I’ve been able to find a pdf which is full of the information to help me with the different heights for exhibits or how bright the lighting should be. This is just extending everything that Gary said when he came and talked to us.

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I’ve been able to find a pdf which is full of the information to help me with the different heights for exhibits or how bright the lighting should be. This is just extending everything that Gary said when he came and talked to us.
Allow for Social Interaction Among Visitors Planning the Action is one of the activity areas that allow for social interaction. It focuses on helping visitors understand the technique of “pixilation” — a type of animation in which actors take a series of different positions in front of the camera for one of several shots. To create this animation, visitors enter a stage-like contained space and watch a countdown that alerts them of the beginning of the shooting session. Each of the poses is captured by a camera and is instantly displayed on a monitor. The resulting animation can be seen on a screen after the visitors exit the booth. It was interesting to see how this activity encouraged social interaction. Visitors, consistently experienced this activity as a group and preferred poses that involved interaction with others. This behavior seemed to be influenced by the stage-like setting, but also by the feedback they were receiving — i.e., as I mentioned earlier, each of their poses was instantly displayed. This immediate feedback encouraged visitors to communicate with distinct body movements from one shot to the next, thus, engaging in some sort of silent conversation. Involve Physical Activity In Visual Effects, visitors explore the “bullet time” effect, a visual effect in which actors hover in midair as if time stands still. This effect is achieved by several cameras taking pictures of an actor in action, in quick succession and from many angles. In this activity, visitors are instructed to “do something-jump, skip, hop, or whatever!” The animation that is created based on the visitors’ physical activity can be seen on a large screen. This activity involved a full-body interactive experience that was very appealing to visitors. They would “perform” again and again after seeing the animation. Learning through physical activities and play increased visitors’ involvement and made this activity fun and engaging. Give the Audience Flexible Goals The Stop Motion Animation activity area involves three-dimensional objects. In stop-motion animation, objects are photographed continuously after being slightly moved between consecutive frames. The goal is to make these objects appear as if they move on their own. In the Stop Motion Animation activity area, participants move around objects on a flat board to create various scenes. Each one of these scenes can be photographed by the press of a button. After a series of photographs of these scenes are taken, they are played back on a screen as an animation. For this activity, participants are encouraged to think of additional objects that can be used in creating the scenes. These open-ended instructions involved a set of given objects but also allowed visitors to involve personal objects in each scene to create their own story. This flexible goal increased visitors’ involvement in the process and allowed them to create unique stories that they could see on the screen. Building interactive exhibits can be a powerful tool to build visitor engagement. Identifying the factors that make them successful can significantly contribute to a museum’s long-term relationship with the visitors.
https://www.huffingtonpost.com/lilia-ziamou/interactive-museum-exhibits_b_1438931.html
Robert Wilson Walking in collaboration with Theun Mosk and Boukje Schweigman Holkham, Norfolk A film by Hydar Dewachi
Robert Wilson Walking
Walking is an experience which has been created to focus on the senses. Wilson has created a 5-hour long experience which makes the viewer walk a distance of over 3 miles along a coastal line. Throughout the experience, you will come across multiple piece where the viewer stops and get to either look, feel or hear something. In between these pieces are long walks where the audience gets time to reflect on what they have seen prior. The audience is informed when walking along the experience to be walking at a very slow speed, almost like a bride walking down the aisle. Wilson was influenced by an ancient Greek culture where they would walk at a very slow pace to almost cause their minds to hallucinate and imagine things and feelings that weren’t happening. Personally, I feel like I wouldn’t gain much from this experience because I’m not able to keep at a slow pace because I’ve always been keen to move on and move forward. Never the less I feel like it would be an interesting experience to be able to see how I would actually respond to such. The audience have been known to act differently and some even to break down in tears through the experience. This exhibition relates for my essay and my piece because I plan on basing it on interactivity and on the senses. Wilson created this experience to almost heighten the senses of the audience who are involved. The theme behind my exhibition is interactivity so I plan on having the audience to be able to interact with all the pieces on exhibition.
Creative Machines is a design & fabrication firm that specializes in interactive exhibits, ball machines & large-scale artwork. Based in Tucson AZ, we have installations all over the world ranging from science museums to trade show booths.
Creative Machines
Creative Machines are a Design company which specialises in interactive exhibits and large scale artwork. They mainly focus their exhibits for science museums but you can find their work all over the world in museums, science centres, libraries, hospitals, university campuses, transit stops, art museums, trade shows, and public spaces. It would be good to reference their work as well as Casson Manns.
Discover secrets and stories from over 100 years of theatre-making in our family-friendly permanent exhibition.
The Plays The Thing
The Royal Shakespeare Company shows many theatre based exhibitions but this one caught my eye as its Stratford-upon-Avon’s award winning interactive exhibition. I feel like this is a perfect way into introducing kids into theatre and what better way then to get them dresses up as the character and have them acting and playing with the costumes and props.
LamasaTech is a digital technology specialist. We provide self-service and interactive applications including visitor management, retail store management and a digital donations system. Our digital display and touch screen hardware complements our solution and includes self-service kiosks, video walls, LED displays and touch tables.
Ive been able to quickly read over this article about how to create a immersive interactive museum exhibition using new and old techniques. I plan on reading this thoroughly when I have the time.
22/10 Today we had a visit by Gary Shelly who is the Director of Casson Mann, who are museum, exhibition and interior designers. The visit was very insightful, being able to see the work that Casson Mann have done and the places they have worked around the world was inspiring. Shelly also talked about a project which was up and coming they’re working on in Blackpool. He showed us his moodboards and rvj as it was, which was interesting to see what a practitioners journal would look like at his level of work from the start of a project. Here are some of the key points I took from the session
I feel like this was one of the only interactive things in the exhibition. This piece allowed the audience play with the lighting on a set. But I feel like this could have been advanced a lot more as it could have given examples of how the lighting can effect the emotion in the scene which becomes a lot more informative for the viewer