What will you do for an antagonist? Will it be a specific being or more of an environmental/atmospheric thing?
I likely won’t have a specific character as the antagonist. Environmental/atmospheric sounds more accurate, yeah c:
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What will you do for an antagonist? Will it be a specific being or more of an environmental/atmospheric thing?
I likely won’t have a specific character as the antagonist. Environmental/atmospheric sounds more accurate, yeah c:
You asked stuff about my future pones concepts (I think?), So here's a concept artist question: You know, Have you thought about the level concepts? Because you know it's great to have characters, but the most important is develloping the world they actually living in! That's the hardest part!
I have, actually! Start out in a poorly lit factory with rough geometric shapes and such, then you go outside to explore nature, and eventually climb a lighthouse~Don’t have any designs drawn yet though.
Why did you choose this project in particular?
We had an “introduction to academic research” class a year ago, and for an assignment I tried questioning camera angles in video games, and from that spawned showing a 3D level from 4 angles, in 2D.I continued using that concept for further assignments and wound up making a playable alpha that I had to abandon after those classes because I had to prioritize school (and had started Fiddlesticks-answers at that point so most of my free time went to making updates/wasting time on tumblr)
What kind of audio are you going for for lamp?
Unsure!I kinda have to go look for someone that is willing to do audio things AND will be capable of sticking around long enough to see the project come to an end (and not just abandon it halfway).Also because I hope to give Steam Greenlight a go when I finish this project I have to figure out how to split the payment fairly, should it ever get approved.
Why did you choose 3D graphics? Why not 2D? What is the target audience for this game? What are the core mechanics? In which language is it written? Which libraries or tools were used?
3D is a huge timesaver, if I had to do all animations frame-by-frame it’d cost me a lot of time and I only have about 8 months to make this game. Which is not really a lot of time for a solo* project.It’s made in Unity, written mostly in C# I think.
This design is so last year.(it really is though. Literally.)
*Well, I do have a friend who does the programming for me, but every single other thing is/will be done by me.