To finish with perhaps surely in the future a portable self powered and lighter more wearable version of Oculus Rift S can be developed which would make our solution more versatile and an everyday technology
Which also implies that it is both cloud based and nimble in terms of computing power meaning it should both tap into the device native computing capacity and conduct the heavier side of it on distant more capable machines
That stands true for a range of software and services that require heavy computing while they also harness telecommunication technologies be it 4G for now or 5G and subsequent for the future
















