Bug Run 9: Double the Fun
Just a quick update on the postgame. I did the DLCs with my bug team. Ogerpon was a fun challenge, but the Blueberry Elites (all double battles) were even more interesting to take on.
Amarys' gimmick is a Trick Room team, although she also has a very speedy Dugtrio with Focus Sash and Stone Edge. I focused on getting rid of the Dugtrio as soon as possible, while I let her Skarm set up rocks and then phase me around with Whirlwind. Lucky for me, the stuff I was phased into was always helpful, so it really wasn't so bad. I used Wo-Chien after changing its Tera type to Bug, with the rule that it had to be Terastallized immediately. It wasn't necessary to use Wo-Chien, I just wanted to for the fun of it. It's a snail, so it's already an honorary bug type, so I wanted to give it a try. Metagross wasn't difficult for Volcarona to take care of.
After Amarys, I stomped the fairy Elite, but I don't have many notes on her, it wasn't hard. Killing Primarina with Galvantula's Thunder + Volcarona's Power Herb Solar Beam was nice. Scizor was useful for fairies, so I added it to the team, and I taught my Rabsca Gunk Shot. Have I mentioned Rabsca has amazing coverage moves? It's really handy.
Crispin was definitely a challenge for an all-bug team. I decided to bring along extra help in the form of Araquanid and Kleavor. We focused on double-targeting the Talonflame because I did NOT want it to get Sunny Day up. Had to use Spike's First Impression to break the sash and Choice Scarf my Galvantula to get the job done. But it was worth it. We cleared out the Rotom in a few turns and then I had Volcarona set up Rain Dance and started hitting with Hurricanes. The Blaziken ace was pretty scary (and it 1HKO my Araquanid with Stone Edge, arghh), but Kleavor and Lokix managed to take it out.
I was scared of Drayton because in my main playthrough he kind of kicked my ass. His team is honestly really good, better than Kieran's, that's for sure. I tried to take out Dragonite on the first turn because I didn't want him setting up Tailwind, which would be a nightmare. I didn't manage to quite take it out on turn one but thankfully it didn't Tailwind anyway. Naturally I brought my Frosmoth to this fight. I had to Tailwind with my Volcarona to prep things, then I could send Frosmoth in and start blasting with Ice Beams. This tears through a good chunk of his team (Haxorous, Sceptile) while Volcarona takes care of Kingdra. The ace is Archaludon, which sucks to go up against. I attack with Rabsca's Psychic and get another Tailwind up with Frosmoth; he sets up an Electro shot on Rabsca and then kills Frosmoth with Flash Cannon the following turn, causing my heart to drop. I send out my Slither Wing and attack with Close Combat and another Psychic from Rabsca. He cleans out Rabsca, letting me use another Close Combat. Thankfully, it's enough to KO!
(Please ignore the fact Rabsca is holding a Soft Sand, I most definitely did Not forget that Drayton would Terastallize his ace into pure Dragon type and Earth Power would be pointless to use, ahem)
Kieran wasn't too bad, especially since his Dragonite doesn't even have Tailwind. I focused on removing Dnite first anyway with Galvantula and Frosmoth. Politoed wasn't that much of an issue so we just left it for a while. Which meant Kieran had a Drizzle Politoed and an Incineroar on the field. đ I have a theory that Drayton let Kieran beat him, because there's no way this kid is better at battling than Drayton. Anyway, even in the rain a Flare Blitz is gonna toast a Frosmoth, but that was fine, she did her job already. I sent out and Sword Danced with Scizor because I was confidant Galvantula could clean out Incineroar, and he did. Galvantula goes down to a Weather Ball and I use Slither Wing and Scizor to eliminate the Porygon-Z and then the Grimmsnarl. Next we focus on removing Politoed so that it's safe for my Volcarona. It's soon down to my two butterflies, Volcarona and Vivillon, who are both packing Hurricane just for Kieran's Tera-Fighting ace.
Then the rain stops. Whoops.
It's not a problem though, I already had a Light Screen up and my Vivillon, Pixel, had Compound Eyes. Her Hurricanes land true and Volcarona just uses some Overheats.
When I took on Terapagos, I maintained the same rules as I have been for the entire Bug Run: bugs only, no items during battle other than hold items and no Terastallizing unless it's Tera Bug. Terapagos requires you to fight the first phase and then rolls into the second phase without healing your party. It packs Zen Headbutt, Water Pulse, Earth Power and Tera Starstorm. I used Volcarona to solo the first phase, holding a Sitrus Berry and getting a few Quiver Dances up before blowing it out with an Overheat.
The second phase is the hard part. This battle is modeled after Tera Raid battles, and if you've played the whole game without interacting with Tera Raids at all, it can be a little confusing. The "shields" that Terapagos put up make it so all your attacks do extremely little damage. You're supposed to attack a certain number of times before you have a chance to Terastallize your pokemon; moves that are powered up with Terastallization will punch through Terapagos' shields very easily, breaking the shields and doing a bunch of damage. It will proceed to break your Tera, then put up a new shield and the process will repeat.
Some notes, though: Carmine and then Kieran will help you during this battle but their attacks do not count towards the meter that will allow you to Terastallize again. Also, if you fail to break the shields once you Tera, you'll need to cycle through two more attacks before getting another chance to Terastallize. Finally, Terapagos will go through a few type changes during this battle. It starts off as Normal type, then becomes Psychic type, then finally Water type.
Here's the problem I had: my rule of "no Tera unless it's Tera Bug." Specifically the problem was, very few of my team actually HAD Tera Bug type. Most of them had the Tera of their secondary type. It made things very difficult. What's more, my team was pretty much hyper-offense, so it had difficulty standing up to Tera Starstorm for very long. The phase when Terapagos was Psychic type was nice and easy for my bug team, of course, but the other two phases were taking too long. The photo on the left-hand side shows how close I got to beating it anyway, but I still died because once Terapagos' HP hit zero IT STILL ATTACKED ONE MORE TIME, killing my Slither Wing and whiting me out. I was confused and angry but I believe the reason this happened is because Terapagos' battle is based on the Tera Raid battles, and this can happen during Tera Raids-- bosses can get a final attack off even after their HP has been depleted. (I'm not sure why)
Eventually I gathered enough Bug tera shards to turn my Slither Wing's Tera type into Bug, because I needed more pokemon on my team who could Terastallize and break the shields. This made it much easier. (Also, specially defensive Araquanid so my entire team wasn't just sweepers certainly helped too, lol) We were able to finish the final boss of the DLCs.
^ Some clubhouse hijinks. Katy is somehow unaware I have been playing the whole game with only bug types. Also, I gave Rika one of my beloved team members, because frankly Rika deserves the world.
And that'll be it for Pokemon Scarlet's bug run! I'll close out with a shot of my battle with Nemona.











