~ Celtic Mythology - Cernunnos
Celtic/Gaulish god of nature and fertility. Often referred to as The Horned One or wild god of the forest.
seen from China

seen from Singapore
seen from United States

seen from United States
seen from Russia
seen from China
seen from United States

seen from Thailand
seen from China

seen from United States

seen from Russia

seen from Switzerland
seen from United States
seen from Sweden

seen from Iraq
seen from Israel
seen from United States
seen from United States
seen from China
seen from Thailand
~ Celtic Mythology - Cernunnos
Celtic/Gaulish god of nature and fertility. Often referred to as The Horned One or wild god of the forest.
Offerings and their Removal
Disclosure, this may not apply to everyone! Cherry pick it if that works for you, or take none at all. Just no hate or arguments in the comments!
Definition- Offering - Something given to an entity or deity to show appreciation. This can also be something done or said to show appreciation.
~~~~~Types of Offerings~~~~~
Food- In ancient tradition, specifically Greek, the first bites of food were thrown into the fire to be sent through the gods by smoke. However, this isn't an option for many people these days. Alternative methods are favored.
Fire - The old methods are still applicable if available. If one has a bon fire or fire-place/hearth, the first bite of food can still be "smoked" , per-say.
Prayer - A small prayer can be said over food before the first bite is taken. Just a simple "Entity/spirit, please accept this offering, Blessed Be" or something similar can suffice. This, for some deities like Hestia can be done at the end too. This is more convenient for a hidden practice and for those who can't afford to waste food.
Altar- If you have an altar, or ever a small bowl, they can place the first bite of food there for the deity entity too.
Objects and Trinkets- Just like us, deities/entities love little trinkets. Whether it be a few coins you find nice to a statue or an engraved candle. Whatever it my be, it can be given to an entity with a prayer and/or on an altar in their honor.
Removables - There are some things that can be placed on altar and taken off. I like to call them removables. When placed on an altar, one could say "Entity/Deity, bless this object, with your energy and blessings." let it sit for a moment or cleanse with incense. If a clothing item, accessory, or perfume, you can take it off and use/wear it. Just remember to put it back to refresh the energy and discuss before taking it off for the first time.
Actions - There are also things that one can do in offer of a deity or entity. They can be small things, like prayers, to full-on rituals.
Prayer- This is probably the easiest in my opinion. It can be a small "Hey entity/deity, I appreciate you." on the go, or reciting a hymn or a prayer by the altar. It's incredibly diverse and can meld to any practice.
Chores - This can apply more to some deities than others, but just Keeping your room and house tidy can be done in honor of a deity. Altars specifically can be cleaned or re-arranged as an offering
Art-In ancient times, arts of every kind were offered to deities ant spirits. And it can fit most anyone's style.
Music- written specifically or just a song you think reminds you of them. Drawings/Paintings- try thing that reminds you of the deity or how you see them can be drawn or painted. Others- Pottery, Dance, Crocheting or handy crafts, or even more. All can be done in offering to a deity. Specifics - If you have done research into who you're offering to, you can offer specific things. Sleep for Hypnos, Baking bread for Hestia, Rehearsing if in the arts for Dionysus, etc. Self Care- This not a lot of people think applies, however the gas most want you to be kind to your self. whether it be a bath with oils, flower petals, and all the works to just brushing your teeth at night. All would make the gods/entities very proud of you!!
~~~~~Disposal~~~~~
This is something a bit more difficult; You did the thing, you think it's time, now what do you do? A decent chunk of this section was taken from @khaire-traveler. Obviously, actions cannot be "removed" Once the action is complete, the offering is sent.
Food- khaire narrowed it into 4 options that I really like. Just remember, when on an alter, don't let it sit too long for health concerns (rotting, bugs, etc.)
Consume - After praying aver the food like I had mentioned before.
Bum - Also mentioned before, but can be done after sitting at an altar for awhile.
Bury- Food offerings. if safe for local wildlife, can be buried. "My logic in burying them (only if environmentally safe) is returning the offering to the earth in a sense." (khair-3) (Yes its MLA cited, AP capstone has rotted my brain) If that fits Your practice, it is a good option.
