If you’ve been following me for like... 3 years, this might be somewhat of a meaningful post, but guess what’s finally being worked on again.
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If you’ve been following me for like... 3 years, this might be somewhat of a meaningful post, but guess what’s finally being worked on again.
Have a lamp.
School assignment thing, posters for my game.
Why don't my normal maps look as nice in Unity as they do in Maya. Damn it this is a bummer. Luckily I figured out what was causing a specific movement bug today though so I can work that out now and that makes me happy.
not-reality replied to your photo:Got rid of Flicker’s arms in a tiny redesign....
She needs thoooossseee
She really doesn't though, so I got rid of them! They serve 0 purposes in my game so they're just silhouette clutter that I got rid of.
askgavir replied to your post:putuksstuff replied to your post:Why do I even...
NOW DRAW SHIPPING OF THE LAMP
Ohh TL-kun, you're so long and you have such great endurance~
What will you do for an antagonist? Will it be a specific being or more of an environmental/atmospheric thing?
I likely won’t have a specific character as the antagonist. Environmental/atmospheric sounds more accurate, yeah c:
You asked stuff about my future pones concepts (I think?), So here's a concept artist question: You know, Have you thought about the level concepts? Because you know it's great to have characters, but the most important is develloping the world they actually living in! That's the hardest part!
I have, actually! Start out in a poorly lit factory with rough geometric shapes and such, then you go outside to explore nature, and eventually climb a lighthouse~Don’t have any designs drawn yet though.