IMPORTANT DATA: Summaries
Bunkertown: 7 people awake in a bunker, but something isn't right. The rest of the bunker's residents remain in cryostasis. Lies, shortages, and a mysterious inaccessible wing threatens to tear the group apart. Things only get stranger when the sealed entrance opens.
Westbounnd: A young, homesick field-medic-for-hire by the name of Finch finds himself stranded in the middle of Nowhere after the convoy he was working with was ambushed. Taken as a sign, Finch must fight both man and nature to return to his home, befriending a number of wayward souls, and becoming an enemy to even more.
Strange Happenings in Coagulation: When someone goes missing in Coagulation, it isn't considered alarming in the slightest; after all, when you live in the middle of a reality tear, the only thing that can be expected is the unexpected. But when a rash of disappearances and murders wrack the town, it's denizens find themselves more anxious than ever. A reporter left over from before the End finds himself in the middle of this mystery, and with his young assistant, the two become the town's only hope in stopping whoever---or whatever---is behind these events.
Going Nowhere: Life in New Friendship is harder than most would be willing to tolerate, but the people living within its walls wouldn't have it any other way. Things begin to go south as a strange man with an even stranger affliction arrives and establishes a relay station on the outskirts as town. Only time will tell if the chaos he invites unifies the town's citizens, or tears them apart.