Dispose, - This, like everything else here, must be done with respect. Clarify with the entity/deity that you aren't doing so out of disrespect, rather because this is your preferred disposal style or your only option
Objects/Art Pieces- If you have this ability, talk to your entity/deity about it, clarify there is no disrespect in the removal, and give the deity some time to de-attach to it. Slowly, the energy will fade from the object when kept away from the altar. This doesn't need to a ritual, but can be if that's what you prefer
Thank you for reading! This is my first fore into the pagan-sphere, so if this is something a lot of people like, I'll continue! Blessed Be, Alyssa the Witch!
THE MORRIGAN
WHO IS SHE?
The Morrigan is the Celtic goddess of magic, war, battle, life, death, sovereignty, fresh water, destiny, prophecy, and fate. According to myth, she is often depicted as a crow or raven, and is said to appear in both a positive and negative guise, sometimes as a nurturing mother and other times as a destructive force. She is said to be the phantom queen of the Danaan People, the ancestral spirits of Ireland, and is sometimes depicted as a powerful seer or prophetic figure.
BASIC INFO:
Appearance: the Morrigan is often depicted as a fierce and powerful woman wearing a long, flowing black cloak or gown, and sometimes with feathers or a crown of feathers. She is also commonly associated with a black crow, which is said to be her messenger and the vessel of her power. Her appearance is usually associated with darkness and mystery, embodying the enigma and unpredictability of war and fate.
Personality: she has a complex and multi-faceted personality, often embodying multiple aspects of femininity. She is said to encompass aspects of the traditional maiden, mother, and crone archetypes, representing youthful zeal, maternal nurturing, and wise counsel, respectively. She is also known for her vengeful and bloodthirsty streak, embodying the brutal and ruthless nature of war and the chaos of fate. Despite her fierce and sometimes fearsome reputation, she is also viewed as a powerful protector and defender of the Irish people.
Symbols: cloak, spear, chariot, sword, and shield
Goddess of: magic, war, battle, life, death, sovereignty, fresh water, destiny, prophecy, and fate
Culture: Celtic
Plants: willow, aspen, rowan, snapdragon, hawthorn, yew, belladonna, mugwort, rose, and nightshade (do not consume, handle with care!)
Crystals: ravenite, yeomanite, schorl, arsenopyrite, harlequin opal, black opal, skye marble, pyrolusite, biotite, feldspar, black agate, hematite, smoky quartz, bloodstone, onyx, charoite, black obsidian, labradorite, shungite, and black tourmaline
Animals: crow, raven, cattle, horse, eel, rook, serpent, and wolf
Incense: frankincense, myrrh, sandalwood, rose, cedar, juniper, and dragon’s blood
Practices: death witchcraft, spirit work, divination, shadow work, ancestor worship, psychic abilities, scrying, and necromancy
Colours: red, black, white, blue, and green
Numbers: 3 and 6
Zodiac: Scorpio
Tarot: The High Priestess, The Tower, Queen of Swords, The Devil, Justice, and Death
Planet: Moon
Days: Monday, Imbolc, Ostara, Lammas, Mabon, Samhain, Halloween, and full moons
Parents: Cailitin and Ernmas
Siblings: Ériu, Banba, Fódla, Gnim, Coscar, Fiacha, and Oll
Partner: the Dagda and an unnamed shapeshifting goddess
Children: Mechi
MISC:
Crows and ravens: the Morrigan is often associated with crows or ravens due to her nature as a deity of death, fate, and transformation. In Irish mythology, crows or ravens were often seen as messengers between the worlds of the living and the dead, and could be seen as omens of impending change or transformation. For the Morrigan, these birds served as her messengers and helped her carry out her duties as a deity of war, fate, and the supernatural. Additionally, the Morrigan herself was sometimes depicted as a crow or raven in the form of a woman.
Death: she is often associated with death because she is seen as a deity of fate and transformation, which can include death and rebirth. In Irish mythology, she is often depicted as a battle goddess who wields a spear or sword, and is seen as a bringer of violence and change. She is also associated with the concept of death as a natural and inevitable part of life, and is sometimes seen as a guide for the souls of the dead as they cross over to the afterlife.
