Acquired Stardust’s first spotlight on a Sega Saturn game! Come join Ash as she takes a look at a game that never made it outside of Japan with 1997′s Bulk Slash!
The Sega Saturn has long been a fascinating subject to me, its rise and fall perhaps the culmination of a whirlwind of internal company politics and a rapidly changing landscape of both hardware and software. The attitude among gamers well into the 6th generation of consoles was as though its failure was a foregone conclusion not through any nuanced variety of factors, but because “duh, the Saturn sucked!”, the sort of take that time and hindsight allows to fester into a comfortable, easily repeatable opinion that you’ve heard enough people say that you too assume must be true.
But I’m happy to report that in my time experiencing a variety of titles on the Saturn in an attempt to satiate my longstanding curiosity, the Saturn doesn’t suck! In fact, the Saturn has been something that has consistently delivered games that surpassed my expectations. Daytona USA brought home a legendary racing title with a soundtrack as infamous as it is glorious (I’m personally of the opinion that Takenobu Mitsuyoshi is a genius and his involvement in anything always makes me happy), Capcom’s legendary run of fighting games was captured almost in its entirety on the Saturn, having ports of Street Fighter 2, the entire run of the Street Fighter Alpha series as well as Darkstalkers and what was at that time the entire selection of crossover games with Marvel, all of which looked significantly better than their Playstation port counterparts. SNK brought its own excellent array of arcade fighting game ports to home consoles in multiple King of Fighters releases alongside The Last Blade.
All of this is to say that the Saturn had something of a reputation as a system dominated by high quality arcade ports, which at the time was a significant thing to be able to say about a home console. It’s a talking point that has settled into that comfortable space of easily repeatable factoid that may or may not be true, but in this case it is. The Sega Saturn was indeed home to high quality arcade ports, but something that’s lost in that conversation is just how many interesting, experimental and high quality titles don’t fit the mold of ‘taking something you played in the arcade and bringing it home’ - the Saturn-exclusive games. One such example is 1997′s Bulk Slash, developed by a little-known company called CAProductions in partnership with since-defunct publisher Hudson. It was only the developer’s fourth game, and their first try at the emerging world of 3D games, a world in which conventional wisdom is that the Saturn struggled with.
Bulk Slash is something of a mix of Macross and Zeta Gundam, stylistically. An action game with a mech that transforms into a jet, featuring a story about military factions causing trouble of the genocidal variety to avenge alleged oppression. Switching freely between mech and jet forms, the main character Cress pilots his conspicuously Gundam-like mech in a campaign to defeat the Gardona military which has managed to wrap up his childhood friend Riizen into its ranks through political events prior to the start of the game. Playing out across seven stages each with different goals and a boss fight to close out the mission, the player can collect various score-boosting items as well as health recovery items and weapon upgrades not unlike Contra or Metal Slug. Bulk Slash controls remarkably well for a game featuring both a humanoid combatant in its mech running around shooting and throwing grenades as well as a jet, all while not utilizing a secondary right thumbstick for camera controls, which are instead relegated to shoulder buttons on the controller. The action is fairly fast paced with an impressive frame rate, only slowing down in instances of large chained explosions going off in certain circumstances. Just as well, the graphics and art style are quite good (almost reminiscent of the rise of the recent ‘2DHD’ art style), and the soundtrack very fitting for its time though not especially memorable.
Layered into the fairly standard (albeit impressive) action gameplay is the ‘M.I.S.S’ mechanic (which stands for ‘Manageable Intelligent Support System’), a collection of 7 NPCs which must be located in each of Bulk Slash’s 7 stages serving as navigators for Cress, giving direction on the location of targets and bosses. Each of these NPCs are girls of various design, occupation and personality, including one who throws lots of English phrases into her otherwise Japanese speech which is very entertaining. Bulk Slash’s M.I.S.S system is more than meets the eye however, adding light dating sim mechanics into the game, with all 7 girls having their own endings and CG art unlocked depending on the player’s score upon defeat of the game’s final boss. It’s a small thing but really goes a long way in providing an experience that’s just varied and customizable enough. Having only 7 missions, the game is not especially long and only saves after successful runs through it after defeating the final boss, which itself has a boss gauntlet before it that can be a little rough while you’re still getting used to the game but if you put time into the game you’ll soon be able to defeat them without taking too much (or even any) damage, assisted by the fact that each of them seems to have timings for which you can score a critical hit, either dealing heavy damage or sometimes even outright destroying them in one blow.
Bulk Slash, as previously mentioned, was never released outside of Japan but the game is relatively simple to navigate and understand, being communicated very well visually. There was also a recent English translation patch which is a little hit or miss translation and localization-wise, but otherwise should assist people who don’t speak Japanese in understanding the story and character interactions, which is surprisingly good (and surprisingly dark at times) and a clear love letter to Universal Century Gundam.
Bulk Slash was the second Saturn game I ever played (after the all-time classic Daytona USA, for those wondering), and I’m glad it was such an early stop in the tour of the Saturn library because it shows off a lot of the strengths of the platform as well as bucking some of the usual talking points about the system, such as not doing 3D very well. It also layers in some of Japan’s big gaming trends at the time, such as dating sim elements most that most prominently and recently (at the time anyway) helped make Sakura Taisen a big hit on the platform just a year earlier. It’s a shame Bulk Slash never saw release outside of Japan as it would probably have done fairly well and be fondly remembered, and it’s definitely the sort of game that feels as though it would be pretty popular were it to have been an indie game releasing today.
A gem hidden among the stones, Bulk Slash is undoubtedly stardust.