5, 17, 26 for the writing asks!
>Do you have any writing superstitions? What are they and why are they 100% true?
I used to be really superstitious because I'd need to have really specific music playing, or it'd need to be a certain time of day, or a bunch of other things, but... I've become less and less superstitious as time goes by. I'm like. A little-stitious.
>Talk to me about the minutiae of your current WIP. Tell me about the lore, the history, the detail, the things that won’t make it in the text.
Dreams of Boston is the one that has a lot of my focus right now, and that I actually have a decent amount of notes planned for it. I think I do a pretty good job of finding equivalent or like-weapons, or just making shit up on the fly that would fit the setting. Stuff like Fearne's Power Armor design, with the cloven hooves for feet and the digitigrade legs, that's not stuff you can get in the game of Fallout 4 without mods. I looked at what existed, said "eeehh I don't have anything that fits, but I think this will work!" and just sort of spitball something together.
I definitely do plan on introducing other members of Bell's Hells in the story!
>How do you get into your character’s head? How do you get out? Do you ever regret going in there in the first place?
Getting into a character's head, for me, is actually super duper easy since I've been LARPing (Live-Action Role Playing, think D&D but you dress up as your character and go to a campsite with like, 50-100 people for a weekend) for like... Over 10 years, at this point. And a lot of that is basically sort of like I said before, you look at everything you have with the character (their backstory, their goals, personality, the meat and potatoes of a character), and you sort of go "Well, what can I do with this, given the information that I know? If I put this character in X scenario, what would happen?" And you just ask yourself questions like that to prompt more things about the character. Like, "Okay, well this horrible situation has just happened to The Character. Given what I know about them, how would they react?"
Getting back out, you just stop asking yourself the hypotheticals. You end the "What If's" and you start reacting as you instead, because more often than not, you know a lot more about you than a hypothetical character, even if it's one you made up. For me, getting back out is like turning off a lightswitch.
Do I ever regret going? Absolutely not. It's often an escape for me, to think about what other characters would do for a while. And I like taking people, no matter who they are, on that escape/journey with me.