War: in Irish mythology, she was often seen as a fierce and powerful warrior, who would appear in the form of a crow or raven to guide and aid the soldiers of the Tuatha de Danann, a group of gods and mythological beings. She was often invoked by soldiers in order to bring them victory in battle and could also be seen as a symbol of the chaos and destruction that can occur during war.
Triple goddess: she is often associated with the triple goddess archetype due to her connection with the number three and her role as a goddess of transformation and female empowerment. In Celtic mythology, the number three was often seen as sacred and powerful, and the Morrigan is sometimes depicted as embodying these three aspects of femininity: maiden, mother, and crone. This association reflects her nature as a powerful and multifaceted deity who encompasses the different phases of a woman's life, from youth and fertility to wisdom and maturity.
Samhain: in Celtic mythology, Samhain is believed to be a time when the boundary between the world of the living and the world of the dead becomes thin, allowing the spirits of the deceased to return to the world of the living. The Morrigan, as a goddess of death and transformation, is seen as playing an important role during this time, guiding and assisting the souls of the dead on their journey to the afterlife.
Magic: was seen as a powerful force that could wield the energy and power of these natural forces, and the Morrigan was often invoked as a source of magical power and insight during certain rituals and spells. Additionally, the Morrigan is sometimes depicted as a sorcerous figure in some myths, casting spells or curses and using her supernatural abilities to influence events on the mortal plane.
FACTS ABOUT THE MORRIGAN:
She owns a herd of enchanted and magical cattle.
Contrary to some interpretations, the Morrigan is not necessarily seen as an evil or destructive deity. In many myths, she is depicted as a protective and wise figure who aids and guides heroes on their journeys.
She is sometimes portrayed as a shape-shifter, able to take on the form of a crow or other animals.
The Morrigan is often associated with the number three, representing the three aspects of maiden, mother, and crone.
She is also associated with the Fae and the Banshee—a creature that generally takes on the form of an old woman who wails in mourning to announce the coming death of someone in the family.
The name "Morrigan" comes from Old Irish and means "phantom queen" or "great queen."
She is often associated with ravens or crows, which were seen as her messengers between the worlds of the living and the dead.
The Morrigan is known for appearing in the form of a woman with long, flowing hair, sometimes carrying a spear and/or a shield.
HOW TO INVOKE THE MORRIGAN:
Working with the Morrigan often involves building a relationship of mutual respect and trust with her. You can approach working with her in the following ways:
Research and study her mythology, folklore, and symbology to gain a deeper understanding of her nature and characteristics.
Set up an altar or sacred space dedicated to the Morrigan, and make regular offerings to her.
Perform rituals or spells in her honor to seek her guidance and power.
Meditate or visualize her presence in your life, and work on developing a direct channel of communication with her.
PRAYER FOR THE MORRIGAN:
Hail Morrigan, maiden, mother, and crone. I call upon you, great and powerful deity, to guide me on my path, and protect me from harm. Please teach me to be strong and fearless in the face of adversity and help me to find balance in my life.
Bless my endeavours, and grant me success in all I do. In your name, I give thanks for your presence in my life. Hail to you, Lady Morrigan.
SIGNS THAT THE MORRIGAN IS CALLING YOU:
Repeatedly seeing signs of crows or ravens, which are associated with the Morrigan.
Feeling a strong connection to the themes of war, fate, and sovereignty.
Having vivid dreams or visions of the Morrigan or her symbols (e.g. a raven, a battle flag, etc).
Feeling drawn to read or learn about the Morrigan or Celtic mythology.
Experiencing strong emotions or changes in behavior that feel linked to the energy of the Morrigan.
Feeling the urge to explore or embrace warlike or competitive activities (e.g. sports, martial arts, strategy games).
Finding yourself drawn to stories of powerful women, goddesses, or wanting to honour and empower yourself.
Having a sudden urge to explore your own shadow or unconscious and to confront and transform it.
A sudden urge to create or engage in art, poetry, or music that connects to the Morrigan’s energy and symbolism.
OFFERINGS:
Storm or war water.
