“AroAce Sun!”
Yea, I’m gonna be making more of these lol!

#dc comics#batman#dc#bruce wayne#batfam#dc fanart#dick grayson#tim drake#batfamily


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“AroAce Sun!”
Yea, I’m gonna be making more of these lol!
“Genderfluid Mangle”
Even tho this one was requested, this is also a headcanon of mine! Let’s go Mangle! Use all the pronouns! :D
“Uranic Moon”
Def: Uranic typically refers to an attraction to masculine non-binary people, androgynous NB people, male-aligned individuals as well as males.
(Since the person did not specify a gender, I used my own headcanon. Which I will do for all requests that do not specify what flag is wanted.)
“Trans Puppet!”
You know what? Screw it! Trans Puppet for the first art of June! >:D
Happy Pride Month Everyone!
“Demiboy Funtime Freddy!”
Someone wanted a Freddy pride art but didn’t specify which Freddy or what pride headcanon, so have my demiboy Funtime Freddy! :D
Idea 1: Vanessa quits her job
This idea is based on my interpretation that the Vanessa we see in Security Breach isn't really her; it's Vanny controlling her. Vanessa's consciousness is there, but all that she can do is just watch, like viewing your own life through an old television.
So after the 3-star ending, Vanessa would be left with a job that requires skills that "she" technically never had. She can't just pull up Vannys memories (which i have her being able to do because extra pain :D) because there are no memories of how to do that job, a final "f*ck you :D" to Vanessa from Vanny before she left.
(I feel this needs a bit more of an explanation. Vanny had an instinctive knowledge of how to use any electronic device, courtesy of Glitchtrap/Afton. This meant that she never had to read any instructions for any of the surveilance equipment that she used on the job. She also never looked down at keyboards when she typed the passwords needed to access the security computers sinceVanny had all the passwords to herself. All this means is that when Vanessa looks back at these memories, they are effectively useless.)
So now all Vanessa has left are her own memories of watching herself push random buttons that do random things. It would be like trying to learn how to fly a plane solely by watching someone else do it.
Vanessa also realizes that she'd have to still assist lost children after hours, a thought that truly scares her. It's not because she doesn't like children, no. In fact, I believe Vanessa used to work really well with children due to her former position as a video game tester/coder. This might not make much sense, but is elaborated upon in idea 2.
It is also stated in the game in one of the logs that you can find that she was not recommended for a position as a security guard, so it just makes sense for her to leave afer being freed.
So she would put in her 2 weeks notice, but not before working out some special deal with the plex that allows her and Greg the gremlin of chaos to visit the pizzaplex whenever they want and for any length of time.
As for what job she would try to go back to? It would be her old job of beta testing and coding. She was evidently very good at it based on those cut AR emails. It might sound like tempting fate, but I think that Vanessa would be a heck of a lot more careful this time if she was put back on the VR project. That assumes that the project is still even active.
That way she can make sure that what happened to her, never happens to anyone again.
[Those are some pretty neat ideas! I feel like Vanessa would struggle a bit trying to make things seem like they are normal, maybe try to access muscle memory for passwords, but in the end fail and just be causing herself way more stress by staying at a job that is more than she can handle.
Also her fear that Vanny could still be in her, or that she herself would have the capability to hurt children, is a pretty realistic take that I do like a lot. I have a similar idea that Vanessa, once cured, would definitely be a lot more careful of children in the fear that she might one day reactivate Vanny or have those sick thoughts to kill a kid herself.
I don’t know if, in this situation, she would be comfortable with Gregory tagging along with her. Unless you meant that she just got Gregory access and he’s going to go off and do his own thing. I can see her doing that, using her knowledge of what really happened as leverage against the company that always wants to sweep things under the rug. She would have to be careful though because they could just throw her under the bus, but I feel like Fazbear Entertainment would just let her and Gregory visit the Pizzaplex for free if that is what she is asking for. It’s better than paying a multi-million dollar lawsuit.
As for the job situation, I don’t think she would ever go back to being a beta tester. She might swear off most technology, at least video/videogame wise for a while because of her experiences. She might do something more in tuned with nature and animals, maybe a nature guide or something like that. I just can’t see her, with all her trauma and the mental pain that Vanny caused, ever even given a sliver of a chance for that to happen again. I doubt Vanessa knows the whole story about the Afton Virus, what caused it, how it truly spreads, so she would just swear off video games and videos entirely, at least for a few years before being forced to re-enter the digital space because of how our society deems being online as important.]
Idea 2: Vanessa is great with kids
Contrary to most fics, where "freed" Vanessa acts exactly the same as Vanny, just not evil; I believe that in the pre-Help Wanted era, Vanessa was actually great with children. My reasoning is as follows:
Fazbear Entertainment wants to improve their reputation before the VR game release and the pizzaplex opening.
Decide to make each of their "branches" (companies that work for them) send one of their employees to schools to talk about their job as a way to "be transparent."
