Redesigning Metroid Prime Beyond (3)
The teleportation accident in the prologue not only moves things across space, it moves them through time. Samus arrives present time. Each trooper has been on Viewros for one more week than the last, and the robot can have been there for… a year. Enough that it has more information than the others on what’s going on.
The big thing is Sylux has been on Viewros for decades. He’s been stewing on the event for years now. He’s had time to figure out Lamorn technology. His metroids have had plenty of time to acclimatise, breed, get out of hand—there’s probably a hive, or whatever metroids have, over at some desolate corner of the map.
This neatly ties up his control over the tower and its drones, why he’s absolutely rabid to hurt Samus, how he can be knocked on his ass by one shot but end up as the last boss, and explains his use of that healing pod. He’s getting old.
Bonus round! The game would have space pirates, and with enough years under their belt and new ones popping in at varying intervals you can justify there being a lot of them, with a few new variants and a lot of funny logs detailing their attempts to become psychic!













