week 7-8 - 3D character design
So. This is a project I was very nervous about because I am not a particularly big fan of 3D modelling. The goal was basically just: make something as easy as possible. If I'm able to rig it, even better, but I really am just hoping to actually finish a model for once.
In my initial brainstorm my main thought was to create a cute little guy for a video game, super simple design, etc etc. As I was looking for ideas on google, I found this image of the mario party characters as n64 low poly models, and that was a pretty big springboard for me, especially looking at Toad, Koopa, and Shy Guy. I love a little creature. From there I also started thinking about games like Animal Crossing: New Horizons, and doing an animal inspired design. I ended up also looking at some pokemon and sanrio characters for similarly cute little animal guys, and found some examples of low poly models to get an idea of what the shapes would look like in 3D.
For my sketches, I started by playing around with shape language and some proportions based on my moodboard. I then tried translating that into some silhouettes (that I didn't really like), and a couple of potential animal ideas that felt a bit more like progress. Then, my brain kicked in and I did some studies of some of the characters on my moodboard so I could get used to drawing more chibi-esque proportions, and to see how their designs translate into both front- and side-facing poses.
After that, I made a couple of notes of characteristics I wanted my character to embody. Since I settled on a raccoon as my animal inspiration, I did a couple of sketches of raccoons based on photos I found to determine the basic shapes - though I did have to account for a bipedal design, so the placement of the head on the body changed a bit. I then used my aforementioned studies as bases for a raccoon design, testing out different head-to-body ratios, proportions, and shapes. I think my final design ended up being a bit of a combination of most of these sketches; I really liked the 1:1 head-to-body ratio, but decided I didn't want the limbs to look too thin/small in comparison. I elected to make them larger than in any of my sketches, and also to make them little blobs rather than paws with defined fingers/phalanges, like Toad on my moodboard. And I gave my character an oversized hoodie, mostly for fun and because I felt like it was turning into a little representation of me.