Crystals: ravenite, yeomanite, schorl, arsenopyrite, harlequin opal, black opal, skye marble, pyrolusite, biotite, feldspar, black agate, hematite, smoky quartz, bloodstone, onyx, charoite, black obsidian, labradorite, shungite, and black tourmaline.
Artwork of her that you created.
Naturally shed crow or raven feathers.
Food and drinks: traditional Irish foods, red foods (red meat, apples, red wine poured into the ground, etc) whiskey, honey, mead, dark chocolate, milk,
Knives and daggers.
Images or drawings of crows, ravens, cattle, horses, eel’s, rooks, serpents, or wolves.
Studying Celtic mythology.
Money and coins.
Blood (do NOT harm yourself to give blood as an offering. She would not want you to harm yourself, either give blood from an accidental cut or menstrual blood).
Red, black, white, blue, or green candles.
Poetry.
Incense: frankincense, myrrh, sandalwood, rose, cedar, juniper, and dragon’s blood.
DEVOTIONAL ACTS:
Creating sigils or magickal symbols associated with the Morrigan and her aspects (such as battle, war, death, etc) and charging them with your intention and energy.
Performing war dances, warrior rites, and ceremonies of protection and victory.
Paint your nails black or red while thinking of her.
Shadow work.
Exploring magic and divination related to the Morrigan, including the use of rune stones, scrying, and spirit communication.
Draw or paint her.
Studying Celtic mythology.
Participating in activities where you are willing to take risks and venture into the unknown, as the Morrigan is known for pushing individuals to embrace their destiny and seize control of their life.
Respecting the dead.
Working to protect and uphold your own personal sovereignty and destiny, and resisting outside influence or control.
Make a playlist that is dedicated to her, or listen to music that reminds you of her.
Feeding your local murder (crows).
Celebrating the changing of the seasons and honouring the cycles of life and death.
Learning about, or practicing scrying.
Praying and making offerings to the Morrigan, seeking her guidance and power for your magical and spiritual practice.
Screaming your heart out when alone in the woods.
Performing blessings and healing rituals for fresh water bodies, such as lakes, rivers, and streams, to honour the Morrigan’s association with water.
Standing up for yourself.
Exercising (especially if it’s challenging).
Celebrate Samhain.
Deities For Beginners
─── ⋆⋅☆⋅⋆ ──
Okay... I've been seeing a lot of misinformation and misconceptions regarding deities, so I'd like to contribute a little bit to the conversation. Fyi, this is from the perspective of a polytheist, not a witch!
─── ⋆⋅☆⋅⋆ ──
"How do I talk to the Gods/how do I start working with them/how do I ask to work with them?"
Honestly, you don't know, and you don't need to. A lot of people start out obsessed with direct communication and instant gratification. All you need is intention: start praying. Paganism is about building connections and relationships. Those take time. You will learn your Gods. You don't need them to magically manifest in front of you, and I honestly don't recommend relying solely on divination to "talk" to them, at least until you have enough experience to discern actual interactions from nothing at all.
"Is [insert God] mad at me?"
Have you caused terrible harm to someone intentionally? Have you shown unprecedented levels of hubris? No? Then they aren't. This question is usually a result of the questions from earlier. Just because you don't feel them during your first ritual, or life throws something at you, does not mean the ancient forces of the universe have it out for you. Take your time, recenter yourself, and remember that the Gods hear you and they are there.
"Oh you worship [insert God]? Aren't they...evil?"
No! Hope that helps! Jk jk. The myths are stories that allow us some degree of historical context for how the original practitioners viewed the Gods and what their practice was like. Through their cultural lens, we get a decent picture of what the Gods are like. However, that does not make the myths literal depictions of the Gods, and it's actually a major red flag to treat them as such.
"Are all the Gods just the same few Gods viewed differently by different people?"
So, this is the soft vs. hard polytheism question, and honestly, I personally find soft polytheism (all pantheons are the same God/few Gods in different forms) to be a bit problematic at times. Are Wodin and Odin the same? Yeah, they share a common origin. Are Zeus and Odin the same? No, and you really can't argue that.
