did you know they're building flak at Brangs?
yeah, right, and goncharov is on poob
seen from Bangladesh
seen from Singapore

seen from China

seen from Singapore
seen from Germany
seen from United Kingdom
seen from China
seen from United States
seen from China

seen from United States

seen from Singapore

seen from Malaysia
seen from United States
seen from China
seen from China

seen from Malaysia
seen from Saudi Arabia
seen from United States
seen from United States
seen from China
did you know they're building flak at Brangs?
yeah, right, and goncharov is on poob
I lost my dad this year so I have been having on and off grieving time that just gives me weird needs to watch 80s movies and play final fantasy. Anyways I saw my dad’s steam account is still online and I been feeling a certain way since so I went to go look at it. See what games he was playing, maybe I would play them or whatever.
13,123 hours just for civilization III.
He made 1 review.
Greatest game indepth simulation hours of fun.
I think my dad had autism.
Recently, I started playing Civilization III on a whim. It came in a bundle with Civ IV that I picked up ages ago, but I haven't really played it; I have clearer memories of IV than III, and it's obviously a more refined version of the game.
When I was a kid, I assumed Civ III was 3D like IV. With a couple decades of casually learning about game tech behind me, III is very obviously using prerendered sprites. Look at it!
Which means IV was the first Civilization game with full 3D graphics, which in turn explains some of its presentation decisions. It explains the slower, more complicated movement animations (and the increased number of models per unit to make those more sensible). It explains why they added the extreme zoom with shifting perspective (though having any zoom at all was a big advantage over III).
And it explains the way the camera zooms in on combat, or more absurdly onto cities where you just built a wonder. Wonders don't have much presence on the world map, the game needs to open up a mini-window to play a video that lets it pay off the zoom's dramatic setup, but it zooms in dramatically regardless.
(Most Let's Players have those animations turned off, and Civ IV crashed when I tried to set up OBS to capture it. Anyone who's played Civ IV, please think back to the dramatic zoom I'm talking about and pretend it's embedded in the post. Wow, how melodramatic.)
Civilization V backed off on those presentation choices, because 3D graphics were a lot less impressive in 2010 than they were in 2005. (Not that it was exactly ground-breaking in 2005...) This makes sense; out of their specific technological context, some of those decisions are very silly.
But in their context...well, I understand why those silly decisions were made.
Computer Gaming World January 2002
on the Internet Archive
Computer Gaming World May 2001
Along with its cover story on a continuing franchise (and a cover that just happened to reference a source of online merriment), this issue included an article on "10 Colossal Games We Want Made." (The first game in the list did resemble one from two decades before...)
They really went for realism when they made Civilization III huh
Playing the Different Generations of Civilization Today
Having written a bit about Sid Meier’s Civilization and its various versions over the last 30 years earlier this week, I was kind of interested to have some sort of brief reminder/comparison of the different generations. A couple of weeks ago I was all up about the idea that you could play every generation of the Diablo series, would Civilization follow suit? So I started going down the list… not…
View On WordPress