Ok from what I can see a lot of other people agree that celestial resort is the worst level
The reason for me is cus it feels like a rhythm game that just didn’t commit, like if they made the dust creatures move to the beat it would be wayyyyy easier to dodge them
As she proceeds up the mountain trail, Madeline happens to come across a hotel situated on the mountainside, and decides to take a closer look. It might be a weird place for a resort to be, but who knows, maybe this is a popular tourist destination. The building seems quite spacious, and there doesn't seem to be a way around, so going through appears to be the only option.
The approach to the front door is a bit dilapidated, and it's locked too. You need to find a key to get inside.
Thankfully, grabbing it doesn't take much effort.
Once Madeline is inside, she meets the hotel concierge, Mr. Oshiro. He's probably a ghost, but no one is really sure. It might be more weirdness generated by the mountain. He's happy to welcome Madeline as a guest and offers her a room in the presidential suite on the top floor, ignoring Madeline's statement that she doesn't want to stay.
Unfortunately, the hotel is kind of a wreck. There are these red blobs everywhere. I don't know exactly what they are, but they are red, and blobby, and will kill you if you touch them. Some of them move around in circles, or back and forth between walls.
Oshiro leads Madeline to a room filled with random junk. Madeline can't reach the key to the elevator with all this stuff in the way, so clearly she needs to do something about this mess. Three pathways open up from here.
In a hidden room not far off, you can find a nifty little secret: A computer that lets you play a prototype of Celeste made for the Pico-8 pseudo-console. It plays more or less the same as the main version, minus the wall climbing.
Anyway, the main targets Madeline needs to reach are three switches like this, each of which removes one type of clutter from the area. After helping Mr. Oshiro clean everything up, you can continue on.
Turns out Theo's stuck here too. He thinks Mr. Oshiro is creepy and Madeline shouldn't be doing anything with him, but Madeline wants to stick around and help. Theo realizes he isn't going to change her mind, and leaves to try and escape through the air vents.
After some more blob-based platforming, they arrive at the presidential suite. It is indeed luxurious, if you ignore the fact that it's been abandoned for years. Madeline tries to give some compliments, but that fails when Goth Madeline breaks out of the mirror, tells Mr. Oshiro that this place is a wreck, and breaks a hole in the roof.
He doesn't take it very well. Now you have to race across the rooftop while avoiding his attacks. He'll hang around the left side of the screen, then charge at you. You can hit him on the head as he passes by, which is cute but doesn't really do anything, as he comes back about a second later. After reaching the end of the roof, a piece breaks off, and he calms down. He realizes he has to close the hotel for repairs and allows Madeline to leave.
Maybe it's not a satisfying conclusion for him, but at least Madeline can continue on.
This chapter opens with the track Checking In, then transitions to the more haunting Scattered and Lost later on.