─── ⋆⋅☆⋅⋆ ──
Anyways. These are some of the more common questions I'd like to answer. I would love to elaborate if needed! Also, if anyone has other questions, I'll answer to the best of my ability.
Art by Rituhell
To give the gods and deities offerings, do they see us as we see crows bringing them shiny things?
Ancient Celtic Religion: The Sacred World of the Celts
The ancient Celts were deeply spiritual people whose religion was inseparable form their daily lives, the natural world, and their understanding of the cosmos. Unlike the centralized religions of Rome or Greece, Celtic religion was a diverse, localized system of beliefs and rituals, rooted in oral tradition and closely tied to the landscapes they inhabited.
Nature and the Sacred
For the Celts, nature was alive with spirit and power. Rivers, forests, mountains, springs, and even specific trees were believed to be sacred, inhabited by deities or spirits. Certain animals—such as the stag, boar, raven, and horse—were revered as messengers or manifestations of the divine.
The Celts did not build large temples in thr early period; instead, they worshipped in sacred groves, hilltops, lakes, and springs. Offerings of weapons, jewelry, and even human or animal sacrifices were left in these natural sanctuaries to honor the gods and ensure the well-being of the tribe.
Polytheism and the Celtic Pantheon
Celtic religion was polytheistic, honoring many gods and goddesses, often with local or regional variations. While their names and attributes differed from tribe to tribe, some common deities appear throughout the Celtic world:
Lugh — a god of skill, crafts, war, and leadership, often associated with the sun.
Brigid — a goddess of poetry, healing, and smithcraft, later incorporated into Christian tradition as Saint Brigid.
Dagda — a fatherly god of abundance, fertility, and wisdom, known as the "Good God."
Morrígan — a complex goddess of war, fate, and sovereignty, sometimes appearing as three sisters.
Epona — a goddess of horses, fertility, and travel, worshipped even by Roman soldiers.
Celtic gods were not distant, abstract figures—they were woven into the rhythms of daily life, the land, and the cycles of the seasons.
The Role of the Druids
Druids were the spiritual and intellectual elite of Celtic society. They served as priests, judges, healers, teachers, and keepers of oral tradition. Druids conducted rituals, interpreted omens, and advised chieftains. They also maintained sacred knowledge, including astronomy, law, genealogy, and the cycles of nature.
The Druids left no written records of their beliefs, preferring oral transmission. Much of what we know comes from Roman writers like Julius Caesar, who often viewed the Druids through a biased lens.
Rituals, Festivals, and the Afterlife
Celtic rituals often involved offerings and sacrifices—sometimes animals, occasionally humans—to appease or honor the gods. They also marked the turning points of the year with seasonal festivals that celebrated life, death, and renewal:
Samhain (October/November) — the Celtic New Year, when the veil between the worlds was thin.
Imbolc (February) — a festival of purification and the first stirring of spring, associated with Brigid.
Beltane (May) — a fertility festival celebrating the beginning of summer.
Lughnasadh (August) — a harvest festival honoring Lugh and the bounty of the land.
The Celts strongly believed in an afterlife. Death was not the end but a transition. Souls were thought to travel to the Otherworld, a realm of beauty, abundance, and eternal youth. Burial practices included grave goods—such as weapons, jewelry, or food—to accompany the deceased into the next life.
Roman Influence and Transformation
When the Roman Empire expanded into Celtic lands, many Celtic deities were merged with Roman ones, and some rituals adapted to new cultural influences. Over time, Christianity replaced the old religion, but traces of Celtic beliefs survived in folklore, seasonal festivals, and local traditions.
Legacy of Ancient Celtic Religion
Today, the ancient Celtic faith still resonates. Modern Celtic-inspired paganism and Druidry draw inspiration from old myths, rituals, and the reverence for nature. The gods and festivals of the Celts remain alive in stories, songs, and cultural memory, reminding us of a time when the natural world was sacred, and every hill, river, and forest held a spark of the divine.
