PD: You ever look at the head, torso, and hands of a skeleton and think: "I think this should be a scorpion". That's one of the two bosses I intend on the Spyro-esque game. A take on the head and hands boss. What originally was going to be a further continuation into a Shadow of the Colossus boss, I think I should end on the upper torso and hands. The head appearing as the first phase, as sand is removed from the arena revealing its hands, and the final phase where the sand reveals the full body. As the typical humanoid figure facing the correction direction, the torso swivels around, ribs cracking as they serve as the many legs of the scorpion, the head as the rattle of the tail, and the hands being malformed into claws to lash out. I think it's important that the boss continues to have some level of recognizability as being vaguely human in order to accurately hit the uncanny valley effect for max discomfort. Particularly with how everything else in the game, aside from the protagonist, is distinctly gross and unsettling to prevent common players from being able to fully connect with them. Finding something recognizable only to have it yanked away, hopefully understanding that whatever is closest to their own forms is the true terror and to seek comfort in the grotesque.