Daggerfall! The Chozo have also undergone a few design changes between installments, though admittedly, there's far less whiplash between the Chozo of Dread and Zero Mission than there is between the Argonians of Daggerfall and Arena.
In both cases, the older depictions of the species in question aren't rendered "obsolete" or "not canon" by the newer designs. I'm of the opinion that these discrepancies merely open up more opportunities for interesting and diverse characters. I love seeing Argonian characters with digitigrade legs as Morrowind NPCs had, but the plantigrade layout on characters from the rest of the series is just as fine.
You could give your Chozo the arm structure of older designs, adhere to the more recent arm flesh patch conventions, or toy with a mix of the two: the world is your oyster! You could opt to omit them entirely! Don't let the most recent iteration of the canon hold you back: it's always worth taking a hint from earlier designs when you're playing in a sandbox with decades-old franchises.
I'm not here to say "this is how Dread does Chozo: adhere to the most recent canon or perish": I'm here to show you what Dread does so you can take these design choices into consideration when drawing your own interpretation of this species. Take liberties, and take them often! If you want to remain on-model, that's also fine.
That wraps up our investigation of Chozo arms, but if you notice something I neglected to mention, feel free to point it out!
**Possibly Raven Beak? Who knows: he's old and grey, this one's grey. Maybe these soldiers are out on a hunting trip with the boss, or perhaps he's proving his worth as a warrior by slaying Corpius' uncle solo and cuirass-less. There's no way to say for certain who this is or what's going on: Mawkin culture isn't elaborated upon much in writing during Metroid Dread. I make up my own lore as I go.
*If RB-X's form is an accurate depiction of Raven Beak's pre-death arms. Who knows, maybe his physical form has crusty armored old man scutes like Quiet Robe when Samus piledrives him into the surface of the planet, and the arms we see in-game are the product of the X parasite choosing the more glamorous, younger Raven Beak's smooth baby arms from the pool of genetic material it extracted from his still-writhing form. We'll never know.