guess what they just extended to the undertale wiki :)

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guess what they just extended to the undertale wiki :)
alrighty so beacuse im conflicted im onna be switching between thses picrews!
https://picrew.me/image_maker/41305
https://picrew.me/image_maker/44278
"deltarune player theory isn't canon because that's too meta. the red soul is just something LIKE the player🙄" toby already tried that and that's how we got the unending hell that is chara discourse.
i subscribe to the idea that chara has (stylized ingame) pallor mortis and looked more like frisk/kris in life because 1) it makes more sense than them being the only human with a race in a doylist sense 2) it adds to the ghost imagery
despite my gunning for “chara” over the stream, i’ve never really liked the conversations about it being their true name in any meaningful way because it leans into this annoying and tonally dissonant idea i see thrown around sometimes that frisk or chara’s identities are being harmfully overwritten by the player kris-style
i’ve implicitly posted about this project before, but back in spring I got an idea for a prequel centered on chara’s story. for a few months I made some “tobycore” concept art, learned how to use rpgmaker, and searched for preexisting fanmusic/covers for soundtrack ideas before deltarune’s release stopped me dead in my tracks. i’ve thought about the project since then but haven’t really gotten any new ideas and decided a lot of what was going on writing-wise sucked. i’d like to get back to this someday though, especially in light of the livestream. here’s a lot of what i made
these are sprite sheets. obviously i never finished the asriel one and chara barely counts as a spritesheet. not much to say here
in a lore sense I think chara had save power just because all the humans did (toriel experiencing deja vu with more than one fallen human, the fact that the files associated with floweyx are “file8” and “file9” despite the lack of real world ut files labeled 1-7) but I also don’t know if that compliments their story very well. i think there were going to be save points that chara was too afraid/confused to use outside of healing.
an attempt to make a tile for one room and an idea for unique ui graphics. between the fact that making a good spare system in rpgmaker is impossible (for me) and thinking more about the story direction, i really don’t if there should be regular combat now. that being said:
a test talksprite and another combat idea. my vision was/is that in battle or other style breaks they’d look like an even more chibi version of the way they do in the memory cutscene. party members would refuse to actually FIGHT; the button would be an impulsive thought at least and someone pretending to attack to intimidate an enemy at most. because rpgmaker, the attacks would be unavoidable numbers instead of bullets.
while you still make decisions, asriel would really be holding the reins in combat; giving chara more advice than the player needs and making sure they don’t ever die.
some bitches on here are like “i’m a ✨chara neutralist✨ i believe in Nuance unlike you bipolar cretins” and then you look at their account and their idea of “neutrality” is clearly the slightly brighter red section on this chart