First post!! Hello!
I know I made this account today and everything but two days ago I celebrated my birthday and made a pretty self-indulgent piece based on one of my favorite videos :]
I'll make an introductory post later HOORAY!!
seen from China
seen from China

seen from Australia
seen from China

seen from United States

seen from Sri Lanka
seen from Malaysia

seen from Canada
seen from China

seen from Malaysia
seen from China

seen from Malaysia

seen from Malaysia
seen from Malaysia
seen from Türkiye
seen from South Africa
seen from China

seen from Hong Kong SAR China
seen from China
seen from China
First post!! Hello!
I know I made this account today and everything but two days ago I celebrated my birthday and made a pretty self-indulgent piece based on one of my favorite videos :]
I'll make an introductory post later HOORAY!!
Time to see how them bones work
In part 5 of my BONEWORKS VR playthrough with my Valve Index Controllers and wireless HTC Vive, I explore the Advanced Physics section and learn how to slow down time, find a balloon gun, and encounter a game-breaking bug made all the more frustrating due to the game's awful checkpoint system.
In part 4 of my BONEWORKS VR playthrough with my Valve Index Controllers and wireless HTC Vive, I enter the Impact & Velocity portion of the Museum and encounter several kinds of weapons to mess around with.
In part 3 of my BONEWORKS VR playthrough with my Valve Index Controllers and wireless HTC Vive, I go to the climbing gym and learn four different ways I can traverse an environment, solve my first physics-based puzzle, and buy a capsule toy using bullets as money.
My BONEWORKS VR playthrough with my Valve Index Controllers and wireless HTC Vive continues! In this episode, I search for Solid Snake, learn how to climb with a crowbar, and begin exploring the Museum of Technical Demonstration.
Boneworks - VR Gameplay Valve Index
Boneworks released yesterday! With my Valve Index controllers and wireless HTC Vive, I interact with everything I possibly can in this VR physics-driven game by Stress Level Zero, the creators of Hover Junkers and Duck Season.