Research: Bullet Hells - Category
After researching and watching footage of five different bullet hell styled games, I am going to look at the similarities, differences and the overall success of the genre as a whole.
For similarities, the core gameplay loop of each game has been relatively similar to one another. These games have focused on surviving waves, rooms or endless hordes of enemies, learning to dodge attack patterns as you go from run to run. Speaking of runs, these games have all had some form of shop which allow the player to improve their builds and make getting further into the game easier. Most of the games were fast paced and battle driven, creating a more intense gameplay experience.
In terms of game layout, these games have either used the room based layout, having the player traverse an area made out of small, segmented rooms or they use a large empty area to give the player enough room to fight lots of enemies.
One game that really stood out from the rest of the genre was Undertale where, instead of fighting waves of enemies, the game prioritised an encounter based system. The pacing was also much slower since the game didn't need to keep up with the constant fighting like the other games I have looked at. All of this shows how bullet hell elements can be added to a game without taking over the game's main genre.
For the success of the genre, bullet hells have been and still are very popular. Most bullet hells nowadays come in the form of roguelites as both genres come hand in hand with the fast paced survival gameplay style.
Undertale is by far the largest success out of the five I looked at as it became an internet phenomenon throughout the 2010s and beyond, making a total revenue of $49.3 million from the 7.2 million units sold according to Video Game Insights. The 96.8% positive rating shows how it was also a well received game, allowing developer Toby Fox to create a much larger scale game called Deltarune.
Enter The Gungeon was also a huge success, making a total of $38.6 million from the 4 million units sold as according to Video Game Insights. With a positive rating percentage of 95.4%, Enter The Gungeon was also popular enough to get both a spin off sequel called Exit The Gungeon as well as an upcoming direct sequel called Enter The Gungeon 2.
Finally, Turnip Boy Robs A Bank made roughly $621,000 from their 58,770 units sold as according to Video Game Insights, making this the smallest success of the three games. Compared to their first game in the genre, Turnip Boy Commits Tax Evasion, this game did not make as much of a splash but did still do well considering the smaller indie company that is Snoozy Kazoo.
In terms of improvements to the category as a whole, I believe that it could use some more innovation. A lot of the games in this genre are very similar from the game layout to the artstyle and fighting mechanics. I think this genre could use more games like Undertale or The Magus Circle and WindowKill if Undertale feels too far departed from the bullet hell style.