Tools to set up a quick macOS VM in QEMU, accelerated by KVM. - foxlet/macOS-Simple-KVM
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Tools to set up a quick macOS VM in QEMU, accelerated by KVM. - foxlet/macOS-Simple-KVM
And it's like... what's the deal with build servers?
So what is a build server?
The simplest way I can think of to explain a build server is to imagine hiring a brand new developer for each code check in, giving them explicit instructions to accomplish the build, and letting them go. Maybe that requires a bit of explanation - the idea of a build server is to provide a reproducible set of instructions/steps to accomplish building your application from start to finish without requiring additional input from the developer checking in the code.
Why do I need one?
As a developer without a build server, you might be in a situation where you have a project that builds perfectly fine locally, but when another developer attempts to build your latest bits, you encounter compile errors as far as the eyes can see. I unfortunately have experienced such a situation for each project I have pulled from source control (in instances where a build server was not used) - not that I fault the organization, persons, or projects involved - if you don't know better, you don't know better.
Once you do know about build servers, I do feel it is important to implement one if at all possible, as they are relatively easy to configure, and once done, an inordinate amount of time can be saved across developers.
Why doesn't everyone use a build server?
I only really see two reasons to not utilize a build server... and one is more of an excuse than a reason. The first reason was mentioned above, if you don't know about a build server process, then you likely wouldn't have one. The second reason (the excuse) - would be thinking it's "too hard" or "not worth it" to set up. If the build server is too hard to set up, that likely means your manual build process is quite complex, and could likely benefit *more* from a build server than a simple application. If grabbing a project from source control for the first time gives you a nice 10-15+ errors, which can take anywhere from 5 minutes, to several hours to resolve - and involve several developers - then you really need to think about what needs to be changed in order to fix that.
Are there external libraries being utilized that need to be added to source? Are there several SDKs missing from the developers machine required to build? Did I miss something in check in that would not allow the next developer to build? All of those questions can be quite difficult to deduce when building locally. With a build server, it's like a *separate* developer working on a project for the first time, every time, at every check in.
If some new dependency is added to the project and is missed in the check in, the build server will immediately report failure and the developer (could) be notified as such, and actions can be taken to correct. Without a build server, it could be quite the mystery as to why a project all of a sudden won't build, or why a project will not build for the first time.
So why don't you have a build server yet?
How do I set one up?
There are lots of tutorials on ( setting up build servers, and there are lots of build servers even! The build server I use on my personal site is TFS Build Service/MS Build I think the tutorial I referenced was: https://msdn.microsoft.com/en-us/library/ms181712.aspx
Other build servers include (but are not limited too):
Bamboo (https://www.atlassian.com/software/bamboo)
TeamCity (https://www.jetbrains.com/teamcity/)
ANT (http://ant.apache.org/)
GRUNT (http://gruntjs.com/)
etc
What's next? What else can I do with a build server?
Having a build server gets you and/or your organization a lot of benefit, but in my opinion, one of the best benefits is the ability to implement automated deployment. Once a build is completed, steps can be taken in a number of ways which can vary greatly dependent on project complexity, your project's bits can be deployed to your next environment, AUTOMAGICALLY.
How-to: What's the fastest filesystem for developer builds? #programming #answer #solution
How-to: What's the fastest filesystem for developer builds? #programming #answer #solution
What’s the fastest filesystem for developer builds?
I’m putting together a Linux box that will act as a continuous integration build server; we’ll mostly build Java stuff, but I think this question applies to any compiled language.
What filesystem and configuration settings should I use? (For example, I know I won’t need atime for this!) The build server will spend a lot of time reading and…
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How to: Team Build Error: The Path ... is already mapped to workspace
How to: Team Build Error: The Path … is already mapped to workspace
Team Build Error: The Path … is already mapped to workspace
When creating a new build in Team Foundation Server, I get the following error when attempting to run the new build:
The path C:\Build\ProductReleases\FullBuildv5.4.2x\Sources is already mapped to workspace BuildServer_23.
I am unable to see a workspace by that name in the workspaces dialog.
Answer: Team Build Error: The Path … is…
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How to: Microsoft.WebApplication.targets was not found, on the build server. What's your solution?
How to: Microsoft.WebApplication.targets was not found, on the build server. What's your solution?
Microsoft.WebApplication.targets was not found, on the build server. What’s your solution?
Trying to build my project on the build server gives me the following error:
Microsoft (R) Build Engine Version 4.0.30319.1 error MSB4019: The imported project "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\TeamData\Microsoft.Data.Schema.SqlTasks.targets" was not found. Confirm that the path…
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Limited Access Only
Changed contents of the authorized_keys file on the build server (builds.ifit-dev.com) so that now only individuals with the `ifit-dev' ssh-key will be able to access the server.
buddycloud Debian Packages Built Nightly
Along with the rapid updates on Github, we have started doing nightly builds of Debian packages for all buddycloud software.
Our goal is to make installing buddycloud as easy as possible. Good packages also mean that updating your buddycloud server is pain-free.
The current packages are designed for Ubuntu 12.04 and Debian Sid.
Packages are generated nightly using the buddycloud build scripts and all packages are downloadable from: downloads.buddycloud.com.
It's almost as good as bacon rolls covered in butter and swimming in bacon juice.