I guess it's finally time to write something about the game that I'm working on for round about a month now. I already finished some prototypes, but first I want to lose some words on the concept itself and how it started.
Since I had to postpone my last project, I thought about what my next “big” project could be. So I did some evaluation on some of my ideas and looked for the opportunities I had. Slowly two things came together: First, I always wanted to do some mobile vr game for cardboard headsets, and second I had a prototype for some kind of maze-exploration game lying around. The concept of this game would fit perfectly for a virtual reality game and and so these “ideas” were merging at some point. So now I make a virtual reality maze-exploration game for mobile phones.
The scenario of the game will be a little bit like in the “Myst” games: The player wakes up in a surreal world and has to solve several puzzles to find her way through. The interactions in the game will only happen through the focal point of the player. This has two reasons: First I think it's an very interesting mechanic game design wise, and second I want to make the game accessible to a lot of people. I don't want to offer the game only to people who own a specific mobile headset with buttons (like the Gear VR). I want that also people with a cheap cardboard can play it.
So approximately for the next five months I will work on this game and will write about the development process here as well as on twitter.
Last but not least: Here a little picture of the prototype I made back then in 2014. The game I make now will be much different, but this picture might give you a small glimpse of what I’m aiming for. Cheers.