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bro who stamped my pgrrrls!!!!!1!!!
Brenna Murphy
CAVE EXITS - preview
In video games, there is the concept of a dungeon that generates itself: an endlessly mutating death labyrinth. Cave Exits sets this living structure inside a 4-channel video cube. Recalling the way we interact with online media – clicking, zooming, scrolling – it turns the visual archetype of the labyrinth into a circuit board for lost, anxious feelings. From a simple shift in perspective (moving from within the constricted maze-paths to a vantage high above the spatial coil) the claustrophobic corridors become a dazzling pattern of complex artistry. Viewers are unable to process all incoming information in a single sitting, having to choose between screens if they want to sate their curiosity and learn more about the shifting structure. Unlike choosing between branches in an interactive narrative where the peripheral is an explicit set of controls, here the peripheral will be the human neck and eyes, allowing for expression beyond mere hardware. A multimedia project by Peter Burr Written and Co-Designed by Porpentine Music by John Also Bennett Additional animation and interactive design by Brandon Blommaert, Mike Heavers, and Brenna Murphy
Welcome to the family, AMELIA! Your application to BRENNA MURPHY (FC: Sofia Carson) was accepted. I am really happy to give you your second character! Make sure to read the beginners checklist, and remember, have fun! I can’t wait to roleplay with you! Have fun!
FRONT Triennial
Visible Cloaks & Brenna Murphy: “Permutate Lex”
Lex | RVNG Ltd.; 2017
Brenna Murphy