First Place at FNM - Report
Here's a summary #mtg report from FNM. I ran Caw-Go in a five round event and placed 1st. Heading in to the last round, I was 4-0 on matches and 8-0 on games. The other undefeated player was my teammate Ben, so we drew for 1st and 2nd and split the prize pool (Ben was 2nd, given that he had lost at least one game).
Here's the match sequence, and then I'll talk about the deck:
Srsly? Oh well, I got to shuffle my deck which had been constructed just before the event and then go see what people were playing. I noted that a vast majority of decks were ramp decks. Lame, but good for me. Maybe the pairings software noted that I hadn't played in a few months and decided I needed some prep time.
Round 2 - Kevin w/ RUG - 2-0
Game 1 - He does some Cobra stuff, we trade some counter spells. He fratricides my Jace eventually, but he ends up over-extending into a Day of Judgment and I believe dies to Hawks and Gideon. I believe I boarded in Flashfreeze and Day of Judgment, a Tectonic Edge and boarded out one Hawk as part of that, since Gideon and Colonnade would be able to carry the game once he ran out of gas.
Game 2 - He gets stuck on 3 land and I Jace him to death. Not the game I wanted to play, but it happens sometimes.
Round 3 - Brian w/ GW Eldrazi Ramp - 2-0
Game 1 - My strategy here was to basically prevent him from casting Emrakul, as I could effectively handle everything else. I would Tectonic Edge and Spreading Seas his Eye of Ugin #1, then Wildwoods to protect Jace, then Eldrazi Temple. I also used Jace to periodically bounce his Overgrown Battlement as another way to slow the mana down. I pierce his opening explore. I think this game tipped in my favor when I managed to stop a Summoning Trap w/ Spell Pierce. One thing I did, which an onlooker thought was a bad move, was throw some sacrificial baby and daddy Jace action in front of Wildwood to keep Brian's mana occupied while I tried to build up enough of my own to play Gideon w/ counter mana backup. That seems to have worked, and since I play enough Jaces to let a few go and don't need to worry about him countering any I play, I think this was the right move. I boarded in Spreading Seas, Day of Judgment and another Journey for Condemn, since Condemn isn't as fun against Titan and Annihilator triggers. The game was pretty long.
Game 2 - I pierce his opening Explore. Long story short, I think the deciding moment was when he whiffed on a Summoning Trap, netting a Battlement. I was able to keep him off Emrakul mana and man-lands and managed to also handle a resolved Kozilek. I believe the game ended in turns on maybe turn 3, via Colonnade + Hawks beats.
Round 4 - Quentin w/ BR Vampire Aggro - 2-0
Game 1 - I get down to about 8 from Pulse Tracker, Viscera Seer and other small beats, trading a few off with Squadron Hawks along the way to keep my life total out of Bolt range. I Spreading Seas his Lavaclaw Reaches and focus on trying to prevent Dark Tutelage from landing. I get to where I'm fighting Bloodghasts, but I can safely kill stuff because I Condemn a Kalastria Highborn. I basically establish a Jace/Gideon combo which he can't remove and kill him slowly with Colonnades. The game took about 36 minutes and I thought he might concede before lethal to save time, but he did not. I boarded in Day of Judgment, Celestial Purges and another Condemn and Journey, I believe. I took out baby Jaces, which don't help me keep my life total up, and also removed a Mana Leak and Spell Pierce as well as possibly a Preordain.
Game 2 - He opens with a Duress and takes a Day of Judgment, which leaves me with mostly spot removal and a spell Pierce, which hits a Tutelage. The quick beats/Hawk battle continues, but my life total remains much higher this game. He Memoricides me for Jace. I think he should have called Gideon. Ultimately, I kill enough of his creatures that even after a few Doom Blades, I kill him with Gideon and Colonnade to his top decks of small, irrelevant dudes.
Round 5 - Ben w/ Mono-Green Eldrazi - ID
And we play some Commander. He borrowed Brian's (round 3's) Doran deck and I played Teferi. He beat me on the play with an un-answerable Doran and then I beat him on the play with Teferi, Jitte and Vendilion Clique.
I like the list. Day of Judgment is a good card. Colonnade + Gideon is a fast clock. Spreading Seas is obviously quite good right now. Squadron Hawks are great chump blockers that last forever, protect Jace, speed up wins, manipulate the library, provide card advantage and trade with lots of Vampire dudes. I felt a bit uncomfortable playing without Elixir, which I think is very, very good in control mirrors. But, I did not run into any, and therefore the world may never know. I think I would play the deck again, for sure. The secret reason that I decided to play it initially is because it runs 4x Spell Pierce, which is my favorite card in Standard, narrowly edging out Tumble Magnet.
As far as the metagame goes, I think Caw-Go is a good fit. There are lots and lots of ramp decks, and it performs well against ramp decks. There are some control decks that prey on the ramp decks and it seems to have at least a fair shot if not an edge there (subject to control player skill). But, I also feel like the Gideon/Hawks combo gives the deck a pretty good game 1 and even better game 2 against aggro than UB, which was fine but always a bit more touch and go given the reliance on one or two copies of Consume the Meek to deal with actual swarms.
Right now, if you have a good ramp match, your deck is probably a good choice. Standard is just that boring. If you aren't an underdog against control and aggro, your deck is likely a great choice. Anyway, I'll bank those winnings for the Commander set in February.