Vanessa's job is basically "play/ break video games," so Silver Parasol Games, the company that made FNAF VR in this universe, decides to send her out.
Vanessa finds working with the kids to be very enjoyable. She used to babysit kids when she was a teenager. Her positive and bubbly personality (as evidenced by the cut FNAF AR emails) makes the kids really like her. They are blown away by the idea that they can be paid to play video games.
Vanessa especially likes when some of those kids get that look of "I have found what I want to do with my life."
It's a win for everyone! Vanessa inspires some kids to get into tech, the children get a newfound love for technology, and Fazbear Entertainment's reputation goes up...slightly.
All this just serves to make the whole "Vanny" thing even worse, especially if some of her victims were those same kids Vanessa once talked with.
[I personally see Vanessa as not caring for kids, not hating them, but not loving them. But all of this is really cool to read! I like all the details you have here (I don’t know what’s exactly canon or headcanon, but either way it’s all good!)
Though just because someone is a game tester doesn’t mean they have to be good with kids. I know what you are getting at, but that is something to keep in mind. There are professional gamers out there that break the game and find bugs, who don’t like kids, even if they game they are playing is for kids.
But anyway, I do really like this split contrast between free Vanessa, controlled Vanessa, and Vanny, Makes me think that post-freed Vanessa might be a slight mix between all of them but leaning more towards pre-controlled Vanessa. So she would still love kids and love hanging out with them, but is scared of hurting them, but also has a sour taste in her mouth thinking about kids because of how Vanny influenced her.
Now that influence might not actually be there anymore, as in all the emotions that Vanny felt are now dormant and gone or numb, but the ideas of what Vanny did and how that makes freed Vanessa feel are still something to look at. Her fear of hurting kids would still be there whether Vanny’s emotions are something she can access or not. Her love for kids would still be with her, just potentially not as strong as it was once before. It’s the idea that she might have a small disdain or dislike for kids that could be up in the air.
When living in a very stressful time for long periods of time, out body changes physically and mentally. Vanny would have changed Vanessa’s core over time, causing her to change permanently even after Vanny’s immediate influence vanished. Vanessa would definitely have some trauma, which is where the fear comes from, but after potentially years of hating and killing kids, being deceptive and controlled, I don’t think Vanessa would ever be able to go back to 100% loving kids.
She would have some kind of intrusive thoughts or small inkling of hatred for kids. Even if she would never act on those feelings, and she hates having those kinds of thoughts, it would be something that would pop up from time to time that she would definitely need to work through.]
no logo by Naomi Klein
brand becomes culture:
"Nike was the essence of sports...Starbucks was community...Disney was family...The Body Ship was marketing environmentalism. Nobody was actually selling what they were selling"
companies now sell brands not products. brands insert themselves into movements and discourses, always with the logo in the corner. can a brand really achieve authenticity, sincerity, creativity, and empathy?
brand transcends culture:
"despite different cultures, middle-class youth all over the world seem to live their lives as if in a parallel universe. They get up in the morning, put on their Levi’s and Nikes, grab their caps and backpacks, and Sony personal CD players and head for school"
product placement: "Dawson's Creek in January of 1998. Not only did the characters all wear J. Crew clothes, not only did the windswept, nautical set make them look as if they had stepped off the pages of a J. Crew catalogue, and not only did the characters spout dialogue like ‘He looks like he stepped out of a J. Crew catalogue"
brand invades public space:
“Clustering: The Starbucks Model ‘A Comforting Third Place’ is the phrase Starbucks uses to promote itself in its newsletters and evangelical annual reports. This is not just another non-space like WalMart or McDonald's, it's an intimate nook where sophisticated people can share ‘coffee...community...camaraderie...connection.’”
“Starbucks' policy is to drop ‘clusters’ of outlets in urban areas already dotted with cafes and espresso bars. This strategy relies just as heavily on an economy of scale…Instead of opening a few stores in every city in the world, or even in North America, Starbucks waits until it can blitz an entire area and spread, to quote Globe and Mail columnist John Barber, ‘like head lice through a kindergarten.’ It's a highly aggressive strategy, and it involves something the company calls ‘cannibalization.’”
on ironic consumption:
“they making a subversive statement about a culture they could not physically escape”
Klein quotes the editors of the zine Hermenaut, as saying: “Going to Disney World to drop acid and goof on Mickey isn't revolutionary; going to Disney World in full knowledge of how ridiculous and evil it all is and still having a great innocent time, in some almost unconscious, even psychotic way, is something else altogether. This is what de Certeau describes as ‘the art of being in-between,’ and this is the only path of true freedom in today's culture."
McCoy and Scarborough identify 4 viewing styles of 'bad television': traditional (don't watch); ironic consumption (revel in the 'trashiness'; camp sensibility (admire its ridiculousness); guilty pleasure (discomfort but can't resist).
(just the stuff i actually read).