CFAC #20 Entries (part 4)
@gideon-likes-bondage:
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Yeah, no. This card is way, way overpowered. A single mana for a cantrip removal spell that’s significantly better than removal spells we currently have access to, and it upgrades to an insane one? It’s definitely too powerful as-is. This is a pretty logical upgrade deal, though. I would personally remove the cantrip and increase the mana cost.
Thanks for the submission! For meeting the art prompt and the design challenge, you’ll be awarded two points.
@hammerofblogardan:
My immediate thought was that the wizard in the art was getting backlash that was destroying their research. Since monoblue doesn’t do opponent discard, I wanted to then attack the library if we were delirious. But, on Innistrad, a full ‘yard is often a positive. Since we don’t want to enable our opponents, I opted to exile off the top instead of standard milling. (The normal mode is a slightly more versatile Spell Blast, hence the shoutout name.) Since Spell Blast isn’t a particularly good counterspell, this isn’t a very powerful card, but I wanted it to be a flavorful “my derangement makes my counterspells even more punishing.”
I like it. It’s a nice callback to another card, and has an interesting but not overpowered Delirium effect. It’s also appropriately flavorful, like you described. Nice job!
Thanks for the submission! For meeting the art prompt and the bonus challenge, you’ll be awarded two points.
@nine-effing-hells:
Draw seven cards for two mana! What’s not to love?
Well, except for the fact that you need 7 cards in the bin to cast it, and that you need an additional 4 to not lose a hefty chunk of life. Eh, details.
The art looked like that person’s learned some things they maybe shouldn’t have, or had their mind messed with in some way. So, draw cards at a hefty price (that isn’t just a high mana cost).
Anyway, I phrased the first part like that so that you had to have the seven cards to cast Information Overload, but you wouldn’t just lose them if the spell got countered. And I’m pretty sure that, since the Delirium part is under the exile part, it checks after the exile. Not completely sure, though.
To be sure, it may have been better to have exiling the cards as an additional cost to cast it, rather than making the ruling debatable and confusing for newer players. It would be cool if this was actually a delve spell with a high mana cost, instead. It’s still probably too cheap to draw you seven cards, though.
Thanks for the submission! For meeting the art prompt and the design challenge, you’ll be awarded two points.










