I picrew’d some OCs (source)
Yochelm’s is edited a lot, I drew the entire hat because there weren’t any hats
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I picrew’d some OCs (source)
Yochelm’s is edited a lot, I drew the entire hat because there weren’t any hats
I used that Magnus Archives picrew to make some tabletop OCs
I made OCs
(picrew)
Picrew time with the OCs
Some Fallen Londoners
I generally just kind of launch into comments about Thurlow, Zaffre, and Dunsmuir without preamble or explanation because several of my followers have been around since 2012-2014 when I created them, and I therefore semiconsciously expect everyone to know who and what I’m talking about, but this may be a useful introduction post if you’re newer than that.
All three of them are they/them nonbinaries, because the early 2010s were when both my personal genderlessness and my opportunity to make OCs who could be nonbinary without people OOCly making it into a big deal were blossoming. They’re also all pan because it’s easier to pick love interests in an RPG based on which character is my personal favourite if their gender isn’t a factor for my PC.
Dr. Cameo “Scary Teeth” Thurlow
(who started out as an author avatar)
Usually stylised in the British fashion with no dot after the title of Doctor, partly because it seems more setting-appropriate and partly because I wrote it that way in-game. Thurlow is a babyfaced academic with unruly strawberry-blond hair, a mouth full of regenerating fangs, and the ability to bite through and digest nearly anything that is not actively poisoned. They are a real doctor, but of archaeology, not anything even remotely medical. They like to wear green suits and a bowler hat with a single (fake) droopy daisy stuck in the band. They’re pansexual and aromantic, and don’t have a terribly healthy view of their own aromanticism but find that their lack of receptivity to romantic love gives them an unusual outside perspective on the Bazaar’s quest for love stories. When I started playing them they were 34 and now they’re 41, but they look, like, half their age.
Thurlow is very deadpan and a little dour, incredibly stubborn, fiercely independent, regrettably impulsive and great at rationalising reckless decisions, a friend to the nonhumans of London except the devils because they’ve been burned several times that way, and like prying into forbidden secrets. This has caused them some problems when they came across traces of Mr Eaten’s demise and the conspiracy to cover it up; they progressed through the early stages of Seeking the Name before throwing it aside for self-preservation’s sake, but have found that giving up the Search is not that easy and are constantly tempted to resume it. This has made them very, very tired of Mr Eaten, yet they remain genuinely sympathetic to him for what he’s endured. Also they’ve gone temporarily insane like fifteen times because their field involves a lot of mind-warping secrets and they’re the kind of workaholic who keeps going until they drive themself into a breakdown. (I like the Nightmares menace areas and sometimes it’s just easier to let your menaces spill over than to manage them properly.)
Primary Stat: Watchful Key Quirks: Daring 15, Steadfast 15, Magnanimous 15, Ruthless 9; every Quirk except Heartless and maybe Austere plays a nontrivial part in their disposition, though Ambition: Heart’s Desire
Zaffre Euclase
Zaffre was originally created as a Seeking alt and secondarily a way to explore story options Thurlow would not take, which mostly meant seducing everyone and doing even more crimes than the baseline for Fallen Londoners. They have long blue hair that mostly obscures their eyes and can usually be found grinning widely. They’ve somewhat fallen by the wayside because maintaining two FL accounts is a pain in the ass. They really like blue and are vaguely cobalt-themed, and following their ‘opposite of Thurlow’ theming they prefer dresses. Blue ones. They’ve actually done less Seeking than Thurlow, and have formed into a sort of minor mob boss slash eccentric artist slash them-fatale over the course of play. They’re much more involved with Parabola than Thurlow is, as well. They’re also a lot younger; I had them as 19 for like three years straight, then gave in and let them age in real time like Thurlow does, so now they’re... mid-twenties-ish.
Primary Stat: Persuasive Key Quirks: Hedonist 11, Ruthless 10, Daring 6, Heartless 4 Ambition: Light Fingers
Captain Vivian Dunsmuir
An energetically passive-aggressive zee-captain who used to be a luminologist at Benthic College but then bought a boat. An awful boat. They named it the Rustbucket and they love it with all their heart. It has a lot of fancy upgrades and weaponry but they would never consider trading it in for a different boat that doesn’t suck. They have prematurely grey hair in long, neat curls, with white forelocks, and one dark blue eye and one light green eye. They usually wear a long brown leather coat (it keeps out the damp!), a blue top hat they’re very attached to, heavy boots, and an assortment of suits and dresses in blue and green.
They were born in the Neath in the same year as the Fall of London (making them 35 now), but after their parents separated their mother took them to her family home in Scotland and they spent their adolescence there trying not to die from the sun. Their father is a veteran of the Campaign of ‘68 who also tried to become a zee-captain, but on his first voyage he crashed into a lighthouse and drowned. The only survivor was the cook he hired, who they took on as well. They’re my only Neath-dweller to have started a family of their own; they got together with a Dapper Chap from the Presbyterate and have a small child, who I’ve only really drawn as a nameless toddler and should probably flesh out more since if they age in real time they should be school-aged by now. I don’t think I’ve written it down anywhere before but I always had in mind that their dad would turn out to be a Drownie now rather than permadead, so that’s some rare Dunsmuir lore for you.
I actually started Dunsmuir’s save early in the Sunless Sea beta so by all rights they should be on the Father’s Bones ambition, but it didn’t exist at the time, so I had to choose between the Zong of the Zee and getting rich and picked the latter. This is also why I started their save playing as their dad and then rammed into an incredibly deadly lighthouse so that I could have a full roster of officers, because the guy from that captain background was the only cook in the game.
I have enough OCs to populate a small village full of people with weird superpowers and complicated hair
In honour of the Glitch kickstarter finishing in less than 12 hours: Deceiver Milo, Strategist Ophelia, and Mimic Tamsyn! I assume this is what Mimics look like.
my muse, dropping excrucian AUs on me like a stork dumping babies down my chimney and flying off: Milo is a Deceiver, Ophelia’s a Strategist, I can’t think of anyone from my cast immediately who’d make a good Warmain... Tamsyn’s a Mimic.