0014 "Tera-Dragon Charizard Raid Slayer" Azumarill
#048 Azumarill
Typing: Water / Fairy / (Tera-Fairy)
Ability: Huge Power
Nature: Adamant
IVs: 31 / 31 / 31 / ~ / 31 / 31
Held Item: Sitrus Berry or Shell Bell > EDIT: Tried Shell Bell, in practice it can heal most of your health after the initial attack, but does not feel worth after that. Technically does heal more than Sitrus Berry overall though,,
EVs: 252 HP / 252 Atk / 4 SpD
Moves: Play Rough / Liquidation / Misty Terrain / Ice Punch? (fill move) > Edit Misty Terrain is useless, don't use it.
Description: With the Dragon-Tera Charizard raids coming soon, you might want an idea of what to bring, and Azumarill may be one of your best options. Its Water/Fairy typing will likely let it resist or be immune to most of its attacks, and Belly Drum + Huge Power is a very powerful setup, used even in ranked play, albeit with a different build (using Aqua Jet). Sitrus Berry lets it not just die after being 1/2 HP, and Misty Terrain is being thrown on in case it is revealed the Raid Charizard has a semi-reliable burn inflicting move. The last move is not too important to consider, as you should only really need to use Play Rough offensively, but Ice Punch can be used too, if you manage to run out of PP for Play Rough. I considered Ice Spinner, but do mind that Ice Spinner breaks terrain, so if Misty Terrain ends up being useful, keep that in mind. I am not sure exactly how useful Shell Bell will be, but considering Raid Bosses have multiplicative health, 1/16 of damage dealt might actually be suitable sustain in this game for raids, if not, however, Sitrus Berries will keep you at a healthy HP for a while.