The Mythological Cycle of Irish Mythology: Tuatha Dé Danann and Ireland's Gods
The Mythological Cycle is the part of Irish mythology where the gods are still in charge of Ireland. The Tuatha Dé Danann hold the country, the Fomoire press in from the sea, and the Milesians (the human Irish) haven't arrived yet. Medieval Irish texts most often shorten the longer name to Tuatha Dé, and this overview does the same. Most of what later cycles assume about Irish gods comes from texts in this cycle: how Lugh got to Tara, why the river Boyne is named for Boand.
If you haven't read the four-cycles overview, start there. This article focuses on the cast of the Mythological Cycle and the world they inhabit. The Ulster Cycle overview comes next.
The waves of settlers
The Mythological Cycle's central conflict is the Tuatha Dé's struggle for Ireland against the Fomoire. The cycle assumes readers already know that several other peoples lived on the island before the Tuatha Dé arrived. That backstory comes from Lebor Gabála Érenn (the Book of Invasions), the medieval Irish pseudo-history that frames everything else1.
The waves, as the medieval compilers had them:
Cessair. The first and least canonical. In some versions, she's Noah's granddaughter, who fled to Ireland with fifty women and three men before the Flood. Almost no one survived. Medieval scholars treated her as a late, possibly apocryphal addition to the framework.
Partholón. Came from Greece by way of a long migration. His people cleared four plains, brought farming and brewing, and were wiped out by a plague.
Nemed. Came from Scythia. His people suffered under heavy Fomoire tribute and attacked the Fomoire tower at Tory Island. The survivors split three ways: some became the Fir Bolg, some the Tuatha Dé, some sailed to Britain.
Fir Bolg. Returned to Ireland from Greece. They established the first kingship and divided Ireland into the five provinces that later kingdoms inherited. They lost the First Battle of Moytura to the Tuatha Dé and were given Connacht as their portion.
Tuatha Dé Danann. Came from "the northern islands of the world" carrying four treasures from four cities: the Lia Fáil (the stone that cried out under a rightful king), the Spear of Lugh, the Sword of Nuada, and the Cauldron of the Dagda. They won the First Battle of Moytura against the Fir Bolg and the Second against the Fomoire.
Milesians (the Gaels). Arrived after the Tuatha Dé and defeated them. The Tuatha Dé retreated into the sídhe, the fairy mounds, where most subsequent Irish tradition leaves them. {:.timeline}
The Mythological Cycle stories are set during the Tuatha Dé's reign, before the Milesians arrived. When the old gods reappear in the Ulster Cycle and after, they're already figures of the sídhe.
The cast and the texts
The Tuatha Dé are the gods of Ireland. The full name Tuatha Dé Danann means "the tribe of the goddess Danu." The Fomoire are their adversaries: older, sea-borne, often described as malformed or one-eyed, but also intermarried with the Tuatha Dé in important ways. Lugh's mother is Fomoire. Bres is half-Fomoire. The conflict between the two groups is family business as much as it is cosmic war.
The cycle is held together loosely. There's no master text. Modern editors group these works under the Mythological Cycle:
Cath Maige Tuired (the Second Battle of Moytura), the closest thing to a centerpiece
Tochmarc Étaíne (The Wooing of Étaín)
Aislinge Óenguso (The Dream of Óengus)
Aided Chlainne Lir (The Death of the Children of Lir), a late composition
Aided Chlainne Tuireann (The Death of the Children of Tuireann), also late
The dindshenchas poems and prose for places associated with the Tuatha Dé, especially Boand and the Boyne
Lebor Gabála Érenn itself, as the framework
The cycle is a grouping, not a single book. The texts were written down at different times by different hands. Reading them together is a modern editorial choice.
The Christian and monastic layer, briefly
The series opener covered this argument in detail. The short version: every Irish mythological text we have was written down by Christian monks. Most surviving Mythological Cycle material comes through Lebor na hUidre (the Book of the Dun Cow, c. 1100) and the Yellow Book of Lecan (late 14th century)2.
The point lands hardest in this cycle, because this is where the gods themselves appear as characters. Mark Williams's argument in Ireland's Immortals is that the Tuatha Dé as we have them are partly a medieval Christian construction2. By the time the texts get written, the Tuatha Dé have been euhemerized: presented as ancient kings rather than as gods.
