The first one was really messy and it was bothering me so I redid it from scratch including the updates to the civilizations that I forgot to add to the initial Masterlist.
An overall guide to the various societies and civilizations in the world of Rayulle. Includes their cultures, imports and a general look at the individual groups within the various societies. At the Bottom is a list of certain tags and what they’re for. This list will probably always be under construction as I update it.
Note: Rayulle won’t always be the name of the world but I’m still coming up with one lol.
I now have a Ko-Fi!
Come listen to me be a disaster on discord!
Masterlists
The Forest Clans - Complete Masterlist
The Sky Kingdoms - Complete Masterlist
The Great Packs - Complete Masterlist
The Roaming Skulks - Complete Masterlist
Rogues and Loners - Complete Masterlist
In Character Asks - Complete Masterlist
Illnesses and Diseases - Complete Masterlist
Herbs and Medicine
Ailments and Conditions
Character Profiles
Clan Names - Masterlist (for ease of access)
Regarding the actual story:
Current Project: A Prophecy of Fire
Strelles Shorts: Collection
Book 1: Strike the Match: Complete (Being Edited)
Book 2: Spark a Light: Complete
Book 3: Ignite the Pyre: Complete
Book 4: Fan the Flames: Complete
Book 5: Embrace the Inferno: Outlining
The Forest Clans
The Forest Clans are a group of powerful cats living as close to the Old Ways as they can. Priding themselves on hunting their own food and foraging for prey, they choose not to garden or farm for any of their foods. They have very basic crafts and pottery that they make themselves or trade from the other civilizations. The Clans don’t have a good reputation - violent and territorial, there are rumors they eat living prey without killing it and that they hunt down and tear other cats asunder even if they need help or are simply passing through. Though this isn’t completely true, clan cats are fiercely protective of every swatch of land they have and the limited resources present on it can mean the difference between living and dying.
Groups in this Civilization: ThunderClan, WindClan, RiverClan, ShadowClan
Law Enforcement: The Warrior Code, Leader’s Word, Deputy Assistance
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The Sky Kingdoms
The Sky Kingdoms are a slightly larger and more spread out society of cats. Embracing the advantages of farming and domestication, they’re often considered soft or lazy by outsiders. Though their crafts are basic, they trade for better made jars through the materials they produce on a regular basis. Though they are considered some of the least productive creatures, many benefit from their consistent care for their domesticated animals. They are decently liked for their welcoming attitude and insistence on respecting the customs of the other societies.
Imports: Honey, peak berry, deer leather, buckles, salt salmon, silvermint
Precious/Desired Items: Peakberry, Bonemail, Hotberry, golden grain
Religion: The Sky Kindlers
Included Groups: Shining Sun, Rising Moon, Dancing Stars, Racing Clouds
Law Enforcement: The Nobles, The Guard Captains, The Sky Rites
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The Canine Republics
Consisting of most canines of the world, the Canine Republics are the second largest of the societies. They inhabit a very large span of territory and though they don’t farm, they herd large prey about their territory leaving one side to heal, and the other side occupied with the intent of allowing the land to recover while allowing them to still feed their members. Most of the Republics have a reputation for being kind, understanding and friendly creatures albeit loud and somewhat smelly. Havoc’s Pack is the only one of the packs with a reputation of causing trouble for all creatures and are considered a threat to just about everyone around them. Though sometimes the Republics trespass on clan or skulk territory, they’re usually very quick to apologize and often it’s because they’re recovering a runaway member of their herds.
Included Groups: The Calludamel, The Suladamel, Bahirel
Law Enforcement: Alpha/Luna, Captains, Grand Laws
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The Marrow Skulks
A migratory group of foxes known for travelling between designated migration zones from season to season. The Skulks garden and cultivate berries but are most famous for their ability and skills in crafting jewelry - usually in the form of necklaces and earrings. The Skulks are considered gentle and kind if a bit cowardly and skittish. They dislike conflict and take great steps to avoid war or any other situation that could cause harm to them. The Skulks are fully capable of facing down enemies if they need to but they prefer to avoid a situation where direct conflict in the form of a battle or worse a war is their only option.
Imports: blueberry, sheep cuts, winter culling packs, satchels, spring packs, sweetberry juice
Exports: Bone jewelry, stripped bone plates, sunberry, hotberry, sharpvine, redwhisker
Included Groups: The Balohala, The Taasahala, The Saalohala
Law Enforcement: The Crest, The Claws
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The Mountain Tribes
Small and stocky cats, their bodies are designed to hold onto fat to help them make it through the harsh winters of mountain life. Their pelts are double layered making them look far more massive than they truly are. They have large paws that spread out wider allowing them to walk on top of the snow. Their ears are rather small and close in their heads, very fluffy and warm to keep them from freezing and their tails are naturally short preventing them from becoming frost bitten. Tribes are often considered mysterious or scary due to not many of the other societies interacting with them due to the extreme levels they exist in on the mountain.