For practical reading: take the stories as evidence of how medieval Ireland thought about its old gods, not as transcripts of pre-Christian belief. Some pre-Christian material survives in the texts. Identifying which parts is a scholarly question without tidy answers.
Major figures
These are the gods and figures the reader will keep meeting.
The Dagda. "The Good God." Not "good" in a moral sense, but "good" as in skilled at everything. He carries a club that kills with one end and revives with the other. He owns the cauldron of plenty. He's a comic figure as often as a powerful one.
Lugh. A latecomer who becomes the cycle's most important young god. Skilled at every art, hence his epithet samildánach, "of many talents." Half-Fomoire by his mother, Eithne. He kills his grandfather Balor at the Second Battle of Moytura.
The Morrígan. Goddess of war, fate, and sovereignty. She often appears as a crow or as a washer at a ford. She sleeps with the Dagda before Moytura and shapes the outcome of the battle through prophecy and choice.
Brigid. Daughter of the Dagda. Goddess of poetry, healing, and smithcraft. She mourns her son Ruadán with a keen so terrible it invents the form. The Christian Saint Brigid is a related but separate figure, and the two were deliberately blurred by medieval scribes. For a longer treatment of both Brigids and how they fit together, Courtney Weber's Brigid: History, Mystery, and Magick of the Celtic Goddess is the place to start.
Manannán mac Lir. God of the sea and the Otherworld. He crosses into every other cycle and turns up in voyage tales and royal legends alike.
Nuada and Bres. Two early kings of the Tuatha Dé. Nuada loses his arm in the First Battle of Moytura and loses his kingship with it. Bres takes over and turns out to be a tyrant. Their handover triggers the Second Battle of Moytura.
Boand and Aengus. Boand is a goddess of the Boyne. Aengus (Óengus) is her son by the Dagda. Aengus is the cycle's god of love and youth, and he gives the cycle one of its loveliest stories.
The major stories
Cath Maige Tuired (The Second Battle of Moytura) and the Coming of Lugh
The cycle's central narrative. The Tuatha Dé have lost their king Nuada, who lost his arm in the First Battle of Moytura against the Fir Bolg. The half-Fomoire Bres takes the kingship and rules badly, exacting tribute from the Tuatha Dé and humiliating the Dagda. A young god named Lugh arrives at Tara and proves himself master of every art the gatekeeper can name. He takes command of the Tuatha Dé, and they face the Fomoire at the Second Battle of Moytura, where Lugh kills his grandfather Balor of the One Eye. The story has some of the cycle's most famous set-pieces: the Dagda's grotesque bargain with the Fomoire, the Morrígan's prophecies, Brigid's keen for Ruadán.
Translation: Cath Maige Tuired (Elizabeth Gray, CELT)
Story Archaeology: the Battle of Moytura series (Episodes 1–12) and the later wider-audience series (also 12 parts) are the deepest treatment of any text on this list.
Candlelit Tales: Lugh & Balor of the Evil Eye (Ep 06) on YouTube; Lugh Samildánach (Ep 122) on SoundCloud.
Tochmarc Étaíne (The Wooing of Étaín)
A three-part text. Étaín is wooed by the Tuatha Dé god Midir. His jealous first wife Fuamnach turns Étaín into a fly and blows her on the wind for centuries. Étaín is eventually swallowed by the wife of an Ulster king and reborn as a human. As a human, she becomes the wife of Eochaid Airem, High King of Ireland. Midir tracks her down across lifetimes and wins her back through a fixed game of fidchell, an Irish board game. The story is one of the cycle's richest treatments of the Otherworld and reincarnation.
Translation: Tochmarc Étaíne (Irish Sagas Online)
Story Archaeology: Dindshenchas 09, 10, and 11.
Candlelit Tales: Midir & Étaín (Ep 13), on YouTube and SoundCloud.
Oidheadh Chloinne Lir (The Fate of the Children of Lir)
A late composition (probably 14th–15th century) that became one of the most beloved Irish stories. Lir's four children are turned into swans by their stepmother Aoife, jealous of their father's love for them. They live as swans for nine hundred years, three hundred each on Lough Derravaragh, the Sea of Moyle, and the Atlantic at Erris. They keep their human voices and their memory throughout. When the Christian monk Mochaomhóg finds them and the spell finally breaks, the years catch up to them all at once and they die.
Translation: The Fate of the Children of Lir (CELT); also at Irish Sagas Online.
Candlelit Tales: The Children of Lir (Ep 222).
Aided Chlainne Tuireann (The Death of the Children of Tuireann)
Another late composition, often grouped folklorically with the Children of Lir and the Children of Uisneach (in the Ulster Cycle) as the "Three Sorrows of Storytelling," though that grouping is post-medieval. The three sons of Tuireann (Brian, Iuchar, and Iucharba) kill Lugh's father Cian. Lugh demands an éric, a blood-fine, made up of seemingly impossible objects from the corners of the world: three magical apples from a guarded eastern garden, a healing pigskin from the King of Greece, a spear from the King of Persia, two horses and a chariot from Sicily, seven pigs from the King of the Pillars of Gold, a hound whelp from the King of Iruath, a cooking spit from the women of an undersea island, and three shouts from the hill of Miodhchaoin. The brothers complete every task but are mortally wounded earning the last. Lugh refuses to lend them the healing pigskin they themselves fetched. They die, and their father Tuireann dies of grief on their grave.
Translation: Oidheadh Chloinne Tuireann (O'Duffy edition, Internet Archive), bilingual Irish/English.
Story Archaeology: Battle of Moytura 09: The Children of Tuirenn 1, Part 1 and Part 2; Battle of Moytura 10: The Children of Tuirenn 2, Part 1 and Part 2.
Candlelit Tales: The Sons of Tuireann (Ep 12) on SoundCloud.
Aislinge Óenguso (The Dream of Óengus)
The shortest of the major stories and a good entry point. Óengus dreams of a beautiful woman and falls so deeply in love with her that he sickens. His parents, Boand and the Dagda, search Ireland for her. They find her at a lake, where she lives among 150 swans bound together with silver chains. Every other Samhain she shifts between human and swan form. Óengus joins her in swan shape, and they fly together to Brú na Bóinne (Newgrange). The text matters for the Ulster Cycle too, since the woman, Caer Ibormeith, becomes a recurring Otherworld figure in the Táin Bó Cúailnge.
Translation: Aislinge Óenguso (Irish Sagas Online)
Candlelit Tales: The Dream of Aonghus Óg (Ep 08), on YouTube and SoundCloud.
Boand and the making of the Boyne
Not a saga but a place-lore poem from the Metrical Dindshenchas, a body of medieval Irish verse explaining how every important place in Ireland got its name. Boand is married to the Tuatha Dé god Nechtan, who guards a well of inspiration whose waters can be approached only by him and his three cupbearers. Boand approaches the well anyway. The well rises against her, mutilates her, and chases her to the sea, becoming the river Boyne. Read alongside Tochmarc Étaíne and Aislinge Óenguso, the poem sketches the divine geography of the Brú na Bóinne complex.
Translation: Metrical Dindshenchas Vol III (CELT). Boand I and Boand II are the two relevant poems.
Story Archaeology: Brú na Bóinne and Cnogba in the Metrical Dindshenchas.
Candlelit Tales: The Goddess Boann (Ep 31) on YouTube; Boann & The Dagda (Ep 130) on YouTube and SoundCloud pairs the Irish story with a Greek myth from the Embers Collective.
Where to go next
A few things this overview leaves out. The Manannán material in Immram Brain and elsewhere sits between the Mythological Cycle and the immrama (voyage tale) tradition. The dindshenchas material runs far beyond Boand; many other places have origin poems featuring Tuatha Dé figures.
The Ulster Cycle is up next. Several Mythological Cycle figures (Lugh, the Morrígan, Manannán) reappear there, but the world has shifted. Humans are in charge now, and the gods have receded into the sídhe.
Lebor Gabála Érenn: The Book of the Taking of Ireland, R.A.S. Macalister edition (Irish Texts Society, 1939). ↩︎
Mark Williams, Ireland's Immortals: A History of the Gods of Irish Myth (Princeton University Press, 2016). ↩︎ ↩︎